Initialize engine version: 2020.3.36f1 (71f96b79b9f0)
[Subsystems] Discovering subsystems at path E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1215
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
<RI> Initializing input.

New input system (experimental) initialized
<RI> Input initialized.

<RI> Initialized touch support.

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.724000 ms
[Info] [Social] Steam
[Debug] [Table] [SettingsPrefs] Registering event callbacks
[Verbose] [IO] Initialing
[Debug] [DefaultIoImpl] Registering generic event callbacks
[Info] [PauseMenu] Preloading ...
[Debug] [PlatformInfo] isEditor: False
[Debug] [PlatformInfo] isMobile: False
[Debug] [PlatformInfo] isStandalone: True
[Debug] [PlatformInfo] isConsole: False
[Info] [Settings] [Resolution] Screen dpi is 96
[Info] [Settings] [Resolution] Screen scaling is 0
[Info] [Settings] [Resolution] Default resolution is 1920x1080
[Info] [Settings] [Resolution] Set resolution to `1920x1080`
[Info] [PauseMenu] Preloading done
[Info] [Settings] [Quality] Setting quality level to `Medium` (`medium`)
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Settings] [VSync] Vsync count set to `1`
[Info] [Dialog] Preloading ...
[Debug] [Localized] Enabling locate module
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang_defaults0.xlsx'
[Debug] [Localized] Loading locate file 'E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets\lang.xlsx'
[Debug] [Localized] Pre-processed 640 RTL string(s) for language Hebrew (heIL)
[Debug] [Localized] Pre-processed 1027 RTL string(s) for language Arabic (ar001)
[Debug] [Localized] Loaded preferred language as 'es'
[Debug] [Localized] Set language to 'esES'
[Debug] [Localized] Loaded locales: enUS, frFR, esES, deDE, itIT, ptBR, ptPT, ruRU, elGR, trTR, daDK, noNB, svSE, nlNL, plPL, fiFI, jaJP, zhCN, zhTW, koKR, csCZ, huHU, roRO, thTH, bgBG, heIL, ar001, bsBS
[Debug] [Localized] Enabled locales: enUS, ptBR, deDE, esES, frFR, jaJP, itIT
[Info] [Dialog] Preloading done
Unloading 5 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 1.195200 ms

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 4125.
Total: 4.485700 ms (FindLiveObjects: 0.088100 ms CreateObjectMapping: 0.057800 ms MarkObjects: 4.300100 ms  DeleteObjects: 0.039500 ms)

[Debug] [InputDevicesQuery] Using "Any Keyboard" hints for device "Keyboard:/Keyboard"
[Verbose] [SoundMananger] Reseting void volume on scene load
[Warning] [IntroVideo] Timeline won't play for 'WindowsPlayer'
[Info] [SoundListener] Aproximating player position using a raycast
[Info] [Bootstraping] Loaded `0c7dd8dba49976245b63e3a96e18fe87`
[Debug] [IntroVideo] Watchdog enabled skip on input
[Info] [IntroVideo] Addressables.RuntimePath = `E:/Aventures/Like.No.Other.The.Legend.Of.The.Twin.Books/Like No Other_Data/StreamingAssets/aa`
[Warning] [GameSave] Game won't be saved, reason: Player not found thus isn't in game
Unloading 2 Unused Serialized files (Serialized files now loaded: 18)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 1.226700 ms
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 4737.
Total: 4.167400 ms (FindLiveObjects: 0.116900 ms CreateObjectMapping: 0.074800 ms MarkObjects: 3.931400 ms  DeleteObjects: 0.044100 ms)

[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
UnloadTime: 0.481100 ms
Failed to create agent because there is no valid NavMesh
[Verbose] [MemorySwitch] `1_bool_is_floor2_staircases_unblocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `1_bool_is_lights_on` isn't set, falling back behaviour is `LeaveAsIs`
[Debug] [EventSystemTrackHistory] Initialized
[Verbose] [SoundMananger] Reseting void volume on scene load

Unloading 1177 unused Assets to reduce memory usage. Loaded Objects now: 7566.
Total: 7.512600 ms (FindLiveObjects: 0.281800 ms CreateObjectMapping: 0.242600 ms MarkObjects: 6.399700 ms  DeleteObjects: 0.588100 ms)

[Verbose] [MemorySwitch] `1_bool_is_floor2_staircases_unblocked` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `1_bool_is_lights_on` isn't set, falling back behaviour is `Off`
[Verbose] [MemorySwitch] `1_bool_is_lights_on` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Info] [RoomEvents] Chaning to scene `7d6d42286fa96de4c89d57882308de45`
[Verbose] [GameSave] Loaded
[Info] [SoundListener] Using exact player position
[Verbose] [Footsteps] Steping on `Wood`
[Debug] [Table] [SettingsPrefs] Saved
[Debug] [IO] Application minimized
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Warning] [DoorBase] `locked_door` doesn't have a locked sound
[Warning] [BackpackContents] Loading item prefab of `item_fuse` synchronously
[Verbose] [Movement] NavMeshPath is '0,06388854' units(s) long, this is less than the agent stop distance
[Debug] [Achievements] Achieved 'let_there_be_light'
[Warning] [Steam] Steam social plataform doesn't support achievement progress report, use instead a score
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '486005ece481320468550edb647791ee' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Info] [SoundListener] Aproximating player position using a raycast
[Info] [RoomEvents] Chaning to scene `7d6d42286fa96de4c89d57882308de45`
[Info] [SoundListener] Using exact player position
[Verbose] [QuestObjective] `1_objective_14_fix_the_jeep__lower_the_car` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_2_reach_third_floor__find_something_to_turn_the_crank` tip timer will reseted to the natural delay time
[Verbose] [QuestObjective] `1_objective_12_watch_the_microfilm_find_the_microfilm` tip timer will reseted to the natural delay time
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '90135fafbdb808946a01f4aa850a104e' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '486005ece481320468550edb647791ee' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `90135fafbdb808946a01f4aa850a104e`
[Verbose] [SoundManangerBase] Already playing `Ambience_Dusk_0`
[Info] [SoundListener] Aproximating player position using a raycast
[Verbose] [Footsteps] Steping on `Metal`
[Info] [SoundListener] Using exact player position
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Warning] [BackpackContents] Loading item prefab of `item_golf_club` synchronously
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene 'ff0f6128530b5214a8357199c42b5689' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '7d6d42286fa96de4c89d57882308de45' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `ff0f6128530b5214a8357199c42b5689`
[Verbose] [SoundManangerBase] Already playing `Ambience_Dusk_0`
[Info] [SoundListener] Aproximating player position using a raycast
[Verbose] [Footsteps] Steping on `Wood`
[Info] [SoundListener] Using exact player position
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Wood`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '486005ece481320468550edb647791ee' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '90135fafbdb808946a01f4aa850a104e' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Verbose] [Footsteps] Steping on `Ceramic`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 21,58704 pixels
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Verbose] [SoundManangerBase] Already playing `Ambience_Brown_Tone_0`
[Verbose] [SoundManangerBase] Already playing `L01_Inner`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Verbose] [SoundManangerBase] Already playing `Ambience_Brown_Tone_0`
[Verbose] [SoundManangerBase] Already playing `L01_Inner`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Verbose] [SoundManangerBase] Already playing `Ambience_Brown_Tone_0`
[Verbose] [SoundManangerBase] Already playing `L01_Inner`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 20,50001 pixels
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Verbose] [SoundManangerBase] Already playing `Ambience_Brown_Tone_0`
[Verbose] [SoundManangerBase] Already playing `L01_Inner`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 21,73132 pixels
[Verbose] [Pointer] Stop cursor tracking cursor moved by 29,44913 pixels
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '17865e914757fdb459f7ce4ff99c0629' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `45` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 3 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene 'ff0f6128530b5214a8357199c42b5689' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `17865e914757fdb459f7ce4ff99c0629`
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 26,80017 pixels
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Wood`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Warning] [BackpackContents] Loading item prefab of `item_key_chain` synchronously
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '5f629e02313e6fc4b96aa3b7ef30effd' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '486005ece481320468550edb647791ee' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `5f629e02313e6fc4b96aa3b7ef30effd`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '56aaff8ea15a7544e94d17351ebce3f3' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Footsteps] Steping on `Carpet`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Carpet`
[Verbose] [Footsteps] Steping on `Wood`
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Verbose] [Movement] NavMeshPath is '0' units(s) long, this is less than the agent stop distance
[Warning] [Movement] NavMeshPath has 1 corner, not enough for traversal. Usually this happens because the agent is already on the final destination
[Verbose] [Pointer] Stop cursor tracking because player isn't in auto pilot anymore
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `5f629e02313e6fc4b96aa3b7ef30effd`
[Verbose] [SoundManangerBase] Already playing `L01_Espiritual`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 29,95419 pixels
[Verbose] [Pointer] Stop cursor tracking cursor moved by 23,00003 pixels
[Verbose] [Pointer] Stop cursor tracking cursor moved by 27,37242 pixels
[Verbose] [Pointer] Stop cursor tracking cursor moved by 25,83126 pixels
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Pointer] Stop cursor tracking cursor moved by 36,51368 pixels
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Movement] NavMeshPath is '0,02226856' units(s) long, this is less than the agent stop distance
[Warning] [Holdable] `power_cord_end` is missing cancel action
[Verbose] [Footsteps] Steping on `Stone`
[Warning] [BackpackContents] Loading item prefab of `item_microfilm` synchronously
[Verbose] [Footsteps] Steping on `Wood`
[Info] [RoomEvents] Chaning to scene `56aaff8ea15a7544e94d17351ebce3f3`
[Verbose] [VirtualSun] Didn't found any VirtualSun owned by `56aaff8ea15a7544e94d17351ebce3f3` to activate
[Info] [SoundListener] Aproximating player position using a raycast
[Info] [RoomEvents] Chaning to scene `5f629e02313e6fc4b96aa3b7ef30effd`
[Debug] [Achievements] Achieved 'grab_the_popcorn'
[Warning] [Steam] Steam social plataform doesn't support achievement progress report, use instead a score
[Info] [SoundListener] Using exact player position
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `5f629e02313e6fc4b96aa3b7ef30effd`
[Verbose] [SoundManangerBase] Already playing `L01_Espiritual`
[Verbose] [Footsteps] Steping on `Stone`
[Verbose] [Footsteps] Steping on `Wood`
[Verbose] [Footsteps] Steping on `Carpet`
[Verbose] [Footsteps] Steping on `Wood`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `17865e914757fdb459f7ce4ff99c0629`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '486005ece481320468550edb647791ee' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `21` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 2 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '5f629e02313e6fc4b96aa3b7ef30effd' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Verbose] [Footsteps] Steping on `Ceramic`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Verbose] [SoundManangerBase] Already playing `Ambience_Brown_Tone_0`
[Verbose] [SoundManangerBase] Already playing `L01_Inner`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Verbose] [SoundManangerBase] Already playing `Ambience_Brown_Tone_0`
[Verbose] [SoundManangerBase] Already playing `L01_Inner`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Verbose] [SoundManangerBase] Already playing `Ambience_Brown_Tone_0`
[Verbose] [SoundManangerBase] Already playing `L01_Inner`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Info] [RoomEvents] Chaning to scene `486005ece481320468550edb647791ee`
[Verbose] [SoundManangerBase] Already playing `Ambience_Brown_Tone_0`
[Verbose] [SoundManangerBase] Already playing `L01_Inner`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene 'ff0f6128530b5214a8357199c42b5689' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '17865e914757fdb459f7ce4ff99c0629' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `ff0f6128530b5214a8357199c42b5689`
[Verbose] [Footsteps] Steping on `Wood`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '90135fafbdb808946a01f4aa850a104e' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '56aaff8ea15a7544e94d17351ebce3f3' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `90135fafbdb808946a01f4aa850a104e`
[Verbose] [SoundManangerBase] Already playing `Ambience_Dusk_0`
[Info] [SoundListener] Aproximating player position using a raycast
[Verbose] [Footsteps] Steping on `Metal`
[Info] [SoundListener] Using exact player position
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
<color=#0099bc><b>DOTWEEN ► </b></color>This Tween has been killed and is now invalid
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [Footsteps] Steping on `Asphalt`
[Verbose] [Footsteps] Steping on `Stone`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Verbose] [MemorySwitch] `1_bool_is_jeep_tire_fixed` isn't set, falling back behaviour is `Off`
[Verbose] [SoundMananger] Reseting void volume on scene load
[Verbose] [PauseManager] Scene '511215289cdb297488d8e9940c5cc43f' loaded with mode 'Additive', updating pause state
[Debug] [PauseManager] Continue
[Verbose] [BackpackItem] Destroing item `golf_club` because it was already picked up
[Debug] [PackedSpriteExtraInfoCache] Disposed `0` cached `V`
[Debug] [PoolGlobal] Disposed 0 unused object pools
[Debug] [SpriteBendCache] Disposed 0 meshes
[Debug] [SpriteFlatCache] Disposed 0 meshes
[Debug] [SpriteMeshCache] Disposed 0 meshes
[Verbose] [PauseManager] Scene '486005ece481320468550edb647791ee' unloaded, updating pause state
[Debug] [PauseManager] Continue
[Info] [RoomEvents] Chaning to scene `511215289cdb297488d8e9940c5cc43f`
[Verbose] [SoundManangerBase] Already playing `Ambience_Dusk_0`
[Verbose] [Footsteps] Steping on `Asphalt`
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
[Debug] [IO] Application minimized
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Continue
[Verbose] [PauseManager] Pause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Pause requested by 'dialog(Clone)'
[Debug] [PauseManager] Paused
[Debug] [IO] Application quiting
[Debug] [IO] Flushing all pending io
[Debug] [IO] Flushing done
Setting up 6 worker threads for Enlighten.
  Thread -> id: 2f20 -> priority: 1 
  Thread -> id: 17b4 -> priority: 1 
  Thread -> id: 3fdc -> priority: 1 
  Thread -> id: 3110 -> priority: 1 
  Thread -> id: 2184 -> priority: 1 
  Thread -> id: 3fc8 -> priority: 1 
[Verbose] [PauseManager] Unpause requested by 'pause(Clone)'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'steam_social_plataform'
[Debug] [PauseManager] Paused
[Verbose] [PauseManager] Unpause requested by 'dialog(Clone)'
[Debug] [PauseManager] Continue
