Initialize engine version: 2018.4.4f1 (5440768ff61c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.072 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
UnloadTime: 0.538234 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File read: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.352059 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 878 unused Assets to reduce memory usage. Loaded Objects now: 16081.
Total: 15.985824 ms (FindLiveObjects: 0.865461 ms CreateObjectMapping: 0.639662 ms MarkObjects: 12.067552 ms  DeleteObjects: 2.411941 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16081.
Total: 18.475346 ms (FindLiveObjects: 5.592141 ms CreateObjectMapping: 0.577175 ms MarkObjects: 12.272824 ms  DeleteObjects: 0.032300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16081.
Total: 13.306729 ms (FindLiveObjects: 0.864857 ms CreateObjectMapping: 0.459144 ms MarkObjects: 11.950427 ms  DeleteObjects: 0.032300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16081.
Total: 13.997105 ms (FindLiveObjects: 0.911647 ms CreateObjectMapping: 0.402694 ms MarkObjects: 12.648954 ms  DeleteObjects: 0.033206 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 2b0 -> priority: 1 
  Thread -> id: 1928 -> priority: 1 
File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameObject LockBoxLookCam was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

