Initialize engine version: 2021.3.21f1 (1b156197d683)
[Subsystems] Discovering subsystems at path E:/Aventures/Jorels Brother 1/IDJ-Game_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   NVIDIA
    VRAM:     12075 MB
    Driver:   31.0.15.2849
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'InputController') is missing!
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970b8b9c6 (UnityPlayer) 
0x00007ff970bca27f (UnityPlayer) 
0x00007ff970b90a72 (UnityPlayer) 
0x00007ff970b946e8 (UnityPlayer) 
0x00007ff970bdb23a (UnityPlayer) 
0x00007ff970bd14a7 (UnityPlayer) 
0x00007ff970bcf8d6 (UnityPlayer) 
0x00007ff970a0ee7e (UnityPlayer) 
0x00007ff970a0f9b9 (UnityPlayer) 
0x00007ff970a0fd38 (UnityPlayer) 
0x00007ff970a0fda9 (UnityPlayer) 
0x00007ff970ac9441 (UnityPlayer) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

UnloadTime: 0.384000 ms
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96e912d60 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e013 (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a10af1 (UnityPlayer) 
0x00007ff970a1b153 (UnityPlayer) 
0x00007ff970a05686 (UnityPlayer) 
0x00007ff970bf0261 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e013 (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a10af1 (UnityPlayer) 
0x00007ff970a1b153 (UnityPlayer) 
0x00007ff970a05686 (UnityPlayer) 
0x00007ff970bf0261 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

NotSupportedException: To marshal a managed method, please add an attribute named 'MonoPInvokeCallback' to the method definition. The method we're attempting to marshal is: SteamManager::SteamAPIDebugTextHook
  at Steamworks.NativeMethods.ISteamClient_SetWarningMessageHook (System.IntPtr instancePtr, Steamworks.SteamAPIWarningMessageHook_t pFunction) [0x00000] in <00000000000000000000000000000000>:0 
  at SteamManager.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 
  at SteamManager.get_Initialized () [0x00000] in <00000000000000000000000000000000>:0 
  at GameInput.Start () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.GameObject:AddComponent()
SteamManager:get_Initialized()
GameInput:Start()

NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code. The method we're attempting to marshal is: Steamworks.Callback`1[[Steamworks.GameOverlayActivated_t, Steamworks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::OnRunCallResult
  at Steamworks.Callback`1[T].BuildCCallbackBase () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <00000000000000000000000000000000>:0 
  at GameInput.Start () [0x00000] in <00000000000000000000000000000000>:0 

Initialized Gaming Services in production environment
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitializeGamingServices>d__4:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Core.<InitializeAsync>d__15:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Core.Internal.<InitializeAsync>d__20:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Core.Internal.<InitializeServicesAsync>d__22:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Core.Internal.<<InitializeServicesAsync>g__InitializePackagesAsync|1>d:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Core.Internal.<InitializeRegistryAsync>d__3:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Core.Internal.<<InitializeRegistryAsync>g__TryInitializePackageAsync|0>d:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<Initialize>d__1:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Analytics.<Initialize>d__53:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Analytics.<InitializeUser>d__54:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Analytics.Internal.<CheckGeoIP>d__19:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Analytics.Internal.<GetGeoIPResponse>d__33:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
Unity.Services.Analytics.Internal.<MakeRequest>d__1:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.TaskCompletionSource`1:TrySetResult(TResult)
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

InvalidOperationException: Handle is not pinned.
  at System.Runtime.InteropServices.GCHandle.AddrOfPinnedObject () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Unregister () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Dispose () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Finalize () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)

The referenced script on this Behaviour (Game Object 'InputController') is missing!
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970b8b9c6 (UnityPlayer) 
0x00007ff970bca27f (UnityPlayer) 
0x00007ff970b90a72 (UnityPlayer) 
0x00007ff970b946e8 (UnityPlayer) 
0x00007ff970bdb23a (UnityPlayer) 
0x00007ff970bd14a7 (UnityPlayer) 
0x00007ff970bcf8d6 (UnityPlayer) 
0x00007ff970a0ee7e (UnityPlayer) 
0x00007ff970a0f9b9 (UnityPlayer) 
0x00007ff970a0fd38 (UnityPlayer) 
0x00007ff970a0fda9 (UnityPlayer) 
0x00007ff970ac9441 (UnityPlayer) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Unloading 5 Unused Serialized files (Serialized files now loaded: 31)
UnloadTime: 0.953900 ms
The referenced script (Unknown) on this Behaviour is missing!
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970bc9665 (UnityPlayer) 
0x00007ff970bd130b (UnityPlayer) 
0x00007ff970bcd4d4 (UnityPlayer) 
0x00007ff970bd1438 (UnityPlayer) 
0x00007ff970bd17cc (UnityPlayer) 
0x00007ff970bd1659 (UnityPlayer) 
0x00007ff970b74485 (UnityPlayer) 
0x00007ff970b8ec3f (UnityPlayer) 
0x00007ff970ec9297 (UnityPlayer) UnityMain
0x00007ff970ed38a0 (UnityPlayer) UnityMain
0x00007ff970b992fa (UnityPlayer) 
0x00007ff970ed3204 (UnityPlayer) UnityMain
0x00007ff970b992fa (UnityPlayer) 
0x00007ff970ed3204 (UnityPlayer) UnityMain
0x00007ff970b992fa (UnityPlayer) 
0x00007ff970eca893 (UnityPlayer) UnityMain
0x00007ff970ed3086 (UnityPlayer) UnityMain
0x00007ff970ec84ef (UnityPlayer) UnityMain
0x00007ff970b992fa (UnityPlayer) 
0x00007ff970eca893 (UnityPlayer) UnityMain
0x00007ff970ed3086 (UnityPlayer) UnityMain
0x00007ff970ec84ef (UnityPlayer) UnityMain
0x00007ff970b993c3 (UnityPlayer) 
0x00007ff970ecade3 (UnityPlayer) UnityMain
0x00007ff970ecaeca (UnityPlayer) UnityMain
0x00007ff970ed6f7e (UnityPlayer) UnityMain
0x00007ff9706a36fd (UnityPlayer) 
0x00007ff96dc20685 (GameAssembly) DllGetActivationFactory
0x00007ff96e388f28 (GameAssembly) DllGetActivationFactory
0x00007ff96e3882d4 (GameAssembly) DllGetActivationFactory
0x00007ff96e3879f0 (GameAssembly) DllGetActivationFactory
0x00007ff96e387e22 (GameAssembly) DllGetActivationFactory
0x00007ff96e591d0a (GameAssembly) DllGetActivationFactory
0x00007ff96dc1a590 (GameAssembly) DllGetActivationFactory
0x00007ff96e56b3c8 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91501 (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970b8b9c6 (UnityPlayer) 
0x00007ff970bca058 (UnityPlayer) 
0x00007ff970b9099e (UnityPlayer) 
0x00007ff970b9469c (UnityPlayer) 
0x00007ff970bdb181 (UnityPlayer) 
0x00007ff970bd14a7 (UnityPlayer) 
0x00007ff970bd17cc (UnityPlayer) 
0x00007ff970bd1659 (UnityPlayer) 
0x00007ff970b74485 (UnityPlayer) 
0x00007ff970b8ec3f (UnityPlayer) 
0x00007ff970ec9297 (UnityPlayer) UnityMain
0x00007ff970ed38a0 (UnityPlayer) UnityMain
0x00007ff970b992fa (UnityPlayer) 
0x00007ff970ed3204 (UnityPlayer) UnityMain
0x00007ff970b992fa (UnityPlayer) 
0x00007ff970ed3204 (UnityPlayer) UnityMain
0x00007ff970b992fa (UnityPlayer) 
0x00007ff970eca893 (UnityPlayer) UnityMain
0x00007ff970ed3086 (UnityPlayer) UnityMain
0x00007ff970ec84ef (UnityPlayer) UnityMain
0x00007ff970b992fa (UnityPlayer) 
0x00007ff970eca893 (UnityPlayer) UnityMain
0x00007ff970ed3086 (UnityPlayer) UnityMain
0x00007ff970ec84ef (UnityPlayer) UnityMain
0x00007ff970b993c3 (UnityPlayer) 
0x00007ff970ecade3 (UnityPlayer) UnityMain
0x00007ff970ecaeca (UnityPlayer) UnityMain
0x00007ff970ed6f7e (UnityPlayer) UnityMain
0x00007ff9706a36fd (UnityPlayer) 
0x00007ff96dc20685 (GameAssembly) DllGetActivationFactory
0x00007ff96e388f28 (GameAssembly) DllGetActivationFactory
0x00007ff96e3882d4 (GameAssembly) DllGetActivationFactory
0x00007ff96e3879f0 (GameAssembly) DllGetActivationFactory
0x00007ff96e387e22 (GameAssembly) DllGetActivationFactory
0x00007ff96e591d0a (GameAssembly) DllGetActivationFactory
0x00007ff96dc1a590 (GameAssembly) DllGetActivationFactory
0x00007ff96e56b3c8 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91501 (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 3896.
Total: 15.181100 ms (FindLiveObjects: 0.145000 ms CreateObjectMapping: 0.085200 ms MarkObjects: 14.885300 ms  DeleteObjects: 0.065400 ms)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96e912d60 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Unloading 3 Unused Serialized files (Serialized files now loaded: 31)
NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code. The method we're attempting to marshal is: Steamworks.Callback`1[[Steamworks.GameOverlayActivated_t, Steamworks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::OnRunCallResult
  at Steamworks.Callback`1[T].BuildCCallbackBase () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <00000000000000000000000000000000>:0 
  at GameInput.Start () [0x00000] in <00000000000000000000000000000000>:0 

Rewired: [WARNING] No Action exists for Action Id 0. You can create Actions in the editor.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e13cb (GameAssembly) DllGetActivationFactory
0x00007ff96ea8572f (GameAssembly) DllGetActivationFactory
0x00007ff96ead77e4 (GameAssembly) DllGetActivationFactory
0x00007ff96ead1514 (GameAssembly) DllGetActivationFactory
0x00007ff96eb15ead (GameAssembly) DllGetActivationFactory
0x00007ff96e580e3c (GameAssembly) DllGetActivationFactory
0x00007ff96e5819d9 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

[FMOD] Please add an 'FMOD Studio Listener' component to your camera in the scene for correct 3D positioning of sounds.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e17ce (GameAssembly) DllGetActivationFactory
0x00007ff96f2bdff7 (GameAssembly) DllGetActivationFactory
0x00007ff96dae185c (GameAssembly) DllGetActivationFactory
0x00007ff96dae056c (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 5491.
Total: 16.016500 ms (FindLiveObjects: 0.183800 ms CreateObjectMapping: 0.120900 ms MarkObjects: 15.664000 ms  DeleteObjects: 0.047500 ms)

Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff97120ca2b (UnityPlayer) UnityMain
0x00007ff97120b882 (UnityPlayer) UnityMain
0x00007ff970785f5a (UnityPlayer) 
0x00007ff96f3101fa (GameAssembly) DllGetActivationFactory
0x00007ff96e1906f0 (GameAssembly) DllGetActivationFactory
0x00007ff96e92590f (GameAssembly) DllGetActivationFactory
0x00007ff96e90c194 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970e33d8c (UnityPlayer) UnityMain
0x00007ff970e33b70 (UnityPlayer) UnityMain
0x00007ff971390cc2 (UnityPlayer) UnityMain
0x00007ff970e469aa (UnityPlayer) UnityMain
0x00007ff970b66e69 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

WindowsVideoMedia error unhandled Color Standard: 0  falling back to default this may result in rendering issues
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff97121fb46 (UnityPlayer) UnityMain
0x00007ff9712249d9 (UnityPlayer) UnityMain
0x00007ff971227a3e (UnityPlayer) UnityMain
0x00007ff9712126cb (UnityPlayer) UnityMain
0x00007ff9709bf6d0 (UnityPlayer) 
0x00007ff9709c1021 (UnityPlayer) 
0x00007ff9709bf9b5 (UnityPlayer) 
0x00007ff9709bfd51 (UnityPlayer) 
0x00007ff9709c14f0 (UnityPlayer) 
0x00007ff970ac9441 (UnityPlayer) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff97120ca2b (UnityPlayer) UnityMain
0x00007ff97120b882 (UnityPlayer) UnityMain
0x00007ff970785f5a (UnityPlayer) 
0x00007ff96f3101fa (GameAssembly) DllGetActivationFactory
0x00007ff96e1906f0 (GameAssembly) DllGetActivationFactory
0x00007ff96e92590f (GameAssembly) DllGetActivationFactory
0x00007ff96e90c194 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970e33d8c (UnityPlayer) UnityMain
0x00007ff970e33b70 (UnityPlayer) UnityMain
0x00007ff971390cc2 (UnityPlayer) UnityMain
0x00007ff970e469aa (UnityPlayer) UnityMain
0x00007ff970b66e69 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

WindowsVideoMedia error unhandled Color Standard: 0  falling back to default this may result in rendering issues
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff97121fb46 (UnityPlayer) UnityMain
0x00007ff9712249d9 (UnityPlayer) UnityMain
0x00007ff971227a3e (UnityPlayer) UnityMain
0x00007ff9712126cb (UnityPlayer) UnityMain
0x00007ff9709bf6d0 (UnityPlayer) 
0x00007ff9709c1021 (UnityPlayer) 
0x00007ff9709bf9b5 (UnityPlayer) 
0x00007ff9709bfd51 (UnityPlayer) 
0x00007ff9709c14f0 (UnityPlayer) 
0x00007ff970ac9441 (UnityPlayer) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

InvalidOperationException: Handle is not pinned.
  at System.Runtime.InteropServices.GCHandle.AddrOfPinnedObject () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Unregister () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Dispose () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Finalize () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)

The referenced script on this Behaviour (Game Object 'InputController') is missing!
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970b8b9c6 (UnityPlayer) 
0x00007ff970bca27f (UnityPlayer) 
0x00007ff970b90a72 (UnityPlayer) 
0x00007ff970b946e8 (UnityPlayer) 
0x00007ff970bdb23a (UnityPlayer) 
0x00007ff970bd14a7 (UnityPlayer) 
0x00007ff970bcf8d6 (UnityPlayer) 
0x00007ff970a0ee7e (UnityPlayer) 
0x00007ff970a0f9b9 (UnityPlayer) 
0x00007ff970a0fd38 (UnityPlayer) 
0x00007ff970a0fda9 (UnityPlayer) 
0x00007ff970ac9441 (UnityPlayer) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Unloading 1 Unused Serialized files (Serialized files now loaded: 33)
Couldn't find menu with the name 'Pause'

 -> AC debug logger
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e18f7 (GameAssembly) DllGetActivationFactory
0x00007ff96f2bdf34 (GameAssembly) DllGetActivationFactory
0x00007ff96d978aaa (GameAssembly) DllGetActivationFactory
0x00007ff96d9fc501 (GameAssembly) DllGetActivationFactory
0x00007ff96e557614 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b917d4 (UnityPlayer) 
0x00007ff970be138a (UnityPlayer) 
0x00007ff970bcef03 (UnityPlayer) 
0x00007ff970a0e43e (UnityPlayer) 
0x00007ff970a0e1a5 (UnityPlayer) 
0x00007ff970a1077b (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

UnloadTime: 1.337300 ms
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96e912d60 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code. The method we're attempting to marshal is: Steamworks.Callback`1[[Steamworks.GameOverlayActivated_t, Steamworks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::OnRunCallResult
  at Steamworks.Callback`1[T].BuildCCallbackBase () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <00000000000000000000000000000000>:0 
  at GameInput.Start () [0x00000] in <00000000000000000000000000000000>:0 

Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 10424.
Total: 17.484700 ms (FindLiveObjects: 0.366100 ms CreateObjectMapping: 0.181700 ms MarkObjects: 16.851900 ms  DeleteObjects: 0.084600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 30)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10459.
Total: 22.646200 ms (FindLiveObjects: 0.388900 ms CreateObjectMapping: 0.262500 ms MarkObjects: 21.981700 ms  DeleteObjects: 0.012500 ms)

The referenced script on this Behaviour (Game Object 'InputController') is missing!
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970b8b9c6 (UnityPlayer) 
0x00007ff970bca27f (UnityPlayer) 
0x00007ff970b90a72 (UnityPlayer) 
0x00007ff970b946e8 (UnityPlayer) 
0x00007ff970bdb23a (UnityPlayer) 
0x00007ff970bd14a7 (UnityPlayer) 
0x00007ff970bcf8d6 (UnityPlayer) 
0x00007ff970a0ee7e (UnityPlayer) 
0x00007ff970a0f9b9 (UnityPlayer) 
0x00007ff970a0fd38 (UnityPlayer) 
0x00007ff970a0fda9 (UnityPlayer) 
0x00007ff970ac9441 (UnityPlayer) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Unloading 1 Unused Serialized files (Serialized files now loaded: 32)
UnloadTime: 7.178000 ms
InvalidOperationException: Handle is not pinned.
  at System.Runtime.InteropServices.GCHandle.AddrOfPinnedObject () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Unregister () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Dispose () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Finalize () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96e912d60 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code. The method we're attempting to marshal is: Steamworks.Callback`1[[Steamworks.GameOverlayActivated_t, Steamworks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::OnRunCallResult
  at Steamworks.Callback`1[T].BuildCCallbackBase () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <00000000000000000000000000000000>:0 
  at GameInput.Start () [0x00000] in <00000000000000000000000000000000>:0 

Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 7586.
Total: 17.289900 ms (FindLiveObjects: 0.324800 ms CreateObjectMapping: 0.198600 ms MarkObjects: 16.410000 ms  DeleteObjects: 0.356300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7591.
Total: 16.635500 ms (FindLiveObjects: 0.281700 ms CreateObjectMapping: 0.238400 ms MarkObjects: 16.105900 ms  DeleteObjects: 0.009100 ms)

The referenced script on this Behaviour (Game Object 'InputController') is missing!
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970b8b9c6 (UnityPlayer) 
0x00007ff970bca27f (UnityPlayer) 
0x00007ff970b90a72 (UnityPlayer) 
0x00007ff970b946e8 (UnityPlayer) 
0x00007ff970bdb23a (UnityPlayer) 
0x00007ff970bd14a7 (UnityPlayer) 
0x00007ff970bcf8d6 (UnityPlayer) 
0x00007ff970a0ee7e (UnityPlayer) 
0x00007ff970a0f9b9 (UnityPlayer) 
0x00007ff970a0fd38 (UnityPlayer) 
0x00007ff970a0fda9 (UnityPlayer) 
0x00007ff970ac9441 (UnityPlayer) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Unloading 1 Unused Serialized files (Serialized files now loaded: 32)
Couldn't find menu with the name 'Pause'

 -> AC debug logger
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e18f7 (GameAssembly) DllGetActivationFactory
0x00007ff96f2bdf34 (GameAssembly) DllGetActivationFactory
0x00007ff96d978aaa (GameAssembly) DllGetActivationFactory
0x00007ff96d9fc501 (GameAssembly) DllGetActivationFactory
0x00007ff96e557614 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b917d4 (UnityPlayer) 
0x00007ff970be138a (UnityPlayer) 
0x00007ff970bcef03 (UnityPlayer) 
0x00007ff970a0e43e (UnityPlayer) 
0x00007ff970a0e1a5 (UnityPlayer) 
0x00007ff970a1077b (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

UnloadTime: 6.468000 ms
Unloading 176 unused Assets to reduce memory usage. Loaded Objects now: 12258.
Total: 16.950300 ms (FindLiveObjects: 0.321200 ms CreateObjectMapping: 0.219500 ms MarkObjects: 16.272900 ms  DeleteObjects: 0.136400 ms)

InvalidOperationException: Handle is not pinned.
  at System.Runtime.InteropServices.GCHandle.AddrOfPinnedObject () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Unregister () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Dispose () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Finalize () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)

The Menu 'Pause' has its Source set to UnityUiPrefab, but no Linked Canvas can be found!

 -> AC debug logger
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e18f7 (GameAssembly) DllGetActivationFactory
0x00007ff96f2bdf34 (GameAssembly) DllGetActivationFactory
0x00007ff96d978aaa (GameAssembly) DllGetActivationFactory
0x00007ff96d8e3f34 (GameAssembly) DllGetActivationFactory
0x00007ff96d9ff17c (GameAssembly) DllGetActivationFactory
0x00007ff96da1a103 (GameAssembly) DllGetActivationFactory
0x00007ff96da08af0 (GameAssembly) DllGetActivationFactory
0x00007ff96da07b0b (GameAssembly) DllGetActivationFactory
0x00007ff96da0c879 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

The Menu 'Inventory' has its Source set to UnityUiPrefab, but no Linked Canvas can be found!

 -> AC debug logger
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e18f7 (GameAssembly) DllGetActivationFactory
0x00007ff96f2bdf34 (GameAssembly) DllGetActivationFactory
0x00007ff96d978aaa (GameAssembly) DllGetActivationFactory
0x00007ff96d8e3f34 (GameAssembly) DllGetActivationFactory
0x00007ff96d9ff17c (GameAssembly) DllGetActivationFactory
0x00007ff96da1a103 (GameAssembly) DllGetActivationFactory
0x00007ff96da08af0 (GameAssembly) DllGetActivationFactory
0x00007ff96da07b0b (GameAssembly) DllGetActivationFactory
0x00007ff96da0c879 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e18f7 (GameAssembly) DllGetActivationFactory
0x00007ff96f2bdf34 (GameAssembly) DllGetActivationFactory
0x00007ff96d978aaa (GameAssembly) DllGetActivationFactory
0x00007ff96d9ff1f6 (GameAssembly) DllGetActivationFactory
0x00007ff96da1a103 (GameAssembly) DllGetActivationFactory
0x00007ff96da08af0 (GameAssembly) DllGetActivationFactory
0x00007ff96da07b0b (GameAssembly) DllGetActivationFactory
0x00007ff96da0c879 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96e912d60 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Can't find default Navigation Mesh on scene: LobbyScene
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e17ce (GameAssembly) DllGetActivationFactory
0x00007ff96f2bdff7 (GameAssembly) DllGetActivationFactory
0x00007ff96e57f749 (GameAssembly) DllGetActivationFactory
0x00007ff96e57edbf (GameAssembly) DllGetActivationFactory
0x00007ff96d69e5e6 (GameAssembly) mono_string_length
0x00007ff96f30335a (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970a1a163 (UnityPlayer) 
0x00007ff970a0e085 (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code. The method we're attempting to marshal is: Steamworks.Callback`1[[Steamworks.GameOverlayActivated_t, Steamworks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::OnRunCallResult
  at Steamworks.Callback`1[T].BuildCCallbackBase () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <00000000000000000000000000000000>:0 
  at GameInput.Start () [0x00000] in <00000000000000000000000000000000>:0 

Can't find start 2d point with name: PlayerStart2D_0
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e17ce (GameAssembly) DllGetActivationFactory
0x00007ff96f2bdff7 (GameAssembly) DllGetActivationFactory
0x00007ff96e55546c (GameAssembly) DllGetActivationFactory
0x00007ff96d8aaca8 (GameAssembly) DllGetActivationFactory
0x00007ff96f2ea971 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b90545 (UnityPlayer) 
0x00007ff970b943a7 (UnityPlayer) 
0x00007ff970b939b3 (UnityPlayer) 
0x00007ff9705cc0fa (UnityPlayer) 
0x00007ff96d8a94fb (GameAssembly) DllGetActivationFactory
0x00007ff96d8a9bfa (GameAssembly) DllGetActivationFactory
0x00007ff96d97e70d (GameAssembly) DllGetActivationFactory
0x00007ff96d97e46a (GameAssembly) DllGetActivationFactory
0x00007ff96da18f55 (GameAssembly) DllGetActivationFactory
0x00007ff96d95d3f4 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b92ebf (UnityPlayer) 
0x00007ff970b92f4e (UnityPlayer) 
0x00007ff970b91f2a (UnityPlayer) 
0x00007ff9708a5ba4 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Unloading 2 Unused Serialized files (Serialized files now loaded: 30)
Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 19010.
Total: 20.873400 ms (FindLiveObjects: 0.678300 ms CreateObjectMapping: 0.448700 ms MarkObjects: 19.639500 ms  DeleteObjects: 0.106500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19010.
Total: 23.358500 ms (FindLiveObjects: 0.949200 ms CreateObjectMapping: 0.533900 ms MarkObjects: 21.854200 ms  DeleteObjects: 0.020800 ms)

Rewired: [WARNING] The Action "ToggleCursor" does not exist. You can create Actions in the editor.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e13cb (GameAssembly) DllGetActivationFactory
0x00007ff96ea8572f (GameAssembly) DllGetActivationFactory
0x00007ff96ead76d5 (GameAssembly) DllGetActivationFactory
0x00007ff96ead1439 (GameAssembly) DllGetActivationFactory
0x00007ff96eb15f7e (GameAssembly) DllGetActivationFactory
0x00007ff96d9e73e3 (GameAssembly) DllGetActivationFactory
0x00007ff96da1cea6 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Rewired: [WARNING] The Action "EndCutscene" does not exist. You can create Actions in the editor.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e13cb (GameAssembly) DllGetActivationFactory
0x00007ff96ea8572f (GameAssembly) DllGetActivationFactory
0x00007ff96ead76d5 (GameAssembly) DllGetActivationFactory
0x00007ff96ead1439 (GameAssembly) DllGetActivationFactory
0x00007ff96eb15f7e (GameAssembly) DllGetActivationFactory
0x00007ff96d9e74bc (GameAssembly) DllGetActivationFactory
0x00007ff96da1cea6 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Rewired: [WARNING] The Action "InteractionA" does not exist. You can create Actions in the editor.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e13cb (GameAssembly) DllGetActivationFactory
0x00007ff96ea8572f (GameAssembly) DllGetActivationFactory
0x00007ff96ead76d5 (GameAssembly) DllGetActivationFactory
0x00007ff96ead1439 (GameAssembly) DllGetActivationFactory
0x00007ff96eb15f7e (GameAssembly) DllGetActivationFactory
0x00007ff96d9e859c (GameAssembly) DllGetActivationFactory
0x00007ff96da1cea6 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Rewired: [WARNING] The Action "InteractionB" does not exist. You can create Actions in the editor.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e13cb (GameAssembly) DllGetActivationFactory
0x00007ff96ea8572f (GameAssembly) DllGetActivationFactory
0x00007ff96ead76d5 (GameAssembly) DllGetActivationFactory
0x00007ff96ead1439 (GameAssembly) DllGetActivationFactory
0x00007ff96eb15f7e (GameAssembly) DllGetActivationFactory
0x00007ff96d9e8641 (GameAssembly) DllGetActivationFactory
0x00007ff96da1cea6 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Rewired: [WARNING] The Action "Jump" does not exist. You can create Actions in the editor.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e13cb (GameAssembly) DllGetActivationFactory
0x00007ff96ea8572f (GameAssembly) DllGetActivationFactory
0x00007ff96ead76d5 (GameAssembly) DllGetActivationFactory
0x00007ff96ead1439 (GameAssembly) DllGetActivationFactory
0x00007ff96eb15f7e (GameAssembly) DllGetActivationFactory
0x00007ff96d9ed6df (GameAssembly) DllGetActivationFactory
0x00007ff96da1da4e (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Rewired: [WARNING] The Action "FlashHotspots" does not exist. You can create Actions in the editor.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e13cb (GameAssembly) DllGetActivationFactory
0x00007ff96ea8572f (GameAssembly) DllGetActivationFactory
0x00007ff96ead76d5 (GameAssembly) DllGetActivationFactory
0x00007ff96ead1439 (GameAssembly) DllGetActivationFactory
0x00007ff96eb15f7e (GameAssembly) DllGetActivationFactory
0x00007ff96d9e6ac8 (GameAssembly) DllGetActivationFactory
0x00007ff96da1ced1 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Rewired: [WARNING] The Action "CycleHotspotsLeft" does not exist. You can create Actions in the editor.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e13cb (GameAssembly) DllGetActivationFactory
0x00007ff96ea8572f (GameAssembly) DllGetActivationFactory
0x00007ff96ead76d5 (GameAssembly) DllGetActivationFactory
0x00007ff96ead1439 (GameAssembly) DllGetActivationFactory
0x00007ff96eb15f7e (GameAssembly) DllGetActivationFactory
0x00007ff96d936b10 (GameAssembly) DllGetActivationFactory
0x00007ff96d9ed777 (GameAssembly) DllGetActivationFactory
0x00007ff96da1da4e (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Rewired: [WARNING] The Action "CycleHotspotsRight" does not exist. You can create Actions in the editor.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e13cb (GameAssembly) DllGetActivationFactory
0x00007ff96ea8572f (GameAssembly) DllGetActivationFactory
0x00007ff96ead76d5 (GameAssembly) DllGetActivationFactory
0x00007ff96ead1439 (GameAssembly) DllGetActivationFactory
0x00007ff96eb15f7e (GameAssembly) DllGetActivationFactory
0x00007ff96d936b39 (GameAssembly) DllGetActivationFactory
0x00007ff96d9ed777 (GameAssembly) DllGetActivationFactory
0x00007ff96da1da4e (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Rewired: [WARNING] The Action "CycleHotspots" does not exist. You can create Actions in the editor.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff9705e4d5e (UnityPlayer) 
0x00007ff96f2e13cb (GameAssembly) DllGetActivationFactory
0x00007ff96ea8572f (GameAssembly) DllGetActivationFactory
0x00007ff96ead76d5 (GameAssembly) DllGetActivationFactory
0x00007ff96ead1439 (GameAssembly) DllGetActivationFactory
0x00007ff96eb1524e (GameAssembly) DllGetActivationFactory
0x00007ff96d936b5b (GameAssembly) DllGetActivationFactory
0x00007ff96d9ed777 (GameAssembly) DllGetActivationFactory
0x00007ff96da1da4e (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b91aa3 (UnityPlayer) 
0x00007ff970b91b86 (UnityPlayer) 
0x00007ff9708a0f90 (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

InvalidOperationException: Handle is not pinned.
  at System.Runtime.InteropServices.GCHandle.AddrOfPinnedObject () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Unregister () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Dispose () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Finalize () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)

The referenced script on this Behaviour (Game Object 'InputController') is missing!
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970b8b9c6 (UnityPlayer) 
0x00007ff970bca27f (UnityPlayer) 
0x00007ff970b90a72 (UnityPlayer) 
0x00007ff970b946e8 (UnityPlayer) 
0x00007ff970bdb23a (UnityPlayer) 
0x00007ff970bd14a7 (UnityPlayer) 
0x00007ff970bcf8d6 (UnityPlayer) 
0x00007ff970a0ee7e (UnityPlayer) 
0x00007ff970a0f9b9 (UnityPlayer) 
0x00007ff970a0fd38 (UnityPlayer) 
0x00007ff970a0fda9 (UnityPlayer) 
0x00007ff970ac9441 (UnityPlayer) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Unloading 1 Unused Serialized files (Serialized files now loaded: 32)
UnloadTime: 24.901600 ms
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96e912d60 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code. The method we're attempting to marshal is: Steamworks.Callback`1[[Steamworks.GameOverlayActivated_t, Steamworks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::OnRunCallResult
  at Steamworks.Callback`1[T].BuildCCallbackBase () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <00000000000000000000000000000000>:0 
  at GameInput.Start () [0x00000] in <00000000000000000000000000000000>:0 

Unloading 1220 unused Assets to reduce memory usage. Loaded Objects now: 13974.
Total: 19.826500 ms (FindLiveObjects: 0.612800 ms CreateObjectMapping: 0.434100 ms MarkObjects: 17.800100 ms  DeleteObjects: 0.979100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13979.
Total: 19.116800 ms (FindLiveObjects: 0.579800 ms CreateObjectMapping: 0.481900 ms MarkObjects: 18.039400 ms  DeleteObjects: 0.015400 ms)

The referenced script on this Behaviour (Game Object 'InputController') is missing!
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970b8b9c6 (UnityPlayer) 
0x00007ff970bca27f (UnityPlayer) 
0x00007ff970b90a72 (UnityPlayer) 
0x00007ff970b946e8 (UnityPlayer) 
0x00007ff970bdb23a (UnityPlayer) 
0x00007ff970bd14a7 (UnityPlayer) 
0x00007ff970bcf8d6 (UnityPlayer) 
0x00007ff970a0ee7e (UnityPlayer) 
0x00007ff970a0f9b9 (UnityPlayer) 
0x00007ff970a0fd38 (UnityPlayer) 
0x00007ff970a0fda9 (UnityPlayer) 
0x00007ff970ac9441 (UnityPlayer) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

Unloading 1 Unused Serialized files (Serialized files now loaded: 32)
UnloadTime: 4.879500 ms
InvalidOperationException: Handle is not pinned.
  at System.Runtime.InteropServices.GCHandle.AddrOfPinnedObject () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Unregister () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Dispose () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Finalize () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96e912d60 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
0x00007ff970d8249d (UnityPlayer) UnityMain
0x00007ff970d873d3 (UnityPlayer) UnityMain
0x00007ff970d71c05 (UnityPlayer) UnityMain
0x00007ff97133712e (UnityPlayer) UnityMain
0x00007ff970a19fff (UnityPlayer) 
0x00007ff9705d5ce3 (UnityPlayer) 
0x00007ff96e3e1948 (GameAssembly) DllGetActivationFactory
0x00007ff96d7d5996 (GameAssembly) mono_type_is_struct
0x00007ff96d7d5449 (GameAssembly) mono_type_is_struct
0x00007ff970b718c8 (UnityPlayer) 
0x00007ff970b74af2 (UnityPlayer) 
0x00007ff970b74c18 (UnityPlayer) 
0x00007ff970bc85d5 (UnityPlayer) 
0x00007ff970b91988 (UnityPlayer) 
0x00007ff970b9146d (UnityPlayer) 
0x00007ff970b9180f (UnityPlayer) 
0x00007ff970be0d7d (UnityPlayer) 
0x00007ff970be1324 (UnityPlayer) 
0x00007ff970a0d798 (UnityPlayer) 
0x00007ff970a0f76d (UnityPlayer) 
0x00007ff970a0e04b (UnityPlayer) 
0x00007ff970a10821 (UnityPlayer) 
0x00007ff970a104bd (UnityPlayer) 
0x00007ff9709f561a (UnityPlayer) 
0x00007ff9709f56c0 (UnityPlayer) 
0x00007ff9709f7fe8 (UnityPlayer) 
0x00007ff970beceaa (UnityPlayer) 
0x00007ff970bebbdb (UnityPlayer) 
0x00007ff970bf03b7 (UnityPlayer) 
0x00007ff970bf1f1b (UnityPlayer) UnityMain
0x00007ff6ff9711f2 (IDJ-Game) 
0x00007ff9d99e26ad (KERNEL32) BaseThreadInitThunk
0x00007ff9da56a9f8 (ntdll) RtlUserThreadStart

NotSupportedException: IL2CPP does not support marshaling delegates that point to instance methods to native code. The method we're attempting to marshal is: Steamworks.Callback`1[[Steamworks.GameOverlayActivated_t, Steamworks, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]::OnRunCallResult
  at Steamworks.Callback`1[T].BuildCCallbackBase () [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T]..ctor (Steamworks.Callback`1+DispatchDelegate[T] func, System.Boolean bGameServer) [0x00000] in <00000000000000000000000000000000>:0 
  at Steamworks.Callback`1[T].Create (Steamworks.Callback`1+DispatchDelegate[T] func) [0x00000] in <00000000000000000000000000000000>:0 
  at GameInput.Start () [0x00000] in <00000000000000000000000000000000>:0 

Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 16830.
Total: 27.175300 ms (FindLiveObjects: 0.578700 ms CreateObjectMapping: 0.408700 ms MarkObjects: 25.942400 ms  DeleteObjects: 0.245100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16865.
Total: 27.567500 ms (FindLiveObjects: 0.647800 ms CreateObjectMapping: 0.432400 ms MarkObjects: 26.469300 ms  DeleteObjects: 0.017700 ms)

Setting up 6 worker threads for Enlighten.
NullReferenceException: Object reference not set to an instance of an object.


Curl error 23: Failed writing header
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 5112 frames, [1.0 KB-2.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 920 frames, [8.0 KB-16.0 KB]: 4 frames, [16.0 KB-32.0 KB]: 40620 frames, [32.0 KB-64.0 KB]: 8 frames, [64.0 KB-128.0 KB]: 7 frames, [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 3 frames, [1.0 MB-2.0 MB]: 11 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 2 frames
      Initial Block Size 4.0 MB
      Current Block Size 8.0 MB
      Peak Allocated Bytes 6.3 MB
      Overflow Count 8228
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 127.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 511.2 KB
      Overflow Count 3232
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 38.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 38.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 35.6 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 38.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 6
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 33.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 35.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 33.8 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 3.9 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 38.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 35.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 95.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 95.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 95.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 38.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 40.0 KB
      Peak Allocated Bytes 39.2 KB
      Overflow Count 0
    [ALLOC_TEMP_CloudJob.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 3.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 462
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 12570
        32B: 23 Subsections = 11776 buckets. Failed count: 283894
        48B: 25 Subsections = 8533 buckets. Failed count: 186236
        64B: 22 Subsections = 5632 buckets. Failed count: 34165
        80B: 26 Subsections = 5324 buckets. Failed count: 15203
        96B: 96 Subsections = 16384 buckets. Failed count: 26799
        112B: 41 Subsections = 5997 buckets. Failed count: 258068
        128B: 16 Subsections = 2048 buckets. Failed count: 36917
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 144 frames, [16.0 MB-32.0 MB]: 45840 frames, [32.0 MB-64.0 MB]: 707 frames, [64.0 MB-128.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 119.5 MB
      Peak Large allocation bytes 106.5 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 4791 frames, [16.0 MB-32.0 MB]: 40610 frames, [32.0 MB-64.0 MB]: 988 frames, [64.0 MB-128.0 MB]: 81 frames, [128.0 MB-256.0 MB]: 221 frames, [256.0 MB-0.50 GB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 3
      Peak Allocated memory 314.8 MB
      Peak Large allocation bytes 280.1 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 3
  Overflow Count (too large) 3
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 32
  Overflow Count (too large) 119
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 117
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 12570
        32B: 23 Subsections = 11776 buckets. Failed count: 283894
        48B: 25 Subsections = 8533 buckets. Failed count: 186236
        64B: 22 Subsections = 5632 buckets. Failed count: 34165
        80B: 26 Subsections = 5324 buckets. Failed count: 15203
        96B: 96 Subsections = 16384 buckets. Failed count: 26799
        112B: 41 Subsections = 5997 buckets. Failed count: 258068
        128B: 16 Subsections = 2048 buckets. Failed count: 36917
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 32326 frames, [64.0 KB-128.0 KB]: 12710 frames, [128.0 KB-256.0 KB]: 2 frames, [256.0 KB-0.5 MB]: 206 frames, [0.5 MB-1.0 MB]: 1447 frames, [1.0 MB-2.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 1.2 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [0-1.0 KB]: 4810 frames, [1.0 KB-2.0 KB]: 21 frames, [32.0 KB-64.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 2 frames, [256.0 KB-0.5 MB]: 4 frames, [0.5 MB-1.0 MB]: 912 frames, [1.0 MB-2.0 MB]: 40001 frames, [4.0 MB-8.0 MB]: 940 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 5.3 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 869
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 12570
        32B: 23 Subsections = 11776 buckets. Failed count: 283894
        48B: 25 Subsections = 8533 buckets. Failed count: 186236
        64B: 22 Subsections = 5632 buckets. Failed count: 34165
        80B: 26 Subsections = 5324 buckets. Failed count: 15203
        96B: 96 Subsections = 16384 buckets. Failed count: 26799
        112B: 41 Subsections = 5997 buckets. Failed count: 258068
        128B: 16 Subsections = 2048 buckets. Failed count: 36917
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [4.0 MB-8.0 MB]: 3233 frames, [8.0 MB-16.0 MB]: 43458 frames, [16.0 MB-32.0 MB]: 1 frames
      Requested Block Size 4.0 MB
      Peak Block count 6
      Peak Allocated memory 21.3 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [64.0 KB-128.0 KB]: 1845 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 23 frames, [4.0 MB-8.0 MB]: 182 frames, [8.0 MB-16.0 MB]: 296 frames, [16.0 MB-32.0 MB]: 43388 frames, [32.0 MB-64.0 MB]: 957 frames
      Requested Block Size 4.0 MB
      Peak Block count 10
      Peak Allocated memory 45.3 MB
      Peak Large allocation bytes 14.3 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 7 Subsections = 7168 buckets. Failed count: 12570
        32B: 23 Subsections = 11776 buckets. Failed count: 283894
        48B: 25 Subsections = 8533 buckets. Failed count: 186236
        64B: 22 Subsections = 5632 buckets. Failed count: 34165
        80B: 26 Subsections = 5324 buckets. Failed count: 15203
        96B: 96 Subsections = 16384 buckets. Failed count: 26799
        112B: 41 Subsections = 5997 buckets. Failed count: 258068
        128B: 16 Subsections = 2048 buckets. Failed count: 36917
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [0-1.0 KB]: 144 frames, [4.0 KB-8.0 KB]: 1698 frames, [8.0 KB-16.0 KB]: 3278 frames, [32.0 KB-64.0 KB]: 39918 frames, [64.0 KB-128.0 KB]: 1654 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 101.3 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [256.0 KB-0.5 MB]: 1870 frames, [0.5 MB-1.0 MB]: 88 frames, [1.0 MB-2.0 MB]: 153 frames, [2.0 MB-4.0 MB]: 189 frames, [4.0 MB-8.0 MB]: 2474 frames, [8.0 MB-16.0 MB]: 41918 frames
      Requested Block Size 2.0 MB
      Peak Block count 6
      Peak Allocated memory 11.5 MB
      Peak Large allocation bytes 0 B
