Initialize engine version: 2020.3.36f1 (71f96b79b9f0)
[Subsystems] Discovering subsystems at path E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1215
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.759900 ms
[Info] [Social] Steam
[Debug] [Table] [SettingsPrefs] Registering event callbacks
[Verbose] [IO] Initialing
[Debug] [DefaultIoImpl] Registering generic event callbacks
[Info] [PauseMenu] Preloading ...
[Debug] [PlatformInfo] isEditor: False
[Debug] [PlatformInfo] isMobile: False
[Debug] [PlatformInfo] isStandalone: True
[Debug] [PlatformInfo] isConsole: False
[Info] [Settings] [Resolution] Screen dpi is 96
[Info] [Settings] [Resolution] Screen scaling is 0
[Info] [Settings] [Resolution] Default resolution is 1920x1080
[Info] [Settings] [Resolution] Set resolution to `1920x1080`
[Info] [PauseMenu] Preloading done
[Info] [Settings] [Quality] Setting quality level to `Medium` (`medium`)
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Dialog] Preloading ...
[Debug] [Localized] Enabling locate module
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang_defaults0.xlsx'
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang.xlsx'
[Debug] [Localized] Pre-processed 640 RTL string(s) for language Hebrew (heIL)
[Debug] [Localized] Pre-processed 1027 RTL string(s) for language Arabic (ar001)
[Debug] [Localized] Loaded preferred language as 'es'
[Debug] [Localized] Set language to 'esES'
[Debug] [Localized] Loaded locales: enUS, frFR, esES, deDE, itIT, ptBR, ptPT, ruRU, elGR, trTR, daDK, noNB, svSE, nlNL, plPL, fiFI, jaJP, zhCN, zhTW, koKR, csCZ, huHU, roRO, thTH, bgBG, heIL, ar001, bsBS
[Debug] [Localized] Enabled locales: enUS, ptBR, deDE, esES, frFR, jaJP, itIT
[Info] [Dialog] Preloading done
Unloading 5 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.454200 ms

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 4126.
Total: 4.010200 ms (FindLiveObjects: 0.088600 ms CreateObjectMapping: 0.052100 ms MarkObjects: 3.819600 ms  DeleteObjects: 0.049700 ms)

[Debug] [InputDevicesQuery] Using "Any Keyboard" hints for device "Keyboard:/Keyboard"
[Verbose] [SoundMananger] Reseting void volume on scene load
[Warning] [IntroVideo] Timeline won't play for 'WindowsPlayer'
[Info] [SoundListener] Aproximating player position using a raycast
[Info] [Bootstraping] Loaded `0c7dd8dba49976245b63e3a96e18fe87`
[Debug] [IntroVideo] Watchdog enabled skip on input
[Info] [IntroVideo] Addressables.RuntimePath = `E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets/aa`
[Warning] [GameSave] Game won't be saved, reason: Player not found thus isn't in game
Unloading 2 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 1.852400 ms
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 4737.
Total: 4.896500 ms (FindLiveObjects: 0.120800 ms CreateObjectMapping: 0.099400 ms MarkObjects: 4.621800 ms  DeleteObjects: 0.054300 ms)

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.499900 ms
Failed to create agent because there is no valid NavMesh
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load

Unloading 1180 unused Assets to reduce memory usage. Loaded Objects now: 7522.
Total: 6.985200 ms (FindLiveObjects: 0.301200 ms CreateObjectMapping: 0.163300 ms MarkObjects: 6.008900 ms  DeleteObjects: 0.511400 ms)

[Verbose] [MemorySwitch] `1_bool_is_jeep_tire_fixed` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [BackpackItem] Destroing item `golf_club` because it was already picked up
[Info] [RoomEvents] Chaning to scene `511215289cdb297488d8e9940c5cc43f`
[Verbose] [GameSave] Loaded
[Verbose] [Footsteps] Steping on `Grass`
[Info] [SoundListener] Using exact player position
[Verbose] [Footsteps] Steping on `Asphalt`
[Debug] [Table] [SettingsPrefs] Saved
[Debug] [IO] Application minimized
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Stone`
[Warning] [DoorBase] `workshop_door` doesn't have a locked sound
[Warning] [BackpackContents] Loading item prefab of `item_key_chain` synchronously
[Verbose] [Movement] NavMeshPath is '0,09102882' units(s) long, this is less than the agent stop distance
[Verbose] [Pointer] Stop cursor tracking cursor moved by 20,26079 pixels
[Verbose] [QuestObjective] `1_objective_7_turn_the_lights_on__replace_fuse` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_12_watch_the_microfilm_find_the_microfilm` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_7_turn_the_lights_on__find_a_new_fuse` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_2_reach_third_floor__find_something_to_turn_the_crank` tip timer will reseted to the natural delay time
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
The referenced script on this Behaviour (Game Object 'shadow') is missing!
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene 'a05701d58ebbd404bb7279e94db5f20d' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `a05701d58ebbd404bb7279e94db5f20d`
[Verbose] [SoundManangerBase] Already playing `Ambience_Dusk_0`
[Verbose] [Footsteps] Steping on `Ceramic`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Warning] [BackpackContents] Loading item prefab of `item_golf_club` synchronously
[Verbose] [Pointer] Stop cursor tracking cursor moved by 25,81183 pixels
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
[Verbose] [Footsteps] Steping on `Metal`
[Verbose] [Footsteps] Steping on `Ceramic`
[Verbose] [Footsteps] Steping on `Metal`
[Verbose] [Footsteps] Steping on `Ceramic`
[Verbose] [Footsteps] Steping on `Metal`
[Verbose] [Footsteps] Steping on `Ceramic`
[Verbose] [Footsteps] Steping on `Metal`
[Verbose] [Footsteps] Steping on `Ceramic`
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Info] [Settings] [Quality] Setting quality level to `Medium` (`medium`)
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Settings] [Antialising] Setting antialising level to `Medium`
[Warning] [OptionOptions] Already open, waiting util the current instance is closed
[Warning] [ScrollRectMoveToSelectedObject] ScrollRect at `9ce2a8726272ba24d8fc93cea25aa274/options(Clone)/SafeArea/Scroll View` have both horizontal and vertical scroll enabled, mouse scrollwheel may not work as intended
[Debug] [PressOnInput] Pressed `Cancel`, invoking on click event for `back`
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [Table] [SettingsPrefs] Saved
[Debug] [IO] Application minimized
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `511215289cdb297488d8e9940c5cc43f`
[Verbose] [SoundManangerBase] Already playing `Ambience_Dusk_0`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Asphalt`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [Achievements] Achieved 'who_needs_insurance'
[Warning] [Steam] Steam social plataform doesn't support achievement progress report, use instead a score
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [PauseManager] Pause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'dialog(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [LevelChanger] `511215289cdb297488d8e9940c5cc43f/room_changer` will change scenes
Unloading 3 Unused Serialized files (Serialized files now loaded: 21)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '9ce2a8726272ba24d8fc93cea25aa274' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '511215289cdb297488d8e9940c5cc43f' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene 'a05701d58ebbd404bb7279e94db5f20d' unloaded, updating pause state
[Debug] [PauseManager] Continue
UnloadTime: 6.275100 ms
Failed to create agent because there is no valid NavMesh
[Verbose] [MemorySwitch] `2_bool_is_museum_entrance_blocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_sneak_checkpoint_triggered_c` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_sneak_checkpoint_triggered_a` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_entrance_blocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_entrance_blocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_sneak_checkpoint_triggered_b` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `item_cleaning_bot` isn't set, falling back behaviour is `Off`
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '95a03a4f52bb4984b98c1dfb3cab4b58' loaded with mode 'Single', updating pause state
[Debug] [PauseManager] Continue
[Verbse] [CutsceneFullscreenTrigger] Waiting until the scene loaded
[Error] [PortalCursorHint] `` isn't supported as source collider
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)

[Info] [SoundListener] Aproximating player position using a raycast
[Verbose] [LevelChanger] Moving player to default position, because the start room will be loaded

Unloading 616 unused Assets to reduce memory usage. Loaded Objects now: 8857.
Total: 10.157800 ms (FindLiveObjects: 0.425800 ms CreateObjectMapping: 0.243000 ms MarkObjects: 8.452100 ms  DeleteObjects: 1.036600 ms)

[Verbose] [QuestObjective] `2_objective_4_get_inside__find_a_way_in` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `2_objective_19_figure_out_how_to_get_the_book` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `2_objective_4_get_inside__open_others_manholes` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `2_objective_8_grab_the_cleaning_bot__lure_cleaning_bot` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `2_objective_8_grab_the_cleaning_bot__corner_the_bot` tip timer will reseted to the natural delay time
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '1b9321f8a80857241b2f387a01279643' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
Failed to create agent because there is no valid NavMesh
[Info] [RoomEvents] Chaning to scene `1b9321f8a80857241b2f387a01279643`
[Verbose] [VirtualSun] Didn't found any VirtualSun owned by `1b9321f8a80857241b2f387a01279643` to activate
[Verbose] [MemorySwitch] `2_bool_is_towing_truck` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene 'ffe345cfa39925f4997084b1f79cd3ed' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Grass`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Error] [SoundManager] AudioClip is null, thus can't be played
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Audio.SoundMananger:PlaySound(AudioClip, Vector3, Single)
Audio.SoundEvents:PlaySoundEffect(AudioClip)

[Info] [RoomEvents] Chaning to scene `ffe345cfa39925f4997084b1f79cd3ed`
[Debug] [PackedSpriteExtraInfoCache] Disposed `54` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 8 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '1b9321f8a80857241b2f387a01279643' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [SoundListener] Using exact player position
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[Verbose] [Truck] Updating path
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[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Footsteps] Steping on `Dirt`
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Footsteps] Steping on `Grass`
[Verbose] [Truck] Updating path
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Pointer] Stop cursor tracking cursor moved by 23,11926 pixels
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Truck] Updating path
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Footsteps] Steping on `Dirt`
[Verbose] [Truck] Updating path
[Verbose] [Footsteps] Steping on `Grass`
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Pointer] Stop cursor tracking cursor moved by 27,73085 pixels
[Verbose] [Truck] Updating path
[Warning] [Holdable] `end` is missing cancel action
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [Truck] Updating path
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Pause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
[Debug] [IO] Application quiting
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
Setting up 6 worker threads for Enlighten.
  Thread -> id: 39c8 -> priority: 1 
  Thread -> id: 27cc -> priority: 1 
  Thread -> id: 3af8 -> priority: 1 
  Thread -> id: 20d4 -> priority: 1 
  Thread -> id: 3dc0 -> priority: 1 
  Thread -> id: 81c -> priority: 1 
[Verbose] [PauseManager] Unpause requested by 'steam_social_plataform'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
NullReferenceException: Object reference not set to an instance of an object.
  at ButtonHint.OnInteraction (UnityEngine.InputSystem.InputAction+CallbackContext context) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.InputActionState.CallActionListeners (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionMap actionMap, UnityEngine.InputSystem.InputActionPhase phase, UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[UnityEngine.InputSystem.InputAction+CallbackContext]]& listeners, System.String callbackName) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.InputActionState.ChangePhaseOfActionInternal (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionState+TriggerState* actionState, UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.InputActionState.ChangePhaseOfAction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformedOrCanceled) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.InputActionState.ChangePhaseOfInteraction (UnityEngine.InputSystem.InputActionPhase newPhase, UnityEngine.InputSystem.InputActionState+TriggerState& trigger, UnityEngine.InputSystem.InputActionPhase phaseAfterPerformed, System.Boolean processNextInteractionOnCancel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.InputActionState.ResetActionState (System.Int32 actionIndex, UnityEngine.InputSystem.InputActionPhase toPhase, System.Boolean hardReset) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.InputAction.Disable () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.UI.InputSystemUIInputModule.DisableInputAction (UnityEngine.InputSystem.InputActionReference inputActionReference) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.UI.InputSystemUIInputModule.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, Boolean)
UnityEngine.InputSystem.InputActionState:ResetActionState(Int32, InputActionPhase, Boolean)
UnityEngine.InputSystem.InputAction:Disable()
UnityEngine.InputSystem.UI.InputSystemUIInputModule:DisableInputAction(InputActionReference)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:OnDisable()

NullReferenceException while executing 'canceled' callbacks of 'UI/Submit[/Keyboard/enter]'
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.InputSystem.Utilities.DelegateHelpers:InvokeCallbacksSafe(CallbackArray`1&, TValue, String, Object)
UnityEngine.InputSystem.InputActionState:CallActionListeners(Int32, InputActionMap, InputActionPhase, CallbackArray`1&, String)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfActionInternal(Int32, TriggerState*, InputActionPhase, TriggerState&)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfAction(InputActionPhase, TriggerState&, InputActionPhase)
UnityEngine.InputSystem.InputActionState:ChangePhaseOfInteraction(InputActionPhase, TriggerState&, InputActionPhase, Boolean)
UnityEngine.InputSystem.InputActionState:ResetActionState(Int32, InputActionPhase, Boolean)
UnityEngine.InputSystem.InputAction:Disable()
UnityEngine.InputSystem.UI.InputSystemUIInputModule:DisableInputAction(InputActionReference)
UnityEngine.InputSystem.UI.InputSystemUIInputModule:OnDisable()

[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Error] [JeepTowTruck] Missing the `state` id
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)

<color=#ff7337><color=#0099bc><b>DOTWEEN ► </b></color> SAFE MODE ►</color> DOTween's safe mode captured 3 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side).
- 3 missing target or field errors
[Error] [InputHints] Failed to load
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
InputHints:get_Instance()
InputDevicesQuery:ValidateCurrentDevice()
UnityEngine.GameObject:AddComponent()
InputDevicesQuery:Initialize()
InputDevicesQuery:get_onCurrentDeviceChanged()
Player.Backpack:OnDisable()

[Error] [InputDevicesQuery] Missing "InputHints" config asset
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
InputDevicesQuery:ValidateCurrentDevice()
UnityEngine.GameObject:AddComponent()
InputDevicesQuery:Initialize()
InputDevicesQuery:get_onCurrentDeviceChanged()
Player.Backpack:OnDisable()

