Mono path[0] = 'E:/Aventures/A Memoir Blue/A_Memoir_Blue_Data/Managed'
Mono config path = 'E:/Aventures/A Memoir Blue/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.33f1 (c9b2b02eeeef)
[Subsystems] Discovering subsystems at path E:/Aventures/A Memoir Blue/A_Memoir_Blue_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in  0.055 seconds
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.322800 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.990900 ms

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 4764.
Total: 1.806500 ms (FindLiveObjects: 0.133200 ms CreateObjectMapping: 0.087800 ms MarkObjects: 1.505300 ms  DeleteObjects: 0.079800 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.182300 ms
Trying to create a second instance of TFBGames.Addressables.AddressableAtlasManager 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Trying to create a second instance of ProgressSceneLoader 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The renderer buttom is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer top1 is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer TrophyShelf is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer sofa_body_new is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer sofa_pillow is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 2098 -> priority: 1 
  Thread -> id: 3814 -> priority: 1 
  Thread -> id: 1544 -> priority: 1 
  Thread -> id: 409c -> priority: 1 
  Thread -> id: 40bc -> priority: 1 
  Thread -> id: 3390 -> priority: 1 

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 9593.
Total: 5.248700 ms (FindLiveObjects: 0.333400 ms CreateObjectMapping: 0.168600 ms MarkObjects: 4.707300 ms  DeleteObjects: 0.039100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9591.
Total: 5.704700 ms (FindLiveObjects: 0.269400 ms CreateObjectMapping: 0.155500 ms MarkObjects: 5.269700 ms  DeleteObjects: 0.009800 ms)

