Initialize engine version: 2020.3.36f1 (71f96b79b9f0)
[Subsystems] Discovering subsystems at path E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1215
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.765100 ms
[Info] [Social] Steam
[Debug] [Table] [SettingsPrefs] Registering event callbacks
[Verbose] [IO] Initialing
[Debug] [DefaultIoImpl] Registering generic event callbacks
[Info] [PauseMenu] Preloading ...
[Debug] [PlatformInfo] isEditor: False
[Debug] [PlatformInfo] isMobile: False
[Debug] [PlatformInfo] isStandalone: True
[Debug] [PlatformInfo] isConsole: False
[Info] [Settings] [Resolution] Screen dpi is 96
[Info] [Settings] [Resolution] Screen scaling is 0
[Info] [Settings] [Resolution] Default resolution is 1920x1080
[Info] [Settings] [Resolution] Set resolution to `1920x1080`
[Info] [PauseMenu] Preloading done
[Info] [Settings] [Quality] Setting quality level to `Medium` (`medium`)
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Dialog] Preloading ...
[Debug] [Localized] Enabling locate module
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang_defaults0.xlsx'
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang.xlsx'
[Debug] [Localized] Pre-processed 640 RTL string(s) for language Hebrew (heIL)
[Debug] [Localized] Pre-processed 1027 RTL string(s) for language Arabic (ar001)
[Debug] [Localized] Loaded preferred language as 'es'
[Debug] [Localized] Set language to 'esES'
[Debug] [Localized] Loaded locales: enUS, frFR, esES, deDE, itIT, ptBR, ptPT, ruRU, elGR, trTR, daDK, noNB, svSE, nlNL, plPL, fiFI, jaJP, zhCN, zhTW, koKR, csCZ, huHU, roRO, thTH, bgBG, heIL, ar001, bsBS
[Debug] [Localized] Enabled locales: enUS, ptBR, deDE, esES, frFR, jaJP, itIT
[Info] [Dialog] Preloading done
Unloading 5 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 1.089900 ms

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 4125.
Total: 5.446100 ms (FindLiveObjects: 0.157800 ms CreateObjectMapping: 0.103700 ms MarkObjects: 5.131200 ms  DeleteObjects: 0.053000 ms)

[Debug] [InputDevicesQuery] Using "Any Keyboard" hints for device "Keyboard:/Keyboard"
[Verbose] [SoundMananger] Reseting void volume on scene load
[Warning] [IntroVideo] Timeline won't play for 'WindowsPlayer'
[Info] [SoundListener] Aproximating player position using a raycast
[Info] [Bootstraping] Loaded `0c7dd8dba49976245b63e3a96e18fe87`
[Debug] [IntroVideo] Watchdog enabled skip on input
[Info] [IntroVideo] Addressables.RuntimePath = `E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets/aa`
[Warning] [GameSave] Game won't be saved, reason: Player not found thus isn't in game
Unloading 2 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 2.108100 ms
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 4737.
Total: 5.024900 ms (FindLiveObjects: 0.154600 ms CreateObjectMapping: 0.118400 ms MarkObjects: 4.691300 ms  DeleteObjects: 0.060200 ms)

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.347800 ms
Failed to create agent because there is no valid NavMesh
[Verbose] [MemorySwitch] `2_bool_is_museum_entrance_blocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_sneak_checkpoint_triggered_c` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_sneak_checkpoint_triggered_a` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_entrance_blocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_entrance_blocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_sneak_checkpoint_triggered_b` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `item_cleaning_bot` isn't set, falling back behaviour is `Off`
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load
[Error] [PortalCursorHint] `` isn't supported as source collider
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)


Unloading 1190 unused Assets to reduce memory usage. Loaded Objects now: 7959.
Total: 7.735100 ms (FindLiveObjects: 0.341000 ms CreateObjectMapping: 0.269100 ms MarkObjects: 6.598300 ms  DeleteObjects: 0.526300 ms)

Failed to create agent because there is no valid NavMesh
[Verbose] [MemorySwitch] `2_bool_is_lobby_power_cord_not_connected` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_energy_disabled` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `item_cleaning_bot` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `item_cleaning_bot` isn't set, falling back behaviour is `Off`
[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_5/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_3/river/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water/river_main/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_4/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_2/river_right/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_1/river_left/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Verbose] [SoundMananger] Reseting void volume on scene load
[Info] [RoomEvents] Chaning to scene `36beeb7c9952d75429f846f003427f0b`
[Verbose] [GameSave] Loaded
[Verbose] [SoundManager] Supressing sound `Metal_Mecanism_Tool_6`
[Info] [SoundListener] Using exact player position
[Verbose] [Footsteps] Steping on `Stone`
[Debug] [Table] [SettingsPrefs] Saved
[Debug] [IO] Application minimized
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Pointer] Stop cursor tracking cursor moved by 21,50579 pixels
[Verbose] [QuestObjective] `2_objective_4_get_inside__open_others_manholes` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `2_objective_8_grab_the_cleaning_bot__lure_cleaning_bot` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `2_objective_8_grab_the_cleaning_bot__corner_the_bot` tip timer will reseted to the natural delay time
[Debug] [IO] Flushing all pending io
[Verbose] [BackpackItem] Destroing item `item_bottle(Clone)` because it was already picked up
[Debug] [IO] Flushing done
NullReferenceException: Object reference not set to an instance of an object.
  at Player.BackpackContents+<>c.<AddItem>b__8_1 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 
  at DelegateList`1[T].Invoke (T res) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1[TObject].InvokeCompletionEvent () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.ResourceManager.ExecuteDeferredCallbacks () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.ResourceManagement.ResourceManager.Update (System.Single unscaledDeltaTime) [0x00000] in <00000000000000000000000000000000>:0 
  at DG.Tweening.Core.DOSetter`1[T].Invoke (T pNewValue) [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent()
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)
DG.Tweening.Core.DOSetter`1:Invoke(T)

[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,07040529' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Warning] [BackpackContents] Loading item prefab of `item_bottle` synchronously
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [Achievements] Achieved 'not_so_smart_after_all'
[Warning] [Steam] Steam social plataform doesn't support achievement progress report, use instead a score
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,08950914' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,08950914' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,08950914' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,08950914' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,08950914' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,08950914' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,08950914' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,08950914' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,08950914' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,08366303' units(s) long, this is less than the agent stop distance
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '8d92a810b925c264eb850479ac4c13e3' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `8d92a810b925c264eb850479ac4c13e3`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Pointer] Stop cursor tracking cursor moved by 22,05108 pixels
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `36beeb7c9952d75429f846f003427f0b`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Jump] Jump from `jump_link_2` to `jump_link_1`
[Verbose] [Footsteps] Land impulse force is 1
[Warning] [Footsteps] Not landed
[Verbose] [Jump] Jump from `jump_link_3` to `jump_link_4`
[Verbose] [Footsteps] Land impulse force is 1
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Jump] Jump from `jump_link_4` to `jump_link_3`
[Verbose] [Footsteps] Land impulse force is 1
[Warning] [Footsteps] Not landed
[Verbose] [Jump] Jump from `jump_link_1` to `jump_link_2`
[Verbose] [Footsteps] Land impulse force is 1
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Pointer] Stop cursor tracking cursor moved by 21,00593 pixels
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `8d92a810b925c264eb850479ac4c13e3`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 38,65875 pixels
[Verbose] [Pointer] Stop cursor tracking cursor moved by 35,0891 pixels
[Verbose] [Pointer] Stop cursor tracking cursor moved by 37,34294 pixels
[Info] [RoomEvents] Chaning to scene `36beeb7c9952d75429f846f003427f0b`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Info] [RoomEvents] Chaning to scene `36beeb7c9952d75429f846f003427f0b`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Verbose] [SoundManangerBase] Already playing `L02_Quiet`
[Info] [SoundListener] Aproximating player position using a raycast
[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_4/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_5/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Info] [RoomEvents] Chaning to scene `8d92a810b925c264eb850479ac4c13e3`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Info] [RoomEvents] Chaning to scene `8d92a810b925c264eb850479ac4c13e3`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Info] [SoundListener] Using exact player position
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `36beeb7c9952d75429f846f003427f0b`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [MemorySwitch] `2_bool_is_museum_energy_disabled` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '579250085d47e6845be7120329eccc69' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '8d92a810b925c264eb850479ac4c13e3' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `579250085d47e6845be7120329eccc69`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Warning] [BackpackContents] Loading item prefab of `item_golf_club` synchronously
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
[Verbose] [SoundManager] Supressing sound `Metal_Mecanism_Tool_7`
[Verbose] [SoundManager] Supressing sound `Metal_Mecanism_Tool_4`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `36beeb7c9952d75429f846f003427f0b`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 24,18677 pixels
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Pointer] Stop cursor tracking cursor moved by 29,76999 pixels
[Warning] [Holdable] `power_cord_end` is missing cancel action
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Water`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[Verbose] [Sight] Quality `Medium` will use `R16_UNorm` as texture format
[Verbose] [Sight] Quality `Medium` will use `R16_UNorm` as texture format
[Verbose] [Sight] Quality `Medium` will use `R16_UNorm` as texture format
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '62a20851a991b6e49892bffe8c7b85f5' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `11` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '579250085d47e6845be7120329eccc69' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `62a20851a991b6e49892bffe8c7b85f5`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `36beeb7c9952d75429f846f003427f0b`
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
[Verbose] [SoundManangerBase] Already playing `L02_Quiet`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `62a20851a991b6e49892bffe8c7b85f5`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `36beeb7c9952d75429f846f003427f0b`
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
[Verbose] [SoundManangerBase] Already playing `L02_Quiet`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Verbose] [Pointer] Stop cursor tracking cursor moved by 23,9635 pixels
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Movement] NavMeshPath is '0,09445147' units(s) long, this is less than the agent stop distance
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `62a20851a991b6e49892bffe8c7b85f5`
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Pause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
[Debug] [IO] Application quiting
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
Setting up 6 worker threads for Enlighten.
  Thread -> id: 3954 -> priority: 1 
  Thread -> id: 35ec -> priority: 1 
  Thread -> id: 24e8 -> priority: 1 
  Thread -> id: 4660 -> priority: 1 
  Thread -> id: 2048 -> priority: 1 
  Thread -> id: 340c -> priority: 1 
[Verbose] [PauseManager] Unpause requested by 'steam_social_plataform'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
NullReferenceException: Object reference not set to an instance of an object.
  at UnityEngine.InputSystem.InputManager.RemoveStateChangeMonitor (UnityEngine.InputSystem.InputControl control, UnityEngine.InputSystem.LowLevel.IInputStateChangeMonitor monitor, System.Int64 monitorIndex) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.InputActionState.DisableControls (System.Int32 mapIndex, System.Int32 controlStartIndex, System.Int32 numControls) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.InputAction.Disable () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.UI.InputSystemUIInputModule.DisableInputAction (UnityEngine.InputSystem.InputActionReference inputActionReference) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.UI.InputSystemUIInputModule.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 

[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
