Mono path[0] = 'E:/Aventures/A Memoir Blue/A_Memoir_Blue_Data/Managed'
Mono config path = 'E:/Aventures/A Memoir Blue/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.33f1 (c9b2b02eeeef)
[Subsystems] Discovering subsystems at path E:/Aventures/A Memoir Blue/A_Memoir_Blue_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in  0.059 seconds
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.751600 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.969700 ms

Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 4764.
Total: 1.560900 ms (FindLiveObjects: 0.119000 ms CreateObjectMapping: 0.079200 ms MarkObjects: 1.295300 ms  DeleteObjects: 0.067300 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.138800 ms
Trying to create a second instance of TFBGames.Addressables.AddressableAtlasManager 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Trying to create a second instance of ProgressSceneLoader 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The renderer buttom is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer top1 is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer TrophyShelf is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer sofa_body_new is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer sofa_pillow is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 3dd8 -> priority: 1 
  Thread -> id: 3488 -> priority: 1 
  Thread -> id: 32cc -> priority: 1 
  Thread -> id: 2250 -> priority: 1 
  Thread -> id: 548 -> priority: 1 
  Thread -> id: 3314 -> priority: 1 

Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 9593.
Total: 5.479000 ms (FindLiveObjects: 0.363500 ms CreateObjectMapping: 0.161300 ms MarkObjects: 4.908300 ms  DeleteObjects: 0.045600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9591.
Total: 5.212500 ms (FindLiveObjects: 0.317400 ms CreateObjectMapping: 0.218400 ms MarkObjects: 4.664400 ms  DeleteObjects: 0.012000 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.971900 ms

Unloading 404 unused Assets to reduce memory usage. Loaded Objects now: 4936.
Total: 2.940600 ms (FindLiveObjects: 0.125700 ms CreateObjectMapping: 0.088000 ms MarkObjects: 1.443400 ms  DeleteObjects: 1.283500 ms)

Couldn't create a Convex Mesh from source mesh "Ballon" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 91)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

Shader 'Nature/Terrain/MyTerrain-FirstPass': dependency 'BaseMapShader' shader 'ASESampleShaders/SimpleTerrainBase' not found
Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
The tree Kelp-Tall-08 couldn't be instanced because the prefab contains no valid mesh renderer. 
(Filename:  Line: 172)

UnloadTime: 0.179900 ms
Trying to create a second instance of TFBGames.Addressables.AddressableAtlasManager 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Trying to create a second instance of ProgressSceneLoader 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[TimelineAddressableManager]: Clip unload offset(0) exceeds parent timeline duration 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)


Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 103356.
Total: 28.548500 ms (FindLiveObjects: 4.498600 ms CreateObjectMapping: 1.380000 ms MarkObjects: 22.429700 ms  DeleteObjects: 0.239700 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 103353.
Total: 24.204300 ms (FindLiveObjects: 3.181000 ms CreateObjectMapping: 0.997600 ms MarkObjects: 19.932800 ms  DeleteObjects: 0.092600 ms)

AddressableAnimationPlayableAsset: Animation successful LV5_2D-M0 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAnimationPlayableAsset: Animation successful LV5_2D-M1_Miriam 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAnimationPlayableAsset: Animation successful LV5_2D-M1_Mom 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAnimationPlayableAsset: Animation successful LV5_2D-M2-Baby 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAnimationPlayableAsset: Animation successful LV5_2D-M2-GrownUp 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAnimationPlayableAsset: Animation successful LV5_2D-M3 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullScreenModifyKeyToggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullscreenModifyKeyUntoggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAnimationPlayableAsset: Animation successful LV5_2D-M4 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAnimationPlayableAsset: Animation successful LV5_2D-M4 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullScreenModifyKeyToggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullscreenModifyKeyUntoggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unlocked 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullScreenModifyKeyToggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullscreenModifyKeyUntoggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullScreenModifyKeyToggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullscreenModifyKeyUntoggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAnimationPlayableAsset: Animation successful LV5_2D-M5 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullScreenModifyKeyToggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullscreenModifyKeyUntoggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullScreenModifyKeyToggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullscreenModifyKeyUntoggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAnimationPlayableAsset: Animation successful LV5_2D-Dorm 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullScreenModifyKeyToggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullscreenModifyKeyUntoggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullScreenModifyKeyToggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullscreenModifyKeyUntoggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullScreenModifyKeyToggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

FullscreenModifyKeyUntoggle 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Saved the current Level 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Create Auto Save 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

AddressableAtlasManager: trying to unload atlas for a null sprite 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

UnloadTime: 26.961000 ms

Unloading 5176 unused Assets to reduce memory usage. Loaded Objects now: 5014.
Total: 16.510800 ms (FindLiveObjects: 0.698600 ms CreateObjectMapping: 0.259000 ms MarkObjects: 3.247100 ms  DeleteObjects: 12.306100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5013.
Total: 2.843300 ms (FindLiveObjects: 0.239500 ms CreateObjectMapping: 0.117100 ms MarkObjects: 2.432100 ms  DeleteObjects: 0.054300 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.337600 ms
Trying to create a second instance of TFBGames.Addressables.AddressableAtlasManager 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Trying to create a second instance of ProgressSceneLoader 
(Filename: E:\unity\Runtime/Export/Debug/Debug.bindings.h Line: 39)

The renderer buttom is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer top1 is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer TrophyShelf is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer sofa_body_new is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

The renderer sofa_pillow is a part of a static batch. Setting the lightmap scale and offset will not affect the rendering. The scale and offset is already burnt into the lightmapping UVs in the static batch. 
(Filename:  Line: 875)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 4264 -> priority: 1 
  Thread -> id: c9c -> priority: 1 
  Thread -> id: 13c0 -> priority: 1 
  Thread -> id: 320c -> priority: 1 
  Thread -> id: 4754 -> priority: 1 
  Thread -> id: 1a2c -> priority: 1 

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 9650.
Total: 5.950200 ms (FindLiveObjects: 0.315600 ms CreateObjectMapping: 0.154400 ms MarkObjects: 5.263300 ms  DeleteObjects: 0.216500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9646.
Total: 6.182200 ms (FindLiveObjects: 0.333900 ms CreateObjectMapping: 0.163500 ms MarkObjects: 5.676300 ms  DeleteObjects: 0.008200 ms)

