Initialize engine version: 2018.4.4f1 (5440768ff61c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.589 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
UnloadTime: 2.002001 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File read: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.209274 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 843 unused Assets to reduce memory usage. Loaded Objects now: 18336.
Total: 19.256585 ms (FindLiveObjects: 1.010057 ms CreateObjectMapping: 0.736261 ms MarkObjects: 14.585751 ms  DeleteObjects: 2.924214 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18336.
Total: 20.209588 ms (FindLiveObjects: 4.961232 ms CreateObjectMapping: 0.598004 ms MarkObjects: 14.612618 ms  DeleteObjects: 0.036828 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18336.
Total: 15.605770 ms (FindLiveObjects: 1.042055 ms CreateObjectMapping: 0.455824 ms MarkObjects: 14.073176 ms  DeleteObjects: 0.034111 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18336.
Total: 15.686369 ms (FindLiveObjects: 0.943344 ms CreateObjectMapping: 0.433787 ms MarkObjects: 14.261845 ms  DeleteObjects: 0.046790 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1824 -> priority: 1 
  Thread -> id: 1a24 -> priority: 1 
Look rotation viewing vector is zero
 
(Filename:  Line: 84)

Look rotation viewing vector is zero
 
(Filename:  Line: 84)

True
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Look rotation viewing vector is zero
 
(Filename:  Line: 84)

Look rotation viewing vector is zero
 
(Filename:  Line: 84)

Look rotation viewing vector is zero
 
(Filename:  Line: 84)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 44.625432 ms
Cannot find default player!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Unloading 1759 unused Assets to reduce memory usage. Loaded Objects now: 17833.
Total: 30.759942 ms (FindLiveObjects: 1.083411 ms CreateObjectMapping: 0.770070 ms MarkObjects: 23.128671 ms  DeleteObjects: 5.776281 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17833.
Total: 17.278733 ms (FindLiveObjects: 1.575157 ms CreateObjectMapping: 0.677396 ms MarkObjects: 14.992068 ms  DeleteObjects: 0.033809 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameObject PeriodicZoomCamera was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

File written: C:/Users/Fransesc/AppData/LocalLow/End of The Line Studios/Possession1881\Possession_1.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

PlayerPrefs Key 'AC_Possession_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

