Initialize engine version: 2018.4.30f1 (c698a062d8e6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in  0.045 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.365300 ms
PC NONE
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Uploading Crash Report
InvalidOperationException: Pipe name not passed to application on start.
 Make sure you are running inside the facebook games client.
  at Facebook.Unity.Gameroom.GameroomWrapper..ctor () [0x00000] in <filename unknown>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebook.GetGameroomWrapper () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebook..ctor () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebookLoader.get_FBGameObject () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.FB+CompiledFacebookLoader.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 316c -> priority: 1 
  Thread -> id: 26d0 -> priority: 1 
  Thread -> id: 3820 -> priority: 1 
  Thread -> id: 3678 -> priority: 1 
  Thread -> id: 3240 -> priority: 1 
  Thread -> id: 2328 -> priority: 1 
