Initialize engine version: 2017.3.1f1 (fc1d3344e6ea)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.031 seconds
OnLevelWasLoaded was found on Reporter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1748 -> priority: 1 
  Thread -> id: 14d8 -> priority: 1 
UnloadTime: 0.998283 ms
The referenced script on this Behaviour (Game Object 'Daughter_Player') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Daughter_Player') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Daughter_Player') is missing!
 
(Filename:  Line: 1758)

The menu 'Photos' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The menu 'Photo_Snowman' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The menu 'LevelSelectionLabel_Haus' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The menu 'LevelSelectionLabel_Wald' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The menu 'LevelSelectionLabel_Schiff' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find linked UI Element for Label

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find linked UI Element for Label

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The menu 'LevelSelectionLabel_Klippe' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find linked UI Element for Label

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_Nordlicht_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
SpriteChild cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 3749.
Total: 11.475887 ms (FindLiveObjects: 7.087604 ms CreateObjectMapping: 0.195007 ms MarkObjects: 4.172446 ms  DeleteObjects: 0.020225 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/illius/Nordlicht\Nordlicht_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.207669 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 155 unused Assets to reduce memory usage. Loaded Objects now: 3309.
Total: 6.011135 ms (FindLiveObjects: 0.516197 ms CreateObjectMapping: 0.101126 ms MarkObjects: 3.680700 ms  DeleteObjects: 1.712810 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.180613 ms
The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Aurora_NPC' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Language JSON finished parsing
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 6829.
Total: 9.044325 ms (FindLiveObjects: 1.034206 ms CreateObjectMapping: 0.315152 ms MarkObjects: 7.614367 ms  DeleteObjects: 0.080599 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6829.
Total: 7.759566 ms (FindLiveObjects: 0.912250 ms CreateObjectMapping: 0.300360 ms MarkObjects: 6.540917 ms  DeleteObjects: 0.006037 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Turned off every Hotspot right of River
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Turned on every Hotspot left of River
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6829.
Total: 7.309780 ms (FindLiveObjects: 0.874215 ms CreateObjectMapping: 0.221874 ms MarkObjects: 6.207049 ms  DeleteObjects: 0.006339 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 6832.
Total: 8.636196 ms (FindLiveObjects: 0.885384 ms CreateObjectMapping: 0.341113 ms MarkObjects: 7.387059 ms  DeleteObjects: 0.022338 ms)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for 'Siempre puedes confiar en las piedras.' because the text has not been added to the Speech Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for 'De scout siempre reunía la leña.' because the text has not been added to the Speech Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for '¡Solo una pequeña presión y saldrán para fuera!' because the text has not been added to the Speech Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for 'Lo cojo y ya te lo devuelvo.' because the text has not been added to the Speech Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Preparing Cutscene_Baumhaus_16_by_9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cutscene name was found in JSON: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prepared Cutscene_Baumhaus_16_by_9 in 0.4692993s
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Cutscene_Baumhaus_16_by_9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished Cutscene_Baumhaus_16_by_9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Preparing Cutscene_Fischen_16_by_9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cutscene name was found in JSON: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prepared Cutscene_Fischen_16_by_9 in 0.6108398s
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Cutscene_Fischen_16_by_9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished Cutscene_Fischen_16_by_9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Preparing Cutscene_Raben_16_by_9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cutscene name was found in JSON: True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Prepared Cutscene_Raben_16_by_9 in 0.6589355s
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Playing Cutscene_Raben_16_by_9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished Cutscene_Raben_16_by_9
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Finished a Quest, progress is: 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Forest Fortschritt: 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

First Star Animation
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Turned on every Hotspot right of River
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Turned off every Hotspot left of River
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for 'La sopa de setas es una de las recetas preferidas de Maren.' because the text has not been added to the Speech Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for 'La cama de un conejo. No existe estopa mejor.' because the text has not been added to the Speech Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 1 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CameraShouldZoomOut -> new val: 0 - Boolean
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject ZoomOut_Track was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/illius/Nordlicht\Nordlicht_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_Nordlicht_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject ZoomOut_Track was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot use preloaded scene '-1' because the loading scene overrides it - discarding preloaded data.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.557140 ms
Bypassing regular AC startup because the current scene is the 'Loading' scene.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1929 unused Assets to reduce memory usage. Loaded Objects now: 3436.
Total: 17.331862 ms (FindLiveObjects: 1.082203 ms CreateObjectMapping: 0.182329 ms MarkObjects: 3.839483 ms  DeleteObjects: 12.226939 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.077373 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Daughter_Player') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Daughter_Player') is missing!
 
(Filename:  Line: 1758)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SpriteChild cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 3891.
Total: 5.526030 ms (FindLiveObjects: 0.659887 ms CreateObjectMapping: 0.323000 ms MarkObjects: 4.453487 ms  DeleteObjects: 0.089655 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3880.
Total: 4.859502 ms (FindLiveObjects: 0.665925 ms CreateObjectMapping: 0.133124 ms MarkObjects: 4.055622 ms  DeleteObjects: 0.004528 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3884.
Total: 8.287537 ms (FindLiveObjects: 0.597098 ms CreateObjectMapping: 0.189574 ms MarkObjects: 7.495128 ms  DeleteObjects: 0.005433 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3888.
Total: 4.987193 ms (FindLiveObjects: 0.689470 ms CreateObjectMapping: 0.130105 ms MarkObjects: 4.162182 ms  DeleteObjects: 0.004528 ms)

