Initialize engine version: 2021.3.11f1 (0a5ca18544bf)
[Subsystems] Discovering subsystems at path E:/Aventures/Frog.Detective.3.Corruption.At.Cowboy.County - No install/Frog_Detective_3_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   NVIDIA
    VRAM:     12075 MB
    Driver:   31.0.15.2849
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.536800 ms
Set Episode: EPISODE_3
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:SpawnEpisodeManager(EpisodeID)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

manager: EpisodeManager_ep3(Clone)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

App version: 3.0.1, Unity version: 2021.3.11f1
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

GM init - EPISODE_3, WindowsPlayer STEAM
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GM:Init()
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

save file: C:/Users/Francesc/AppData/LocalLow/Worm Club/Frog Detective 3/frog.sav
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Bowk.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LoadGM:Awake()

Setting up 6 worker threads for Enlighten.
WindowsVideoMedia error unhandled Color Standard: 0  falling back to default this may result in rendering issues
Unloading 5 Unused Serialized files (Serialized files now loaded: 173)
UnloadTime: 0.450700 ms
prev scene: 
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ep3MenuDisableMusic:Start()

Unloading 1306 unused Assets to reduce memory usage. Loaded Objects now: 5561.
Total: 6.580100 ms (FindLiveObjects: 0.271100 ms CreateObjectMapping: 0.199300 ms MarkObjects: 5.446100 ms  DeleteObjects: 0.663300 ms)

continue save: ep3_CowboyCounty
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SaveManager:ContinueLastSave()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Unloading 2 Unused Serialized files (Serialized files now loaded: 200)
UnloadTime: 8.958000 ms
Unloading 824 unused Assets to reduce memory usage. Loaded Objects now: 3155.
Total: 6.030500 ms (FindLiveObjects: 0.166100 ms CreateObjectMapping: 0.093100 ms MarkObjects: 5.310400 ms  DeleteObjects: 0.460700 ms)

The referenced script on this Behaviour (Game Object '<null>') is missing!
--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_rhonda.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_rhonda.id
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_susy.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.questions
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_susy.task_complete
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_lobcop.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_lobcop.all_things
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_church_gate.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
UnityEngine.Events.UnityEvent:Invoke()
CurioManager:Update()

Running node ep3_cowboy_hats.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_hats.dig_hats
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
<_TownMeeting>d__16:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
UnityEngine.Events.UnityEvent:Invoke()
OnTagStayTrigger:OnTriggerStay(Collider)

Running node ep3_cowboy_town_meeting.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

set convo stage: frog_walk_up
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConversationObjectStages:SetStage(String)
<_ExecuteCommand>d__4:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_DispatchCommand>d__15:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunCommand>d__51:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

set convo stage: intro
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConversationObjectStages:SetStage(String)
<_ExecuteCommand>d__4:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_DispatchCommand>d__15:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunCommand>d__51:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_town_meeting.poem
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

set convo stage: poem
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConversationObjectStages:SetStage(String)
<_ExecuteCommand>d__4:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_DispatchCommand>d__15:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunCommand>d__51:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Running node ep3_cowboy_town_meeting.end
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.VirtualMachine:RunInstruction(Instruction)
Yarn.VirtualMachine:RunNext()
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

set convo stage: framed
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConversationObjectStages:SetStage(String)
<_ExecuteCommand>d__4:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_DispatchCommand>d__15:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunCommand>d__51:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Unloading 2 Unused Serialized files (Serialized files now loaded: 676)
UnloadTime: 32.775500 ms
Unloading 939 unused Assets to reduce memory usage. Loaded Objects now: 3165.
Total: 7.592400 ms (FindLiveObjects: 0.218800 ms CreateObjectMapping: 0.089700 ms MarkObjects: 6.445000 ms  DeleteObjects: 0.838700 ms)

The referenced script on this Behaviour (Game Object '<null>') is missing!
Unlock ACH: bad_room
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamManager:UnlockAchievement(String)
AchievementManagerEp3:UnlockAchievement(ACH_ID)

Dialogue mode set: WEBSITE
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectiveDialogueUI:SetMode(DialogueMode)
<_PlayFrogBlog>d__16:MoveNext()
MEC.<_StartWhenDone>d__275:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
<_PlayFrogBlog>d__16:MoveNext()
MEC.<_StartWhenDone>d__275:MoveNext()
MEC.Timing:Update()

Running node ep3_FrogBlog.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Dialogue mode set: DETECTIVE
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DetectiveDialogueUI:SetMode(DialogueMode)
<_PlayFrogBlog>d__16:MoveNext()
MEC.<_StartWhenDone>d__275:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
<_PlayMonkeyScience>d__19:MoveNext()
MEC.<_StartWhenDone>d__275:MoveNext()
MEC.Timing:Update()

Running node ep3_MonkeyScience.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

set convo stage: one
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConversationObjectStages:SetStage(String)
<_ExecuteCommand>d__4:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_DispatchCommand>d__15:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunCommand>d__51:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

set convo stage: two
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
ConversationObjectStages:SetStage(String)
<_ExecuteCommand>d__4:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_DispatchCommand>d__15:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunCommand>d__51:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
<_PlayMonkeyScienceEnd>d__20:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_PlayScene>d__15:MoveNext()
MEC.Timing:Update()

Running node ep3_MonkeyScienceEnd.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Unloading 1 Unused Serialized files (Serialized files now loaded: 467)
UnloadTime: 26.064000 ms
Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 3181.
Total: 7.737800 ms (FindLiveObjects: 0.160500 ms CreateObjectMapping: 0.096100 ms MarkObjects: 6.603600 ms  DeleteObjects: 0.877200 ms)

--- Dialogue starting! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueStarted>d__52:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
<_Converse>d__19:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1)
Conversation:StartConversation()
<_PlayScene>d__3:MoveNext()
MEC.Timing:Update()

Running node ep3_SuperMonkey.start
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Yarn.VirtualMachine:SetNode(String)
Yarn.<Run>d__22:MoveNext()
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

--- Dialogue complete! ---
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<_DialogueComplete>d__53:MoveNext()
MEC.Timing:RunCoroutineInternal(IEnumerator`1, Segment, Int32, Boolean, String, CoroutineHandle, Boolean)
MEC.Timing:RunCoroutine(IEnumerator`1, Segment)
MEC.Timing:WaitUntilDone(IEnumerator`1)
<_RunDialogue>d__17:MoveNext()
MEC.Timing:Update()

Unloading 1 Unused Serialized files (Serialized files now loaded: 233)
UnloadTime: 9.625100 ms
Unloading 635 unused Assets to reduce memory usage. Loaded Objects now: 3181.
Total: 7.160400 ms (FindLiveObjects: 0.165700 ms CreateObjectMapping: 0.148900 ms MarkObjects: 6.605600 ms  DeleteObjects: 0.240000 ms)

Unlock ACH: monkey
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamManager:UnlockAchievement(String)
AchievementManagerEp3:UnlockAchievement(ACH_ID)
<_CutsceneMonkeyArrive>d__24:MoveNext()
MEC.Timing:Update()

Unloading 1 Unused Serialized files (Serialized files now loaded: 239)
UnloadTime: 10.689400 ms
Unloading 762 unused Assets to reduce memory usage. Loaded Objects now: 3179.
Total: 6.193600 ms (FindLiveObjects: 0.214300 ms CreateObjectMapping: 0.168700 ms MarkObjects: 5.436100 ms  DeleteObjects: 0.374200 ms)

prev scene: ep3_OfficeMonkey
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Ep3MenuDisableMusic:Start()

Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 903 frames, [1.0 KB-2.0 KB]: 1812 frames, [2.0 KB-4.0 KB]: 285 frames, [4.0 KB-8.0 KB]: 5032 frames, [8.0 KB-16.0 KB]: 1053 frames, [16.0 KB-32.0 KB]: 11 frames, [32.0 KB-64.0 KB]: 85858 frames, [64.0 KB-128.0 KB]: 656 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 5 frames, [0.5 MB-1.0 MB]: 1 frames, [1.0 MB-2.0 MB]: 34 frames, [4.0 MB-8.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 5.7 MB
      Peak Allocated Bytes 5.6 MB
      Overflow Count 1
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 125.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 511.5 KB
      Overflow Count 310
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 4.3 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 6
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 7.2 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 22.6 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 71.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 2765
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 129163
        32B: 36 Subsections = 18432 buckets. Failed count: 143877
        48B: 34 Subsections = 11605 buckets. Failed count: 742149
        64B: 27 Subsections = 6912 buckets. Failed count: 27584
        80B: 48 Subsections = 9830 buckets. Failed count: 8541
        96B: 49 Subsections = 8362 buckets. Failed count: 20916
        112B: 35 Subsections = 5120 buckets. Failed count: 62046
        128B: 20 Subsections = 2560 buckets. Failed count: 21879
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 6948 frames, [32.0 MB-64.0 MB]: 88704 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 60.1 MB
      Peak Large allocation bytes 0 B
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [4.0 MB-8.0 MB]: 791 frames, [8.0 MB-16.0 MB]: 420 frames, [16.0 MB-32.0 MB]: 5645 frames, [32.0 MB-64.0 MB]: 26900 frames, [64.0 MB-128.0 MB]: 61896 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 89.1 MB
      Peak Large allocation bytes 39.5 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 5
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 7
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 158
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 129163
        32B: 36 Subsections = 18432 buckets. Failed count: 143877
        48B: 34 Subsections = 11605 buckets. Failed count: 742149
        64B: 27 Subsections = 6912 buckets. Failed count: 27584
        80B: 48 Subsections = 9830 buckets. Failed count: 8541
        96B: 49 Subsections = 8362 buckets. Failed count: 20916
        112B: 35 Subsections = 5120 buckets. Failed count: 62046
        128B: 20 Subsections = 2560 buckets. Failed count: 21879
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 568 frames, [64.0 KB-128.0 KB]: 815 frames, [256.0 KB-0.5 MB]: 416 frames, [0.5 MB-1.0 MB]: 5169 frames, [1.0 MB-2.0 MB]: 1828 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 2 frames, [16.0 MB-32.0 MB]: 86852 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 29.3 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [4.0 KB-8.0 KB]: 35 frames, [128.0 KB-256.0 KB]: 510 frames, [1.0 MB-2.0 MB]: 129 frames, [2.0 MB-4.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 556 frames, [8.0 MB-16.0 MB]: 5608 frames, [16.0 MB-32.0 MB]: 88757 frames, [32.0 MB-64.0 MB]: 54 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 55.6 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 483
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 129163
        32B: 36 Subsections = 18432 buckets. Failed count: 143877
        48B: 34 Subsections = 11605 buckets. Failed count: 742149
        64B: 27 Subsections = 6912 buckets. Failed count: 27584
        80B: 48 Subsections = 9830 buckets. Failed count: 8541
        96B: 49 Subsections = 8362 buckets. Failed count: 20916
        112B: 35 Subsections = 5120 buckets. Failed count: 62046
        128B: 20 Subsections = 2560 buckets. Failed count: 21879
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [4.0 MB-8.0 MB]: 8802 frames, [8.0 MB-16.0 MB]: 86850 frames
      Requested Block Size 4.0 MB
      Peak Block count 4
      Peak Allocated memory 12.3 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [1.0 MB-2.0 MB]: 542 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 1817 frames, [8.0 MB-16.0 MB]: 6339 frames, [16.0 MB-32.0 MB]: 61725 frames, [32.0 MB-64.0 MB]: 25227 frames
      Requested Block Size 4.0 MB
      Peak Block count 17
      Peak Allocated memory 63.5 MB
      Peak Large allocation bytes 10.9 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 129163
        32B: 36 Subsections = 18432 buckets. Failed count: 143877
        48B: 34 Subsections = 11605 buckets. Failed count: 742149
        64B: 27 Subsections = 6912 buckets. Failed count: 27584
        80B: 48 Subsections = 9830 buckets. Failed count: 8541
        96B: 49 Subsections = 8362 buckets. Failed count: 20916
        112B: 35 Subsections = 5120 buckets. Failed count: 62046
        128B: 20 Subsections = 2560 buckets. Failed count: 21879
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [256.0 KB-0.5 MB]: 95652 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 327.5 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [16.0 KB-32.0 KB]: 541 frames, [128.0 KB-256.0 KB]: 1 frames, [1.0 MB-2.0 MB]: 120 frames, [2.0 MB-4.0 MB]: 7751 frames, [4.0 MB-8.0 MB]: 25323 frames, [8.0 MB-16.0 MB]: 61916 frames
      Requested Block Size 2.0 MB
      Peak Block count 5
      Peak Allocated memory 9.4 MB
      Peak Large allocation bytes 0 B
