Initialize engine version: 2017.4.26f1 (3b349d10f010)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.559 seconds
OnLevelWasLoaded was found on RuntimeInventory
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on Char
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on AllowGameObjectInScenes
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on StateHandler
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on Player
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on UIMessageDisplay
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on NPC
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on KickStarter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on FollowSortingMap
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on DetectHotspots
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on FirstPersonCamera
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on PlayerMenus
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on Options
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on Sound
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on SaveSystem
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'QHierarchyObjectList') is missing!
 
(Filename:  Line: 1758)

UnloadTime: 17.427147 ms
STEAM MANAGER initialized
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CustomSteamInvoker - True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- SaveLoadUtility- new SaveLoadUtilityData
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager.Initialize :- instance == null
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager :- OnSaveLoaderInitialized _isSaveLoaderInitialized= False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- ReloadOnContextChange (OnStorageContextChanged)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- Reload  LoadAsync (Must be after context change)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- OnSaveLoadUtilityLoaded
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- ReadyCheck Start...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- ReadyCheck End...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- OnReloadComplete :- ReloadAC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- OnSaveLoadUtilityLoaded
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Universal Options Loaded.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- LoadUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Index From GetActiveLanguageFromAC = 5
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Cinematic: Videos/ExordiumSplashScreen.mp4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Movie Ready To Play: Videos/ExordiumSplashScreen.mp4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Starting Cinematic: Videos/MaximumGamesLogoReveal.mp4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Movie Ready To Play: Videos/MaximumGamesLogoReveal.mp4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- Initialize _instance=notNull isReady = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- ReadyCheck Start...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility :- ReadyCheck End...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
GC Collect!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GC Collect Done!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 13.333514 ms
Exordium - TODO: Windows - Using Dummy IAP Manager
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Index From GetActiveLanguageFromAC = 5
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- SaveUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'LanguageButton') is missing!
 
(Filename:  Line: 1758)

Universal Options Saved :- Calling Force Save
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility: ForceSave
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/data-00000000106EE230.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/data-0000000010706FE0.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/data-000000001070A7F0.dll
Searching for compatible XInput library...
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/.\xinput1_4
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/.\xinput1_4
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/.\xinput1_4
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Bear With Me The Lost Robots/Bear With Me - The Lost Robots_Data/Mono/libxinput1_4.dll
Found Xinput1_3.dll.
Overrideing the present EventSystem
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene Launcher
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Index From GetActiveLanguageFromAC = 5
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 16084.
Total: 49.437544 ms (FindLiveObjects: 0.652336 ms CreateObjectMapping: 0.867267 ms MarkObjects: 47.844888 ms  DeleteObjects: 0.073052 ms)

SaveLoadManager :- SaveAllInternal
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ExoAC - LoadPlayersForEpisode 4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LauncherLoadUIManager:- (3) LoadSaveFile ep=4 index=4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Variable with ID=8 not found!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Variable with ID=5 not found!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility Key 'AC_BWM_Episode_4_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

No default PlayerStart set.  The game may not be able to begin if one is not defined - please choose one using the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FlintSprite cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 17317.
Total: 34.866672 ms (FindLiveObjects: 0.830439 ms CreateObjectMapping: 1.188454 ms MarkObjects: 32.743935 ms  DeleteObjects: 0.103238 ms)

LauncherLoadUIManager:- (4) LoadSaveFile ep=4 index=4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File Read: C:/Users/Fransesc/AppData/LocalLow/Exordium Games/Bear With Me - The Lost Robots\BWM_Episode_4_4.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TedSprite cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Prevented removing non-existent listener.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prevented removing non-existent listener.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO GS Awake
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Easy Mobile runtime has been initialized.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prevented removing non-existent listener.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prevented removing non-existent listener.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 16.140887 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Loading Scene
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 16224.
Total: 32.524477 ms (FindLiveObjects: 0.584718 ms CreateObjectMapping: 1.030879 ms MarkObjects: 30.018670 ms  DeleteObjects: 0.890209 ms)

@abtodo LoadSceneAsync(int) not yet AB implemeted, will call Unity directly
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
Setting Is Trial Boolean Value 'IsTrial' = False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 1.089442 ms
RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04][Ted] Illuminarium - CEO's Office
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DLockePortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[WARNING] The Action "InteractionA" does not exist. You can create Actions in the editor.
[WARNING] The Action "InteractionB" does not exist. You can create Actions in the editor.
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 17002.
Total: 35.747825 ms (FindLiveObjects: 0.738369 ms CreateObjectMapping: 1.111176 ms MarkObjects: 33.799266 ms  DeleteObjects: 0.098710 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17002.
Total: 33.654370 ms (FindLiveObjects: 0.878134 ms CreateObjectMapping: 0.860625 ms MarkObjects: 31.873951 ms  DeleteObjects: 0.041054 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17002.
Total: 34.434699 ms (FindLiveObjects: 0.912245 ms CreateObjectMapping: 1.086121 ms MarkObjects: 32.390750 ms  DeleteObjects: 0.045582 ms)

[WARNING] The Action "SkipSpeech" does not exist. You can create Actions in the editor.
Cannot play sound since no Default Sound Prefab is defined - please set one in the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot play sound since no Default Sound Prefab is defined - please set one in the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot play sound since no Default Sound Prefab is defined - please set one in the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SelectItem (InvItem item, SelectItemMode _mode = SelectItemMode.Use)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SelectItem (InvItem item, SelectItemMode _mode = SelectItemMode.Use)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SelectItem (InvItem item, SelectItemMode _mode = SelectItemMode.Use)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot play sound since no Default Sound Prefab is defined - please set one in the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SelectItem (InvItem item, SelectItemMode _mode = SelectItemMode.Use)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find audio file: Speech/Ted/Ted13063

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.715214 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Loading Scene
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 139 unused Assets to reduce memory usage. Loaded Objects now: 16464.
Total: 32.420333 ms (FindLiveObjects: 0.602830 ms CreateObjectMapping: 1.015484 ms MarkObjects: 29.865623 ms  DeleteObjects: 0.936394 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Setting Is Trial Boolean Value 'IsTrial' = False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 1.179700 ms
RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Illuminarium - Premises
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFlintPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 17924.
Total: 38.114471 ms (FindLiveObjects: 0.722068 ms CreateObjectMapping: 1.077669 ms MarkObjects: 36.079276 ms  DeleteObjects: 0.235155 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17921.
Total: 36.092860 ms (FindLiveObjects: 0.968996 ms CreateObjectMapping: 1.286561 ms MarkObjects: 33.790512 ms  DeleteObjects: 0.046487 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17921.
Total: 36.975523 ms (FindLiveObjects: 0.940017 ms CreateObjectMapping: 1.290184 ms MarkObjects: 34.702758 ms  DeleteObjects: 0.041959 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17921.
Total: 35.731826 ms (FindLiveObjects: 1.268449 ms CreateObjectMapping: 1.546772 ms MarkObjects: 32.867399 ms  DeleteObjects: 0.048600 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.614692 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Loading Scene
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 633 unused Assets to reduce memory usage. Loaded Objects now: 16683.
Total: 35.711601 ms (FindLiveObjects: 0.637847 ms CreateObjectMapping: 0.997975 ms MarkObjects: 31.916515 ms  DeleteObjects: 2.158960 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
Setting Is Trial Boolean Value 'IsTrial' = False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 1.091555 ms
RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFlintPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Comic02
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 17207.
Total: 35.284155 ms (FindLiveObjects: 0.841306 ms CreateObjectMapping: 1.245507 ms MarkObjects: 32.426068 ms  DeleteObjects: 0.770971 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17204.
Total: 34.543673 ms (FindLiveObjects: 0.829231 ms CreateObjectMapping: 1.141665 ms MarkObjects: 32.529005 ms  DeleteObjects: 0.043469 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17204.
Total: 34.290708 ms (FindLiveObjects: 0.817156 ms CreateObjectMapping: 1.106044 ms MarkObjects: 32.319811 ms  DeleteObjects: 0.047091 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.512962 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Loading Scene
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 16668.
Total: 34.293424 ms (FindLiveObjects: 0.629093 ms CreateObjectMapping: 1.081593 ms MarkObjects: 31.630646 ms  DeleteObjects: 0.952092 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Setting Is Trial Boolean Value 'IsTrial' = False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 1.116912 ms
RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFlintPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Paper City
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerStart 'PlayerStart2D' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 17022.
Total: 34.392135 ms (FindLiveObjects: 0.768556 ms CreateObjectMapping: 1.114798 ms MarkObjects: 32.377769 ms  DeleteObjects: 0.130708 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17016.
Total: 33.926956 ms (FindLiveObjects: 0.824703 ms CreateObjectMapping: 1.179096 ms MarkObjects: 31.882404 ms  DeleteObjects: 0.039846 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17016.
Total: 33.952917 ms (FindLiveObjects: 0.785762 ms CreateObjectMapping: 1.141363 ms MarkObjects: 31.977794 ms  DeleteObjects: 0.047393 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Exordium Games/Bear With Me - The Lost Robots\BWM_Episode_4_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility Key 'AC_BWM_Episode_4_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- SaveUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Universal Options Saved :- Calling Force Save
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility: ForceSave
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager :- SaveAllInternal
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.113591 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Loading Scene
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 128 unused Assets to reduce memory usage. Loaded Objects now: 16693.
Total: 34.449188 ms (FindLiveObjects: 0.631508 ms CreateObjectMapping: 1.003107 ms MarkObjects: 32.130539 ms  DeleteObjects: 0.683429 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
Setting Is Trial Boolean Value 'IsTrial' = False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 1.117515 ms
RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFlintPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Chrome El Dorado - Entrance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFixyPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerStart 'PlayerStart2D' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 73 unused Assets to reduce memory usage. Loaded Objects now: 17631.
Total: 35.462861 ms (FindLiveObjects: 0.802969 ms CreateObjectMapping: 1.292901 ms MarkObjects: 32.752086 ms  DeleteObjects: 0.614301 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17625.
Total: 34.984099 ms (FindLiveObjects: 0.864248 ms CreateObjectMapping: 1.232225 ms MarkObjects: 32.832081 ms  DeleteObjects: 0.055543 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17625.
Total: 34.924329 ms (FindLiveObjects: 0.980769 ms CreateObjectMapping: 1.175776 ms MarkObjects: 32.715560 ms  DeleteObjects: 0.051921 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Exordium Games/Bear With Me - The Lost Robots\BWM_Episode_4_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility Key 'AC_BWM_Episode_4_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- SaveUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Universal Options Saved :- Calling Force Save
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility: ForceSave
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager :- SaveAllInternal
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.388895 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Loading Scene
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 208 unused Assets to reduce memory usage. Loaded Objects now: 17074.
Total: 36.218437 ms (FindLiveObjects: 0.604339 ms CreateObjectMapping: 1.073443 ms MarkObjects: 33.090178 ms  DeleteObjects: 1.449268 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
Setting Is Trial Boolean Value 'IsTrial' = False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 1.094271 ms
RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFlintPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Chrome El Dorado - Repair Shop
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DRobbiePortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFixyPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DExit-Icon-sprite" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RANDOM TIME SAMPLES: 1011467
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 227 unused Assets to reduce memory usage. Loaded Objects now: 20095.
Total: 38.313100 ms (FindLiveObjects: 0.896548 ms CreateObjectMapping: 1.562771 ms MarkObjects: 35.582401 ms  DeleteObjects: 0.271379 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20092.
Total: 37.042235 ms (FindLiveObjects: 0.989523 ms CreateObjectMapping: 1.386782 ms MarkObjects: 34.608575 ms  DeleteObjects: 0.056751 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20092.
Total: 37.246298 ms (FindLiveObjects: 0.954506 ms CreateObjectMapping: 1.318559 ms MarkObjects: 34.914971 ms  DeleteObjects: 0.057656 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Exordium Games/Bear With Me - The Lost Robots\BWM_Episode_4_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility Key 'AC_BWM_Episode_4_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- SaveUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Universal Options Saved :- Calling Force Save
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility: ForceSave
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager :- SaveAllInternal
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot play sound since no Default Sound Prefab is defined - please set one in the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SelectItem (InvItem item, SelectItemMode _mode = SelectItemMode.Use)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prevented adding duplicate listener.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility Key 'AC_BWM_Episode_4_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- SaveUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Universal Options Saved :- Calling Force Save
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility: ForceSave
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager :- SaveAllInternal
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot play sound since no Default Sound Prefab is defined - please set one in the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SelectItem (InvItem item, SelectItemMode _mode = SelectItemMode.Use)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot play sound since no Default Sound Prefab is defined - please set one in the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Exordium Games/Bear With Me - The Lost Robots\BWM_Episode_4_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility Key 'AC_BWM_Episode_4_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- SaveUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Universal Options Saved :- Calling Force Save
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility: ForceSave
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager :- SaveAllInternal
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.066287 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Loading Scene
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 507 unused Assets to reduce memory usage. Loaded Objects now: 18422.
Total: 39.342169 ms (FindLiveObjects: 0.635432 ms CreateObjectMapping: 1.052312 ms MarkObjects: 34.904707 ms  DeleteObjects: 2.748811 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Setting Is Trial Boolean Value 'IsTrial' = False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 1.136533 ms
RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFlintPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Paper City
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerStart 'PlayerStart2D' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 563 unused Assets to reduce memory usage. Loaded Objects now: 18240.
Total: 35.351170 ms (FindLiveObjects: 0.840098 ms CreateObjectMapping: 1.382857 ms MarkObjects: 32.637376 ms  DeleteObjects: 0.490535 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18234.
Total: 36.138744 ms (FindLiveObjects: 0.917377 ms CreateObjectMapping: 1.257884 ms MarkObjects: 33.744326 ms  DeleteObjects: 0.218854 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18234.
Total: 35.897552 ms (FindLiveObjects: 0.890209 ms CreateObjectMapping: 1.315843 ms MarkObjects: 33.646521 ms  DeleteObjects: 0.044374 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.160984 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Loading Scene
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 127 unused Assets to reduce memory usage. Loaded Objects now: 17911.
Total: 35.957623 ms (FindLiveObjects: 0.682221 ms CreateObjectMapping: 1.125364 ms MarkObjects: 33.440043 ms  DeleteObjects: 0.709993 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Setting Is Trial Boolean Value 'IsTrial' = False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 1.185737 ms
RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFlintPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Jungle Jazz Bar - Entrance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DHaroldPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DBarryPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerStart 'PlayerStart2D' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 18739.
Total: 36.718029 ms (FindLiveObjects: 0.816553 ms CreateObjectMapping: 1.342105 ms MarkObjects: 33.947785 ms  DeleteObjects: 0.610981 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18733.
Total: 36.082899 ms (FindLiveObjects: 0.856399 ms CreateObjectMapping: 1.337275 ms MarkObjects: 33.845452 ms  DeleteObjects: 0.043469 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18733.
Total: 35.992036 ms (FindLiveObjects: 0.884171 ms CreateObjectMapping: 1.320974 ms MarkObjects: 33.731044 ms  DeleteObjects: 0.055241 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Exordium Games/Bear With Me - The Lost Robots\BWM_Episode_4_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility Key 'AC_BWM_Episode_4_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- SaveUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Universal Options Saved :- Calling Force Save
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility: ForceSave
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager :- SaveAllInternal
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

MessageSystem :- Show Message SaveConfirmationNotification
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UIMessageDisplay :- Pause AC Called
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UIMessageDisplay :- Resume AC Called
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Exordium Games/Bear With Me - The Lost Robots\BWM_Episode_4_4.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility Key 'AC_BWM_Episode_4_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- SaveUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Universal Options Saved :- Calling Force Save
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility: ForceSave
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager :- SaveAllInternal
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.421496 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Loading Scene
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 18383.
Total: 42.027587 ms (FindLiveObjects: 0.689466 ms CreateObjectMapping: 1.073443 ms MarkObjects: 33.304806 ms  DeleteObjects: 6.959267 ms)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Setting Is Trial Boolean Value 'IsTrial' = False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 1.183021 ms
RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFlintPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Jungle Jazz Bar - Crooked Room
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 21087.
Total: 38.010326 ms (FindLiveObjects: 1.111780 ms CreateObjectMapping: 1.698913 ms MarkObjects: 34.938517 ms  DeleteObjects: 0.261115 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21081.
Total: 37.035292 ms (FindLiveObjects: 1.013371 ms CreateObjectMapping: 1.411535 ms MarkObjects: 34.546692 ms  DeleteObjects: 0.063090 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 21081.
Total: 39.407070 ms (FindLiveObjects: 1.136231 ms CreateObjectMapping: 1.856187 ms MarkObjects: 36.360919 ms  DeleteObjects: 0.053430 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Exordium Games/Bear With Me - The Lost Robots\BWM_Episode_4_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility Key 'AC_BWM_Episode_4_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- SaveUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Universal Options Saved :- Calling Force Save
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility: ForceSave
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager :- SaveAllInternal
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Animator.GotoState: State could not be found
 
(Filename:  Line: 1341)

Invalid Layer Index '-1'
 
(Filename:  Line: 907)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error while Unlocking Achievement "SimonCowel": Achievement Handler is not initialized
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Achievement unlocked: SimonCowel
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot play sound since no Default Sound Prefab is defined - please set one in the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[WARNING] The Action "DialogueOption1" does not exist. You can create Actions in the editor.
[WARNING] The Action "DialogueOption2" does not exist. You can create Actions in the editor.
[WARNING] The Action "DialogueOption3" does not exist. You can create Actions in the editor.
[WARNING] The Action "DialogueOption4" does not exist. You can create Actions in the editor.
[WARNING] The Action "DialogueOption5" does not exist. You can create Actions in the editor.
[WARNING] The Action "DialogueOption6" does not exist. You can create Actions in the editor.
[WARNING] The Action "DialogueOption7" does not exist. You can create Actions in the editor.
[WARNING] The Action "DialogueOption8" does not exist. You can create Actions in the editor.
[WARNING] The Action "DialogueOption9" does not exist. You can create Actions in the editor.
EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find audio file: Speech/TedNPC/TedNPC12775

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject CloseupCamera was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.106435 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Loading Scene
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2049 unused Assets to reduce memory usage. Loaded Objects now: 18122.
Total: 46.581268 ms (FindLiveObjects: 0.790894 ms CreateObjectMapping: 1.344218 ms MarkObjects: 35.324606 ms  DeleteObjects: 9.120944 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
Setting Is Trial Boolean Value 'IsTrial' = False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UnloadTime: 1.141363 ms
RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DFlintPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - ApplicationManager - OnAfterChangeScene [Ep04] Jungle Jazz Bar - Entrance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DTedPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DHaroldPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "" Exordium Prevented, original file was null? True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

RetrieveAsset "UnityEngine.Texture2DBarryPortrait" Exordium Prevented, original file was null? False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ABResourcesRuntimeManager.UnloadUnusedAssets
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerStart 'PlayerStart2D_fromCrookedRoom' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 814 unused Assets to reduce memory usage. Loaded Objects now: 18106.
Total: 37.992516 ms (FindLiveObjects: 0.887794 ms CreateObjectMapping: 1.347539 ms MarkObjects: 34.889614 ms  DeleteObjects: 0.867568 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18100.
Total: 36.046071 ms (FindLiveObjects: 0.936998 ms CreateObjectMapping: 1.285958 ms MarkObjects: 33.766061 ms  DeleteObjects: 0.056751 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18100.
Total: 35.356000 ms (FindLiveObjects: 0.869682 ms CreateObjectMapping: 1.216226 ms MarkObjects: 33.221189 ms  DeleteObjects: 0.048902 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Exordium Games/Bear With Me - The Lost Robots\BWM_Episode_4_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility Key 'AC_BWM_Episode_4_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

UniversalOptions :- SaveUniversalOptions() Language=5 speechV=1 musicV=1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Universal Options Saved :- Calling Force Save
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadUtility: ForceSave
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SaveLoadManager :- SaveAllInternal
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot play sound since no Default Sound Prefab is defined - please set one in the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (1) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

OnPointerEnterExitInventory: (2) IsPointEntered=True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Resume AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Set Is Licence Owned = True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationFocus False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ApplicationManager :- Pause AC Passed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EXO - OnApplicationPause True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

