Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path E:/Aventures/Frog.Detective.3.Corruption.At.Cowboy.County - No install/Frog_Detective_3_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   NVIDIA
    VRAM:     12075 MB
    Driver:   31.0.15.2849
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.399200 ms
Set Episode: EPISODE_3
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:SpawnEpisodeManager(EpisodeID)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

manager: EpisodeManager_ep3(Clone)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

App version: 3.0.1, Unity version: 2021.3.11f1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

GM init - EPISODE_3, WindowsPlayer STEAM
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

save file: C:/Users/Francesc/AppData/LocalLow/Worm Club/Frog Detective 3/frog.sav
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

Setting up 6 worker threads for Enlighten.
WindowsVideoMedia error unhandled Color Standard: 0  falling back to default this may result in rendering issues
Unloading 5 Unused Serialized files (Serialized files now loaded: 173)
UnloadTime: 0.323800 ms
prev scene: 
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ep3MenuDisableMusic:Start()

Unloading 1306 unused Assets to reduce memory usage. Loaded Objects now: 5561.
Total: 7.214300 ms (FindLiveObjects: 0.256100 ms CreateObjectMapping: 0.153800 ms MarkObjects: 6.126200 ms  DeleteObjects: 0.677800 ms)

continue save: ep3_CowboyCounty
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveManager:ContinueLastSave()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Unloading 2 Unused Serialized files (Serialized files now loaded: 200)
UnloadTime: 9.426100 ms
Unloading 824 unused Assets to reduce memory usage. Loaded Objects now: 3155.
Total: 6.377900 ms (FindLiveObjects: 0.164600 ms CreateObjectMapping: 0.120900 ms MarkObjects: 5.582900 ms  DeleteObjects: 0.509200 ms)

The referenced script on this Behaviour (Game Object '<null>') is missing!
--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_church_gate.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_lobcop.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_wendy.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_wendy.intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_wendy.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_wendy.task
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_wendy.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_collect_map.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_rhonda.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.task
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.job
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_rhonda.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.task_reminder
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_pistol.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_pistol.intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_pistol.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_pistol.curse
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_pistol.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_pistol.task
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_pistol.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_pistol.task_complete
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_pistol.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_pistol.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_pistol.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_pistol.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_bonnie.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_bonnie.intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_bonnie.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_bonnie.ghost_photos
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_bonnie.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_bonnie.task
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_bonnie.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_dusty.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_dusty.intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_dusty.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_dusty.q_poem
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_rhonda.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.give_writing_set
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_collect_gloves.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_mason.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_mason.intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_susy.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.intro_a
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_susy.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.intro_b
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.task
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.map
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_susy.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.task_reminder
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_susy.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Unloading 2 Unused Serialized files (Serialized files now loaded: 676)
UnloadTime: 32.252400 ms
Unloading 939 unused Assets to reduce memory usage. Loaded Objects now: 3162.
Total: 7.583300 ms (FindLiveObjects: 0.278700 ms CreateObjectMapping: 0.234400 ms MarkObjects: 5.937400 ms  DeleteObjects: 1.132400 ms)

prev scene: ep3_CowboyCounty
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ep3MenuDisableMusic:Start()

Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 907 frames, [1.0 KB-2.0 KB]: 839 frames, [2.0 KB-4.0 KB]: 8 frames, [8.0 KB-16.0 KB]: 6 frames, [16.0 KB-32.0 KB]: 448 frames, [32.0 KB-64.0 KB]: 139451 frames, [64.0 KB-128.0 KB]: 816 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 2 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 29 frames, [4.0 MB-8.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 5.7 MB
      Peak Allocated Bytes 5.6 MB
      Overflow Count 1
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 125.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 511.5 KB
      Overflow Count 261
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 27.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 29.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 33.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 48.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 27.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 7.2 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 6
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 14.6 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 27.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 27.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 27.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 27.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 33.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 27.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 2643
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 24681
        32B: 36 Subsections = 18432 buckets. Failed count: 32797
        48B: 34 Subsections = 11605 buckets. Failed count: 2091029
        64B: 27 Subsections = 6912 buckets. Failed count: 38854
        80B: 48 Subsections = 9830 buckets. Failed count: 4926
        96B: 49 Subsections = 8362 buckets. Failed count: 13199
        112B: 35 Subsections = 5120 buckets. Failed count: 79340
        128B: 20 Subsections = 2560 buckets. Failed count: 16073
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 910 frames, [32.0 MB-64.0 MB]: 141599 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 57.3 MB
      Peak Large allocation bytes 0 B
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [4.0 MB-8.0 MB]: 672 frames, [8.0 MB-16.0 MB]: 135 frames, [16.0 MB-32.0 MB]: 92 frames, [32.0 MB-64.0 MB]: 682 frames, [64.0 MB-128.0 MB]: 140928 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 89.1 MB
      Peak Large allocation bytes 39.5 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 4
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 6
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 158
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 24681
        32B: 36 Subsections = 18432 buckets. Failed count: 32797
        48B: 34 Subsections = 11605 buckets. Failed count: 2091029
        64B: 27 Subsections = 6912 buckets. Failed count: 38854
        80B: 48 Subsections = 9830 buckets. Failed count: 4926
        96B: 49 Subsections = 8362 buckets. Failed count: 13199
        112B: 35 Subsections = 5120 buckets. Failed count: 79340
        128B: 20 Subsections = 2560 buckets. Failed count: 16073
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 574 frames, [64.0 KB-128.0 KB]: 340 frames, [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 8 frames, [1.0 MB-2.0 MB]: 718 frames, [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 140867 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 29.2 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [4.0 KB-8.0 KB]: 36 frames, [128.0 KB-256.0 KB]: 508 frames, [1.0 MB-2.0 MB]: 127 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 7 frames, [8.0 MB-16.0 MB]: 140 frames, [16.0 MB-32.0 MB]: 956 frames, [32.0 MB-64.0 MB]: 140734 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 55.6 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 483
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 24681
        32B: 36 Subsections = 18432 buckets. Failed count: 32797
        48B: 34 Subsections = 11605 buckets. Failed count: 2091029
        64B: 27 Subsections = 6912 buckets. Failed count: 38854
        80B: 48 Subsections = 9830 buckets. Failed count: 4926
        96B: 49 Subsections = 8362 buckets. Failed count: 13199
        112B: 35 Subsections = 5120 buckets. Failed count: 79340
        128B: 20 Subsections = 2560 buckets. Failed count: 16073
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [4.0 MB-8.0 MB]: 1643 frames, [8.0 MB-16.0 MB]: 140866 frames
      Requested Block Size 4.0 MB
      Peak Block count 4
      Peak Allocated memory 12.7 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [1.0 MB-2.0 MB]: 541 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 567 frames, [8.0 MB-16.0 MB]: 459 frames, [16.0 MB-32.0 MB]: 140763 frames, [32.0 MB-64.0 MB]: 177 frames
      Requested Block Size 4.0 MB
      Peak Block count 16
      Peak Allocated memory 57.7 MB
      Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 24681
        32B: 36 Subsections = 18432 buckets. Failed count: 32797
        48B: 34 Subsections = 11605 buckets. Failed count: 2091029
        64B: 27 Subsections = 6912 buckets. Failed count: 38854
        80B: 48 Subsections = 9830 buckets. Failed count: 4926
        96B: 49 Subsections = 8362 buckets. Failed count: 13199
        112B: 35 Subsections = 5120 buckets. Failed count: 79340
        128B: 20 Subsections = 2560 buckets. Failed count: 16073
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [256.0 KB-0.5 MB]: 142509 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 327.6 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [16.0 KB-32.0 KB]: 540 frames, [32.0 KB-64.0 KB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 118 frames, [2.0 MB-4.0 MB]: 897 frames, [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 140950 frames
      Requested Block Size 2.0 MB
      Peak Block count 5
      Peak Allocated memory 9.4 MB
      Peak Large allocation bytes 0 B
