Initialize engine version: 2018.4.4f1 (5440768ff61c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.611 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
UnloadTime: 1.951287 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File read: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.187238 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 878 unused Assets to reduce memory usage. Loaded Objects now: 17824.
Total: 25.337755 ms (FindLiveObjects: 1.100014 ms CreateObjectMapping: 0.815351 ms MarkObjects: 20.777708 ms  DeleteObjects: 2.644079 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17824.
Total: 19.812931 ms (FindLiveObjects: 5.908802 ms CreateObjectMapping: 0.811426 ms MarkObjects: 13.057082 ms  DeleteObjects: 0.034715 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17824.
Total: 14.650955 ms (FindLiveObjects: 1.012170 ms CreateObjectMapping: 0.472125 ms MarkObjects: 13.133455 ms  DeleteObjects: 0.032904 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17824.
Total: 15.310541 ms (FindLiveObjects: 0.992246 ms CreateObjectMapping: 0.482388 ms MarkObjects: 13.799682 ms  DeleteObjects: 0.035621 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 92c -> priority: 1 
  Thread -> id: 11e8 -> priority: 1 
Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 25.317831 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 3266 unused Assets to reduce memory usage. Loaded Objects now: 14339.
Total: 21.164403 ms (FindLiveObjects: 0.844330 ms CreateObjectMapping: 0.538536 ms MarkObjects: 11.980916 ms  DeleteObjects: 7.800017 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14339.
Total: 13.759533 ms (FindLiveObjects: 1.274495 ms CreateObjectMapping: 0.435598 ms MarkObjects: 12.018650 ms  DeleteObjects: 0.029583 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

