Initialize engine version: 2018.4.30f1 (c698a062d8e6)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   
    VRAM:     12087 MB
    Driver:   30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in  0.042 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.376000 ms
PC NONE
 
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Uploading Crash Report
InvalidOperationException: Pipe name not passed to application on start.
 Make sure you are running inside the facebook games client.
  at Facebook.Unity.Gameroom.GameroomWrapper..ctor () [0x00000] in <filename unknown>:0 
  at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebook.GetGameroomWrapper () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebook..ctor () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.Gameroom.GameroomFacebookLoader.get_FBGameObject () [0x00000] in <filename unknown>:0 
  at Facebook.Unity.FB+CompiledFacebookLoader.Start () [0x00000] in <filename unknown>:0 
 
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Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.994100 ms
Can not play a disabled audio source
 
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Can not play a disabled audio source
 
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Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 983.
Total: 1.508500 ms (FindLiveObjects: 0.035200 ms CreateObjectMapping: 0.012900 ms MarkObjects: 0.542500 ms  DeleteObjects: 0.917800 ms)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 6a4 -> priority: 1 
  Thread -> id: 1ad0 -> priority: 1 
  Thread -> id: 2eb8 -> priority: 1 
  Thread -> id: e7c -> priority: 1 
  Thread -> id: 600 -> priority: 1 
  Thread -> id: 30d4 -> priority: 1 
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.973400 ms

Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 3416.
Total: 1.720400 ms (FindLiveObjects: 0.112200 ms CreateObjectMapping: 0.042800 ms MarkObjects: 1.411000 ms  DeleteObjects: 0.154300 ms)

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Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.004500 ms
Can not play a disabled audio source
 
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Can not play a disabled audio source
 
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Unloading 334 unused Assets to reduce memory usage. Loaded Objects now: 1520.
Total: 6.409400 ms (FindLiveObjects: 0.146200 ms CreateObjectMapping: 0.065700 ms MarkObjects: 3.582100 ms  DeleteObjects: 2.615000 ms)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.103300 ms

Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 6261.
Total: 7.642000 ms (FindLiveObjects: 0.205900 ms CreateObjectMapping: 0.061700 ms MarkObjects: 6.976900 ms  DeleteObjects: 0.397100 ms)

0.2
 
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0.1
 
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<color=#000000>Agrav 1</color>
 
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<color=#000000>1</color>
 
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<color=#000000>2</color>
 
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Display Text failed
 
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0.1
 
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0.3
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
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Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.853600 ms
Can not play a disabled audio source
 
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Can not play a disabled audio source
 
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Unloading 876 unused Assets to reduce memory usage. Loaded Objects now: 1217.
Total: 11.050900 ms (FindLiveObjects: 0.106400 ms CreateObjectMapping: 0.044400 ms MarkObjects: 7.447200 ms  DeleteObjects: 3.452600 ms)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.004800 ms

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 3259.
Total: 8.486000 ms (FindLiveObjects: 0.098700 ms CreateObjectMapping: 0.027500 ms MarkObjects: 8.161300 ms  DeleteObjects: 0.198300 ms)

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Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.990400 ms
Can not play a disabled audio source
 
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Can not play a disabled audio source
 
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Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 1405.
Total: 10.325900 ms (FindLiveObjects: 0.095000 ms CreateObjectMapping: 0.029700 ms MarkObjects: 9.203200 ms  DeleteObjects: 0.997700 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.468900 ms
FB.Init() has already been called.  You only need to call this once and only once.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 4742.
Total: 8.104800 ms (FindLiveObjects: 0.149100 ms CreateObjectMapping: 0.035200 ms MarkObjects: 7.774300 ms  DeleteObjects: 0.145900 ms)

