Initialize engine version: 2017.3.0p4 (25a5860ad58d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.036 seconds
OnLevelWasLoaded was found on ReturnToMainMenu
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

OnLevelWasLoaded was found on PlayMakerFSM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
  Thread -> id: 95c -> priority: 1 
  Thread -> id: 1738 -> priority: 1 
UnloadTime: 1.144697 ms
PlayerPrefs Key 'AC_CandleCove_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

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(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Facepunch.Steamworks Unity: WindowsPlayer
Facepunch.Steamworks Os: Windows
Facepunch.Steamworks Arch: x86
Couldn't initialize Steam
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at TrophyManager.test () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
HutongGames.PlayMaker.Actions.SendMessage:DoSendMessage()
HutongGames.PlayMaker.Actions.SendMessage:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:Start()
PlayMakerFSM:Start()
 
(Filename:  Line: -1)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 9263.
Total: 7.322802 ms (FindLiveObjects: 0.859428 ms CreateObjectMapping: 0.250855 ms MarkObjects: 5.362146 ms  DeleteObjects: 0.850070 ms)

File Read: C:/Users/Fransesc/AppData/LocalLow/The Domaginarium/The Dreamlands Aislings Quest\CandleCove_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.236366 ms
No NavMesh set. Characters will not be able to PathFind until one is defined - please choose one using the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 8476.
Total: 10.283862 ms (FindLiveObjects: 0.691286 ms CreateObjectMapping: 0.278325 ms MarkObjects: 5.089556 ms  DeleteObjects: 4.224090 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8476.
Total: 8.606059 ms (FindLiveObjects: 2.835782 ms CreateObjectMapping: 0.303079 ms MarkObjects: 5.458745 ms  DeleteObjects: 0.008452 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8476.
Total: 6.275610 ms (FindLiveObjects: 0.745321 ms CreateObjectMapping: 0.292211 ms MarkObjects: 5.230228 ms  DeleteObjects: 0.007244 ms)

Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File Read: C:/Users/Fransesc/AppData/LocalLow/The Domaginarium/The Dreamlands Aislings Quest\CandleCove_2.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.963977 ms
No NavMesh set. Characters will not be able to PathFind until one is defined - please choose one using the Scene Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_CandleCove_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 203 unused Assets to reduce memory usage. Loaded Objects now: 9504.
Total: 7.411251 ms (FindLiveObjects: 0.718756 ms CreateObjectMapping: 0.278627 ms MarkObjects: 5.579192 ms  DeleteObjects: 0.834675 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9504.
Total: 6.851581 ms (FindLiveObjects: 0.850070 ms CreateObjectMapping: 0.290702 ms MarkObjects: 5.703563 ms  DeleteObjects: 0.007244 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9504.
Total: 6.864259 ms (FindLiveObjects: 0.826524 ms CreateObjectMapping: 0.278929 ms MarkObjects: 5.751258 ms  DeleteObjects: 0.007546 ms)

Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

