Initialize engine version: 2018.4.30f1 (c698a062d8e6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in  0.041 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 35.813700 ms
PC NONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Uploading Crash Report
InvalidOperationException: Pipe name not passed to application on start.
 Make sure you are running inside the facebook games client.
  at Facebook.Unity.Gameroom.GameroomWrapper..ctor () [0x00000] in <filename unknown>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebook.GetGameroomWrapper () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebook..ctor () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebookLoader.get_FBGameObject () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.FB+CompiledFacebookLoader.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.870500 ms
Can not play a disabled audio source
 
(Filename:  Line: 446)

Can not play a disabled audio source
 
(Filename:  Line: 446)


Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 981.
Total: 4.625000 ms (FindLiveObjects: 0.035500 ms CreateObjectMapping: 0.021300 ms MarkObjects: 2.934600 ms  DeleteObjects: 1.633500 ms)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 25f8 -> priority: 1 
  Thread -> id: 3f38 -> priority: 1 
  Thread -> id: 1054 -> priority: 1 
  Thread -> id: 3bc0 -> priority: 1 
  Thread -> id: 18f4 -> priority: 1 
  Thread -> id: 1140 -> priority: 1 
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.016700 ms
Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 4088.
Total: 3.617300 ms (FindLiveObjects: 0.124300 ms CreateObjectMapping: 0.045300 ms MarkObjects: 3.318100 ms  DeleteObjects: 0.129400 ms)

<b><color=#FF0000>TutoAgravDone loaded</color></b>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<b><color=#FD8900>---------- LoadCP  TabletOpen</color></b>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<b><color=#FF0000>TabletOpen loaded</color></b>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

0.3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

0.1
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<b><color=#000000>---------- PlayAnim Battery</color></b>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#000000>AKA 285 Frames @CutScene</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.553500 ms
Can not play a disabled audio source
 
(Filename:  Line: 446)

Can not play a disabled audio source
 
(Filename:  Line: 446)


Unloading 507 unused Assets to reduce memory usage. Loaded Objects now: 1304.
Total: 4.486900 ms (FindLiveObjects: 0.087200 ms CreateObjectMapping: 0.029000 ms MarkObjects: 2.405600 ms  DeleteObjects: 1.964700 ms)

The referenced script on this Behaviour (Game Object 'FeedbackTurn') is missing!
 
(Filename:  Line: 294)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.093200 ms

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 4608.
Total: 3.994100 ms (FindLiveObjects: 0.137100 ms CreateObjectMapping: 0.051900 ms MarkObjects: 3.619800 ms  DeleteObjects: 0.185200 ms)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.138800 ms
Can not play a disabled audio source
 
(Filename:  Line: 446)

Can not play a disabled audio source
 
(Filename:  Line: 446)


Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 1981.
Total: 4.263100 ms (FindLiveObjects: 0.057400 ms CreateObjectMapping: 0.022500 ms MarkObjects: 3.087300 ms  DeleteObjects: 1.095700 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.027400 ms
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 5276.
Total: 4.364300 ms (FindLiveObjects: 0.161300 ms CreateObjectMapping: 0.048300 ms MarkObjects: 4.020100 ms  DeleteObjects: 0.134400 ms)

