Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path E:/Aventures/Frog.Detective.3.Corruption.At.Cowboy.County - No install/Frog_Detective_3_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   NVIDIA
    VRAM:     12075 MB
    Driver:   31.0.15.2849
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.519500 ms
Set Episode: EPISODE_3
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:SpawnEpisodeManager(EpisodeID)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

manager: EpisodeManager_ep3(Clone)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

App version: 3.0.1, Unity version: 2021.3.11f1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

GM init - EPISODE_3, WindowsPlayer STEAM
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

save file: C:/Users/Francesc/AppData/LocalLow/Worm Club/Frog Detective 3/frog.sav
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

Setting up 6 worker threads for Enlighten.
WindowsVideoMedia error unhandled Color Standard: 0  falling back to default this may result in rendering issues
Unloading 5 Unused Serialized files (Serialized files now loaded: 173)
UnloadTime: 0.837000 ms
prev scene: 
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ep3MenuDisableMusic:Start()

Unloading 1306 unused Assets to reduce memory usage. Loaded Objects now: 5561.
Total: 6.562600 ms (FindLiveObjects: 0.252900 ms CreateObjectMapping: 0.135900 ms MarkObjects: 5.474500 ms  DeleteObjects: 0.698800 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 200)
UnloadTime: 10.452400 ms
Unloading 824 unused Assets to reduce memory usage. Loaded Objects now: 3151.
Total: 6.489000 ms (FindLiveObjects: 0.175500 ms CreateObjectMapping: 0.111800 ms MarkObjects: 5.693100 ms  DeleteObjects: 0.508300 ms)

current save path: C:/Users/Francesc/AppData/LocalLow/Worm Club/Frog Detective 3/frog.sav
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveManager:ImportSaveToFd3()
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

fd2 save path: C:\Users\Francesc\AppData\LocalLow\Worm Club\Frog Detective 2/frog.sav
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveManager:ImportSaveToFd3()
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

fd2_save_exists: False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveManager:ImportSaveToFd3()
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

30,58 start intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

decorate_notebook_again: False, num_stickers: 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

Running node ep3_intro_mary.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_intro_phone.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_intro_mag.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_intro_mary_b.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Unloading 2 Unused Serialized files (Serialized files now loaded: 255)
UnloadTime: 12.100400 ms
Unloading 1201 unused Assets to reduce memory usage. Loaded Objects now: 3164.
Total: 6.918000 ms (FindLiveObjects: 0.200100 ms CreateObjectMapping: 0.103900 ms MarkObjects: 6.239400 ms  DeleteObjects: 0.374400 ms)

The referenced script on this Behaviour (Game Object '<null>') is missing!
285,8943 cutscene train arrive start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_CutsceneTrainArrive>d__40:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
CowboyCountyController:Start()

303,4377 cutscene train arrive end
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_CutsceneTrainArrive>d__40:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_station_phone.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_collect_scooter.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

814,5501 cutscene fd3 intro start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_CutsceneFd3Intro>d__42:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
UnityEngine.Events.UnityEvent:Invoke()
OnTagStayTrigger:OnTriggerStay(Collider)

903,6649 cutscene fd3 intro end
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_CutsceneFd3Intro>d__42:MoveNext()
MEC.Timing:Update()

town intro start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_TownIntro>d__46:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
UnityEngine.Events.UnityEvent:Invoke()
OnTagStayTrigger:OnTriggerStay(Collider)

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
<_TownIntro>d__46:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_town_intro.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

set convo stage: stage_one
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConversationObjectStages:SetStage(String)
<_ExecuteCommand>d__4:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_DispatchCommand>d__15:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunCommand>d__51:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

set convo stage: disabled
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConversationObjectStages:SetStage(String)
<_ExecuteCommand>d__4:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_DispatchCommand>d__15:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunCommand>d__51:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

town intro end - 1186,37
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_TownIntro>d__46:MoveNext()
MEC.Timing:Update()

Unlock ACH: made_it_to_town
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamManager:UnlockAchievement(String)
AchievementManagerEp3:UnlockAchievement(ACH_ID)
<_TownIntro>d__46:MoveNext()
MEC.Timing:Update()

Unloading 1 Unused Serialized files (Serialized files now loaded: 676)
UnloadTime: 32.601900 ms
Unloading 955 unused Assets to reduce memory usage. Loaded Objects now: 3164.
Total: 7.747700 ms (FindLiveObjects: 0.250700 ms CreateObjectMapping: 0.095300 ms MarkObjects: 6.211000 ms  DeleteObjects: 1.190500 ms)

prev scene: ep3_CowboyCounty
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ep3MenuDisableMusic:Start()

Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
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      Current Block Size 256.0 KB
      Peak Allocated Bytes 19.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 19.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 19.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 19.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 19.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 7.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 19.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 1382
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 8 Subsections = 8192 buckets. Failed count: 53226
        32B: 35 Subsections = 17920 buckets. Failed count: 35250
        48B: 42 Subsections = 14336 buckets. Failed count: 1010385
        64B: 28 Subsections = 7168 buckets. Failed count: 24191
        80B: 39 Subsections = 7987 buckets. Failed count: 30271
        96B: 42 Subsections = 7168 buckets. Failed count: 14837
        112B: 33 Subsections = 4827 buckets. Failed count: 36963
        128B: 29 Subsections = 3712 buckets. Failed count: 14374
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 16317 frames, [32.0 MB-64.0 MB]: 60070 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 61.5 MB
      Peak Large allocation bytes 0 B
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [4.0 MB-8.0 MB]: 824 frames, [8.0 MB-16.0 MB]: 163 frames, [16.0 MB-32.0 MB]: 15244 frames, [32.0 MB-64.0 MB]: 1471 frames, [64.0 MB-128.0 MB]: 58685 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 89.6 MB
      Peak Large allocation bytes 39.5 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 5
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 6
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 158
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 8 Subsections = 8192 buckets. Failed count: 53226
        32B: 35 Subsections = 17920 buckets. Failed count: 35250
        48B: 42 Subsections = 14336 buckets. Failed count: 1010385
        64B: 28 Subsections = 7168 buckets. Failed count: 24191
        80B: 39 Subsections = 7987 buckets. Failed count: 30271
        96B: 42 Subsections = 7168 buckets. Failed count: 14837
        112B: 33 Subsections = 4827 buckets. Failed count: 36963
        128B: 29 Subsections = 3712 buckets. Failed count: 14374
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 571 frames, [64.0 KB-128.0 KB]: 543 frames, [128.0 KB-256.0 KB]: 213 frames, [256.0 KB-0.5 MB]: 64 frames, [0.5 MB-1.0 MB]: 20 frames, [1.0 MB-2.0 MB]: 1448 frames, [2.0 MB-4.0 MB]: 14921 frames, [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 58605 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 28.8 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [4.0 KB-8.0 KB]: 36 frames, [128.0 KB-256.0 KB]: 510 frames, [0.5 MB-1.0 MB]: 136 frames, [1.0 MB-2.0 MB]: 181 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 15341 frames, [8.0 MB-16.0 MB]: 14 frames, [16.0 MB-32.0 MB]: 50130 frames, [32.0 MB-64.0 MB]: 10036 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 55.7 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 499
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 8 Subsections = 8192 buckets. Failed count: 53226
        32B: 35 Subsections = 17920 buckets. Failed count: 35250
        48B: 42 Subsections = 14336 buckets. Failed count: 1010385
        64B: 28 Subsections = 7168 buckets. Failed count: 24191
        80B: 39 Subsections = 7987 buckets. Failed count: 30271
        96B: 42 Subsections = 7168 buckets. Failed count: 14837
        112B: 33 Subsections = 4827 buckets. Failed count: 36963
        128B: 29 Subsections = 3712 buckets. Failed count: 14374
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [4.0 MB-8.0 MB]: 17783 frames, [8.0 MB-16.0 MB]: 58604 frames
      Requested Block Size 4.0 MB
      Peak Block count 4
      Peak Allocated memory 12.3 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [1.0 MB-2.0 MB]: 543 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 1199 frames, [8.0 MB-16.0 MB]: 15941 frames, [16.0 MB-32.0 MB]: 58571 frames, [32.0 MB-64.0 MB]: 131 frames
      Requested Block Size 4.0 MB
      Peak Block count 16
      Peak Allocated memory 57.1 MB
      Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 8 Subsections = 8192 buckets. Failed count: 53226
        32B: 35 Subsections = 17920 buckets. Failed count: 35250
        48B: 42 Subsections = 14336 buckets. Failed count: 1010385
        64B: 28 Subsections = 7168 buckets. Failed count: 24191
        80B: 39 Subsections = 7987 buckets. Failed count: 30271
        96B: 42 Subsections = 7168 buckets. Failed count: 14837
        112B: 33 Subsections = 4827 buckets. Failed count: 36963
        128B: 29 Subsections = 3712 buckets. Failed count: 14374
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [256.0 KB-0.5 MB]: 76387 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 335.8 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [16.0 KB-32.0 KB]: 542 frames, [32.0 KB-64.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 241 frames, [2.0 MB-4.0 MB]: 16867 frames, [4.0 MB-8.0 MB]: 19 frames, [8.0 MB-16.0 MB]: 58717 frames
      Requested Block Size 2.0 MB
      Peak Block count 5
      Peak Allocated memory 9.4 MB
      Peak Large allocation bytes 0 B
