Initialize engine version: 2018.4.30f1 (c698a062d8e6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in  0.044 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 28.105700 ms
PC NONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Uploading Crash Report
InvalidOperationException: Pipe name not passed to application on start.
 Make sure you are running inside the facebook games client.
  at Facebook.Unity.Gameroom.GameroomWrapper..ctor () [0x00000] in <filename unknown>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebook.GetGameroomWrapper () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebook..ctor () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebookLoader.get_FBGameObject () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.FB+CompiledFacebookLoader.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.088100 ms
Can not play a disabled audio source
 
(Filename:  Line: 446)

Can not play a disabled audio source
 
(Filename:  Line: 446)


Unloading 389 unused Assets to reduce memory usage. Loaded Objects now: 981.
Total: 3.723900 ms (FindLiveObjects: 0.047100 ms CreateObjectMapping: 0.016300 ms MarkObjects: 2.457300 ms  DeleteObjects: 1.202900 ms)

Setting up 6 worker threads for Enlighten.
  Thread -> id: a44 -> priority: 1 
  Thread -> id: 1b70 -> priority: 1 
  Thread -> id: bf0 -> priority: 1 
  Thread -> id: 39b0 -> priority: 1 
  Thread -> id: 2ba8 -> priority: 1 
  Thread -> id: 27f8 -> priority: 1 
Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.026800 ms
Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Before False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

After False
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 4574.
Total: 13.464800 ms (FindLiveObjects: 0.136000 ms CreateObjectMapping: 0.040600 ms MarkObjects: 13.131400 ms  DeleteObjects: 0.156500 ms)

<b><color=#FF0000>GotKey loaded</color></b>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<b><color=#FF0000>ScrewOpen loaded</color></b>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<b><color=#FF0000>GotDisc loaded</color></b>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#000000>HUD</color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

<color=#000000><color=#000000>HUD</color></color>
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 543)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.435900 ms
Can not play a disabled audio source
 
(Filename:  Line: 446)

Can not play a disabled audio source
 
(Filename:  Line: 446)


Unloading 598 unused Assets to reduce memory usage. Loaded Objects now: 1173.
Total: 9.377400 ms (FindLiveObjects: 0.062100 ms CreateObjectMapping: 0.029500 ms MarkObjects: 6.330900 ms  DeleteObjects: 2.954700 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.021200 ms

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 3550.
Total: 5.040200 ms (FindLiveObjects: 0.113000 ms CreateObjectMapping: 0.042600 ms MarkObjects: 4.725300 ms  DeleteObjects: 0.159100 ms)

Information Background or Text is null
 
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Information Background or Text is null
 
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Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
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Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Information Background or Text is null
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.956500 ms
Can not play a disabled audio source
 
(Filename:  Line: 446)

Can not play a disabled audio source
 
(Filename:  Line: 446)


Unloading 289 unused Assets to reduce memory usage. Loaded Objects now: 1679.
Total: 8.566200 ms (FindLiveObjects: 0.097000 ms CreateObjectMapping: 0.044800 ms MarkObjects: 7.324600 ms  DeleteObjects: 1.099600 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.003500 ms
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 4993.
Total: 5.473500 ms (FindLiveObjects: 0.156800 ms CreateObjectMapping: 0.043700 ms MarkObjects: 5.140400 ms  DeleteObjects: 0.132300 ms)

