Mono path[0] = 'E:/Aventures/Pants.Quest - No install/Pants.Quest-DARKZER0/Pants Quest_Data/Managed'
Mono config path = 'E:/Aventures/Pants.Quest - No install/Pants.Quest-DARKZER0/MonoBleedingEdge/etc'
Initialize engine version: 2021.1.15f1 (86235bd3171b)
[Subsystems] Discovering subsystems at path E:/Aventures/Pants.Quest - No install/Pants.Quest-DARKZER0/Pants Quest_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   NVIDIA
    VRAM:     12087 MB
    Driver:   30.0.15.1179
Begin MonoManager ReloadAssembly
- Completed reload, in  0.059 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.501500 ms
[*] Loading game...

wander

yawn

jump

wait

yawn

jump_down

wander

yawn

wander

sleep

wake

wander

sleep

wake

wander

lick_butt

wander

yawn

jump

wait

lick_butt

jump_down

wander

yawn

wander

sleep

wake

jump

wait

sleep

wake

jump_down

wander

sit

wander

sit

wander

sleep

wake

wander

lick_butt

wander

sleep

wake

wander

sit

wander

sit

jump

wait

lick_butt

jump_down

wander

sleep

wake

jump

wait

sleep

wake

jump_down

wander

sleep

wake

jump

wait

lick_butt

jump_down

wander

sleep

wake

wander

sit

NullReferenceException: Object reference not set to an instance of an object
  at Item.HandleUseWith (Item _item) [0x00006] in <66631bfd34894a4f976eacd2dc78e71a>:0 
  at UIManager.HandleInventoryClick (System.Int32 _index) [0x00155] in <66631bfd34894a4f976eacd2dc78e71a>:0 
  at UIManager+<>c__DisplayClass87_0.<LoadInventorySlots>b__2 () [0x00000] in <66631bfd34894a4f976eacd2dc78e71a>:0 
  at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6e7a9b489b134053bc0600a292ec678e>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6e7a9b489b134053bc0600a292ec678e>:0 
  at UnityEngine.UI.Button.Press () [0x0001c] in <3441bf7864d14b948475e904dccee604>:0 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <3441bf7864d14b948475e904dccee604>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <3441bf7864d14b948475e904dccee604>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <3441bf7864d14b948475e904dccee604>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

jump

NullReferenceException: Object reference not set to an instance of an object
  at Item.HandleUseWith (Item _item) [0x00006] in <66631bfd34894a4f976eacd2dc78e71a>:0 
  at UIManager.HandleInventoryClick (System.Int32 _index) [0x00155] in <66631bfd34894a4f976eacd2dc78e71a>:0 
  at UIManager+<>c__DisplayClass87_0.<LoadInventorySlots>b__2 () [0x00000] in <66631bfd34894a4f976eacd2dc78e71a>:0 
  at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <6e7a9b489b134053bc0600a292ec678e>:0 
  at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <6e7a9b489b134053bc0600a292ec678e>:0 
  at UnityEngine.UI.Button.Press () [0x0001c] in <3441bf7864d14b948475e904dccee604>:0 
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in <3441bf7864d14b948475e904dccee604>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in <3441bf7864d14b948475e904dccee604>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00067] in <3441bf7864d14b948475e904dccee604>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

wait

sit

jump_down

wander

lick_butt

wander

sleep

wake

wander

sit

[*] Saving game...

[*] Saving room: Kitchen (Room) - ebaa81fb-adc1-493b-b62a-15d408484f5d

[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.

jump

wait

sit

[*] Saving game...

[*] Saving room: Kitchen (Room) - ebaa81fb-adc1-493b-b62a-15d408484f5d

jump_down

wander

sit

jump

wait

sleep

wake

jump_down

wander

sit

jump

wait

sleep

wake

jump_down

wander

sit

wander

sleep

wake

jump

wait

sleep

wake

jump_down

wander

sleep

wake

wander

yawn

wander

sleep

wake

jump

wander

sleep

wake

wander

sleep

wake

jump

wait

lick_butt

jump_down

wander

lick_butt

wander

yawn

wander

sit

wander

yawn

jump

wait

sleep

wake

jump_down

wander

sleep

wake

wander

yawn

[*]Checking rubbish objects

[!]prop_rubbish_juicebox not picked up

[!]prop_rubbish_packet not picked up

[!]2 rubbish items not picked up

wander

[*]Checking rubbish objects

[!]prop_rubbish_juicebox not picked up

[!]prop_rubbish_packet not picked up

[!]2 rubbish items not picked up

sit

wander

sit

wander

[*]Checking rubbish objects

[!]prop_rubbish_juicebox not picked up

[!]prop_rubbish_packet not picked up

[!]2 rubbish items not picked up

sit

[*]Checking rubbish objects

[!]prop_rubbish_juicebox not picked up

[!]prop_rubbish_packet not picked up

[!]2 rubbish items not picked up

[*]Checking rubbish objects

[!]prop_rubbish_juicebox not picked up

[!]prop_rubbish_packet not picked up

[!]2 rubbish items not picked up

wander

[*]Checking rubbish objects

[!]prop_rubbish_juicebox not picked up

[!]prop_rubbish_packet not picked up

[!]2 rubbish items not picked up

sit

[*]Checking rubbish objects

[!]prop_rubbish_juicebox not picked up

[!]prop_rubbish_packet not picked up

[!]2 rubbish items not picked up

[*]Checking rubbish objects

[!]prop_rubbish_juicebox not picked up

[!]prop_rubbish_packet not picked up

[!]2 rubbish items not picked up

wander

[*]Checking rubbish objects

[!]prop_rubbish_juicebox not picked up

[!]prop_rubbish_packet not picked up

[!]2 rubbish items not picked up

sleep

wake

jump

wait

sit

jump_down

wander

[*]Checking laundry objects

[!]prop_laundry_sock3 not picked up

[!]1 laundry items not picked up

[*]Checking laundry objects

[!]prop_laundry_sock3 not picked up

[!]1 laundry items not picked up

sleep

[*]Checking laundry objects

[!]prop_laundry_sock3 not picked up

[!]1 laundry items not picked up

wake

wander

sit

wander

sleep

wake

jump

wait

sit

jump_down

wander

sleep

wake

wander

sleep

wake

wander

sleep

wake

jump

wander

sit

jump

wander

yawn

jump

wait

sleep

[*]Checking laundry objects

[!]prop_laundry_sock3 not picked up

[!]1 laundry items not picked up

[*]Checking laundry objects

[!]prop_laundry_sock3 not picked up

[!]1 laundry items not picked up

[*]Checking laundry objects

[!]prop_laundry_sock3 not picked up

[!]1 laundry items not picked up

wake

[*]Checking laundry objects

[!]prop_laundry_sock3 not picked up

[!]1 laundry items not picked up

jump_down

[*]Checking laundry objects

[!]prop_laundry_sock3 not picked up

[!]1 laundry items not picked up

[*]Checking laundry objects

[!]prop_laundry_sock3 not picked up

[!]1 laundry items not picked up

wander

[*]Checking laundry objects

[!]prop_laundry_sock3 not picked up

[!]1 laundry items not picked up

sit

wander

sleep

[*] Saving game...

[*] Saving room: Bedroom (Room) - 75785241-c7b0-40f3-944a-1e96e5683751

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 69.049600 ms

Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 46531.
Total: 7.997500 ms (FindLiveObjects: 1.264700 ms CreateObjectMapping: 0.337000 ms MarkObjects: 6.330600 ms  DeleteObjects: 0.064900 ms)

[*] Loading game...

wander

[*] Saving game...

[*] Saving room: Bedroom (Room) - 75785241-c7b0-40f3-944a-1e96e5683751

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 67.336400 ms

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 46531.
Total: 7.840100 ms (FindLiveObjects: 1.154500 ms CreateObjectMapping: 0.265200 ms MarkObjects: 6.362200 ms  DeleteObjects: 0.058000 ms)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 3524 -> priority: 1 
  Thread -> id: 36d8 -> priority: 1 
  Thread -> id: 2128 -> priority: 1 
  Thread -> id: 3014 -> priority: 1 
  Thread -> id: 33c0 -> priority: 1 
  Thread -> id: 2904 -> priority: 1 
