Initialize engine version: 2020.3.36f1 (71f96b79b9f0)
[Subsystems] Discovering subsystems at path E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1215
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.700600 ms
[Info] [Social] Steam
[Debug] [Table] [SettingsPrefs] Registering event callbacks
[Verbose] [IO] Initialing
[Debug] [DefaultIoImpl] Registering generic event callbacks
[Info] [PauseMenu] Preloading ...
[Debug] [PlatformInfo] isEditor: False
[Debug] [PlatformInfo] isMobile: False
[Debug] [PlatformInfo] isStandalone: True
[Debug] [PlatformInfo] isConsole: False
[Info] [Settings] [Resolution] Screen dpi is 96
[Info] [Settings] [Resolution] Screen scaling is 0
[Info] [Settings] [Resolution] Default resolution is 1920x1080
[Info] [Settings] [Resolution] Set resolution to `1920x1080`
[Info] [PauseMenu] Preloading done
[Info] [Settings] [Quality] Setting quality level to `Medium` (`medium`)
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Dialog] Preloading ...
[Debug] [Localized] Enabling locate module
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang_defaults0.xlsx'
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang.xlsx'
[Debug] [Localized] Pre-processed 640 RTL string(s) for language Hebrew (heIL)
[Debug] [Localized] Pre-processed 1027 RTL string(s) for language Arabic (ar001)
[Debug] [Localized] Loaded preferred language as 'es'
[Debug] [Localized] Set language to 'esES'
[Debug] [Localized] Loaded locales: enUS, frFR, esES, deDE, itIT, ptBR, ptPT, ruRU, elGR, trTR, daDK, noNB, svSE, nlNL, plPL, fiFI, jaJP, zhCN, zhTW, koKR, csCZ, huHU, roRO, thTH, bgBG, heIL, ar001, bsBS
[Debug] [Localized] Enabled locales: enUS, ptBR, deDE, esES, frFR, jaJP, itIT
[Info] [Dialog] Preloading done
Unloading 5 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 1.235700 ms

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 4126.
Total: 4.222500 ms (FindLiveObjects: 0.086100 ms CreateObjectMapping: 0.047000 ms MarkObjects: 4.053200 ms  DeleteObjects: 0.036100 ms)

[Debug] [InputDevicesQuery] Using "Any Keyboard" hints for device "Keyboard:/Keyboard"
[Verbose] [SoundMananger] Reseting void volume on scene load
[Warning] [IntroVideo] Timeline won't play for 'WindowsPlayer'
[Info] [SoundListener] Aproximating player position using a raycast
[Info] [Bootstraping] Loaded `0c7dd8dba49976245b63e3a96e18fe87`
[Debug] [IntroVideo] Watchdog enabled skip on input
[Info] [IntroVideo] Addressables.RuntimePath = `E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets/aa`
[Warning] [GameSave] Game won't be saved, reason: Player not found thus isn't in game
Unloading 2 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.894900 ms
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 4737.
Total: 4.453500 ms (FindLiveObjects: 0.126400 ms CreateObjectMapping: 0.084400 ms MarkObjects: 4.192900 ms  DeleteObjects: 0.049400 ms)

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.474700 ms
Failed to create agent because there is no valid NavMesh
[Verbose] [MemorySwitch] `2_bool_is_museum_entrance_blocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_sneak_checkpoint_triggered_c` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_entrance_blocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `2_bool_is_museum_entrance_blocked` isn't set, falling back behaviour is `Off`
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load
[Error] [PortalCursorHint] `` isn't supported as source collider
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)


Unloading 1334 unused Assets to reduce memory usage. Loaded Objects now: 7922.
Total: 7.472700 ms (FindLiveObjects: 0.239800 ms CreateObjectMapping: 0.174600 ms MarkObjects: 6.369500 ms  DeleteObjects: 0.688500 ms)

Failed to create agent because there is no valid NavMesh
Failed to create agent because there is no valid NavMesh
Failed to create agent because there is no valid NavMesh
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[Verbose] [Sight] Quality `Medium` will use `R16_UNorm` as texture format
[Verbose] [SoundMananger] Reseting void volume on scene load
[Info] [RoomEvents] Chaning to scene `62a20851a991b6e49892bffe8c7b85f5`
[Verbose] [GameSave] Loaded
[Info] [SoundListener] Using exact player position
[Verbose] [Footsteps] Steping on `Stone`
[Warning] [BackpackContents] Loading item prefab of `item_bottle` synchronously
[Verbose] [Projectile] Direct hit on `wolf_rigged_c`
[Debug] [Achievements] Achieved 'you_can_not_pet_the_wolf'
[Warning] [Steam] Steam social plataform doesn't support achievement progress report, use instead a score
[Debug] [Table] [SettingsPrefs] Saved
[Debug] [IO] Application minimized
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [QuestObjective] `2_objective_8_grab_the_cleaning_bot__lure_cleaning_bot` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `2_objective_8_grab_the_cleaning_bot__corner_the_bot` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `2_objective_4_get_inside__find_a_way_in` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `2_objective_4_get_inside__open_others_manholes` tip timer will reseted to the natural delay time
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene 'bb82cfd8575add64995e755ba68c1d63' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `bb82cfd8575add64995e755ba68c1d63`
[Verbose] [SoundManangerBase] Already playing `Warm_aftermoon_outdoors_0`
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 30,22002 pixels
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Warning] [Holdable] `painting_4` is missing cancel action
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "player/dan/f_root/f_spine_1/f_spine_2/f_spine_3/f_arm_l/f_forearm_l/f_hand_l/f_hand_l_socket/painting_4"
[Verbose] [Pointer] Stop cursor tracking cursor moved by 28,71411 pixels
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "player/dan/f_root/f_spine_1/f_spine_2/f_spine_3/f_arm_l/f_forearm_l/f_hand_l/f_hand_l_socket/painting_3"
[Warning] [Holdable] `painting_3` is missing cancel action
[Verbose] [Pointer] Stop cursor tracking cursor moved by 32,06246 pixels
[Verbose] [Pointer] Stop cursor tracking cursor moved by 24,62211 pixels
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "player/dan/f_root/f_spine_1/f_spine_2/f_spine_3/f_arm_l/f_forearm_l/f_hand_l/f_hand_l_socket/painting_5"
[Warning] [Holdable] `painting_5` is missing cancel action
[Verbose] [Pointer] Stop cursor tracking cursor moved by 41,59333 pixels
[Verbose] [Pointer] Stop cursor tracking cursor moved by 25,46076 pixels
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "player/dan/f_root/f_spine_1/f_spine_2/f_spine_3/f_arm_l/f_forearm_l/f_hand_l/f_hand_l_socket/painting_2"
[Warning] [Holdable] `painting_2` is missing cancel action
[Verbose] [Pointer] Stop cursor tracking cursor moved by 41,38233 pixels
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Wood`
[Warning] [Holdable] `painting_1` is missing cancel action
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "player/dan/f_root/f_spine_1/f_spine_2/f_spine_3/f_arm_r/f_forearm_r/f_hand_r/f_hand_r_socket/painting_1"
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 38,01315 pixels
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Wood`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [MemorySwitch] `2_bool_have_the_real_book` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '2f3851a6afb5b574eb1162267ebb2844' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '62a20851a991b6e49892bffe8c7b85f5' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `2f3851a6afb5b574eb1162267ebb2844`
[Verbose] [SoundManangerBase] Already playing `Warm_aftermoon_outdoors_0`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '2ab6dc196785a064cb60ba5fd83c01f4' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene 'bb82cfd8575add64995e755ba68c1d63' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `2ab6dc196785a064cb60ba5fd83c01f4`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `2f3851a6afb5b574eb1162267ebb2844`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene 'bb82cfd8575add64995e755ba68c1d63' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '2ab6dc196785a064cb60ba5fd83c01f4' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `bb82cfd8575add64995e755ba68c1d63`
[Verbose] [SoundManangerBase] Already playing `Warm_aftermoon_outdoors_0`
[Error] [Unique] Failed to parse `` into a valid GUID
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Misc.Unique:Find(String, Unique&)
Player.HoldablePlace:Load()

[Error] [HoldablePlace] `painting_start_location_2` couldn't find his placed object ``
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Player.HoldablePlace:Load()

[Error] [Unique] Failed to parse `` into a valid GUID
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Misc.Unique:Find(String, Unique&)
Player.HoldablePlace:Load()

[Error] [HoldablePlace] `painting_start_location_4` couldn't find his placed object ``
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Player.HoldablePlace:Load()

[Error] [Unique] Failed to parse `` into a valid GUID
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Misc.Unique:Find(String, Unique&)
Player.HoldablePlace:Load()

[Error] [HoldablePlace] `painting_start_location_5` couldn't find his placed object ``
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Player.HoldablePlace:Load()

[Verbose] [Footsteps] Steping on `Wood`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Stone`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '62a20851a991b6e49892bffe8c7b85f5' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '2f3851a6afb5b574eb1162267ebb2844' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `62a20851a991b6e49892bffe8c7b85f5`
[Verbose] [SoundManangerBase] Already playing `Warm_aftermoon_outdoors_0`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [Achievements] Already achieved 'you_can_not_pet_the_wolf'
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
Failed to create agent because it is not close enough to the NavMesh
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_5/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_3/river/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water/river_main/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_4/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_2/river_right/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Error] [RendererBase] Source material is null in `36beeb7c9952d75429f846f003427f0b/cutscene_rivers/water_1/river_left/collider`
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
RendererBase`1:UpdateRendererInternal()
RendererBase`1:OnEnable()
RoadRenderer:OnEnable()

[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '36beeb7c9952d75429f846f003427f0b' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Verbose] [BackpackItem] Destroing item `item_cleaning_robot` because it was already picked up
Can not play a disabled audio source
[Verbose] [BackpackItem] Destroing item `item_crank` because it was already picked up
[Verbose] [SoundManager] Supressing sound `Metal_Mecanism_Tool_6`
[Debug] [PackedSpriteExtraInfoCache] Disposed `53` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 2 meshes
[Debug] [SpriteMeshCache] Disposed 1 meshes
[Verbose] [PauseManager] Scene 'bb82cfd8575add64995e755ba68c1d63' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `36beeb7c9952d75429f846f003427f0b`
[Verbose] [SoundManager] Supressing sound `Metal_Mecanism_Tool_7`
[Verbose] [SoundManager] Supressing sound `Metal_Mecanism_Tool_4`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '579250085d47e6845be7120329eccc69' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '62a20851a991b6e49892bffe8c7b85f5' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `579250085d47e6845be7120329eccc69`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 20,08096 pixels
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Warning] [BackpackContents] Loading item prefab of `item_golf_club` synchronously
[Verbose] [Movement] NavMeshPath is '0,07628587' units(s) long, this is less than the agent stop distance
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
[Verbose] [SoundManager] Supressing sound `Metal_Mecanism_Tool_4`
[Verbose] [SoundManager] Supressing sound `Metal_Mecanism_Tool_6`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `36beeb7c9952d75429f846f003427f0b`
[Verbose] [SoundManangerBase] Already playing `Drop_Water_L02_0`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Water`
[Verbose] [Footsteps] Steping on `Stone`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '62a20851a991b6e49892bffe8c7b85f5' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '579250085d47e6845be7120329eccc69' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `62a20851a991b6e49892bffe8c7b85f5`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [Achievements] Already achieved 'you_can_not_pet_the_wolf'
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [MemorySwitch] `2_bool_is_museum_crumbling` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene 'bb82cfd8575add64995e755ba68c1d63' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Error] [Unique] Failed to parse `` into a valid GUID
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Misc.Unique:Find(String, Unique&)
Player.HoldablePlace:Load()

[Error] [HoldablePlace] `painting_start_location_2` couldn't find his placed object ``
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Player.HoldablePlace:Load()

[Error] [Unique] Failed to parse `` into a valid GUID
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Misc.Unique:Find(String, Unique&)
Player.HoldablePlace:Load()

[Error] [HoldablePlace] `painting_start_location_4` couldn't find his placed object ``
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Player.HoldablePlace:Load()

[Error] [Unique] Failed to parse `` into a valid GUID
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Misc.Unique:Find(String, Unique&)
Player.HoldablePlace:Load()

[Error] [HoldablePlace] `painting_start_location_5` couldn't find his placed object ``
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Player.HoldablePlace:Load()

[Debug] [PackedSpriteExtraInfoCache] Disposed `56` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '36beeb7c9952d75429f846f003427f0b' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `bb82cfd8575add64995e755ba68c1d63`
[Verbose] [SoundManangerBase] Already playing `Warm_aftermoon_outdoors_0`
[Verbose] [Footsteps] Steping on `Wood`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [MemorySwitch] `2_bool_have_the_real_book` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '2f3851a6afb5b574eb1162267ebb2844' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '62a20851a991b6e49892bffe8c7b85f5' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `2f3851a6afb5b574eb1162267ebb2844`
[Verbose] [SoundManangerBase] Already playing `Warm_aftermoon_outdoors_0`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '2ab6dc196785a064cb60ba5fd83c01f4' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene 'bb82cfd8575add64995e755ba68c1d63' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `2ab6dc196785a064cb60ba5fd83c01f4`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '35155d1e67c0cad45aa5c1dc869f5f0b' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `35155d1e67c0cad45aa5c1dc869f5f0b`
[Verbose] [VirtualSun] Didn't found any VirtualSun owned by `35155d1e67c0cad45aa5c1dc869f5f0b` to activate
[Info] [SoundListener] Aproximating player position using a raycast
[Info] [RoomEvents] Chaning to scene `2ab6dc196785a064cb60ba5fd83c01f4`
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '35155d1e67c0cad45aa5c1dc869f5f0b' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [SoundListener] Using exact player position
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene 'b565050307490ce4c8e77945b6a5a7e0' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '2f3851a6afb5b574eb1162267ebb2844' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `b565050307490ce4c8e77945b6a5a7e0`
[Verbose] [SoundManangerBase] Already playing `Ambience_Cave_00`
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Pause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
[Debug] [IO] Application quiting
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
Setting up 6 worker threads for Enlighten.
  Thread -> id: 2878 -> priority: 1 
  Thread -> id: 3d58 -> priority: 1 
  Thread -> id: 1b54 -> priority: 1 
  Thread -> id: 3a84 -> priority: 1 
  Thread -> id: 3190 -> priority: 1 
  Thread -> id: 40dc -> priority: 1 
[Verbose] [PauseManager] Unpause requested by 'steam_social_plataform'
[Debug] [PauseManager] Paused
IndexOutOfRangeException: Index was outside the bounds of the array.
  at UnityEngine.InputSystem.InputActionState.DisableControls (System.Int32 mapIndex, System.Int32 controlStartIndex, System.Int32 numControls) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.InputAction.Disable () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.UI.InputSystemUIInputModule.DisableInputAction (UnityEngine.InputSystem.InputActionReference inputActionReference) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.InputSystem.UI.InputSystemUIInputModule.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 

[Verbose] [PauseManager] Unpause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
