Initialize engine version: 2020.3.36f1 (71f96b79b9f0)
[Subsystems] Discovering subsystems at path E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1215
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.751700 ms
[Info] [Social] Steam
[Debug] [Table] [SettingsPrefs] Registering event callbacks
[Verbose] [IO] Initialing
[Debug] [DefaultIoImpl] Registering generic event callbacks
[Info] [PauseMenu] Preloading ...
[Debug] [PlatformInfo] isEditor: False
[Debug] [PlatformInfo] isMobile: False
[Debug] [PlatformInfo] isStandalone: True
[Debug] [PlatformInfo] isConsole: False
[Info] [Settings] [Resolution] Screen dpi is 96
[Info] [Settings] [Resolution] Screen scaling is 0
[Info] [Settings] [Resolution] Default resolution is 1920x1080
[Info] [Settings] [Resolution] Set resolution to `1920x1080`
[Info] [PauseMenu] Preloading done
[Info] [Settings] [Quality] Setting quality level to `Medium` (`medium`)
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Dialog] Preloading ...
[Debug] [Localized] Enabling locate module
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang_defaults0.xlsx'
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang.xlsx'
[Debug] [Localized] Pre-processed 640 RTL string(s) for language Hebrew (heIL)
[Debug] [Localized] Pre-processed 1027 RTL string(s) for language Arabic (ar001)
[Debug] [Localized] Loaded preferred language as 'es'
[Debug] [Localized] Set language to 'esES'
[Debug] [Localized] Loaded locales: enUS, frFR, esES, deDE, itIT, ptBR, ptPT, ruRU, elGR, trTR, daDK, noNB, svSE, nlNL, plPL, fiFI, jaJP, zhCN, zhTW, koKR, csCZ, huHU, roRO, thTH, bgBG, heIL, ar001, bsBS
[Debug] [Localized] Enabled locales: enUS, ptBR, deDE, esES, frFR, jaJP, itIT
[Info] [Dialog] Preloading done
Unloading 5 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 1.280300 ms

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 4126.
Total: 4.440800 ms (FindLiveObjects: 0.088500 ms CreateObjectMapping: 0.058800 ms MarkObjects: 4.264700 ms  DeleteObjects: 0.028600 ms)

[Debug] [InputDevicesQuery] Using "Any Keyboard" hints for device "Keyboard:/Keyboard"
[Verbose] [SoundMananger] Reseting void volume on scene load
[Warning] [IntroVideo] Timeline won't play for 'WindowsPlayer'
[Info] [SoundListener] Aproximating player position using a raycast
[Info] [Bootstraping] Loaded `0c7dd8dba49976245b63e3a96e18fe87`
[Debug] [IntroVideo] Watchdog enabled skip on input
[Info] [IntroVideo] Addressables.RuntimePath = `E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets/aa`
[Warning] [GameSave] Game won't be saved, reason: Player not found thus isn't in game
Unloading 2 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 2.023500 ms
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 4737.
Total: 5.003400 ms (FindLiveObjects: 0.145800 ms CreateObjectMapping: 0.095400 ms MarkObjects: 4.697900 ms  DeleteObjects: 0.063600 ms)

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.496300 ms
Failed to create agent because there is no valid NavMesh
[Verbose] [MemorySwitch] `1_bool_is_floor2_staircases_unblocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `1_bool_is_lights_on` isn't set, falling back behaviour is `LeaveAsIs`
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load

Unloading 1161 unused Assets to reduce memory usage. Loaded Objects now: 7580.
Total: 7.120400 ms (FindLiveObjects: 0.357800 ms CreateObjectMapping: 0.267300 ms MarkObjects: 5.985300 ms  DeleteObjects: 0.509800 ms)

[Verbose] [MemorySwitch] `1_bool_is_lights_on` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Info] [RoomEvents] Chaning to scene `01f041a1ea7ecc645966e2a27a89c7e4`
[Verbose] [GameSave] Loaded
[Info] [SoundListener] Using exact player position
[Verbose] [Footsteps] Steping on `Wood`
[Debug] [Table] [SettingsPrefs] Saved
[Debug] [IO] Application minimized
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Jump] Jump from `jump_1` to `jump_2`
[Verbose] [Footsteps] Land impulse force is 1
[Verbose] [Footsteps] Steping on `Carpet`
[Verbose] [QuestObjective] `1_objective_7_turn_the_lights_on__replace_fuse` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_14_fix_the_jeep__lower_the_car` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_12_watch_the_microfilm_find_the_microfilm` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_7_turn_the_lights_on__find_a_new_fuse` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_2_reach_third_floor__find_something_to_turn_the_crank` tip timer will reseted to the natural delay time
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Footsteps] Steping on `Carpet`
[Warning] [BackpackItem] `item_microfilm` is missing left hand attachment anchor, falling back to the right hand
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Pointer] Stop cursor tracking cursor moved by 26,27733 pixels
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Footsteps] Steping on `Carpet`
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Jump] Jump from `jump_2` to `jump_1`
[Verbose] [Footsteps] Land impulse force is 1
[Verbose] [Pointer] Stop cursor tracking cursor moved by 22,65515 pixels
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [MemorySwitch] `1_bool_is_lights_on` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene 'ff0f6128530b5214a8357199c42b5689' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `ff0f6128530b5214a8357199c42b5689`
[Verbose] [SoundManangerBase] Already playing `Ambience_Dusk_0`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene 'a6c8dcdedabcc194da11ff36f3254e01' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `1` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '01f041a1ea7ecc645966e2a27a89c7e4' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `a6c8dcdedabcc194da11ff36f3254e01`
[Verbose] [Footsteps] Steping on `Ceramic`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `ff0f6128530b5214a8357199c42b5689`
[Verbose] [Footsteps] Steping on `Wood`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 21,66219 pixels
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '90135fafbdb808946a01f4aa850a104e' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene 'a6c8dcdedabcc194da11ff36f3254e01' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `90135fafbdb808946a01f4aa850a104e`
[Verbose] [SoundManangerBase] Already playing `Ambience_Dusk_0`
[Info] [SoundListener] Aproximating player position using a raycast
[Verbose] [Footsteps] Steping on `Metal`
[Info] [SoundListener] Using exact player position
[Warning] [BackpackContents] Loading item prefab of `item_golf_club` synchronously
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
[Verbose] [Pointer] Stop cursor tracking cursor moved by 32,24905 pixels
[Verbose] [Movement] NavMeshPath is '0,05878881' units(s) long, this is less than the agent stop distance
[Verbose] [Pointer] Stop cursor tracking cursor moved by 26,17727 pixels
[Warning] [DoorBase] `window_f2` doesn't have a locked sound
[Warning] [BackpackContents] Loading item prefab of `item_key_chain` synchronously
[Verbose] [Movement] NavMeshPath is '0,05878881' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,05483247' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [MemorySwitch] `1_bool_is_floor2_staircases_unblocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `1_bool_is_lights_on` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `1_bool_is_lights_on` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '7d6d42286fa96de4c89d57882308de45' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene 'ff0f6128530b5214a8357199c42b5689' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `7d6d42286fa96de4c89d57882308de45`
[Verbose] [SoundManangerBase] Already playing `Ambience_Dusk_0`
[Info] [SoundListener] Aproximating player position using a raycast
[Verbose] [Footsteps] Steping on `Wood`
[Info] [SoundListener] Using exact player position
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Pause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
[Debug] [IO] Application quiting
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
Setting up 6 worker threads for Enlighten.
  Thread -> id: 6a4 -> priority: 1 
  Thread -> id: 31f4 -> priority: 1 
  Thread -> id: 3504 -> priority: 1 
  Thread -> id: 2d1c -> priority: 1 
  Thread -> id: 2d50 -> priority: 1 
  Thread -> id: 16e8 -> priority: 1 
[Verbose] [PauseManager] Unpause requested by 'steam_social_plataform'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Error] [InputHints] Failed to load
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
InputHints:get_Instance()
InputDevicesQuery:ValidateCurrentDevice()
UnityEngine.GameObject:AddComponent()
InputDevicesQuery:Initialize()
InputDevicesQuery:get_onCurrentDeviceChanged()
Player.Backpack:OnDisable()

[Error] [InputDevicesQuery] Missing "InputHints" config asset
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
InputDevicesQuery:ValidateCurrentDevice()
UnityEngine.GameObject:AddComponent()
InputDevicesQuery:Initialize()
InputDevicesQuery:get_onCurrentDeviceChanged()
Player.Backpack:OnDisable()

