Mono path[0] = 'E:/Aventures/Escape.The.Endless.Dogwatch - No install/Escape The Endless Dogwatch_Data/Managed'
Mono config path = 'E:/Aventures/Escape.The.Endless.Dogwatch - No install/MonoBleedingEdge/etc'
Loading player data from E:/Aventures/Escape.The.Endless.Dogwatch - No install/Escape The Endless Dogwatch_Data/data.unity3d
Initialize engine version: 2021.3.4f1 (cb45f9cae8b7)
[Subsystems] Discovering subsystems at path E:/Aventures/Escape.The.Endless.Dogwatch - No install/Escape The Endless Dogwatch_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   NVIDIA
    VRAM:     12075 MB
    Driver:   31.0.15.2849
Begin MonoManager ReloadAssembly
- Completed reload, in  0.067 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.452900 ms
Steam connected? Truegoldberg
Texture 'Ship Menu' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Texture 'Note' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Texture 'Vase' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Unlock achievement: VASE_BROKEN working? True is already unlocked? False
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Unlock achievement: VASE_BROKEN working? True is already unlocked? False
Unlock achievement: VASE_BROKEN working? True is already unlocked? False
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Unlock achievement: ALL_NOTES working? True is already unlocked? False
Texture 'Note 1' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Texture 'Jail Keys' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Texture 'frame_00_delay-0.13s' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings.
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Sprite outline generation failed - could not read texture pixel data. Did you forget to make the texture readable?
Steam has been shut down.
Setting up 6 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [2.0 KB-4.0 KB]: 160798 frames, [4.0 KB-8.0 KB]: 13425 frames, [8.0 KB-16.0 KB]: 114 frames, [16.0 KB-32.0 KB]: 8 frames, [2.0 MB-4.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 4.0 MB
      Peak Allocated Bytes 2.1 MB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 126.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 63.1 KB
      Overflow Count 4
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 6
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.3 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 28.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 1384
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.0 MB
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [64.0 MB-128.0 MB]: 174346 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 117.0 MB
      Peak Large allocation bytes 81.5 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [64.0 MB-128.0 MB]: 174346 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 123.8 MB
      Peak Large allocation bytes 108.8 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 3
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 4
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 6
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.0 MB
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [0.5 MB-1.0 MB]: 30650 frames, [1.0 MB-2.0 MB]: 143696 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 1.5 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [0.5 MB-1.0 MB]: 8191 frames, [1.0 MB-2.0 MB]: 166155 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 1.2 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 3
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.0 MB
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 174346 frames
      Requested Block Size 4.0 MB
      Peak Block count 3
      Peak Allocated memory 16.0 MB
      Peak Large allocation bytes 6.3 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [0.5 MB-1.0 MB]: 174345 frames, [1.0 MB-2.0 MB]: 1 frames
      Requested Block Size 4.0 MB
      Peak Block count 1
      Peak Allocated memory 1.3 MB
      Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 2.0 MB
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [4.0 KB-8.0 KB]: 174346 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 7.5 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [4.0 KB-8.0 KB]: 174346 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 5.4 KB
      Peak Large allocation bytes 0 B
