Initialize engine version: 2020.3.36f1 (71f96b79b9f0)
[Subsystems] Discovering subsystems at path E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1215
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.818600 ms
[Info] [Social] Steam
[Debug] [Table] [SettingsPrefs] Registering event callbacks
[Verbose] [IO] Initialing
[Debug] [DefaultIoImpl] Registering generic event callbacks
[Info] [PauseMenu] Preloading ...
[Debug] [PlatformInfo] isEditor: False
[Debug] [PlatformInfo] isMobile: False
[Debug] [PlatformInfo] isStandalone: True
[Debug] [PlatformInfo] isConsole: False
[Info] [Settings] [Resolution] Screen dpi is 96
[Info] [Settings] [Resolution] Screen scaling is 0
[Info] [Settings] [Resolution] Default resolution is 1920x1080
[Info] [Settings] [Resolution] Set resolution to `1920x1080`
[Info] [PauseMenu] Preloading done
[Info] [Settings] [Quality] Setting quality level to `Medium` (`medium`)
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Dialog] Preloading ...
[Debug] [Localized] Enabling locate module
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang_defaults0.xlsx'
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang.xlsx'
[Debug] [Localized] Pre-processed 640 RTL string(s) for language Hebrew (heIL)
[Debug] [Localized] Pre-processed 1027 RTL string(s) for language Arabic (ar001)
[Debug] [Localized] Loaded preferred language as 'es'
[Debug] [Localized] Set language to 'esES'
[Debug] [Localized] Loaded locales: enUS, frFR, esES, deDE, itIT, ptBR, ptPT, ruRU, elGR, trTR, daDK, noNB, svSE, nlNL, plPL, fiFI, jaJP, zhCN, zhTW, koKR, csCZ, huHU, roRO, thTH, bgBG, heIL, ar001, bsBS
[Debug] [Localized] Enabled locales: enUS, ptBR, deDE, esES, frFR, jaJP, itIT
[Info] [Dialog] Preloading done
Unloading 5 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.395000 ms

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 4126.
Total: 4.195700 ms (FindLiveObjects: 0.107600 ms CreateObjectMapping: 0.056300 ms MarkObjects: 3.996300 ms  DeleteObjects: 0.035300 ms)

[Debug] [InputDevicesQuery] Using "Any Keyboard" hints for device "Keyboard:/Keyboard"
[Verbose] [SoundMananger] Reseting void volume on scene load
[Warning] [IntroVideo] Timeline won't play for 'WindowsPlayer'
[Info] [SoundListener] Aproximating player position using a raycast
[Info] [Bootstraping] Loaded `0c7dd8dba49976245b63e3a96e18fe87`
[Debug] [IntroVideo] Watchdog enabled skip on input
[Info] [IntroVideo] Addressables.RuntimePath = `E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets/aa`
[Warning] [GameSave] Game won't be saved, reason: Player not found thus isn't in game
Unloading 2 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 2.093000 ms
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 4737.
Total: 4.513000 ms (FindLiveObjects: 0.154300 ms CreateObjectMapping: 0.104800 ms MarkObjects: 4.204800 ms  DeleteObjects: 0.048800 ms)

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.366900 ms
Failed to create agent because there is no valid NavMesh
[Verbose] [MemorySwitch] `1_bool_is_floor2_staircases_unblocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `1_bool_is_lights_on` isn't set, falling back behaviour is `LeaveAsIs`
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load

Unloading 1161 unused Assets to reduce memory usage. Loaded Objects now: 7580.
Total: 6.986900 ms (FindLiveObjects: 0.250500 ms CreateObjectMapping: 0.175100 ms MarkObjects: 6.016000 ms  DeleteObjects: 0.545000 ms)

[Verbose] [MemorySwitch] `1_bool_is_lights_on` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Info] [RoomEvents] Chaning to scene `01f041a1ea7ecc645966e2a27a89c7e4`
[Verbose] [GameSave] Loaded
[Info] [SoundListener] Using exact player position
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Pause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
[Debug] [Table] [SettingsPrefs] Saved
[Verbose] [QuestObjective] `1_objective_7_turn_the_lights_on__replace_fuse` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_14_fix_the_jeep__lower_the_car` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_12_watch_the_microfilm_find_the_microfilm` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_7_turn_the_lights_on__find_a_new_fuse` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_2_reach_third_floor__find_something_to_turn_the_crank` tip timer will reseted to the natural delay time
[Debug] [IO] Application quiting
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
Setting up 6 worker threads for Enlighten.
  Thread -> id: 3fb8 -> priority: 1 
  Thread -> id: 41ac -> priority: 1 
  Thread -> id: 29d8 -> priority: 1 
  Thread -> id: 3ef0 -> priority: 1 
  Thread -> id: 970 -> priority: 1 
  Thread -> id: 1160 -> priority: 1 
[Verbose] [PauseManager] Unpause requested by 'steam_social_plataform'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
[Error] [InputHints] Failed to load
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
InputHints:get_Instance()
InputDevicesQuery:ValidateCurrentDevice()
UnityEngine.GameObject:AddComponent()
InputDevicesQuery:Initialize()
InputDevicesQuery:get_onCurrentDeviceChanged()
Player.Backpack:OnDisable()

[Error] [InputDevicesQuery] Missing "InputHints" config asset
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
InputDevicesQuery:ValidateCurrentDevice()
UnityEngine.GameObject:AddComponent()
InputDevicesQuery:Initialize()
InputDevicesQuery:get_onCurrentDeviceChanged()
Player.Backpack:OnDisable()

[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
