Mono path[0] = 'E:/Aventures/Birth - No install/birth_Data/Managed'
Mono config path = 'E:/Aventures/Birth - No install/MonoBleedingEdge/etc'
Loading player data from E:/Aventures/Birth - No install/birth_Data/data.unity3d
Initialize engine version: 2021.3.5f1 (40eb3a945986)
[Subsystems] Discovering subsystems at path E:/Aventures/Birth - No install/birth_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   NVIDIA
    VRAM:     12075 MB
    Driver:   31.0.15.2849
Begin MonoManager ReloadAssembly
- Completed reload, in  0.060 seconds
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
<RI> Initialized touch support.

UnloadTime: 557.147500 ms
Reading C:/Users/Francesc/AppData/LocalLow/Madison Karrh/birth/BirthData.json
MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
Writing!
Reading C:/Users/Francesc/AppData/LocalLow/Madison Karrh/birth/BirthData.json
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.520300 ms
Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 10384.
Total: 3.424000 ms (FindLiveObjects: 0.319900 ms CreateObjectMapping: 0.123700 ms MarkObjects: 1.950000 ms  DeleteObjects: 1.030200 ms)

Writing!
Writing!
Writing!
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.571500 ms
same clip
Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 5990.
Total: 1.866200 ms (FindLiveObjects: 0.250800 ms CreateObjectMapping: 0.094100 ms MarkObjects: 0.640200 ms  DeleteObjects: 0.881000 ms)

Writing!
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.394800 ms
Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 5677.
Total: 4.486600 ms (FindLiveObjects: 0.184500 ms CreateObjectMapping: 0.086900 ms MarkObjects: 0.835800 ms  DeleteObjects: 3.379100 ms)

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object
  at BouqetFlower.OnPointerDown (UnityEngine.EventSystems.PointerEventData eventData) [0x00146] in <b3557cc57db848d99f22f5edff25bc35>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerDownHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <167e3889ec01411fa528d0d875b02ba8>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <167e3889ec01411fa528d0d875b02ba8>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.ExecuteEvents:ExecuteHierarchy(GameObject, BaseEventData, EventFunction`1)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton(ButtonState&, PointerEventData)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer(PointerModel&)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Writing!
Writing!
Writing!
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.575600 ms
same clip
Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 5991.
Total: 1.775400 ms (FindLiveObjects: 0.338800 ms CreateObjectMapping: 0.113200 ms MarkObjects: 0.992500 ms  DeleteObjects: 0.330700 ms)

Writing!
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.724100 ms
i am destroying!!
Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 3699.
Total: 4.716200 ms (FindLiveObjects: 0.134400 ms CreateObjectMapping: 0.069700 ms MarkObjects: 0.642800 ms  DeleteObjects: 3.869100 ms)

Writing!
Setting up 6 worker threads for Enlighten.
i am destroying!!
InvalidOperationException: Invalid user
  at UnityEngine.InputSystem.Users.InputUser.get_index () [0x00008] in <d5855c155f814dbd827d24d4f9b32505>:0 
  at UnityEngine.InputSystem.Users.InputUser.UnpairDevice (UnityEngine.InputSystem.InputDevice device) [0x0000e] in <d5855c155f814dbd827d24d4f9b32505>:0 
  at CursorBB.OnDisable () [0x00022] in <b3557cc57db848d99f22f5edff25bc35>:0 

Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [2.0 KB-4.0 KB]: 706 frames, [4.0 KB-8.0 KB]: 2540 frames, [8.0 KB-16.0 KB]: 70685 frames, [16.0 KB-32.0 KB]: 2254 frames, [32.0 KB-64.0 KB]: 6625 frames, [64.0 KB-128.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 9 frames, [0.5 MB-1.0 MB]: 4 frames, [2.0 MB-4.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 4.0 MB
      Peak Allocated Bytes 2.1 MB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 125.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 504.0 KB
      Peak Allocated Bytes 325.9 KB
      Overflow Count 24
    [ALLOC_TEMP_Background Job.Worker 8]
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      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
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      Peak Allocated Bytes 9.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
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      Current Block Size 256.0 KB
      Peak Allocated Bytes 7.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 7.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
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      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 7.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 6
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
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      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
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      Initial Block Size 32.0 KB
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      Peak Allocated Bytes 54 B
      Overflow Count 0
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      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 13.3 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 7.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 7.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 7.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 7.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 7.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_HIDInput]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 10.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 709
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.3 MB
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 69 frames, [16.0 MB-32.0 MB]: 82758 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 28.5 MB
      Peak Large allocation bytes 0 B
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [64.0 MB-128.0 MB]: 82082 frames, [128.0 MB-256.0 MB]: 745 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 176.4 MB
      Peak Large allocation bytes 158.4 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 2
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 6
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 5
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.3 MB
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [64.0 KB-128.0 KB]: 81848 frames, [128.0 KB-256.0 KB]: 976 frames, [256.0 KB-0.5 MB]: 3 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 376.5 KB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [128.0 KB-256.0 KB]: 774 frames, [256.0 KB-0.5 MB]: 168 frames, [0.5 MB-1.0 MB]: 62052 frames, [1.0 MB-2.0 MB]: 3 frames, [2.0 MB-4.0 MB]: 17552 frames, [8.0 MB-16.0 MB]: 2278 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 11.1 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 22
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.3 MB
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [1.0 MB-2.0 MB]: 82827 frames
      Requested Block Size 4.0 MB
      Peak Block count 1
      Peak Allocated memory 1.8 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 82821 frames, [16.0 MB-32.0 MB]: 6 frames
      Requested Block Size 4.0 MB
      Peak Block count 3
      Peak Allocated memory 17.2 MB
      Peak Large allocation bytes 8.6 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.3 MB
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [8.0 KB-16.0 KB]: 1858 frames, [16.0 KB-32.0 KB]: 80969 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 19.1 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [8.0 KB-16.0 KB]: 82827 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 14.1 KB
      Peak Large allocation bytes 0 B
