Initialize engine version: 2018.4.2f1 (d6fb3630ea75)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   (null)
    VRAM:     3072 MB
    Driver:   31.0.15.1694
Begin MonoManager ReloadAssembly
- Completed reload, in  0.045 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.411600 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The menu 'Extended Dialogues' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The menu 'Credits' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 4.733500 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 4044.
Total: 6.315900 ms (FindLiveObjects: 0.188000 ms CreateObjectMapping: 0.084900 ms MarkObjects: 6.017300 ms  DeleteObjects: 0.025100 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.150100 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 4091.
Total: 3.202200 ms (FindLiveObjects: 0.123800 ms CreateObjectMapping: 0.055600 ms MarkObjects: 3.003700 ms  DeleteObjects: 0.018600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4091.
Total: 2.926400 ms (FindLiveObjects: 0.104300 ms CreateObjectMapping: 0.042000 ms MarkObjects: 2.776900 ms  DeleteObjects: 0.002800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4091.
Total: 2.841600 ms (FindLiveObjects: 0.101100 ms CreateObjectMapping: 0.041900 ms MarkObjects: 2.695600 ms  DeleteObjects: 0.002800 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File read: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_3.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.202900 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 4054.
Total: 4.066400 ms (FindLiveObjects: 0.109900 ms CreateObjectMapping: 0.055300 ms MarkObjects: 3.866100 ms  DeleteObjects: 0.034600 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 9 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.148700 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The 'Load' menu's 'ActionList On Turn Off' (Exit sub menu) was not run because the menu was turned off as a result of loading.  The SavesList element's 'ActionList after loading' can be used to run the same Actions instead.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 5723.
Total: 4.293400 ms (FindLiveObjects: 0.178600 ms CreateObjectMapping: 0.098500 ms MarkObjects: 3.386300 ms  DeleteObjects: 0.629600 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5723.
Total: 3.516200 ms (FindLiveObjects: 0.227800 ms CreateObjectMapping: 0.061600 ms MarkObjects: 3.222500 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5723.
Total: 3.299700 ms (FindLiveObjects: 0.166300 ms CreateObjectMapping: 0.057200 ms MarkObjects: 3.072600 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5723.
Total: 3.241800 ms (FindLiveObjects: 0.137900 ms CreateObjectMapping: 0.058200 ms MarkObjects: 3.041900 ms  DeleteObjects: 0.003500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5723.
Total: 3.676100 ms (FindLiveObjects: 0.179600 ms CreateObjectMapping: 0.067600 ms MarkObjects: 3.424800 ms  DeleteObjects: 0.004000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5723.
Total: 3.607700 ms (FindLiveObjects: 0.175300 ms CreateObjectMapping: 0.067300 ms MarkObjects: 3.361400 ms  DeleteObjects: 0.003500 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.716500 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1253 unused Assets to reduce memory usage. Loaded Objects now: 4332.
Total: 5.049500 ms (FindLiveObjects: 0.196000 ms CreateObjectMapping: 0.088100 ms MarkObjects: 3.707600 ms  DeleteObjects: 1.057400 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.243100 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6430.
Total: 4.598500 ms (FindLiveObjects: 0.207300 ms CreateObjectMapping: 0.102400 ms MarkObjects: 3.621000 ms  DeleteObjects: 0.667500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6430.
Total: 3.873100 ms (FindLiveObjects: 0.256100 ms CreateObjectMapping: 0.070000 ms MarkObjects: 3.542800 ms  DeleteObjects: 0.003900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6430.
Total: 3.485800 ms (FindLiveObjects: 0.175100 ms CreateObjectMapping: 0.061000 ms MarkObjects: 3.245700 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'LibraryStart' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6432.
Total: 4.224000 ms (FindLiveObjects: 0.276900 ms CreateObjectMapping: 0.127700 ms MarkObjects: 3.779900 ms  DeleteObjects: 0.039200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 6432.
Total: 3.919700 ms (FindLiveObjects: 0.208700 ms CreateObjectMapping: 0.085000 ms MarkObjects: 3.617400 ms  DeleteObjects: 0.008400 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.002800 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1408 unused Assets to reduce memory usage. Loaded Objects now: 4334.
Total: 4.066500 ms (FindLiveObjects: 0.225300 ms CreateObjectMapping: 0.089200 ms MarkObjects: 3.071500 ms  DeleteObjects: 0.680200 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.263600 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 5963.
Total: 4.534900 ms (FindLiveObjects: 0.200400 ms CreateObjectMapping: 0.103100 ms MarkObjects: 3.591900 ms  DeleteObjects: 0.639100 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5963.
Total: 4.008100 ms (FindLiveObjects: 0.287200 ms CreateObjectMapping: 0.091200 ms MarkObjects: 3.619700 ms  DeleteObjects: 0.009500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5963.
Total: 3.550900 ms (FindLiveObjects: 0.184300 ms CreateObjectMapping: 0.061900 ms MarkObjects: 3.300600 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 5963.
Total: 4.380100 ms (FindLiveObjects: 0.242900 ms CreateObjectMapping: 0.099000 ms MarkObjects: 3.971500 ms  DeleteObjects: 0.057000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5963.
Total: 4.138700 ms (FindLiveObjects: 0.226100 ms CreateObjectMapping: 0.099600 ms MarkObjects: 3.807300 ms  DeleteObjects: 0.005300 ms)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_3.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_3.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.821200 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1304 unused Assets to reduce memory usage. Loaded Objects now: 4332.
Total: 3.962700 ms (FindLiveObjects: 0.192000 ms CreateObjectMapping: 0.092300 ms MarkObjects: 3.139000 ms  DeleteObjects: 0.539100 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.246900 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6430.
Total: 4.537200 ms (FindLiveObjects: 0.205600 ms CreateObjectMapping: 0.093700 ms MarkObjects: 3.564700 ms  DeleteObjects: 0.672900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6430.
Total: 3.903200 ms (FindLiveObjects: 0.265000 ms CreateObjectMapping: 0.078300 ms MarkObjects: 3.555400 ms  DeleteObjects: 0.004100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6430.
Total: 3.800400 ms (FindLiveObjects: 0.219900 ms CreateObjectMapping: 0.074500 ms MarkObjects: 3.501500 ms  DeleteObjects: 0.004200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'LibraryStart' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6432.
Total: 4.568600 ms (FindLiveObjects: 0.258800 ms CreateObjectMapping: 0.204000 ms MarkObjects: 4.053600 ms  DeleteObjects: 0.051600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 6432.
Total: 4.088400 ms (FindLiveObjects: 0.194800 ms CreateObjectMapping: 0.143300 ms MarkObjects: 3.740600 ms  DeleteObjects: 0.009500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 12.156200 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1319 unused Assets to reduce memory usage. Loaded Objects now: 4334.
Total: 3.949700 ms (FindLiveObjects: 0.211200 ms CreateObjectMapping: 0.084700 ms MarkObjects: 3.096500 ms  DeleteObjects: 0.556700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.496000 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 4680.
Total: 3.826700 ms (FindLiveObjects: 0.168300 ms CreateObjectMapping: 0.082400 ms MarkObjects: 3.015900 ms  DeleteObjects: 0.559600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4680.
Total: 3.159000 ms (FindLiveObjects: 0.206600 ms CreateObjectMapping: 0.048300 ms MarkObjects: 2.900000 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4680.
Total: 3.016000 ms (FindLiveObjects: 0.143400 ms CreateObjectMapping: 0.048300 ms MarkObjects: 2.820900 ms  DeleteObjects: 0.003000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4681.
Total: 3.666100 ms (FindLiveObjects: 0.233500 ms CreateObjectMapping: 0.114400 ms MarkObjects: 3.314200 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4681.
Total: 3.078900 ms (FindLiveObjects: 0.128600 ms CreateObjectMapping: 0.046800 ms MarkObjects: 2.899900 ms  DeleteObjects: 0.003000 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.959400 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4334.
Total: 6.568800 ms (FindLiveObjects: 0.241800 ms CreateObjectMapping: 0.108000 ms MarkObjects: 6.049700 ms  DeleteObjects: 0.168900 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.254200 ms
Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 778 unused Assets to reduce memory usage. Loaded Objects now: 4854.
Total: 3.806400 ms (FindLiveObjects: 0.167900 ms CreateObjectMapping: 0.071600 ms MarkObjects: 3.041300 ms  DeleteObjects: 0.525400 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4854.
Total: 3.143500 ms (FindLiveObjects: 0.201300 ms CreateObjectMapping: 0.049700 ms MarkObjects: 2.888900 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4854.
Total: 2.940600 ms (FindLiveObjects: 0.119100 ms CreateObjectMapping: 0.048800 ms MarkObjects: 2.769300 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 4854.
Total: 3.816500 ms (FindLiveObjects: 0.242000 ms CreateObjectMapping: 0.120800 ms MarkObjects: 3.398000 ms  DeleteObjects: 0.055300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4851.
Total: 3.196500 ms (FindLiveObjects: 0.172800 ms CreateObjectMapping: 0.057400 ms MarkObjects: 2.963000 ms  DeleteObjects: 0.003100 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.396400 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 540 unused Assets to reduce memory usage. Loaded Objects now: 4111.
Total: 4.304300 ms (FindLiveObjects: 0.178400 ms CreateObjectMapping: 0.078700 ms MarkObjects: 3.645700 ms  DeleteObjects: 0.401200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.070800 ms
ChfGuardIdle00001 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The sprite child of 'Guard' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chief cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ChfGuardIdle00001 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chief cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 5566.
Total: 4.264000 ms (FindLiveObjects: 0.188400 ms CreateObjectMapping: 0.091100 ms MarkObjects: 3.305100 ms  DeleteObjects: 0.679100 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5566.
Total: 3.519300 ms (FindLiveObjects: 0.278200 ms CreateObjectMapping: 0.077200 ms MarkObjects: 3.160200 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5566.
Total: 3.143500 ms (FindLiveObjects: 0.151700 ms CreateObjectMapping: 0.055800 ms MarkObjects: 2.932500 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 5562.
Total: 3.836700 ms (FindLiveObjects: 0.198900 ms CreateObjectMapping: 0.116300 ms MarkObjects: 3.508200 ms  DeleteObjects: 0.012900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5559.
Total: 3.300000 ms (FindLiveObjects: 0.152100 ms CreateObjectMapping: 0.059200 ms MarkObjects: 3.084800 ms  DeleteObjects: 0.003700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.561900 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 808 unused Assets to reduce memory usage. Loaded Objects now: 4345.
Total: 3.989000 ms (FindLiveObjects: 0.167800 ms CreateObjectMapping: 0.088100 ms MarkObjects: 3.223800 ms  DeleteObjects: 0.509100 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.067900 ms
The sprite child of 'Guard' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chief cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chief cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 5140.
Total: 3.937700 ms (FindLiveObjects: 0.179400 ms CreateObjectMapping: 0.107400 ms MarkObjects: 3.105400 ms  DeleteObjects: 0.545100 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5140.
Total: 3.216400 ms (FindLiveObjects: 0.221700 ms CreateObjectMapping: 0.054100 ms MarkObjects: 2.937100 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5140.
Total: 2.962400 ms (FindLiveObjects: 0.122600 ms CreateObjectMapping: 0.052600 ms MarkObjects: 2.783800 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5141.
Total: 3.966400 ms (FindLiveObjects: 0.161900 ms CreateObjectMapping: 0.074100 ms MarkObjects: 3.726200 ms  DeleteObjects: 0.003900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5141.
Total: 3.262700 ms (FindLiveObjects: 0.145300 ms CreateObjectMapping: 0.060200 ms MarkObjects: 3.053100 ms  DeleteObjects: 0.003900 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 4.243000 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 626 unused Assets to reduce memory usage. Loaded Objects now: 4346.
Total: 3.815100 ms (FindLiveObjects: 0.157900 ms CreateObjectMapping: 0.096100 ms MarkObjects: 2.992900 ms  DeleteObjects: 0.568000 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.258100 ms
ChfGuardIdle00001 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The sprite child of 'Guard' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chief cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ChfGuardIdle00001 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chief cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 5796.
Total: 4.273400 ms (FindLiveObjects: 0.191500 ms CreateObjectMapping: 0.093100 ms MarkObjects: 3.406800 ms  DeleteObjects: 0.581500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5796.
Total: 3.565500 ms (FindLiveObjects: 0.255700 ms CreateObjectMapping: 0.062000 ms MarkObjects: 3.243800 ms  DeleteObjects: 0.003600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5796.
Total: 3.288600 ms (FindLiveObjects: 0.166800 ms CreateObjectMapping: 0.061000 ms MarkObjects: 3.057000 ms  DeleteObjects: 0.003600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5800.
Total: 4.003800 ms (FindLiveObjects: 0.233700 ms CreateObjectMapping: 0.104600 ms MarkObjects: 3.653500 ms  DeleteObjects: 0.011500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5797.
Total: 3.417400 ms (FindLiveObjects: 0.157000 ms CreateObjectMapping: 0.059000 ms MarkObjects: 3.197400 ms  DeleteObjects: 0.003500 ms)

Audio file 'Narrator762' not found in Asset Bundle 'speech_original'.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Audio file 'Player2375' not found in Asset Bundle 'speech_original'.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_3.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_3.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot crossfade to menu Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.168700 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1769 unused Assets to reduce memory usage. Loaded Objects now: 4351.
Total: 4.946900 ms (FindLiveObjects: 0.226100 ms CreateObjectMapping: 0.124000 ms MarkObjects: 3.336600 ms  DeleteObjects: 1.259500 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.247200 ms
Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 4863.
Total: 3.954100 ms (FindLiveObjects: 0.169200 ms CreateObjectMapping: 0.078600 ms MarkObjects: 3.138100 ms  DeleteObjects: 0.568000 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4863.
Total: 3.184000 ms (FindLiveObjects: 0.209900 ms CreateObjectMapping: 0.053800 ms MarkObjects: 2.916600 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4863.
Total: 2.942300 ms (FindLiveObjects: 0.128400 ms CreateObjectMapping: 0.049800 ms MarkObjects: 2.760900 ms  DeleteObjects: 0.003000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'PlayerStartNorth' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4867.
Total: 4.331000 ms (FindLiveObjects: 0.272300 ms CreateObjectMapping: 0.140200 ms MarkObjects: 3.905500 ms  DeleteObjects: 0.012700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4864.
Total: 3.476000 ms (FindLiveObjects: 0.172700 ms CreateObjectMapping: 0.065200 ms MarkObjects: 3.232400 ms  DeleteObjects: 0.005300 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.776000 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 310 unused Assets to reduce memory usage. Loaded Objects now: 4351.
Total: 3.902600 ms (FindLiveObjects: 0.216800 ms CreateObjectMapping: 0.077700 ms MarkObjects: 3.438300 ms  DeleteObjects: 0.169600 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.490300 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4697.
Total: 3.984100 ms (FindLiveObjects: 0.172300 ms CreateObjectMapping: 0.086000 ms MarkObjects: 3.116800 ms  DeleteObjects: 0.608600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4697.
Total: 3.367600 ms (FindLiveObjects: 0.235100 ms CreateObjectMapping: 0.064500 ms MarkObjects: 3.064200 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4697.
Total: 3.127000 ms (FindLiveObjects: 0.126900 ms CreateObjectMapping: 0.047500 ms MarkObjects: 2.948900 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4698.
Total: 3.328000 ms (FindLiveObjects: 0.195700 ms CreateObjectMapping: 0.073600 ms MarkObjects: 3.054900 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4698.
Total: 3.009000 ms (FindLiveObjects: 0.126800 ms CreateObjectMapping: 0.051800 ms MarkObjects: 2.826800 ms  DeleteObjects: 0.003200 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.767600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4351.
Total: 3.296100 ms (FindLiveObjects: 0.147100 ms CreateObjectMapping: 0.060800 ms MarkObjects: 2.968400 ms  DeleteObjects: 0.119600 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.254900 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 6449.
Total: 4.667300 ms (FindLiveObjects: 0.222600 ms CreateObjectMapping: 0.107500 ms MarkObjects: 3.713500 ms  DeleteObjects: 0.623500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6449.
Total: 3.932200 ms (FindLiveObjects: 0.254800 ms CreateObjectMapping: 0.080400 ms MarkObjects: 3.592500 ms  DeleteObjects: 0.003900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6449.
Total: 3.553300 ms (FindLiveObjects: 0.166300 ms CreateObjectMapping: 0.058300 ms MarkObjects: 3.324800 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6446.
Total: 4.342100 ms (FindLiveObjects: 0.244400 ms CreateObjectMapping: 0.102200 ms MarkObjects: 3.945900 ms  DeleteObjects: 0.049200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6443.
Total: 3.897100 ms (FindLiveObjects: 0.181700 ms CreateObjectMapping: 0.071800 ms MarkObjects: 3.639500 ms  DeleteObjects: 0.003800 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.889300 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1319 unused Assets to reduce memory usage. Loaded Objects now: 4348.
Total: 4.164400 ms (FindLiveObjects: 0.179900 ms CreateObjectMapping: 0.086400 ms MarkObjects: 3.292000 ms  DeleteObjects: 0.605800 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.644800 ms
The sprite child of 'Simon' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The sprite child of 'FallingAd' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6647.
Total: 4.794800 ms (FindLiveObjects: 0.214200 ms CreateObjectMapping: 0.113200 ms MarkObjects: 3.810100 ms  DeleteObjects: 0.656900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6647.
Total: 4.063900 ms (FindLiveObjects: 0.267000 ms CreateObjectMapping: 0.077100 ms MarkObjects: 3.715400 ms  DeleteObjects: 0.004200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6647.
Total: 3.711500 ms (FindLiveObjects: 0.167800 ms CreateObjectMapping: 0.062800 ms MarkObjects: 3.476800 ms  DeleteObjects: 0.003900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 6648.
Total: 5.084600 ms (FindLiveObjects: 0.327200 ms CreateObjectMapping: 0.166200 ms MarkObjects: 4.513600 ms  DeleteObjects: 0.077300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6645.
Total: 3.960800 ms (FindLiveObjects: 0.188500 ms CreateObjectMapping: 0.077400 ms MarkObjects: 3.690200 ms  DeleteObjects: 0.004200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.575000 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1751 unused Assets to reduce memory usage. Loaded Objects now: 4348.
Total: 6.243200 ms (FindLiveObjects: 0.267700 ms CreateObjectMapping: 0.149400 ms MarkObjects: 4.871400 ms  DeleteObjects: 0.954400 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.261200 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6446.
Total: 4.691200 ms (FindLiveObjects: 0.230300 ms CreateObjectMapping: 0.109100 ms MarkObjects: 3.660400 ms  DeleteObjects: 0.691100 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6446.
Total: 3.971800 ms (FindLiveObjects: 0.261500 ms CreateObjectMapping: 0.074300 ms MarkObjects: 3.631800 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6446.
Total: 3.884700 ms (FindLiveObjects: 0.192100 ms CreateObjectMapping: 0.066900 ms MarkObjects: 3.621700 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'RestaurantStart' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6448.
Total: 4.475900 ms (FindLiveObjects: 0.357200 ms CreateObjectMapping: 0.171600 ms MarkObjects: 3.908500 ms  DeleteObjects: 0.038000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6445.
Total: 4.119500 ms (FindLiveObjects: 0.195000 ms CreateObjectMapping: 0.076800 ms MarkObjects: 3.842700 ms  DeleteObjects: 0.004700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 5.729800 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1330 unused Assets to reduce memory usage. Loaded Objects now: 4350.
Total: 4.007100 ms (FindLiveObjects: 0.233900 ms CreateObjectMapping: 0.101500 ms MarkObjects: 3.096700 ms  DeleteObjects: 0.574900 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.262800 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 5986.
Total: 4.582700 ms (FindLiveObjects: 0.194100 ms CreateObjectMapping: 0.107600 ms MarkObjects: 3.641600 ms  DeleteObjects: 0.639100 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5986.
Total: 3.857100 ms (FindLiveObjects: 0.274300 ms CreateObjectMapping: 0.074200 ms MarkObjects: 3.504500 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5986.
Total: 3.499900 ms (FindLiveObjects: 0.172400 ms CreateObjectMapping: 0.058500 ms MarkObjects: 3.265000 ms  DeleteObjects: 0.003500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 5986.
Total: 4.332100 ms (FindLiveObjects: 0.239500 ms CreateObjectMapping: 0.104500 ms MarkObjects: 3.943500 ms  DeleteObjects: 0.044200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5986.
Total: 3.848300 ms (FindLiveObjects: 0.181000 ms CreateObjectMapping: 0.070300 ms MarkObjects: 3.592300 ms  DeleteObjects: 0.004100 ms)

Audio file 'Christina1343' not found in Asset Bundle 'speech_original'.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_3.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_3.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_3.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_3.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.484300 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1742 unused Assets to reduce memory usage. Loaded Objects now: 4338.
Total: 4.872300 ms (FindLiveObjects: 0.316000 ms CreateObjectMapping: 0.130200 ms MarkObjects: 3.487700 ms  DeleteObjects: 0.938100 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.242100 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6436.
Total: 4.638700 ms (FindLiveObjects: 0.212400 ms CreateObjectMapping: 0.104700 ms MarkObjects: 3.648100 ms  DeleteObjects: 0.673300 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6436.
Total: 3.869900 ms (FindLiveObjects: 0.270100 ms CreateObjectMapping: 0.065100 ms MarkObjects: 3.530600 ms  DeleteObjects: 0.003900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6436.
Total: 3.553700 ms (FindLiveObjects: 0.206300 ms CreateObjectMapping: 0.072100 ms MarkObjects: 3.271400 ms  DeleteObjects: 0.003600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'LibraryStart' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6438.
Total: 4.333500 ms (FindLiveObjects: 0.298500 ms CreateObjectMapping: 0.142700 ms MarkObjects: 3.850900 ms  DeleteObjects: 0.040400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 6438.
Total: 4.049200 ms (FindLiveObjects: 0.188800 ms CreateObjectMapping: 0.080600 ms MarkObjects: 3.768700 ms  DeleteObjects: 0.010700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.726300 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1319 unused Assets to reduce memory usage. Loaded Objects now: 4340.
Total: 4.456800 ms (FindLiveObjects: 0.207900 ms CreateObjectMapping: 0.103000 ms MarkObjects: 3.543900 ms  DeleteObjects: 0.601600 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.286500 ms
The sprite child of 'Simon' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The sprite child of 'FallingAd' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6639.
Total: 4.816800 ms (FindLiveObjects: 0.212100 ms CreateObjectMapping: 0.111200 ms MarkObjects: 3.830100 ms  DeleteObjects: 0.662900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6639.
Total: 4.262700 ms (FindLiveObjects: 0.328400 ms CreateObjectMapping: 0.083600 ms MarkObjects: 3.846100 ms  DeleteObjects: 0.004100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6639.
Total: 3.862500 ms (FindLiveObjects: 0.196700 ms CreateObjectMapping: 0.064300 ms MarkObjects: 3.597000 ms  DeleteObjects: 0.003900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 6640.
Total: 5.089600 ms (FindLiveObjects: 0.348500 ms CreateObjectMapping: 0.206600 ms MarkObjects: 4.453100 ms  DeleteObjects: 0.081000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6637.
Total: 4.188300 ms (FindLiveObjects: 0.197000 ms CreateObjectMapping: 0.080600 ms MarkObjects: 3.905900 ms  DeleteObjects: 0.004500 ms)

Cannot add inventory with ID=-1, because it cannot be found in the Inventory Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 4.158700 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1635 unused Assets to reduce memory usage. Loaded Objects now: 4338.
Total: 3.901400 ms (FindLiveObjects: 0.197600 ms CreateObjectMapping: 0.093100 ms MarkObjects: 2.990600 ms  DeleteObjects: 0.619700 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.257200 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6436.
Total: 4.700600 ms (FindLiveObjects: 0.209200 ms CreateObjectMapping: 0.102300 ms MarkObjects: 3.727500 ms  DeleteObjects: 0.661200 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6436.
Total: 4.095600 ms (FindLiveObjects: 0.282400 ms CreateObjectMapping: 0.085400 ms MarkObjects: 3.722400 ms  DeleteObjects: 0.004700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6436.
Total: 3.724400 ms (FindLiveObjects: 0.176500 ms CreateObjectMapping: 0.062600 ms MarkObjects: 3.481100 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'RestaurantStart' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6438.
Total: 4.296400 ms (FindLiveObjects: 0.266000 ms CreateObjectMapping: 0.135600 ms MarkObjects: 3.856000 ms  DeleteObjects: 0.038200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6435.
Total: 4.729000 ms (FindLiveObjects: 0.198800 ms CreateObjectMapping: 0.091200 ms MarkObjects: 4.433700 ms  DeleteObjects: 0.005000 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 5.096700 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1342 unused Assets to reduce memory usage. Loaded Objects now: 4340.
Total: 3.888500 ms (FindLiveObjects: 0.204000 ms CreateObjectMapping: 0.095300 ms MarkObjects: 3.001900 ms  DeleteObjects: 0.587100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.248100 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 4686.
Total: 3.866400 ms (FindLiveObjects: 0.166100 ms CreateObjectMapping: 0.077400 ms MarkObjects: 3.050900 ms  DeleteObjects: 0.571300 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4686.
Total: 3.141100 ms (FindLiveObjects: 0.202900 ms CreateObjectMapping: 0.049000 ms MarkObjects: 2.885500 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4686.
Total: 3.173200 ms (FindLiveObjects: 0.144800 ms CreateObjectMapping: 0.060300 ms MarkObjects: 2.964800 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4687.
Total: 4.093100 ms (FindLiveObjects: 0.237400 ms CreateObjectMapping: 0.116200 ms MarkObjects: 3.735500 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4687.
Total: 3.377300 ms (FindLiveObjects: 0.150300 ms CreateObjectMapping: 0.069100 ms MarkObjects: 3.153900 ms  DeleteObjects: 0.003600 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.899600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4340.
Total: 5.790800 ms (FindLiveObjects: 0.214300 ms CreateObjectMapping: 0.107200 ms MarkObjects: 5.305200 ms  DeleteObjects: 0.163700 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.028900 ms
Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 778 unused Assets to reduce memory usage. Loaded Objects now: 4860.
Total: 3.889600 ms (FindLiveObjects: 0.168400 ms CreateObjectMapping: 0.074300 ms MarkObjects: 3.116000 ms  DeleteObjects: 0.530600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4860.
Total: 3.330100 ms (FindLiveObjects: 0.220400 ms CreateObjectMapping: 0.060800 ms MarkObjects: 3.044900 ms  DeleteObjects: 0.003600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4860.
Total: 3.089000 ms (FindLiveObjects: 0.123400 ms CreateObjectMapping: 0.049300 ms MarkObjects: 2.912700 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 4860.
Total: 3.859400 ms (FindLiveObjects: 0.269000 ms CreateObjectMapping: 0.108200 ms MarkObjects: 3.424400 ms  DeleteObjects: 0.057600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4857.
Total: 3.164200 ms (FindLiveObjects: 0.135500 ms CreateObjectMapping: 0.054100 ms MarkObjects: 2.970600 ms  DeleteObjects: 0.003600 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.073800 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 4343.
Total: 3.923100 ms (FindLiveObjects: 0.159100 ms CreateObjectMapping: 0.067700 ms MarkObjects: 3.486800 ms  DeleteObjects: 0.209200 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.250900 ms
ChfGuardIdle00001 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The sprite child of 'Guard' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chief cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ChfGuardIdle00001 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chief cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 5793.
Total: 4.333100 ms (FindLiveObjects: 0.191300 ms CreateObjectMapping: 0.093400 ms MarkObjects: 3.400300 ms  DeleteObjects: 0.647700 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5793.
Total: 3.585100 ms (FindLiveObjects: 0.231700 ms CreateObjectMapping: 0.064700 ms MarkObjects: 3.284800 ms  DeleteObjects: 0.003600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5793.
Total: 3.291200 ms (FindLiveObjects: 0.142200 ms CreateObjectMapping: 0.058500 ms MarkObjects: 3.086800 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5797.
Total: 3.913400 ms (FindLiveObjects: 0.218700 ms CreateObjectMapping: 0.097100 ms MarkObjects: 3.586200 ms  DeleteObjects: 0.011000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5794.
Total: 3.486600 ms (FindLiveObjects: 0.170800 ms CreateObjectMapping: 0.065100 ms MarkObjects: 3.246400 ms  DeleteObjects: 0.003700 ms)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.350100 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1116 unused Assets to reduce memory usage. Loaded Objects now: 4344.
Total: 4.289500 ms (FindLiveObjects: 0.178600 ms CreateObjectMapping: 0.090700 ms MarkObjects: 3.357300 ms  DeleteObjects: 0.662400 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.262700 ms
Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 4856.
Total: 3.930400 ms (FindLiveObjects: 0.169500 ms CreateObjectMapping: 0.075500 ms MarkObjects: 3.104400 ms  DeleteObjects: 0.580600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4856.
Total: 3.204500 ms (FindLiveObjects: 0.210700 ms CreateObjectMapping: 0.048800 ms MarkObjects: 2.941600 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4856.
Total: 2.954100 ms (FindLiveObjects: 0.120100 ms CreateObjectMapping: 0.048600 ms MarkObjects: 2.782000 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'PlayerStartNorth' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4860.
Total: 3.909500 ms (FindLiveObjects: 0.148400 ms CreateObjectMapping: 0.068200 ms MarkObjects: 3.681500 ms  DeleteObjects: 0.011100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4857.
Total: 3.709200 ms (FindLiveObjects: 0.238800 ms CreateObjectMapping: 0.110400 ms MarkObjects: 3.355500 ms  DeleteObjects: 0.004200 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.844200 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 310 unused Assets to reduce memory usage. Loaded Objects now: 4344.
Total: 3.841600 ms (FindLiveObjects: 0.205000 ms CreateObjectMapping: 0.076200 ms MarkObjects: 3.381700 ms  DeleteObjects: 0.178400 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.253600 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4690.
Total: 3.933000 ms (FindLiveObjects: 0.169000 ms CreateObjectMapping: 0.086000 ms MarkObjects: 3.108000 ms  DeleteObjects: 0.569600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4690.
Total: 3.159800 ms (FindLiveObjects: 0.198400 ms CreateObjectMapping: 0.048300 ms MarkObjects: 2.909200 ms  DeleteObjects: 0.003500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4690.
Total: 2.910000 ms (FindLiveObjects: 0.112800 ms CreateObjectMapping: 0.047700 ms MarkObjects: 2.746300 ms  DeleteObjects: 0.002900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4691.
Total: 3.558000 ms (FindLiveObjects: 0.155200 ms CreateObjectMapping: 0.069000 ms MarkObjects: 3.330300 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4691.
Total: 3.046300 ms (FindLiveObjects: 0.133400 ms CreateObjectMapping: 0.049600 ms MarkObjects: 2.860000 ms  DeleteObjects: 0.003100 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.804600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4344.
Total: 4.286600 ms (FindLiveObjects: 0.160600 ms CreateObjectMapping: 0.060500 ms MarkObjects: 3.916600 ms  DeleteObjects: 0.148600 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.469600 ms
The sprite child of 'Water Uptide' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4654.
Total: 3.858900 ms (FindLiveObjects: 0.168300 ms CreateObjectMapping: 0.083900 ms MarkObjects: 3.071500 ms  DeleteObjects: 0.534900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4654.
Total: 3.132000 ms (FindLiveObjects: 0.200400 ms CreateObjectMapping: 0.047900 ms MarkObjects: 2.880200 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4654.
Total: 2.887800 ms (FindLiveObjects: 0.112100 ms CreateObjectMapping: 0.045000 ms MarkObjects: 2.727500 ms  DeleteObjects: 0.002900 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot create evasion Polygons inside NavMesh 'CaveNavMesh' because it has a non-unit scale.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot create evasion Polygons inside NavMesh 'CaveNavMesh' because it has a non-unit scale.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot create evasion Polygons inside NavMesh 'CaveNavMesh' because it has a non-unit scale.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot create evasion Polygons inside NavMesh 'CaveNavMesh' because it has a non-unit scale.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.709700 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 188 unused Assets to reduce memory usage. Loaded Objects now: 4343.
Total: 4.075900 ms (FindLiveObjects: 0.200600 ms CreateObjectMapping: 0.075000 ms MarkObjects: 3.656700 ms  DeleteObjects: 0.143100 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.152500 ms
The sprite child of 'StaffFalling' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 5043.
Total: 3.940500 ms (FindLiveObjects: 0.173800 ms CreateObjectMapping: 0.102600 ms MarkObjects: 3.113100 ms  DeleteObjects: 0.550800 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5043.
Total: 3.290500 ms (FindLiveObjects: 0.257000 ms CreateObjectMapping: 0.054100 ms MarkObjects: 2.975600 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5043.
Total: 3.129800 ms (FindLiveObjects: 0.154100 ms CreateObjectMapping: 0.052800 ms MarkObjects: 2.919100 ms  DeleteObjects: 0.003300 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.274400 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 690 unused Assets to reduce memory usage. Loaded Objects now: 4343.
Total: 6.207400 ms (FindLiveObjects: 0.270700 ms CreateObjectMapping: 0.125400 ms MarkObjects: 5.206100 ms  DeleteObjects: 0.604500 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.247700 ms
The sprite child of 'Water Uptide' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4653.
Total: 3.819600 ms (FindLiveObjects: 0.165400 ms CreateObjectMapping: 0.079500 ms MarkObjects: 3.047900 ms  DeleteObjects: 0.526400 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4653.
Total: 3.212400 ms (FindLiveObjects: 0.206000 ms CreateObjectMapping: 0.047800 ms MarkObjects: 2.954400 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4653.
Total: 2.980000 ms (FindLiveObjects: 0.119400 ms CreateObjectMapping: 0.046800 ms MarkObjects: 2.810000 ms  DeleteObjects: 0.003000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot create evasion Polygons inside NavMesh 'CaveNavMesh' because it has a non-unit scale.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4657.
Total: 4.188200 ms (FindLiveObjects: 0.200800 ms CreateObjectMapping: 0.100800 ms MarkObjects: 3.874800 ms  DeleteObjects: 0.011500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4654.
Total: 3.448900 ms (FindLiveObjects: 0.211500 ms CreateObjectMapping: 0.058700 ms MarkObjects: 3.174600 ms  DeleteObjects: 0.003900 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.309400 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 4343.
Total: 6.495600 ms (FindLiveObjects: 0.179800 ms CreateObjectMapping: 0.082400 ms MarkObjects: 6.100500 ms  DeleteObjects: 0.132500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.284000 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4689.
Total: 4.002100 ms (FindLiveObjects: 0.174100 ms CreateObjectMapping: 0.086100 ms MarkObjects: 3.179500 ms  DeleteObjects: 0.562100 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4689.
Total: 3.410500 ms (FindLiveObjects: 0.238300 ms CreateObjectMapping: 0.065900 ms MarkObjects: 3.102700 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4689.
Total: 3.151000 ms (FindLiveObjects: 0.129500 ms CreateObjectMapping: 0.047900 ms MarkObjects: 2.969900 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4690.
Total: 3.929600 ms (FindLiveObjects: 0.265600 ms CreateObjectMapping: 0.140400 ms MarkObjects: 3.519500 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4690.
Total: 3.437500 ms (FindLiveObjects: 0.149000 ms CreateObjectMapping: 0.054700 ms MarkObjects: 3.229800 ms  DeleteObjects: 0.003700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.919600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4343.
Total: 6.457200 ms (FindLiveObjects: 0.296600 ms CreateObjectMapping: 0.128100 ms MarkObjects: 5.852200 ms  DeleteObjects: 0.179700 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.279200 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 6441.
Total: 4.688100 ms (FindLiveObjects: 0.229800 ms CreateObjectMapping: 0.113000 ms MarkObjects: 3.682000 ms  DeleteObjects: 0.662900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6441.
Total: 4.075200 ms (FindLiveObjects: 0.346000 ms CreateObjectMapping: 0.087800 ms MarkObjects: 3.636800 ms  DeleteObjects: 0.003900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6441.
Total: 3.678000 ms (FindLiveObjects: 0.168000 ms CreateObjectMapping: 0.061100 ms MarkObjects: 3.444500 ms  DeleteObjects: 0.004100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6438.
Total: 4.632100 ms (FindLiveObjects: 0.334200 ms CreateObjectMapping: 0.234300 ms MarkObjects: 4.012500 ms  DeleteObjects: 0.050700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6435.
Total: 4.287400 ms (FindLiveObjects: 0.194000 ms CreateObjectMapping: 0.080800 ms MarkObjects: 4.007800 ms  DeleteObjects: 0.004500 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.914500 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1320 unused Assets to reduce memory usage. Loaded Objects now: 4340.
Total: 6.397500 ms (FindLiveObjects: 0.308300 ms CreateObjectMapping: 0.160700 ms MarkObjects: 5.247500 ms  DeleteObjects: 0.680300 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.403400 ms
The sprite child of 'Simon' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The sprite child of 'FallingAd' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6639.
Total: 4.786500 ms (FindLiveObjects: 0.206300 ms CreateObjectMapping: 0.100000 ms MarkObjects: 3.827000 ms  DeleteObjects: 0.652800 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6639.
Total: 4.092900 ms (FindLiveObjects: 0.260500 ms CreateObjectMapping: 0.073200 ms MarkObjects: 3.754700 ms  DeleteObjects: 0.004000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6639.
Total: 3.742700 ms (FindLiveObjects: 0.169500 ms CreateObjectMapping: 0.061800 ms MarkObjects: 3.506900 ms  DeleteObjects: 0.004100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 6640.
Total: 4.865200 ms (FindLiveObjects: 0.235700 ms CreateObjectMapping: 0.104600 ms MarkObjects: 4.469100 ms  DeleteObjects: 0.055300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6637.
Total: 4.034400 ms (FindLiveObjects: 0.189200 ms CreateObjectMapping: 0.069600 ms MarkObjects: 3.771100 ms  DeleteObjects: 0.004100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.029300 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1775 unused Assets to reduce memory usage. Loaded Objects now: 4348.
Total: 4.621300 ms (FindLiveObjects: 0.203200 ms CreateObjectMapping: 0.111400 ms MarkObjects: 3.434000 ms  DeleteObjects: 0.872300 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.257200 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6446.
Total: 4.698100 ms (FindLiveObjects: 0.208300 ms CreateObjectMapping: 0.097700 ms MarkObjects: 3.710100 ms  DeleteObjects: 0.681600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6446.
Total: 4.057300 ms (FindLiveObjects: 0.300200 ms CreateObjectMapping: 0.072900 ms MarkObjects: 3.679300 ms  DeleteObjects: 0.004700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6446.
Total: 3.632500 ms (FindLiveObjects: 0.189100 ms CreateObjectMapping: 0.059600 ms MarkObjects: 3.379500 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'RestaurantStart' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6448.
Total: 4.337100 ms (FindLiveObjects: 0.271000 ms CreateObjectMapping: 0.145100 ms MarkObjects: 3.882400 ms  DeleteObjects: 0.038200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6445.
Total: 4.067000 ms (FindLiveObjects: 0.210700 ms CreateObjectMapping: 0.097400 ms MarkObjects: 3.752200 ms  DeleteObjects: 0.006500 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 4.992400 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1319 unused Assets to reduce memory usage. Loaded Objects now: 4350.
Total: 3.926000 ms (FindLiveObjects: 0.211700 ms CreateObjectMapping: 0.100300 ms MarkObjects: 3.042900 ms  DeleteObjects: 0.570700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.275000 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 4696.
Total: 3.991000 ms (FindLiveObjects: 0.186300 ms CreateObjectMapping: 0.083300 ms MarkObjects: 3.136400 ms  DeleteObjects: 0.584600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4696.
Total: 3.429000 ms (FindLiveObjects: 0.249100 ms CreateObjectMapping: 0.059600 ms MarkObjects: 3.116400 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4696.
Total: 3.330400 ms (FindLiveObjects: 0.124400 ms CreateObjectMapping: 0.047800 ms MarkObjects: 3.154600 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4697.
Total: 4.130500 ms (FindLiveObjects: 0.224800 ms CreateObjectMapping: 0.093300 ms MarkObjects: 3.808300 ms  DeleteObjects: 0.003900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4697.
Total: 3.294600 ms (FindLiveObjects: 0.166800 ms CreateObjectMapping: 0.060300 ms MarkObjects: 3.063500 ms  DeleteObjects: 0.003700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.920700 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4350.
Total: 3.899600 ms (FindLiveObjects: 0.181200 ms CreateObjectMapping: 0.073600 ms MarkObjects: 3.517800 ms  DeleteObjects: 0.126500 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.261500 ms
The sprite child of 'Cows' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 5245.
Total: 4.078900 ms (FindLiveObjects: 0.179100 ms CreateObjectMapping: 0.098900 ms MarkObjects: 3.249800 ms  DeleteObjects: 0.550600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5245.
Total: 3.405300 ms (FindLiveObjects: 0.221400 ms CreateObjectMapping: 0.076900 ms MarkObjects: 3.103300 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5245.
Total: 3.173600 ms (FindLiveObjects: 0.160500 ms CreateObjectMapping: 0.052700 ms MarkObjects: 2.956900 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 5245.
Total: 3.960200 ms (FindLiveObjects: 0.270500 ms CreateObjectMapping: 0.146600 ms MarkObjects: 3.489800 ms  DeleteObjects: 0.053100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5242.
Total: 3.674400 ms (FindLiveObjects: 0.141300 ms CreateObjectMapping: 0.057000 ms MarkObjects: 3.471400 ms  DeleteObjects: 0.004500 ms)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_4.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_4.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.319600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 902 unused Assets to reduce memory usage. Loaded Objects now: 4175.
Total: 4.636400 ms (FindLiveObjects: 0.205500 ms CreateObjectMapping: 0.089500 ms MarkObjects: 3.561100 ms  DeleteObjects: 0.780100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.267200 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4521.
Total: 3.778600 ms (FindLiveObjects: 0.167500 ms CreateObjectMapping: 0.079300 ms MarkObjects: 2.969400 ms  DeleteObjects: 0.562200 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4521.
Total: 3.156700 ms (FindLiveObjects: 0.207900 ms CreateObjectMapping: 0.048900 ms MarkObjects: 2.896300 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4521.
Total: 2.875900 ms (FindLiveObjects: 0.114500 ms CreateObjectMapping: 0.044700 ms MarkObjects: 2.713300 ms  DeleteObjects: 0.002900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4522.
Total: 4.496900 ms (FindLiveObjects: 0.169700 ms CreateObjectMapping: 0.082400 ms MarkObjects: 4.239700 ms  DeleteObjects: 0.004800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4522.
Total: 3.968500 ms (FindLiveObjects: 0.171500 ms CreateObjectMapping: 0.073700 ms MarkObjects: 3.719600 ms  DeleteObjects: 0.003200 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.735800 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4175.
Total: 6.441900 ms (FindLiveObjects: 0.395400 ms CreateObjectMapping: 0.112500 ms MarkObjects: 5.719900 ms  DeleteObjects: 0.213400 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.271700 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4467.
Total: 3.813900 ms (FindLiveObjects: 0.185500 ms CreateObjectMapping: 0.071300 ms MarkObjects: 3.016200 ms  DeleteObjects: 0.540400 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4467.
Total: 3.158500 ms (FindLiveObjects: 0.211100 ms CreateObjectMapping: 0.052500 ms MarkObjects: 2.891400 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4467.
Total: 2.927300 ms (FindLiveObjects: 0.122900 ms CreateObjectMapping: 0.044100 ms MarkObjects: 2.757200 ms  DeleteObjects: 0.002900 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_4.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_4.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.344400 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 303 unused Assets to reduce memory usage. Loaded Objects now: 4175.
Total: 3.999900 ms (FindLiveObjects: 0.214600 ms CreateObjectMapping: 0.096800 ms MarkObjects: 3.434000 ms  DeleteObjects: 0.254100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.254000 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4521.
Total: 3.948800 ms (FindLiveObjects: 0.161700 ms CreateObjectMapping: 0.082600 ms MarkObjects: 3.049700 ms  DeleteObjects: 0.654500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4521.
Total: 3.592600 ms (FindLiveObjects: 0.217600 ms CreateObjectMapping: 0.055200 ms MarkObjects: 3.316100 ms  DeleteObjects: 0.003500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4521.
Total: 2.950300 ms (FindLiveObjects: 0.108500 ms CreateObjectMapping: 0.045600 ms MarkObjects: 2.792900 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4522.
Total: 3.617800 ms (FindLiveObjects: 0.196800 ms CreateObjectMapping: 0.093200 ms MarkObjects: 3.323900 ms  DeleteObjects: 0.003500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4522.
Total: 2.922300 ms (FindLiveObjects: 0.127600 ms CreateObjectMapping: 0.049100 ms MarkObjects: 2.742400 ms  DeleteObjects: 0.003100 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.715600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4175.
Total: 6.962600 ms (FindLiveObjects: 0.321200 ms CreateObjectMapping: 0.143800 ms MarkObjects: 6.328100 ms  DeleteObjects: 0.169000 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.253800 ms
Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 4687.
Total: 3.755600 ms (FindLiveObjects: 0.167300 ms CreateObjectMapping: 0.071700 ms MarkObjects: 2.973100 ms  DeleteObjects: 0.543200 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4687.
Total: 3.163800 ms (FindLiveObjects: 0.259000 ms CreateObjectMapping: 0.046600 ms MarkObjects: 2.854500 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4687.
Total: 2.898900 ms (FindLiveObjects: 0.113700 ms CreateObjectMapping: 0.045900 ms MarkObjects: 2.736100 ms  DeleteObjects: 0.002900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4691.
Total: 3.883400 ms (FindLiveObjects: 0.173700 ms CreateObjectMapping: 0.068700 ms MarkObjects: 3.630000 ms  DeleteObjects: 0.010800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4688.
Total: 3.137200 ms (FindLiveObjects: 0.148400 ms CreateObjectMapping: 0.051000 ms MarkObjects: 2.934400 ms  DeleteObjects: 0.003100 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.640700 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 310 unused Assets to reduce memory usage. Loaded Objects now: 4175.
Total: 3.897100 ms (FindLiveObjects: 0.176300 ms CreateObjectMapping: 0.062000 ms MarkObjects: 3.470800 ms  DeleteObjects: 0.187600 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.257800 ms
ChfGuardIdle00001 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The sprite child of 'Guard' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chief cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

ChfGuardIdle00001 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Chief cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 5625.
Total: 4.227100 ms (FindLiveObjects: 0.186900 ms CreateObjectMapping: 0.096400 ms MarkObjects: 3.290000 ms  DeleteObjects: 0.653500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5625.
Total: 3.659200 ms (FindLiveObjects: 0.301300 ms CreateObjectMapping: 0.076100 ms MarkObjects: 3.277600 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5625.
Total: 3.352500 ms (FindLiveObjects: 0.178400 ms CreateObjectMapping: 0.057200 ms MarkObjects: 3.112900 ms  DeleteObjects: 0.003500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 5629.
Total: 3.754500 ms (FindLiveObjects: 0.191700 ms CreateObjectMapping: 0.101400 ms MarkObjects: 3.451300 ms  DeleteObjects: 0.009800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5626.
Total: 3.585000 ms (FindLiveObjects: 0.162900 ms CreateObjectMapping: 0.058300 ms MarkObjects: 3.359500 ms  DeleteObjects: 0.003900 ms)

Could not create animation engine!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.094900 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1145 unused Assets to reduce memory usage. Loaded Objects now: 4175.
Total: 4.025100 ms (FindLiveObjects: 0.192200 ms CreateObjectMapping: 0.086000 ms MarkObjects: 3.012400 ms  DeleteObjects: 0.734100 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.282900 ms
Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Blind Guard 2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Gate Guard 1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 4687.
Total: 3.854900 ms (FindLiveObjects: 0.163300 ms CreateObjectMapping: 0.076300 ms MarkObjects: 3.008300 ms  DeleteObjects: 0.606600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4687.
Total: 3.190300 ms (FindLiveObjects: 0.204400 ms CreateObjectMapping: 0.048200 ms MarkObjects: 2.933600 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4687.
Total: 2.938600 ms (FindLiveObjects: 0.144600 ms CreateObjectMapping: 0.046500 ms MarkObjects: 2.744200 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'PlayerStartNorth' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4691.
Total: 4.292200 ms (FindLiveObjects: 0.152000 ms CreateObjectMapping: 0.070900 ms MarkObjects: 4.041500 ms  DeleteObjects: 0.027300 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4688.
Total: 3.551700 ms (FindLiveObjects: 0.200000 ms CreateObjectMapping: 0.074700 ms MarkObjects: 3.272900 ms  DeleteObjects: 0.003800 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.399300 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 310 unused Assets to reduce memory usage. Loaded Objects now: 4175.
Total: 3.610500 ms (FindLiveObjects: 0.179200 ms CreateObjectMapping: 0.073100 ms MarkObjects: 3.180400 ms  DeleteObjects: 0.177400 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.298500 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4521.
Total: 3.775300 ms (FindLiveObjects: 0.197400 ms CreateObjectMapping: 0.082400 ms MarkObjects: 2.936200 ms  DeleteObjects: 0.559000 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4521.
Total: 3.124800 ms (FindLiveObjects: 0.202300 ms CreateObjectMapping: 0.052600 ms MarkObjects: 2.866400 ms  DeleteObjects: 0.003000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4521.
Total: 2.846100 ms (FindLiveObjects: 0.115300 ms CreateObjectMapping: 0.045500 ms MarkObjects: 2.682000 ms  DeleteObjects: 0.002800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4522.
Total: 4.103700 ms (FindLiveObjects: 0.192900 ms CreateObjectMapping: 0.098200 ms MarkObjects: 3.808600 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4522.
Total: 2.961400 ms (FindLiveObjects: 0.123400 ms CreateObjectMapping: 0.054200 ms MarkObjects: 2.780500 ms  DeleteObjects: 0.003000 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.770600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4175.
Total: 4.098100 ms (FindLiveObjects: 0.137400 ms CreateObjectMapping: 0.059100 ms MarkObjects: 3.742700 ms  DeleteObjects: 0.158600 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.262100 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 6269.
Total: 4.506800 ms (FindLiveObjects: 0.229000 ms CreateObjectMapping: 0.104400 ms MarkObjects: 3.548400 ms  DeleteObjects: 0.624500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6269.
Total: 3.949300 ms (FindLiveObjects: 0.288100 ms CreateObjectMapping: 0.076200 ms MarkObjects: 3.580800 ms  DeleteObjects: 0.003900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6269.
Total: 3.558500 ms (FindLiveObjects: 0.181100 ms CreateObjectMapping: 0.062300 ms MarkObjects: 3.311000 ms  DeleteObjects: 0.003600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6266.
Total: 4.552700 ms (FindLiveObjects: 0.461500 ms CreateObjectMapping: 0.197900 ms MarkObjects: 3.844600 ms  DeleteObjects: 0.048200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6263.
Total: 3.712000 ms (FindLiveObjects: 0.204700 ms CreateObjectMapping: 0.075700 ms MarkObjects: 3.427200 ms  DeleteObjects: 0.004200 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.692900 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1315 unused Assets to reduce memory usage. Loaded Objects now: 4172.
Total: 3.837300 ms (FindLiveObjects: 0.224800 ms CreateObjectMapping: 0.087300 ms MarkObjects: 2.912400 ms  DeleteObjects: 0.612500 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.156000 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 4492.
Total: 3.790600 ms (FindLiveObjects: 0.161700 ms CreateObjectMapping: 0.071400 ms MarkObjects: 2.992200 ms  DeleteObjects: 0.565000 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4492.
Total: 3.105800 ms (FindLiveObjects: 0.199500 ms CreateObjectMapping: 0.049000 ms MarkObjects: 2.853500 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4492.
Total: 3.323000 ms (FindLiveObjects: 0.114900 ms CreateObjectMapping: 0.044500 ms MarkObjects: 3.160400 ms  DeleteObjects: 0.002900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4493.
Total: 3.757700 ms (FindLiveObjects: 0.218200 ms CreateObjectMapping: 0.084000 ms MarkObjects: 3.451100 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4493.
Total: 3.378600 ms (FindLiveObjects: 0.147300 ms CreateObjectMapping: 0.059800 ms MarkObjects: 3.166900 ms  DeleteObjects: 0.004000 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.222800 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 4265.
Total: 3.524600 ms (FindLiveObjects: 0.164800 ms CreateObjectMapping: 0.071700 ms MarkObjects: 3.118900 ms  DeleteObjects: 0.168900 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.259600 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 6358.
Total: 4.664700 ms (FindLiveObjects: 0.257800 ms CreateObjectMapping: 0.111900 ms MarkObjects: 3.624700 ms  DeleteObjects: 0.670000 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6358.
Total: 4.081300 ms (FindLiveObjects: 0.291000 ms CreateObjectMapping: 0.104900 ms MarkObjects: 3.680800 ms  DeleteObjects: 0.004100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6358.
Total: 3.621700 ms (FindLiveObjects: 0.178900 ms CreateObjectMapping: 0.059000 ms MarkObjects: 3.379600 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'ShopStart' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 6362.
Total: 4.230100 ms (FindLiveObjects: 0.264700 ms CreateObjectMapping: 0.117900 ms MarkObjects: 3.835700 ms  DeleteObjects: 0.011400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 6365.
Total: 3.886100 ms (FindLiveObjects: 0.190200 ms CreateObjectMapping: 0.079800 ms MarkObjects: 3.606900 ms  DeleteObjects: 0.008900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.718100 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1351 unused Assets to reduce memory usage. Loaded Objects now: 4265.
Total: 3.866100 ms (FindLiveObjects: 0.203900 ms CreateObjectMapping: 0.091100 ms MarkObjects: 2.952600 ms  DeleteObjects: 0.618200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.241900 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 4611.
Total: 4.050800 ms (FindLiveObjects: 0.182100 ms CreateObjectMapping: 0.092200 ms MarkObjects: 3.169700 ms  DeleteObjects: 0.606300 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4611.
Total: 3.762000 ms (FindLiveObjects: 0.238300 ms CreateObjectMapping: 0.070400 ms MarkObjects: 3.448900 ms  DeleteObjects: 0.004100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4611.
Total: 3.768500 ms (FindLiveObjects: 0.122200 ms CreateObjectMapping: 0.044900 ms MarkObjects: 3.597600 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4612.
Total: 3.734300 ms (FindLiveObjects: 0.194400 ms CreateObjectMapping: 0.078800 ms MarkObjects: 3.455800 ms  DeleteObjects: 0.004800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4612.
Total: 3.408700 ms (FindLiveObjects: 0.162400 ms CreateObjectMapping: 0.074900 ms MarkObjects: 3.167200 ms  DeleteObjects: 0.003700 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.912600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4265.
Total: 5.689000 ms (FindLiveObjects: 0.257700 ms CreateObjectMapping: 0.102700 ms MarkObjects: 5.189800 ms  DeleteObjects: 0.138500 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.151800 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 4723.
Total: 3.883300 ms (FindLiveObjects: 0.164600 ms CreateObjectMapping: 0.069100 ms MarkObjects: 3.077400 ms  DeleteObjects: 0.571700 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4723.
Total: 3.215600 ms (FindLiveObjects: 0.234400 ms CreateObjectMapping: 0.047600 ms MarkObjects: 2.930200 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4723.
Total: 2.933600 ms (FindLiveObjects: 0.119600 ms CreateObjectMapping: 0.046800 ms MarkObjects: 2.763900 ms  DeleteObjects: 0.003000 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot create evasion Polygons inside NavMesh 'CaveNavMesh' because it has a non-unit scale.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot create evasion Polygons inside NavMesh 'CaveNavMesh' because it has a non-unit scale.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot create evasion Polygons inside NavMesh 'CaveNavMesh' because it has a non-unit scale.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot create evasion Polygons inside NavMesh 'CaveNavMesh' because it has a non-unit scale.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.309900 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 494 unused Assets to reduce memory usage. Loaded Objects now: 4268.
Total: 4.351000 ms (FindLiveObjects: 0.219300 ms CreateObjectMapping: 0.085500 ms MarkObjects: 3.736000 ms  DeleteObjects: 0.310000 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.969900 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4615.
Total: 3.844500 ms (FindLiveObjects: 0.192200 ms CreateObjectMapping: 0.076000 ms MarkObjects: 3.011000 ms  DeleteObjects: 0.565100 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4615.
Total: 3.277000 ms (FindLiveObjects: 0.220700 ms CreateObjectMapping: 0.065400 ms MarkObjects: 2.986300 ms  DeleteObjects: 0.004200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4615.
Total: 2.926900 ms (FindLiveObjects: 0.122600 ms CreateObjectMapping: 0.045800 ms MarkObjects: 2.755000 ms  DeleteObjects: 0.003100 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_4.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_4.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_4.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_4.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.364200 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 405 unused Assets to reduce memory usage. Loaded Objects now: 4268.
Total: 3.535200 ms (FindLiveObjects: 0.166800 ms CreateObjectMapping: 0.073800 ms MarkObjects: 3.031700 ms  DeleteObjects: 0.262600 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.261400 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4718.
Total: 3.952100 ms (FindLiveObjects: 0.196100 ms CreateObjectMapping: 0.105700 ms MarkObjects: 3.131400 ms  DeleteObjects: 0.518300 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4718.
Total: 3.377100 ms (FindLiveObjects: 0.212900 ms CreateObjectMapping: 0.050400 ms MarkObjects: 3.110100 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4718.
Total: 3.048000 ms (FindLiveObjects: 0.153400 ms CreateObjectMapping: 0.045100 ms MarkObjects: 2.846100 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot create evasion Polygons inside NavMesh 'CaveNavMesh' because it has a non-unit scale.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 4722.
Total: 6.109700 ms (FindLiveObjects: 0.368400 ms CreateObjectMapping: 0.140700 ms MarkObjects: 5.556100 ms  DeleteObjects: 0.044100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4719.
Total: 3.512700 ms (FindLiveObjects: 0.181300 ms CreateObjectMapping: 0.085800 ms MarkObjects: 3.229600 ms  DeleteObjects: 0.003800 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.014500 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 264 unused Assets to reduce memory usage. Loaded Objects now: 4268.
Total: 4.433000 ms (FindLiveObjects: 0.307500 ms CreateObjectMapping: 0.093000 ms MarkObjects: 3.865700 ms  DeleteObjects: 0.166500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.318800 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4614.
Total: 3.808300 ms (FindLiveObjects: 0.194600 ms CreateObjectMapping: 0.082100 ms MarkObjects: 3.004800 ms  DeleteObjects: 0.526600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4614.
Total: 3.180600 ms (FindLiveObjects: 0.207300 ms CreateObjectMapping: 0.047100 ms MarkObjects: 2.922400 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4614.
Total: 3.089300 ms (FindLiveObjects: 0.118400 ms CreateObjectMapping: 0.049100 ms MarkObjects: 2.918200 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4615.
Total: 3.966400 ms (FindLiveObjects: 0.179200 ms CreateObjectMapping: 0.085200 ms MarkObjects: 3.697300 ms  DeleteObjects: 0.004200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4615.
Total: 3.635500 ms (FindLiveObjects: 0.196000 ms CreateObjectMapping: 0.055600 ms MarkObjects: 3.379600 ms  DeleteObjects: 0.004000 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 3.788200 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4268.
Total: 3.741100 ms (FindLiveObjects: 0.140900 ms CreateObjectMapping: 0.052900 ms MarkObjects: 3.406700 ms  DeleteObjects: 0.140200 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.254700 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 6366.
Total: 4.518000 ms (FindLiveObjects: 0.205100 ms CreateObjectMapping: 0.116600 ms MarkObjects: 3.571400 ms  DeleteObjects: 0.624500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6366.
Total: 3.777400 ms (FindLiveObjects: 0.272300 ms CreateObjectMapping: 0.067200 ms MarkObjects: 3.433800 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6366.
Total: 3.452200 ms (FindLiveObjects: 0.158100 ms CreateObjectMapping: 0.057800 ms MarkObjects: 3.232300 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6363.
Total: 4.223100 ms (FindLiveObjects: 0.237700 ms CreateObjectMapping: 0.115000 ms MarkObjects: 3.823900 ms  DeleteObjects: 0.046200 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6360.
Total: 3.939200 ms (FindLiveObjects: 0.203000 ms CreateObjectMapping: 0.093000 ms MarkObjects: 3.638800 ms  DeleteObjects: 0.004100 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.707100 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1330 unused Assets to reduce memory usage. Loaded Objects now: 4265.
Total: 5.423400 ms (FindLiveObjects: 0.260200 ms CreateObjectMapping: 0.129000 ms MarkObjects: 4.348400 ms  DeleteObjects: 0.685400 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.251900 ms
The sprite child of 'Simon' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The sprite child of 'FallingAd' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6564.
Total: 4.824400 ms (FindLiveObjects: 0.208100 ms CreateObjectMapping: 0.110100 ms MarkObjects: 3.851800 ms  DeleteObjects: 0.654000 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6564.
Total: 4.063300 ms (FindLiveObjects: 0.262700 ms CreateObjectMapping: 0.079000 ms MarkObjects: 3.716500 ms  DeleteObjects: 0.004800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6564.
Total: 3.619300 ms (FindLiveObjects: 0.168600 ms CreateObjectMapping: 0.062100 ms MarkObjects: 3.384700 ms  DeleteObjects: 0.003600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 6565.
Total: 4.550100 ms (FindLiveObjects: 0.317800 ms CreateObjectMapping: 0.166200 ms MarkObjects: 4.013300 ms  DeleteObjects: 0.052400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6562.
Total: 4.160600 ms (FindLiveObjects: 0.184600 ms CreateObjectMapping: 0.073200 ms MarkObjects: 3.897800 ms  DeleteObjects: 0.004600 ms)

Audio file 'Narrator762' not found in Asset Bundle 'speech_original'.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.502100 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1810 unused Assets to reduce memory usage. Loaded Objects now: 4263.
Total: 4.494300 ms (FindLiveObjects: 0.246000 ms CreateObjectMapping: 0.104400 ms MarkObjects: 3.375800 ms  DeleteObjects: 0.767700 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.239000 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6361.
Total: 4.603400 ms (FindLiveObjects: 0.207000 ms CreateObjectMapping: 0.111300 ms MarkObjects: 3.626700 ms  DeleteObjects: 0.657900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6361.
Total: 4.094700 ms (FindLiveObjects: 0.282300 ms CreateObjectMapping: 0.120800 ms MarkObjects: 3.686700 ms  DeleteObjects: 0.004300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6361.
Total: 3.627300 ms (FindLiveObjects: 0.171800 ms CreateObjectMapping: 0.060000 ms MarkObjects: 3.391300 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'RestaurantStart' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6363.
Total: 4.119700 ms (FindLiveObjects: 0.226800 ms CreateObjectMapping: 0.125600 ms MarkObjects: 3.731300 ms  DeleteObjects: 0.035800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6360.
Total: 5.745200 ms (FindLiveObjects: 1.119000 ms CreateObjectMapping: 0.429100 ms MarkObjects: 4.192300 ms  DeleteObjects: 0.004400 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.970600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1332 unused Assets to reduce memory usage. Loaded Objects now: 4265.
Total: 3.896000 ms (FindLiveObjects: 0.191600 ms CreateObjectMapping: 0.083900 ms MarkObjects: 3.018500 ms  DeleteObjects: 0.601700 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.251600 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 4611.
Total: 3.883300 ms (FindLiveObjects: 0.165100 ms CreateObjectMapping: 0.070900 ms MarkObjects: 3.047800 ms  DeleteObjects: 0.599200 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4611.
Total: 3.466500 ms (FindLiveObjects: 0.233700 ms CreateObjectMapping: 0.058200 ms MarkObjects: 3.171000 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4611.
Total: 3.094300 ms (FindLiveObjects: 0.137600 ms CreateObjectMapping: 0.047500 ms MarkObjects: 2.905900 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4612.
Total: 4.003300 ms (FindLiveObjects: 0.199700 ms CreateObjectMapping: 0.102700 ms MarkObjects: 3.696100 ms  DeleteObjects: 0.004200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4612.
Total: 3.181600 ms (FindLiveObjects: 0.139900 ms CreateObjectMapping: 0.053400 ms MarkObjects: 2.984300 ms  DeleteObjects: 0.003600 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.951200 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4265.
Total: 5.178700 ms (FindLiveObjects: 0.239400 ms CreateObjectMapping: 0.104200 ms MarkObjects: 4.680700 ms  DeleteObjects: 0.154000 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.140700 ms

Unloading 777 unused Assets to reduce memory usage. Loaded Objects now: 4626.
Total: 3.681600 ms (FindLiveObjects: 0.164900 ms CreateObjectMapping: 0.078100 ms MarkObjects: 2.960100 ms  DeleteObjects: 0.478100 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4626.
Total: 2.972600 ms (FindLiveObjects: 0.137000 ms CreateObjectMapping: 0.049700 ms MarkObjects: 2.782500 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4626.
Total: 2.886000 ms (FindLiveObjects: 0.146500 ms CreateObjectMapping: 0.046900 ms MarkObjects: 2.689500 ms  DeleteObjects: 0.002900 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.725800 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 262 unused Assets to reduce memory usage. Loaded Objects now: 4269.
Total: 7.799100 ms (FindLiveObjects: 0.291100 ms CreateObjectMapping: 0.138900 ms MarkObjects: 6.577400 ms  DeleteObjects: 0.791100 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.171700 ms
The sprite child of 'Guard' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 784 unused Assets to reduce memory usage. Loaded Objects now: 5560.
Total: 4.147500 ms (FindLiveObjects: 0.226400 ms CreateObjectMapping: 0.086000 ms MarkObjects: 3.303400 ms  DeleteObjects: 0.531500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5560.
Total: 3.412100 ms (FindLiveObjects: 0.166900 ms CreateObjectMapping: 0.058100 ms MarkObjects: 3.183200 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5560.
Total: 3.147700 ms (FindLiveObjects: 0.133300 ms CreateObjectMapping: 0.057700 ms MarkObjects: 2.953100 ms  DeleteObjects: 0.003400 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Data for the ActionList 'ChiefThreatenLoop' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Data for the ActionList 'AshreMidTalkForever' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.437500 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1124 unused Assets to reduce memory usage. Loaded Objects now: 4281.
Total: 5.280100 ms (FindLiveObjects: 0.179900 ms CreateObjectMapping: 0.087800 ms MarkObjects: 3.667400 ms  DeleteObjects: 1.344700 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.142800 ms
The sprite child of 'Guard' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 784 unused Assets to reduce memory usage. Loaded Objects now: 4772.
Total: 3.773800 ms (FindLiveObjects: 0.165200 ms CreateObjectMapping: 0.067700 ms MarkObjects: 3.007000 ms  DeleteObjects: 0.533600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4772.
Total: 3.084100 ms (FindLiveObjects: 0.144200 ms CreateObjectMapping: 0.048000 ms MarkObjects: 2.888200 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4772.
Total: 2.908900 ms (FindLiveObjects: 0.114800 ms CreateObjectMapping: 0.049500 ms MarkObjects: 2.741200 ms  DeleteObjects: 0.003100 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Data for the ActionList 'OnStart' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Data for the ActionList 'HappyJoyfess' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Data for the ActionList 'AngryJoyfess' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.298600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 388 unused Assets to reduce memory usage. Loaded Objects now: 4281.
Total: 4.385100 ms (FindLiveObjects: 0.174000 ms CreateObjectMapping: 0.072100 ms MarkObjects: 3.530700 ms  DeleteObjects: 0.608100 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.148500 ms

Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 4703.
Total: 3.778700 ms (FindLiveObjects: 0.164300 ms CreateObjectMapping: 0.068500 ms MarkObjects: 3.020800 ms  DeleteObjects: 0.524800 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4703.
Total: 3.024600 ms (FindLiveObjects: 0.144000 ms CreateObjectMapping: 0.046800 ms MarkObjects: 2.830200 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4703.
Total: 2.895700 ms (FindLiveObjects: 0.112900 ms CreateObjectMapping: 0.047300 ms MarkObjects: 2.732300 ms  DeleteObjects: 0.002900 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.146400 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 947 unused Assets to reduce memory usage. Loaded Objects now: 4281.
Total: 4.124100 ms (FindLiveObjects: 0.194800 ms CreateObjectMapping: 0.085200 ms MarkObjects: 3.109800 ms  DeleteObjects: 0.733900 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.395000 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4627.
Total: 3.912600 ms (FindLiveObjects: 0.205500 ms CreateObjectMapping: 0.095900 ms MarkObjects: 3.053900 ms  DeleteObjects: 0.557000 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4627.
Total: 3.191400 ms (FindLiveObjects: 0.220900 ms CreateObjectMapping: 0.049400 ms MarkObjects: 2.917500 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4627.
Total: 2.914000 ms (FindLiveObjects: 0.116900 ms CreateObjectMapping: 0.047000 ms MarkObjects: 2.746900 ms  DeleteObjects: 0.002900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4628.
Total: 3.605900 ms (FindLiveObjects: 0.269500 ms CreateObjectMapping: 0.112300 ms MarkObjects: 3.220500 ms  DeleteObjects: 0.003500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4628.
Total: 2.969300 ms (FindLiveObjects: 0.125800 ms CreateObjectMapping: 0.047500 ms MarkObjects: 2.792700 ms  DeleteObjects: 0.003100 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.945600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4281.
Total: 3.418300 ms (FindLiveObjects: 0.155600 ms CreateObjectMapping: 0.056700 ms MarkObjects: 3.080200 ms  DeleteObjects: 0.125500 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.256200 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 6379.
Total: 4.636300 ms (FindLiveObjects: 0.203600 ms CreateObjectMapping: 0.110100 ms MarkObjects: 3.681700 ms  DeleteObjects: 0.640600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6379.
Total: 4.003000 ms (FindLiveObjects: 0.265600 ms CreateObjectMapping: 0.063200 ms MarkObjects: 3.670200 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6379.
Total: 3.519000 ms (FindLiveObjects: 0.173900 ms CreateObjectMapping: 0.060400 ms MarkObjects: 3.280700 ms  DeleteObjects: 0.003600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 6376.
Total: 4.289400 ms (FindLiveObjects: 0.261200 ms CreateObjectMapping: 0.125100 ms MarkObjects: 3.856200 ms  DeleteObjects: 0.046600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6373.
Total: 3.785100 ms (FindLiveObjects: 0.179600 ms CreateObjectMapping: 0.072200 ms MarkObjects: 3.529200 ms  DeleteObjects: 0.003800 ms)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.519500 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1338 unused Assets to reduce memory usage. Loaded Objects now: 4278.
Total: 4.339800 ms (FindLiveObjects: 0.199600 ms CreateObjectMapping: 0.112800 ms MarkObjects: 3.401300 ms  DeleteObjects: 0.625700 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.240100 ms
The sprite child of 'Simon' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

The sprite child of 'FallingAd' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6577.
Total: 4.871400 ms (FindLiveObjects: 0.226200 ms CreateObjectMapping: 0.094900 ms MarkObjects: 3.821700 ms  DeleteObjects: 0.728200 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6577.
Total: 4.209300 ms (FindLiveObjects: 0.280900 ms CreateObjectMapping: 0.098500 ms MarkObjects: 3.825200 ms  DeleteObjects: 0.004400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6577.
Total: 3.899000 ms (FindLiveObjects: 0.179000 ms CreateObjectMapping: 0.062900 ms MarkObjects: 3.652700 ms  DeleteObjects: 0.004200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 6578.
Total: 4.734600 ms (FindLiveObjects: 0.272000 ms CreateObjectMapping: 0.114500 ms MarkObjects: 4.281600 ms  DeleteObjects: 0.066000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6575.
Total: 4.216300 ms (FindLiveObjects: 0.201600 ms CreateObjectMapping: 0.079800 ms MarkObjects: 3.929100 ms  DeleteObjects: 0.005400 ms)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.488300 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1663 unused Assets to reduce memory usage. Loaded Objects now: 4277.
Total: 3.952800 ms (FindLiveObjects: 0.190800 ms CreateObjectMapping: 0.097100 ms MarkObjects: 2.969100 ms  DeleteObjects: 0.694900 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.252000 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 6375.
Total: 4.616200 ms (FindLiveObjects: 0.217600 ms CreateObjectMapping: 0.110300 ms MarkObjects: 3.629400 ms  DeleteObjects: 0.658500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6375.
Total: 3.927200 ms (FindLiveObjects: 0.290500 ms CreateObjectMapping: 0.080600 ms MarkObjects: 3.552000 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6375.
Total: 3.548100 ms (FindLiveObjects: 0.206000 ms CreateObjectMapping: 0.061600 ms MarkObjects: 3.276500 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
PlayerStart 'RestaurantStart' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 6377.
Total: 4.359000 ms (FindLiveObjects: 0.266800 ms CreateObjectMapping: 0.188400 ms MarkObjects: 3.863000 ms  DeleteObjects: 0.040500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6374.
Total: 3.772000 ms (FindLiveObjects: 0.184800 ms CreateObjectMapping: 0.071200 ms MarkObjects: 3.510700 ms  DeleteObjects: 0.004800 ms)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.551700 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1372 unused Assets to reduce memory usage. Loaded Objects now: 4279.
Total: 6.708500 ms (FindLiveObjects: 0.302500 ms CreateObjectMapping: 0.137800 ms MarkObjects: 5.329400 ms  DeleteObjects: 0.938300 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.269300 ms
Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 788 unused Assets to reduce memory usage. Loaded Objects now: 4625.
Total: 3.814600 ms (FindLiveObjects: 0.166200 ms CreateObjectMapping: 0.073100 ms MarkObjects: 3.004500 ms  DeleteObjects: 0.570500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4625.
Total: 3.132200 ms (FindLiveObjects: 0.203800 ms CreateObjectMapping: 0.048900 ms MarkObjects: 2.876000 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4625.
Total: 2.933700 ms (FindLiveObjects: 0.113900 ms CreateObjectMapping: 0.047100 ms MarkObjects: 2.769400 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4626.
Total: 3.876800 ms (FindLiveObjects: 0.233100 ms CreateObjectMapping: 0.135100 ms MarkObjects: 3.504500 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4626.
Total: 3.579300 ms (FindLiveObjects: 0.165000 ms CreateObjectMapping: 0.052000 ms MarkObjects: 3.357900 ms  DeleteObjects: 0.004200 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.820400 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 233 unused Assets to reduce memory usage. Loaded Objects now: 4279.
Total: 6.251500 ms (FindLiveObjects: 0.225900 ms CreateObjectMapping: 0.098300 ms MarkObjects: 5.692600 ms  DeleteObjects: 0.233800 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.257900 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 4737.
Total: 3.888900 ms (FindLiveObjects: 0.190900 ms CreateObjectMapping: 0.077200 ms MarkObjects: 3.086300 ms  DeleteObjects: 0.534000 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4737.
Total: 3.168900 ms (FindLiveObjects: 0.200700 ms CreateObjectMapping: 0.047500 ms MarkObjects: 2.917300 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4737.
Total: 2.965700 ms (FindLiveObjects: 0.139200 ms CreateObjectMapping: 0.048100 ms MarkObjects: 2.774900 ms  DeleteObjects: 0.003000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 4737.
Total: 3.894000 ms (FindLiveObjects: 0.227600 ms CreateObjectMapping: 0.109700 ms MarkObjects: 3.502300 ms  DeleteObjects: 0.054000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4734.
Total: 3.213000 ms (FindLiveObjects: 0.143800 ms CreateObjectMapping: 0.051400 ms MarkObjects: 3.014200 ms  DeleteObjects: 0.003300 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 4.597200 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 4281.
Total: 3.605600 ms (FindLiveObjects: 0.149400 ms CreateObjectMapping: 0.060400 ms MarkObjects: 3.203700 ms  DeleteObjects: 0.191800 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.056400 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4609.
Total: 3.806300 ms (FindLiveObjects: 0.166500 ms CreateObjectMapping: 0.083600 ms MarkObjects: 2.995400 ms  DeleteObjects: 0.560500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4609.
Total: 3.133300 ms (FindLiveObjects: 0.211600 ms CreateObjectMapping: 0.047400 ms MarkObjects: 2.870800 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4609.
Total: 3.105400 ms (FindLiveObjects: 0.113400 ms CreateObjectMapping: 0.046400 ms MarkObjects: 2.942100 ms  DeleteObjects: 0.003200 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.609700 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 240 unused Assets to reduce memory usage. Loaded Objects now: 4281.
Total: 4.352200 ms (FindLiveObjects: 0.248200 ms CreateObjectMapping: 0.083500 ms MarkObjects: 3.852700 ms  DeleteObjects: 0.167600 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.156200 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 4932.
Total: 4.340600 ms (FindLiveObjects: 0.172200 ms CreateObjectMapping: 0.071400 ms MarkObjects: 3.461000 ms  DeleteObjects: 0.635700 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4932.
Total: 3.391600 ms (FindLiveObjects: 0.215500 ms CreateObjectMapping: 0.051700 ms MarkObjects: 3.120600 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4932.
Total: 3.065000 ms (FindLiveObjects: 0.146800 ms CreateObjectMapping: 0.047300 ms MarkObjects: 2.867600 ms  DeleteObjects: 0.002900 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Audio file 'Narrator1550' not found in Asset Bundle 'speech_original'.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.872500 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 4308.
Total: 3.629000 ms (FindLiveObjects: 0.195900 ms CreateObjectMapping: 0.080200 ms MarkObjects: 3.014400 ms  DeleteObjects: 0.338200 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.158200 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4436.
Total: 3.861000 ms (FindLiveObjects: 0.192200 ms CreateObjectMapping: 0.071100 ms MarkObjects: 3.012900 ms  DeleteObjects: 0.584600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4436.
Total: 3.095100 ms (FindLiveObjects: 0.192400 ms CreateObjectMapping: 0.045400 ms MarkObjects: 2.854000 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4436.
Total: 2.891400 ms (FindLiveObjects: 0.111100 ms CreateObjectMapping: 0.045400 ms MarkObjects: 2.731400 ms  DeleteObjects: 0.003400 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Cannot set timescale to zero!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.441100 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 4311.
Total: 3.480400 ms (FindLiveObjects: 0.189700 ms CreateObjectMapping: 0.057700 ms MarkObjects: 3.150400 ms  DeleteObjects: 0.082300 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.163400 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4961.
Total: 4.101900 ms (FindLiveObjects: 0.217800 ms CreateObjectMapping: 0.077000 ms MarkObjects: 3.187300 ms  DeleteObjects: 0.619600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4961.
Total: 3.358700 ms (FindLiveObjects: 0.215600 ms CreateObjectMapping: 0.052500 ms MarkObjects: 3.086700 ms  DeleteObjects: 0.003700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4961.
Total: 3.107000 ms (FindLiveObjects: 0.124000 ms CreateObjectMapping: 0.049200 ms MarkObjects: 2.930300 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 4960.
Total: 3.466500 ms (FindLiveObjects: 0.145900 ms CreateObjectMapping: 0.062500 ms MarkObjects: 3.215300 ms  DeleteObjects: 0.042500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4957.
Total: 3.201900 ms (FindLiveObjects: 0.134600 ms CreateObjectMapping: 0.049500 ms MarkObjects: 3.014000 ms  DeleteObjects: 0.003600 ms)

Audio file 'Narrator1550' not found in Asset Bundle 'speech_original'.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 4 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 1.861700 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 4308.
Total: 4.882000 ms (FindLiveObjects: 0.197400 ms CreateObjectMapping: 0.087900 ms MarkObjects: 4.308500 ms  DeleteObjects: 0.287400 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.739200 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 5374.
Total: 4.108100 ms (FindLiveObjects: 0.199900 ms CreateObjectMapping: 0.110100 ms MarkObjects: 3.241100 ms  DeleteObjects: 0.556800 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5374.
Total: 3.387900 ms (FindLiveObjects: 0.217800 ms CreateObjectMapping: 0.058500 ms MarkObjects: 3.107900 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5374.
Total: 3.175800 ms (FindLiveObjects: 0.166100 ms CreateObjectMapping: 0.054400 ms MarkObjects: 2.951700 ms  DeleteObjects: 0.003400 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Ended asset WaitTimeBetweenDialogueLines, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.338400 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 716 unused Assets to reduce memory usage. Loaded Objects now: 4437.
Total: 4.675500 ms (FindLiveObjects: 0.199600 ms CreateObjectMapping: 0.088400 ms MarkObjects: 3.578900 ms  DeleteObjects: 0.808000 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.154500 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 5088.
Total: 4.187300 ms (FindLiveObjects: 0.177900 ms CreateObjectMapping: 0.094100 ms MarkObjects: 3.279300 ms  DeleteObjects: 0.635600 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5088.
Total: 3.531200 ms (FindLiveObjects: 0.223300 ms CreateObjectMapping: 0.052900 ms MarkObjects: 3.251300 ms  DeleteObjects: 0.003400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5088.
Total: 3.324700 ms (FindLiveObjects: 0.127800 ms CreateObjectMapping: 0.050700 ms MarkObjects: 3.142700 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5085.
Total: 4.517600 ms (FindLiveObjects: 0.155900 ms CreateObjectMapping: 0.087300 ms MarkObjects: 4.201700 ms  DeleteObjects: 0.072400 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5082.
Total: 3.385300 ms (FindLiveObjects: 0.156600 ms CreateObjectMapping: 0.054400 ms MarkObjects: 3.170700 ms  DeleteObjects: 0.003200 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.030600 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 402 unused Assets to reduce memory usage. Loaded Objects now: 4432.
Total: 3.752900 ms (FindLiveObjects: 0.253600 ms CreateObjectMapping: 0.075800 ms MarkObjects: 3.209000 ms  DeleteObjects: 0.214200 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.158500 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 4560.
Total: 3.944000 ms (FindLiveObjects: 0.164300 ms CreateObjectMapping: 0.074600 ms MarkObjects: 3.091500 ms  DeleteObjects: 0.613300 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4560.
Total: 3.320200 ms (FindLiveObjects: 0.208800 ms CreateObjectMapping: 0.049900 ms MarkObjects: 3.057900 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4560.
Total: 3.009000 ms (FindLiveObjects: 0.119000 ms CreateObjectMapping: 0.047100 ms MarkObjects: 2.839300 ms  DeleteObjects: 0.003100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 4562.
Total: 3.511000 ms (FindLiveObjects: 0.157100 ms CreateObjectMapping: 0.075500 ms MarkObjects: 3.240500 ms  DeleteObjects: 0.037500 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4559.
Total: 3.440400 ms (FindLiveObjects: 0.204400 ms CreateObjectMapping: 0.080900 ms MarkObjects: 3.151500 ms  DeleteObjects: 0.003100 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.460200 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 4434.
Total: 3.647000 ms (FindLiveObjects: 0.162500 ms CreateObjectMapping: 0.062300 ms MarkObjects: 3.308600 ms  DeleteObjects: 0.113400 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.150600 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 5085.
Total: 4.246300 ms (FindLiveObjects: 0.178500 ms CreateObjectMapping: 0.098300 ms MarkObjects: 3.279800 ms  DeleteObjects: 0.689400 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5085.
Total: 3.443400 ms (FindLiveObjects: 0.222500 ms CreateObjectMapping: 0.051900 ms MarkObjects: 3.164800 ms  DeleteObjects: 0.003900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5085.
Total: 3.194200 ms (FindLiveObjects: 0.130900 ms CreateObjectMapping: 0.051100 ms MarkObjects: 3.008700 ms  DeleteObjects: 0.003200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 5085.
Total: 3.597600 ms (FindLiveObjects: 0.153000 ms CreateObjectMapping: 0.065000 ms MarkObjects: 3.336400 ms  DeleteObjects: 0.042900 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5082.
Total: 3.325100 ms (FindLiveObjects: 0.141200 ms CreateObjectMapping: 0.052900 ms MarkObjects: 3.127100 ms  DeleteObjects: 0.003400 ms)

Saved screenshot: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Francesc/AppData/LocalLow/Sand Wagon/Joyfess I\JoyfessGame_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_JoyfessGame_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Audio file 'Narrator762' not found in Asset Bundle 'speech_original'.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Audio file 'Narrator1550' not found in Asset Bundle 'speech_original'.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 6.599500 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 884 unused Assets to reduce memory usage. Loaded Objects now: 4308.
Total: 4.160200 ms (FindLiveObjects: 0.205700 ms CreateObjectMapping: 0.084200 ms MarkObjects: 3.453800 ms  DeleteObjects: 0.416100 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.242200 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 782 unused Assets to reduce memory usage. Loaded Objects now: 5374.
Total: 4.132400 ms (FindLiveObjects: 0.184200 ms CreateObjectMapping: 0.108900 ms MarkObjects: 3.248300 ms  DeleteObjects: 0.590400 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5374.
Total: 3.419200 ms (FindLiveObjects: 0.259700 ms CreateObjectMapping: 0.055900 ms MarkObjects: 3.100000 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5374.
Total: 3.153300 ms (FindLiveObjects: 0.132000 ms CreateObjectMapping: 0.053900 ms MarkObjects: 2.963800 ms  DeleteObjects: 0.003300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 5376.
Total: 3.963500 ms (FindLiveObjects: 0.223500 ms CreateObjectMapping: 0.084700 ms MarkObjects: 3.615100 ms  DeleteObjects: 0.040000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5373.
Total: 3.264300 ms (FindLiveObjects: 0.152900 ms CreateObjectMapping: 0.060100 ms MarkObjects: 3.047600 ms  DeleteObjects: 0.003500 ms)

Audio file 'Player2119' not found in Asset Bundle 'speech_original'.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Data for the ActionList 'Hole: Sticky noodles' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.335300 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Could not initialise NavMesh - was one set as the Default in the Scene Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 827 unused Assets to reduce memory usage. Loaded Objects now: 4313.
Total: 4.053400 ms (FindLiveObjects: 0.181100 ms CreateObjectMapping: 0.074000 ms MarkObjects: 3.045000 ms  DeleteObjects: 0.752900 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 0.555400 ms
Joyfess cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 780 unused Assets to reduce memory usage. Loaded Objects now: 5587.
Total: 4.252300 ms (FindLiveObjects: 0.188600 ms CreateObjectMapping: 0.102100 ms MarkObjects: 3.328100 ms  DeleteObjects: 0.633200 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5587.
Total: 3.608900 ms (FindLiveObjects: 0.240800 ms CreateObjectMapping: 0.060600 ms MarkObjects: 3.303500 ms  DeleteObjects: 0.003800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 1)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5587.
Total: 3.302400 ms (FindLiveObjects: 0.141500 ms CreateObjectMapping: 0.055300 ms MarkObjects: 3.101800 ms  DeleteObjects: 0.003500 ms)

Cannot get the loading progress because asynchronous loading is not enabled in the Settings Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 27f4 -> priority: 1 
  Thread -> id: 1e78 -> priority: 1 
  Thread -> id: 2fc4 -> priority: 1 
  Thread -> id: 386c -> priority: 1 
  Thread -> id: 9a0 -> priority: 1 
  Thread -> id: 2688 -> priority: 1 
