Mono path[0] = 'E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Managed'
Mono config path = 'E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/MonoBleedingEdge/etc'
Loading player data from E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/data.unity3d
Initialize engine version: 2019.4.8f1 (60781d942082)
[Subsystems] Discovering subsystems at path E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.925 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.418694 ms
Searching for compatible XInput library...
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/xinput1_4
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Fallback handler could not load library E:/Aventuras/Cyanide and Happiness - Freakpocalypse - No antivirus/Freakpocalypse_Data/Mono/libxinput1_4.dll
Found Xinput1_3.dll.
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at HideMouse.OnEnable () [0x00008] in <95e991b318234dda868c773aa5e7d29b>:0 
 
(Filename: <95e991b318234dda868c773aa5e7d29b> Line: 0)

1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.718831 ms

Unloading 106 unused Assets to reduce memory usage. Loaded Objects now: 5755.
Total: 30.134166 ms (FindLiveObjects: 0.414467 ms CreateObjectMapping: 0.079392 ms MarkObjects: 29.480618 ms  DeleteObjects: 0.158482 ms)

Save manager awake 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=ORANGE>SaveGameManager initialized.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up Options for Standalone 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

VSYNC: on 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Current game dardo 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Press Continue Video 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.233933 ms

Unloading 266 unused Assets to reduce memory usage. Loaded Objects now: 2774.
Total: 18.523947 ms (FindLiveObjects: 0.291003 ms CreateObjectMapping: 0.068826 ms MarkObjects: 15.041877 ms  DeleteObjects: 3.121637 ms)

Starting 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Call game load 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading info for existing game 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading swappables.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Num hats:</color> 30 <color=GREEN>Num shirts: </color>29 <color=GREEN>Num faces: </color>9 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=GREEN>Loading hats.</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Changing to last known outfit 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=ORANGE>QuestManager initialized</color> 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=ORANGE>Completed quest loaded:</color> QUEST_00_Impermanent Record 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=ORANGE>Completed quest loaded:</color> QUEST_01_Locker Lamentations 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=ORANGE>Completed quest loaded:</color> QUEST_02_Hooch Mule 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=ORANGE>Completed quest loaded:</color> QUEST_03_Guerilla Marketing 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=ORANGE>Active quest loaded:</color> QUEST_04_Overdue Endeavor 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

<color=ORANGE>Completed quest loaded:</color> QUEST_Defeat Dr. Dropout 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

The referenced script on this Behaviour (Game Object '<null>') is missing! 
(Filename:  Line: 334)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.251458 ms
Failed to create agent because there is no valid NavMesh 
(Filename:  Line: 634)

1 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up HUD and AchievementManager for Standalone 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. 
(Filename:  Line: 589)

New State:CHANGINGSCENE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 31758.
Total: 79.345606 ms (FindLiveObjects: 1.570931 ms CreateObjectMapping: 0.447673 ms MarkObjects: 77.195085 ms  DeleteObjects: 0.131012 ms)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The referenced script on this Behaviour (Game Object 'Settings') is missing! 
(Filename:  Line: 334)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.583515 ms
Check 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
  at CopyComponent.GetCopyOf[T] (UnityEngine.Component comp, T other) [0x00007] in <95e991b318234dda868c773aa5e7d29b>:0 
  at GiveCostume.Awake () [0x000ef] in <95e991b318234dda868c773aa5e7d29b>:0 
UnityEngine.GameObject:SetActive(Boolean)
UnityEngine.Events.InvokableCall`1:Invoke(Boolean)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
ListenToQuestObjective:CheckObjectives()
ListenToQuestObjective:Awake()
 
(Filename: <95e991b318234dda868c773aa5e7d29b> Line: 0)

Disabled 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Check 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:CHANGINGSCENE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 46277.
Total: 110.868978 ms (FindLiveObjects: 2.403187 ms CreateObjectMapping: 1.028471 ms MarkObjects: 107.322308 ms  DeleteObjects: 0.114107 ms)

Pause 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Pause 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Enter Door 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DDA Setup 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unpause 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

DDA Setup 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unpause 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (-8.3, -1.1, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (-3.6, -1.1, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (2.5, 0.0, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (9.6, 0.2, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Enter Door 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Move Player to (10.2, 0.2, 0.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:PATHING 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Play Footsteps 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:BACKPACK 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:MENU 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

So, you've been roped in to figuring out what classroom wood possibly need a carpentry book. The Janitor's closet may contain one of the keys to solving this puzzle.  
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Trophies Tab was selected 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Costume Notification 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Costumes tabs was selected 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Game Tab was selected 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Costume Notification 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Costumes tabs was selected 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Game Tab was selected 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:MENU 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

New State:IDLE 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

InSequence: False 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: b2c -> priority: 1 
  Thread -> id: 844 -> priority: 1 
Disabled 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Uploading Crash Report
InvalidOperationException: Collection was modified; enumeration operation may not execute.
  at System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) [0x0000b] in <4756199cf52a4f14b33cdcc5659f782e>:0 
  at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <4756199cf52a4f14b33cdcc5659f782e>:0 
  at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <4756199cf52a4f14b33cdcc5659f782e>:0 
  at DataDrivenAnimation.RemoveFrameAction (System.Int32 frame, System.Action action) [0x0006c] in <95e991b318234dda868c773aa5e7d29b>:0 
  at FootstepsManager.OnDisable () [0x00024] in <95e991b318234dda868c773aa5e7d29b>:0 
 
(Filename: <4756199cf52a4f14b33cdcc5659f782e> Line: 0)

