Mono path[0] = 'E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Managed'
Mono config path = 'E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/MonoBleedingEdge/etc'
Loading player data from E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/data.unity3d
Initialize engine version: 2019.4.8f1 (60781d942082)
[Subsystems] Discovering subsystems at path E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.098 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.421410 ms
Searching for compatible XInput library...
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Found Xinput1_3.dll.
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at HideMouse.OnEnable () [0x00008] in <95e991b318234dda868c773aa5e7d29b>:0 
 
(Filename: <95e991b318234dda868c773aa5e7d29b> Line: 0)

1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.265232 ms

Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 5755.
Total: 30.579726 ms (FindLiveObjects: 0.446164 ms CreateObjectMapping: 0.078486 ms MarkObjects: 29.813278 ms  DeleteObjects: 0.241496 ms)

Save manager awake 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=ORANGE>SaveGameManager initialized.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up Options for Standalone 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

VSYNC: on 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1280 -> priority: 1 
  Thread -> id: 608 -> priority: 1 
ename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

open options 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

VSYNC: on 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

OSK:Start 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Registered native keyboard callbacks. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Select 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Select 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ADDING CURRENT dardo 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Game timer created 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.330022 ms

Unloading 249 unused Assets to reduce memory usage. Loaded Objects now: 2793.
Total: 20.603227 ms (FindLiveObjects: 0.294323 ms CreateObjectMapping: 0.067317 ms MarkObjects: 18.021937 ms  DeleteObjects: 2.219348 ms)

Starting 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up new game 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color:red>Change Outfit</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>ADDING SWAPPABLE LOG</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>ADDING SWAPPABLE LOG</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>ADDING SWAPPABLE LOG</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=ORANGE>QuestManager initialized</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.281041 ms
Failed to create agent because there is no valid NavMesh 
(Filename:  Line: 634)

1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up HUD and AchievementManager for Standalone 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. 
(Filename:  Line: 589)

New State:CHANGINGSCENE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 31759.
Total: 79.605516 ms (FindLiveObjects: 1.611080 ms CreateObjectMapping: 0.488124 ms MarkObjects: 77.365943 ms  DeleteObjects: 0.138256 ms)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object 'Settings') is missing! 
(Filename:  Line: 334)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.561176 ms
New State:CHANGINGSCENE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 52361.
Total: 108.591973 ms (FindLiveObjects: 2.724980 ms CreateObjectMapping: 0.952098 ms MarkObjects: 104.705699 ms  DeleteObjects: 0.208290 ms)

Pause 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pause 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DDA Setup 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unpause 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DDA Setup 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unpause 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:CUTSCENE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Going into Cutscene. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Change To SuperCoopHat without storing. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Change To SuperCoopShirt without storing. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Music Volume: 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:NARRATIVESEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Add 140001 to log for 1168: Intro_Beginning-Dialogue 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Add 94-001 to log for 1168: Intro_Beginning-Dialogue 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Add 140002 to log for 1168: Intro_Beginning-Dialogue 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Add 140003 to log for 1168: Intro_Beginning-Dialogue 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Music Volume: 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Added quest log 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (17.0, 0.4, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (14.6, 1.0, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (13.2, 1.1, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (11.8, 0.9, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (10.9, 0.0, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:NARRATIVESEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Add 140004 to log for 1169: Intro_Coop-Walks-Left 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Add 94-002 to log for 1169: Intro_Coop-Walks-Left 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Add 140005 to log for 1169: Intro_Coop-Walks-Left 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Music Volume: 1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:SEQUENCE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Quest Active: True 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Is Complete: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (14.7, -1.0, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (17.9, 0.1, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (19.9, 0.1, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (21.0, 0.1, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:BACKPACK 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:MENU 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Listen to Psionic Psteve, for he is wise in the ways of the world... and tutorials. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Listen to Psionic Psteve, for he is wise in the ways of the world... and tutorials. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:MENU 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Listen to Psionic Psteve, for he is wise in the ways of the world... and tutorials. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:MENU 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 278 -> priority: 1 
  Thread -> id: 3e0 -> priority: 1 
Uploading Crash Report
InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <4756199cf52a4f14b33cdcc5659f782e>:0 
  at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <4756199cf52a4f14b33cdcc5659f782e>:0 
  at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <4756199cf52a4f14b33cdcc5659f782e>:0 
  at DataDrivenAnimation.RemoveFrameAction (System.Int32 frame, System.Action action) [0x0006c] in <95e991b318234dda868c773aa5e7d29b>:0 
  at FootstepsManager.OnDisable () [0x00024] in <95e991b318234dda868c773aa5e7d29b>:0 
 
(Filename: <4756199cf52a4f14b33cdcc5659f782e> Line: 0)

