Initialize engine version: 2018.4.4f1 (5440768ff61c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.095 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
UnloadTime: 0.586835 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File read: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.467373 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 879 unused Assets to reduce memory usage. Loaded Objects now: 14331.
Total: 20.377126 ms (FindLiveObjects: 1.265741 ms CreateObjectMapping: 0.754071 ms MarkObjects: 14.948297 ms  DeleteObjects: 3.408715 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14331.
Total: 20.309809 ms (FindLiveObjects: 5.964950 ms CreateObjectMapping: 0.533102 ms MarkObjects: 13.782174 ms  DeleteObjects: 0.028980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14331.
Total: 14.503643 ms (FindLiveObjects: 0.879347 ms CreateObjectMapping: 0.537630 ms MarkObjects: 13.052856 ms  DeleteObjects: 0.032602 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14331.
Total: 14.906941 ms (FindLiveObjects: 0.821992 ms CreateObjectMapping: 0.527669 ms MarkObjects: 13.528603 ms  DeleteObjects: 0.027772 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 5f0 -> priority: 1 
  Thread -> id: 780 -> priority: 1 
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.659313 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 964 unused Assets to reduce memory usage. Loaded Objects now: 18408.
Total: 23.995641 ms (FindLiveObjects: 1.056847 ms CreateObjectMapping: 0.636040 ms MarkObjects: 14.271505 ms  DeleteObjects: 8.030646 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18408.
Total: 17.045690 ms (FindLiveObjects: 2.254968 ms CreateObjectMapping: 0.742600 ms MarkObjects: 14.020349 ms  DeleteObjects: 0.026565 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

