Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path E:/Aventures/Frog.Detective.3.Corruption.At.Cowboy.County - No install/Frog_Detective_3_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   NVIDIA
    VRAM:     12075 MB
    Driver:   31.0.15.2849
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.522200 ms
Set Episode: EPISODE_3
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:SpawnEpisodeManager(EpisodeID)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

manager: EpisodeManager_ep3(Clone)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

App version: 3.0.1, Unity version: 2021.3.11f1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

GM init - EPISODE_3, WindowsPlayer STEAM
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

save file: C:/Users/Francesc/AppData/LocalLow/Worm Club/Frog Detective 3/frog.sav
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

Setting up 6 worker threads for Enlighten.
WindowsVideoMedia error unhandled Color Standard: 0  falling back to default this may result in rendering issues
Unloading 5 Unused Serialized files (Serialized files now loaded: 173)
UnloadTime: 2.015000 ms
prev scene: 
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ep3MenuDisableMusic:Start()

Unloading 1306 unused Assets to reduce memory usage. Loaded Objects now: 5561.
Total: 7.668200 ms (FindLiveObjects: 0.418300 ms CreateObjectMapping: 0.226200 ms MarkObjects: 6.097400 ms  DeleteObjects: 0.926100 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 200)
UnloadTime: 10.056700 ms
Unloading 824 unused Assets to reduce memory usage. Loaded Objects now: 3151.
Total: 5.995800 ms (FindLiveObjects: 0.135000 ms CreateObjectMapping: 0.081700 ms MarkObjects: 5.292200 ms  DeleteObjects: 0.486400 ms)

current save path: C:/Users/Francesc/AppData/LocalLow/Worm Club/Frog Detective 3/frog.sav
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveManager:ImportSaveToFd3()
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

fd2 save path: C:\Users\Francesc\AppData\LocalLow\Worm Club\Frog Detective 2/frog.sav
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveManager:ImportSaveToFd3()
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

fd2_save_exists: False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveManager:ImportSaveToFd3()
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

22,93 start intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

decorate_notebook_again: False, num_stickers: 1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
<_DoIntro>d__53:MoveNext()
MEC.Timing:Update()

Running node ep3_intro_mary.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Unloading 2 Unused Serialized files (Serialized files now loaded: 255)
UnloadTime: 13.727000 ms
Unloading 1201 unused Assets to reduce memory usage. Loaded Objects now: 3161.
Total: 6.045600 ms (FindLiveObjects: 0.128200 ms CreateObjectMapping: 0.096500 ms MarkObjects: 5.506700 ms  DeleteObjects: 0.313800 ms)

There can be only one active Event System.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
UnityEngine.UIElements.UIElementsRuntimeUtility:RegisterEventSystem(Object)
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

Set Episode: EPISODE_3
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:SpawnEpisodeManager(EpisodeID)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

manager: EpisodeManager_ep3(Clone)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

App version: 3.0.1, Unity version: 2021.3.11f1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

GM init - EPISODE_3, WindowsPlayer STEAM
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

save file: C:/Users/Francesc/AppData/LocalLow/Worm Club/Frog Detective 3/frog.sav
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

Steam Client exception: Calling SteamClient.Init but is already initialized
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamManager:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

Exception: Attempting to use an invalid operation handle
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle.get_InternalOp () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.ResourceManager.Release (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle handle) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.AddressableAssets.AddressablesImpl.Release[TObject] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.AddressableAssets.Addressables.Release[TObject] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0 
  at GM.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 

Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 1168 frames, [1.0 KB-2.0 KB]: 1731 frames, [2.0 KB-4.0 KB]: 7 frames, [8.0 KB-16.0 KB]: 319 frames, [16.0 KB-32.0 KB]: 15 frames, [32.0 KB-64.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 2 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 18 frames, [4.0 MB-8.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 5.7 MB
      Peak Allocated Bytes 5.6 MB
      Overflow Count 1
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 88.0 KB
      Peak Allocated Bytes 87.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 508.0 KB
      Peak Allocated Bytes 477.5 KB
      Overflow Count 78
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 6
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 14.6 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 21.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 525
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 3.8 MB
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 2887 frames, [32.0 MB-64.0 MB]: 376 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 41.2 MB
      Peak Large allocation bytes 0 B
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [4.0 MB-8.0 MB]: 876 frames, [8.0 MB-16.0 MB]: 17 frames, [16.0 MB-32.0 MB]: 1982 frames, [32.0 MB-64.0 MB]: 388 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 33.6 MB
      Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 2
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 4
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 11
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 3.8 MB
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 636 frames, [64.0 KB-128.0 KB]: 319 frames, [128.0 KB-256.0 KB]: 185 frames, [256.0 KB-0.5 MB]: 64 frames, [1.0 MB-2.0 MB]: 367 frames, [2.0 MB-4.0 MB]: 1691 frames, [4.0 MB-8.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 6.3 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [4.0 KB-8.0 KB]: 34 frames, [128.0 KB-256.0 KB]: 567 frames, [0.5 MB-1.0 MB]: 159 frames, [1.0 MB-2.0 MB]: 131 frames, [2.0 MB-4.0 MB]: 4 frames, [4.0 MB-8.0 MB]: 1961 frames, [8.0 MB-16.0 MB]: 9 frames, [16.0 MB-32.0 MB]: 398 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 19.1 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 89
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 3.8 MB
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [4.0 MB-8.0 MB]: 3263 frames
      Requested Block Size 4.0 MB
      Peak Block count 2
      Peak Allocated memory 6.2 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [1.0 MB-2.0 MB]: 546 frames, [2.0 MB-4.0 MB]: 54 frames, [4.0 MB-8.0 MB]: 546 frames, [8.0 MB-16.0 MB]: 2117 frames
      Requested Block Size 4.0 MB
      Peak Block count 5
      Peak Allocated memory 15.4 MB
      Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 3.8 MB
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [256.0 KB-0.5 MB]: 3263 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 321.0 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [16.0 KB-32.0 KB]: 543 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 14 frames, [0.5 MB-1.0 MB]: 12 frames, [1.0 MB-2.0 MB]: 261 frames, [2.0 MB-4.0 MB]: 2429 frames
      Requested Block Size 2.0 MB
      Peak Block count 2
      Peak Allocated memory 3.9 MB
      Peak Large allocation bytes 0 B
