Initialize engine version: 2017.4.3f1 (21ae32b5a9cb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.063 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.578381 ms
The menu 'Title Screen' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The menu 'Pause' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The menu 'Kickstarter' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The menu 'TippoIcon' uses its Canvas for its RectTransform boundary. The RectTransform boundary should instead be a child object of the Canvas.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
PlayerStart 'PlayerStart2D' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1988 -> priority: 1 
  Thread -> id: 14ec -> priority: 1 

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 6512.
Total: 14.870369 ms (FindLiveObjects: 0.436502 ms CreateObjectMapping: 0.200742 ms MarkObjects: 14.199013 ms  DeleteObjects: 0.032903 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.014975 ms
Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not initialise NavMesh - was one set as the Default in the Settings Manager?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1990 unused Assets to reduce memory usage. Loaded Objects now: 6601.
Total: 36.110779 ms (FindLiveObjects: 0.376732 ms CreateObjectMapping: 0.218553 ms MarkObjects: 15.581573 ms  DeleteObjects: 19.933317 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6601.
Total: 15.962230 ms (FindLiveObjects: 0.418994 ms CreateObjectMapping: 0.171461 ms MarkObjects: 15.359397 ms  DeleteObjects: 0.011471 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
PlayerStart 'PlayerStart2D' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find menu of name 'PauseOverlay'

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find element of name 'Continue' on menu 'MainMenu'

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6614.
Total: 16.474200 ms (FindLiveObjects: 0.374015 ms CreateObjectMapping: 0.298548 ms MarkObjects: 15.746393 ms  DeleteObjects: 0.054336 ms)

Could not find menu of name 'Return3'

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.859303 ms
The 'LoadGame' menu's 'ActionList On Turn Off' (LoadsHover_Clear) was not run because the menu was turned off as a result of loading.  The SavesList element's 'ActionList after loading' can be used to run the same Actions instead.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2008 unused Assets to reduce memory usage. Loaded Objects now: 8369.
Total: 40.281100 ms (FindLiveObjects: 0.456727 ms CreateObjectMapping: 0.374015 ms MarkObjects: 19.332597 ms  DeleteObjects: 20.117457 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8369.
Total: 19.321730 ms (FindLiveObjects: 0.492650 ms CreateObjectMapping: 0.330848 ms MarkObjects: 18.487364 ms  DeleteObjects: 0.009961 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8369.
Total: 18.988467 ms (FindLiveObjects: 0.467293 ms CreateObjectMapping: 0.327226 ms MarkObjects: 18.178854 ms  DeleteObjects: 0.014489 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8369.
Total: 18.827269 ms (FindLiveObjects: 0.500498 ms CreateObjectMapping: 0.340508 ms MarkObjects: 17.974790 ms  DeleteObjects: 0.010867 ms)

Could not find menu of name 'PauseOverlay'

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.160778 ms

Unloading 2876 unused Assets to reduce memory usage. Loaded Objects now: 11091.
Total: 44.806418 ms (FindLiveObjects: 0.541553 ms CreateObjectMapping: 0.389411 ms MarkObjects: 23.011777 ms  DeleteObjects: 20.863073 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11091.
Total: 23.503220 ms (FindLiveObjects: 0.585625 ms CreateObjectMapping: 0.239684 ms MarkObjects: 22.652855 ms  DeleteObjects: 0.024451 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1939 unused Assets to reduce memory usage. Loaded Objects now: 11097.
Total: 34.704372 ms (FindLiveObjects: 0.754370 ms CreateObjectMapping: 0.389712 ms MarkObjects: 22.745528 ms  DeleteObjects: 10.813853 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11097.
Total: 24.314945 ms (FindLiveObjects: 0.799047 ms CreateObjectMapping: 0.428050 ms MarkObjects: 23.070641 ms  DeleteObjects: 0.016904 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.874606 ms

Unloading 4681 unused Assets to reduce memory usage. Loaded Objects now: 8376.
Total: 40.199897 ms (FindLiveObjects: 0.508951 ms CreateObjectMapping: 0.369789 ms MarkObjects: 18.508193 ms  DeleteObjects: 20.812057 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8376.
Total: 18.964015 ms (FindLiveObjects: 0.503215 ms CreateObjectMapping: 0.184743 ms MarkObjects: 18.263981 ms  DeleteObjects: 0.011471 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1939 unused Assets to reduce memory usage. Loaded Objects now: 8379.
Total: 31.238613 ms (FindLiveObjects: 0.775501 ms CreateObjectMapping: 0.540949 ms MarkObjects: 18.731878 ms  DeleteObjects: 11.189680 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8379.
Total: 19.804117 ms (FindLiveObjects: 0.604643 ms CreateObjectMapping: 0.350469 ms MarkObjects: 18.823042 ms  DeleteObjects: 0.025658 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.597490 ms

Unloading 2884 unused Assets to reduce memory usage. Loaded Objects now: 11094.
Total: 44.903922 ms (FindLiveObjects: 0.528572 ms CreateObjectMapping: 0.496272 ms MarkObjects: 23.327532 ms  DeleteObjects: 20.551243 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11094.
Total: 24.121146 ms (FindLiveObjects: 0.623057 ms CreateObjectMapping: 0.429559 ms MarkObjects: 23.041058 ms  DeleteObjects: 0.027168 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1939 unused Assets to reduce memory usage. Loaded Objects now: 11100.
Total: 35.315656 ms (FindLiveObjects: 0.554533 ms CreateObjectMapping: 0.519214 ms MarkObjects: 23.026870 ms  DeleteObjects: 11.214736 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11100.
Total: 24.181519 ms (FindLiveObjects: 0.733239 ms CreateObjectMapping: 0.653244 ms MarkObjects: 22.779036 ms  DeleteObjects: 0.015697 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.925018 ms

Unloading 4674 unused Assets to reduce memory usage. Loaded Objects now: 8386.
Total: 41.980623 ms (FindLiveObjects: 0.579588 ms CreateObjectMapping: 0.561778 ms MarkObjects: 19.148155 ms  DeleteObjects: 21.690798 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8386.
Total: 19.718990 ms (FindLiveObjects: 0.554533 ms CreateObjectMapping: 0.359827 ms MarkObjects: 18.786818 ms  DeleteObjects: 0.017508 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1939 unused Assets to reduce memory usage. Loaded Objects now: 8389.
Total: 32.954739 ms (FindLiveObjects: 1.228908 ms CreateObjectMapping: 0.860930 ms MarkObjects: 19.820116 ms  DeleteObjects: 11.043576 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8389.
Total: 21.178224 ms (FindLiveObjects: 0.482386 ms CreateObjectMapping: 0.251456 ms MarkObjects: 20.418420 ms  DeleteObjects: 0.025658 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.670543 ms

Unloading 2986 unused Assets to reduce memory usage. Loaded Objects now: 11135.
Total: 43.828363 ms (FindLiveObjects: 0.554231 ms CreateObjectMapping: 0.390316 ms MarkObjects: 22.644402 ms  DeleteObjects: 20.238506 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11135.
Total: 23.830446 ms (FindLiveObjects: 0.594681 ms CreateObjectMapping: 0.245721 ms MarkObjects: 22.966497 ms  DeleteObjects: 0.023243 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1939 unused Assets to reduce memory usage. Loaded Objects now: 11142.
Total: 35.089556 ms (FindLiveObjects: 0.644490 ms CreateObjectMapping: 0.455822 ms MarkObjects: 22.730737 ms  DeleteObjects: 11.257903 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11142.
Total: 23.882367 ms (FindLiveObjects: 0.575966 ms CreateObjectMapping: 0.327226 ms MarkObjects: 22.946875 ms  DeleteObjects: 0.031998 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.980562 ms
A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 4661 unused Assets to reduce memory usage. Loaded Objects now: 7905.
Total: 40.201407 ms (FindLiveObjects: 0.463972 ms CreateObjectMapping: 0.356809 ms MarkObjects: 18.220210 ms  DeleteObjects: 21.159810 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7905.
Total: 18.135385 ms (FindLiveObjects: 0.466085 ms CreateObjectMapping: 0.186856 ms MarkObjects: 17.466443 ms  DeleteObjects: 0.015697 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1936 unused Assets to reduce memory usage. Loaded Objects now: 7908.
Total: 29.400835 ms (FindLiveObjects: 0.730523 ms CreateObjectMapping: 0.285568 ms MarkObjects: 17.952150 ms  DeleteObjects: 10.431385 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 7909.
Total: 26.863324 ms (FindLiveObjects: 0.676186 ms CreateObjectMapping: 0.320584 ms MarkObjects: 25.830932 ms  DeleteObjects: 0.035318 ms)

Could not find menu of name 'PauseOverlay'

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2007 unused Assets to reduce memory usage. Loaded Objects now: 7911.
Total: 32.440958 ms (FindLiveObjects: 0.522233 ms CreateObjectMapping: 0.379449 ms MarkObjects: 20.176925 ms  DeleteObjects: 11.361142 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 7914.
Total: 18.718294 ms (FindLiveObjects: 0.998280 ms CreateObjectMapping: 0.230024 ms MarkObjects: 17.452859 ms  DeleteObjects: 0.036828 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 7914.
Total: 18.165572 ms (FindLiveObjects: 0.450690 ms CreateObjectMapping: 0.258098 ms MarkObjects: 17.424181 ms  DeleteObjects: 0.032299 ms)

GameObject StillCam was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject StillCam was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.482176 ms
MainCamera has no MainCamera component.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_gameObject (UnityEngine.Component)
  at AC.MainCamera.Initialise (UnityEngine.Texture2D _fadeTexture) [0x00028] in <d6e6ede3d6cf4a5f90821010083a2b8b>:0 
  at AC.MainCamera.OnAwake () [0x00000] in <d6e6ede3d6cf4a5f90821010083a2b8b>:0 
  at AC.MultiSceneChecker.Awake () [0x0009b] in <d6e6ede3d6cf4a5f90821010083a2b8b>:0 
 
(Filename: <d6e6ede3d6cf4a5f90821010083a2b8b> Line: 0)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 733 unused Assets to reduce memory usage. Loaded Objects now: 6314.
Total: 19.624806 ms (FindLiveObjects: 0.253268 ms CreateObjectMapping: 0.159990 ms MarkObjects: 18.445102 ms  DeleteObjects: 0.766143 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6314.
Total: 18.867115 ms (FindLiveObjects: 0.319075 ms CreateObjectMapping: 0.156971 ms MarkObjects: 18.382314 ms  DeleteObjects: 0.008452 ms)

