Initialize engine version: 2017.3.1f1 (fc1d3344e6ea)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.031 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1784 -> priority: 1 
  Thread -> id: 8c4 -> priority: 1 
UnloadTime: 1.138056 ms
Facepunch.Steamworks Unity: WindowsPlayer
Facepunch.Steamworks Os: Windows
Facepunch.Steamworks Arch: x86
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.836184 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 1494.
Total: 1.507848 ms (FindLiveObjects: 0.476051 ms CreateObjectMapping: 0.082410 ms MarkObjects: 0.938820 ms  DeleteObjects: 0.010263 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.278226 ms

Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 3844.
Total: 4.424231 ms (FindLiveObjects: 0.615516 ms CreateObjectMapping: 0.124069 ms MarkObjects: 3.634836 ms  DeleteObjects: 0.049506 ms)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Driver"
 
(Filename:  Line: 0)

User interaction during CharAnimState. Ignore!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

User interaction during CharAnimState. Ignore!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.581405 ms

Unloading 685 unused Assets to reduce memory usage. Loaded Objects now: 2675.
Total: 5.194607 ms (FindLiveObjects: 0.644797 ms CreateObjectMapping: 0.249647 ms MarkObjects: 3.765547 ms  DeleteObjects: 0.533709 ms)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Car"
 
(Filename:  Line: 0)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.223385 ms

Unloading 209 unused Assets to reduce memory usage. Loaded Objects now: 3068.
Total: 6.870297 ms (FindLiveObjects: 0.715737 ms CreateObjectMapping: 0.124069 ms MarkObjects: 4.706481 ms  DeleteObjects: 1.323103 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.980479 ms

Unloading 392 unused Assets to reduce memory usage. Loaded Objects now: 2677.
Total: 4.616825 ms (FindLiveObjects: 0.493560 ms CreateObjectMapping: 0.071845 ms MarkObjects: 3.207990 ms  DeleteObjects: 0.842523 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.839103 ms

Unloading 363 unused Assets to reduce memory usage. Loaded Objects now: 1519.
Total: 2.536023 ms (FindLiveObjects: 0.444355 ms CreateObjectMapping: 0.145804 ms MarkObjects: 1.635238 ms  DeleteObjects: 0.310324 ms)

