Initialize engine version: 2018.2.9f1 (2207421190e9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   (null)
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.056 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.393940 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 12172.
Total: 38.037422 ms (FindLiveObjects: 1.012169 ms CreateObjectMapping: 0.700338 ms MarkObjects: 36.182130 ms  DeleteObjects: 0.141878 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'heartBeat (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.848047 ms
The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1562 unused Assets to reduce memory usage. Loaded Objects now: 12661.
Total: 19.316958 ms (FindLiveObjects: 1.069223 ms CreateObjectMapping: 0.634832 ms MarkObjects: 15.802287 ms  DeleteObjects: 1.809710 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12661.
Total: 17.436007 ms (FindLiveObjects: 1.192688 ms CreateObjectMapping: 0.572345 ms MarkObjects: 15.657389 ms  DeleteObjects: 0.013282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12661.
Total: 17.601733 ms (FindLiveObjects: 1.009754 ms CreateObjectMapping: 0.716035 ms MarkObjects: 15.863566 ms  DeleteObjects: 0.012376 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12661.
Total: 17.615016 ms (FindLiveObjects: 1.039036 ms CreateObjectMapping: 0.725091 ms MarkObjects: 15.838511 ms  DeleteObjects: 0.012074 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1a74 -> priority: 1 
  Thread -> id: 1874 -> priority: 1 
