Initialize engine version: 2018.2.9f1 (2207421190e9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   (null)
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  1.008 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.358319 ms
salSprite cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' loaded

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 12172.
Total: 30.090394 ms (FindLiveObjects: 1.044168 ms CreateObjectMapping: 0.617324 ms MarkObjects: 28.285212 ms  DeleteObjects: 0.143388 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'heartBeat (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.656662 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1560 unused Assets to reduce memory usage. Loaded Objects now: 13127.
Total: 24.764805 ms (FindLiveObjects: 1.113900 ms CreateObjectMapping: 0.609777 ms MarkObjects: 16.039255 ms  DeleteObjects: 7.001571 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13127.
Total: 18.353993 ms (FindLiveObjects: 1.298946 ms CreateObjectMapping: 0.579590 ms MarkObjects: 16.459759 ms  DeleteObjects: 0.015093 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13127.
Total: 18.121252 ms (FindLiveObjects: 1.043866 ms CreateObjectMapping: 0.533706 ms MarkObjects: 16.528586 ms  DeleteObjects: 0.014489 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13127.
Total: 17.500003 ms (FindLiveObjects: 1.048394 ms CreateObjectMapping: 0.527970 ms MarkObjects: 15.908243 ms  DeleteObjects: 0.015093 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.693697 ms

Unloading 1889 unused Assets to reduce memory usage. Loaded Objects now: 13153.
Total: 19.955413 ms (FindLiveObjects: 1.044168 ms CreateObjectMapping: 0.629700 ms MarkObjects: 15.814965 ms  DeleteObjects: 2.465975 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13153.
Total: 17.938318 ms (FindLiveObjects: 1.123258 ms CreateObjectMapping: 0.738071 ms MarkObjects: 16.063706 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13156.
Total: 18.317769 ms (FindLiveObjects: 1.043564 ms CreateObjectMapping: 0.609173 ms MarkObjects: 16.632429 ms  DeleteObjects: 0.031998 ms)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13135.
Total: 21.392918 ms (FindLiveObjects: 2.251647 ms CreateObjectMapping: 0.930665 ms MarkObjects: 16.600733 ms  DeleteObjects: 1.609570 ms)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.616687 ms

Unloading 1711 unused Assets to reduce memory usage. Loaded Objects now: 12896.
Total: 20.549493 ms (FindLiveObjects: 0.972926 ms CreateObjectMapping: 0.716639 ms MarkObjects: 15.933902 ms  DeleteObjects: 2.925421 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12896.
Total: 18.016201 ms (FindLiveObjects: 1.112994 ms CreateObjectMapping: 0.736562 ms MarkObjects: 16.147022 ms  DeleteObjects: 0.019017 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1421 unused Assets to reduce memory usage. Loaded Objects now: 12903.
Total: 19.124667 ms (FindLiveObjects: 0.898063 ms CreateObjectMapping: 0.667736 ms MarkObjects: 16.021444 ms  DeleteObjects: 1.536819 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12903.
Total: 18.197021 ms (FindLiveObjects: 1.219856 ms CreateObjectMapping: 0.602834 ms MarkObjects: 16.361048 ms  DeleteObjects: 0.012376 ms)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.654152 ms

Unloading 1658 unused Assets to reduce memory usage. Loaded Objects now: 12642.
Total: 19.757085 ms (FindLiveObjects: 0.933683 ms CreateObjectMapping: 0.718148 ms MarkObjects: 16.002125 ms  DeleteObjects: 2.103127 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12642.
Total: 18.177098 ms (FindLiveObjects: 1.214422 ms CreateObjectMapping: 0.735657 ms MarkObjects: 16.214339 ms  DeleteObjects: 0.012678 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 12643.
Total: 20.068313 ms (FindLiveObjects: 1.081901 ms CreateObjectMapping: 0.819878 ms MarkObjects: 16.212226 ms  DeleteObjects: 1.954305 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12640.
Total: 17.324013 ms (FindLiveObjects: 1.009453 ms CreateObjectMapping: 0.588344 ms MarkObjects: 15.713839 ms  DeleteObjects: 0.012074 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.387299 ms

Unloading 1613 unused Assets to reduce memory usage. Loaded Objects now: 12912.
Total: 19.438008 ms (FindLiveObjects: 1.009151 ms CreateObjectMapping: 0.607664 ms MarkObjects: 15.901904 ms  DeleteObjects: 1.918987 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12912.
Total: 17.728217 ms (FindLiveObjects: 1.102730 ms CreateObjectMapping: 0.735355 ms MarkObjects: 15.877151 ms  DeleteObjects: 0.012678 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1421 unused Assets to reduce memory usage. Loaded Objects now: 12919.
Total: 19.472723 ms (FindLiveObjects: 1.103032 ms CreateObjectMapping: 0.825614 ms MarkObjects: 15.954127 ms  DeleteObjects: 1.589647 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12916.
Total: 18.312939 ms (FindLiveObjects: 1.065600 ms CreateObjectMapping: 0.792106 ms MarkObjects: 16.438025 ms  DeleteObjects: 0.016602 ms)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.502613 ms

Unloading 1652 unused Assets to reduce memory usage. Loaded Objects now: 12664.
Total: 19.917378 ms (FindLiveObjects: 0.950286 ms CreateObjectMapping: 0.693093 ms MarkObjects: 15.913677 ms  DeleteObjects: 2.359415 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12664.
Total: 18.028879 ms (FindLiveObjects: 1.215630 ms CreateObjectMapping: 0.739883 ms MarkObjects: 16.060989 ms  DeleteObjects: 0.012074 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 12665.
Total: 19.012975 ms (FindLiveObjects: 1.050507 ms CreateObjectMapping: 0.626380 ms MarkObjects: 15.963183 ms  DeleteObjects: 1.372602 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12662.
Total: 17.159192 ms (FindLiveObjects: 0.989529 ms CreateObjectMapping: 0.542762 ms MarkObjects: 15.610901 ms  DeleteObjects: 0.015697 ms)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1436 unused Assets to reduce memory usage. Loaded Objects now: 12635.
Total: 19.557549 ms (FindLiveObjects: 1.023640 ms CreateObjectMapping: 0.774296 ms MarkObjects: 15.947184 ms  DeleteObjects: 1.811521 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.406618 ms

Unloading 1623 unused Assets to reduce memory usage. Loaded Objects now: 13177.
Total: 19.858513 ms (FindLiveObjects: 1.033300 ms CreateObjectMapping: 0.620946 ms MarkObjects: 16.077894 ms  DeleteObjects: 2.126069 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13177.
Total: 18.077782 ms (FindLiveObjects: 1.123559 ms CreateObjectMapping: 0.765542 ms MarkObjects: 16.175398 ms  DeleteObjects: 0.013282 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1424 unused Assets to reduce memory usage. Loaded Objects now: 13171.
Total: 18.995467 ms (FindLiveObjects: 0.920401 ms CreateObjectMapping: 0.580495 ms MarkObjects: 15.862963 ms  DeleteObjects: 1.631305 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13171.
Total: 18.469006 ms (FindLiveObjects: 1.432674 ms CreateObjectMapping: 0.751354 ms MarkObjects: 16.271393 ms  DeleteObjects: 0.012980 ms)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.562685 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1681 unused Assets to reduce memory usage. Loaded Objects now: 13140.
Total: 20.382861 ms (FindLiveObjects: 1.049601 ms CreateObjectMapping: 0.630304 ms MarkObjects: 16.337200 ms  DeleteObjects: 2.365150 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13140.
Total: 18.495268 ms (FindLiveObjects: 1.269363 ms CreateObjectMapping: 0.767353 ms MarkObjects: 16.445270 ms  DeleteObjects: 0.012678 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 13143.
Total: 19.769160 ms (FindLiveObjects: 1.143181 ms CreateObjectMapping: 0.607664 ms MarkObjects: 16.506549 ms  DeleteObjects: 1.511462 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13140.
Total: 18.971921 ms (FindLiveObjects: 1.066506 ms CreateObjectMapping: 0.763429 ms MarkObjects: 17.123270 ms  DeleteObjects: 0.018112 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1433 unused Assets to reduce memory usage. Loaded Objects now: 13125.
Total: 20.160383 ms (FindLiveObjects: 1.059563 ms CreateObjectMapping: 0.850065 ms MarkObjects: 16.397272 ms  DeleteObjects: 1.853179 ms)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.479067 ms

Unloading 1868 unused Assets to reduce memory usage. Loaded Objects now: 12658.
Total: 21.533287 ms (FindLiveObjects: 0.989529 ms CreateObjectMapping: 0.733845 ms MarkObjects: 16.700954 ms  DeleteObjects: 3.108354 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12658.
Total: 18.071745 ms (FindLiveObjects: 1.235855 ms CreateObjectMapping: 0.746524 ms MarkObjects: 16.076687 ms  DeleteObjects: 0.012074 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 12659.
Total: 19.142779 ms (FindLiveObjects: 0.986510 ms CreateObjectMapping: 0.597702 ms MarkObjects: 15.796853 ms  DeleteObjects: 1.761109 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12659.
Total: 18.159287 ms (FindLiveObjects: 1.131408 ms CreateObjectMapping: 0.740486 ms MarkObjects: 16.274109 ms  DeleteObjects: 0.012980 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1496 unused Assets to reduce memory usage. Loaded Objects now: 12495.
Total: 19.542455 ms (FindLiveObjects: 0.997981 ms CreateObjectMapping: 0.767957 ms MarkObjects: 15.917601 ms  DeleteObjects: 1.858613 ms)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.348659 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1524 unused Assets to reduce memory usage. Loaded Objects now: 13165.
Total: 20.512061 ms (FindLiveObjects: 0.983190 ms CreateObjectMapping: 0.764334 ms MarkObjects: 16.433195 ms  DeleteObjects: 2.331341 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13165.
Total: 18.434593 ms (FindLiveObjects: 1.253967 ms CreateObjectMapping: 0.770070 ms MarkObjects: 16.396971 ms  DeleteObjects: 0.012376 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1431 unused Assets to reduce memory usage. Loaded Objects now: 13159.
Total: 19.305185 ms (FindLiveObjects: 0.927042 ms CreateObjectMapping: 0.610381 ms MarkObjects: 16.086648 ms  DeleteObjects: 1.680811 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13159.
Total: 18.929056 ms (FindLiveObjects: 1.305587 ms CreateObjectMapping: 0.803275 ms MarkObjects: 16.804495 ms  DeleteObjects: 0.015093 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13196.
Total: 18.157778 ms (FindLiveObjects: 1.168236 ms CreateObjectMapping: 0.614607 ms MarkObjects: 16.349577 ms  DeleteObjects: 0.024753 ms)

note 4
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 13191.
Total: 20.408822 ms (FindLiveObjects: 0.872404 ms CreateObjectMapping: 0.721469 ms MarkObjects: 16.731744 ms  DeleteObjects: 2.082600 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13200.
Total: 17.909339 ms (FindLiveObjects: 1.096693 ms CreateObjectMapping: 0.557855 ms MarkObjects: 16.230942 ms  DeleteObjects: 0.023545 ms)

note 4
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 9
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13192.
Total: 20.511760 ms (FindLiveObjects: 0.902289 ms CreateObjectMapping: 0.686150 ms MarkObjects: 16.690992 ms  DeleteObjects: 2.232026 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13200.
Total: 17.842928 ms (FindLiveObjects: 1.030583 ms CreateObjectMapping: 0.572949 ms MarkObjects: 16.214943 ms  DeleteObjects: 0.024149 ms)

note 4
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 9
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13195.
Total: 19.768858 ms (FindLiveObjects: 1.005528 ms CreateObjectMapping: 0.678603 ms MarkObjects: 16.388216 ms  DeleteObjects: 1.696207 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13200.
Total: 17.855908 ms (FindLiveObjects: 1.023942 ms CreateObjectMapping: 0.545780 ms MarkObjects: 16.260525 ms  DeleteObjects: 0.025055 ms)

note 4
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 9
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13192.
Total: 20.154044 ms (FindLiveObjects: 0.877535 ms CreateObjectMapping: 0.693697 ms MarkObjects: 16.428063 ms  DeleteObjects: 2.154143 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13200.
Total: 17.962770 ms (FindLiveObjects: 1.029678 ms CreateObjectMapping: 0.543064 ms MarkObjects: 16.364067 ms  DeleteObjects: 0.025055 ms)

note 4
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 9
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13195.
Total: 19.917981 ms (FindLiveObjects: 0.873913 ms CreateObjectMapping: 0.672566 ms MarkObjects: 16.489946 ms  DeleteObjects: 1.881253 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13200.
Total: 18.653448 ms (FindLiveObjects: 1.076468 ms CreateObjectMapping: 0.517103 ms MarkObjects: 17.034822 ms  DeleteObjects: 0.024753 ms)

note 4
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 9
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13186.
Total: 20.549191 ms (FindLiveObjects: 0.879045 ms CreateObjectMapping: 0.696715 ms MarkObjects: 16.842531 ms  DeleteObjects: 2.130899 ms)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1496 unused Assets to reduce memory usage. Loaded Objects now: 13020.
Total: 20.470102 ms (FindLiveObjects: 1.034508 ms CreateObjectMapping: 0.810520 ms MarkObjects: 16.575074 ms  DeleteObjects: 2.049696 ms)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.494161 ms

Unloading 1643 unused Assets to reduce memory usage. Loaded Objects now: 12924.
Total: 20.856797 ms (FindLiveObjects: 1.030282 ms CreateObjectMapping: 0.625172 ms MarkObjects: 16.233659 ms  DeleteObjects: 2.967079 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12924.
Total: 18.450894 ms (FindLiveObjects: 1.239176 ms CreateObjectMapping: 0.759806 ms MarkObjects: 16.439232 ms  DeleteObjects: 0.012376 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1495 unused Assets to reduce memory usage. Loaded Objects now: 12784.
Total: 19.648412 ms (FindLiveObjects: 1.069223 ms CreateObjectMapping: 0.642982 ms MarkObjects: 16.150343 ms  DeleteObjects: 1.785560 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12784.
Total: 18.729218 ms (FindLiveObjects: 1.131710 ms CreateObjectMapping: 0.801766 ms MarkObjects: 16.783062 ms  DeleteObjects: 0.012376 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.343226 ms

Unloading 1553 unused Assets to reduce memory usage. Loaded Objects now: 12759.
Total: 20.336977 ms (FindLiveObjects: 0.981681 ms CreateObjectMapping: 0.729619 ms MarkObjects: 16.207698 ms  DeleteObjects: 2.417072 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12759.
Total: 18.674881 ms (FindLiveObjects: 1.222573 ms CreateObjectMapping: 0.749543 ms MarkObjects: 16.690388 ms  DeleteObjects: 0.011772 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12766.
Total: 19.857306 ms (FindLiveObjects: 1.440825 ms CreateObjectMapping: 1.147407 ms MarkObjects: 17.247640 ms  DeleteObjects: 0.021432 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.341113 ms

Unloading 1517 unused Assets to reduce memory usage. Loaded Objects now: 12930.
Total: 20.048691 ms (FindLiveObjects: 0.961455 ms CreateObjectMapping: 0.724487 ms MarkObjects: 16.417196 ms  DeleteObjects: 1.944344 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12930.
Total: 18.306600 ms (FindLiveObjects: 1.221063 ms CreateObjectMapping: 0.750750 ms MarkObjects: 16.321503 ms  DeleteObjects: 0.012980 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1495 unused Assets to reduce memory usage. Loaded Objects now: 12785.
Total: 20.545871 ms (FindLiveObjects: 1.105447 ms CreateObjectMapping: 0.847047 ms MarkObjects: 16.699142 ms  DeleteObjects: 1.893630 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12782.
Total: 17.605960 ms (FindLiveObjects: 1.009453 ms CreateObjectMapping: 0.568119 ms MarkObjects: 16.016011 ms  DeleteObjects: 0.012376 ms)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.337792 ms

Unloading 1559 unused Assets to reduce memory usage. Loaded Objects now: 12759.
Total: 19.963262 ms (FindLiveObjects: 0.924627 ms CreateObjectMapping: 0.699734 ms MarkObjects: 16.262035 ms  DeleteObjects: 2.076563 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12759.
Total: 18.365163 ms (FindLiveObjects: 1.210196 ms CreateObjectMapping: 0.746222 ms MarkObjects: 16.395461 ms  DeleteObjects: 0.012678 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1423 unused Assets to reduce memory usage. Loaded Objects now: 12766.
Total: 20.297432 ms (FindLiveObjects: 1.211102 ms CreateObjectMapping: 0.844028 ms MarkObjects: 16.517115 ms  DeleteObjects: 1.725186 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12763.
Total: 17.536228 ms (FindLiveObjects: 1.004925 ms CreateObjectMapping: 0.519820 ms MarkObjects: 15.998200 ms  DeleteObjects: 0.012678 ms)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 12746.
Total: 20.588435 ms (FindLiveObjects: 1.074958 ms CreateObjectMapping: 0.811728 ms MarkObjects: 16.598318 ms  DeleteObjects: 2.103127 ms)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.350772 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1522 unused Assets to reduce memory usage. Loaded Objects now: 13399.
Total: 20.647903 ms (FindLiveObjects: 1.094580 ms CreateObjectMapping: 0.652642 ms MarkObjects: 16.579602 ms  DeleteObjects: 2.320172 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13399.
Total: 18.661297 ms (FindLiveObjects: 1.257288 ms CreateObjectMapping: 0.779126 ms MarkObjects: 16.609185 ms  DeleteObjects: 0.015395 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1498 unused Assets to reduce memory usage. Loaded Objects now: 13247.
Total: 20.771066 ms (FindLiveObjects: 0.910741 ms CreateObjectMapping: 0.704866 ms MarkObjects: 16.941846 ms  DeleteObjects: 2.213008 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13247.
Total: 18.434593 ms (FindLiveObjects: 1.073751 ms CreateObjectMapping: 0.553025 ms MarkObjects: 16.794231 ms  DeleteObjects: 0.013282 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.435598 ms

Unloading 1811 unused Assets to reduce memory usage. Loaded Objects now: 13053.
Total: 20.436594 ms (FindLiveObjects: 0.940022 ms CreateObjectMapping: 0.723582 ms MarkObjects: 16.505342 ms  DeleteObjects: 2.267345 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13053.
Total: 17.851984 ms (FindLiveObjects: 1.173670 ms CreateObjectMapping: 0.549705 ms MarkObjects: 16.110194 ms  DeleteObjects: 0.017810 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13056.
Total: 19.184438 ms (FindLiveObjects: 1.121144 ms CreateObjectMapping: 0.674981 ms MarkObjects: 17.363256 ms  DeleteObjects: 0.024451 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.457031 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1645 unused Assets to reduce memory usage. Loaded Objects now: 13335.
Total: 21.221456 ms (FindLiveObjects: 1.117220 ms CreateObjectMapping: 0.663510 ms MarkObjects: 16.601940 ms  DeleteObjects: 2.838482 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13335.
Total: 19.142779 ms (FindLiveObjects: 1.280834 ms CreateObjectMapping: 0.800559 ms MarkObjects: 17.047500 ms  DeleteObjects: 0.013282 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13342.
Total: 21.575247 ms (FindLiveObjects: 1.139860 ms CreateObjectMapping: 0.878441 ms MarkObjects: 17.603243 ms  DeleteObjects: 1.953400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13342.
Total: 19.394841 ms (FindLiveObjects: 1.093976 ms CreateObjectMapping: 0.842217 ms MarkObjects: 17.432083 ms  DeleteObjects: 0.026262 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.365262 ms

Unloading 2117 unused Assets to reduce memory usage. Loaded Objects now: 13096.
Total: 20.639752 ms (FindLiveObjects: 1.150124 ms CreateObjectMapping: 0.681320 ms MarkObjects: 16.283467 ms  DeleteObjects: 2.524840 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13096.
Total: 18.442441 ms (FindLiveObjects: 1.123258 ms CreateObjectMapping: 0.753467 ms MarkObjects: 16.553339 ms  DeleteObjects: 0.012376 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1420 unused Assets to reduce memory usage. Loaded Objects now: 13099.
Total: 20.627376 ms (FindLiveObjects: 1.177292 ms CreateObjectMapping: 0.868479 ms MarkObjects: 16.818683 ms  DeleteObjects: 1.762920 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13096.
Total: 19.096593 ms (FindLiveObjects: 1.064393 ms CreateObjectMapping: 0.765844 ms MarkObjects: 17.249753 ms  DeleteObjects: 0.016300 ms)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.452201 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1578 unused Assets to reduce memory usage. Loaded Objects now: 13450.
Total: 21.032183 ms (FindLiveObjects: 1.039036 ms CreateObjectMapping: 0.759202 ms MarkObjects: 16.956336 ms  DeleteObjects: 2.277004 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13450.
Total: 18.928754 ms (FindLiveObjects: 1.280532 ms CreateObjectMapping: 0.779428 ms MarkObjects: 16.855209 ms  DeleteObjects: 0.013282 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1495 unused Assets to reduce memory usage. Loaded Objects now: 13307.
Total: 21.019203 ms (FindLiveObjects: 1.166425 ms CreateObjectMapping: 0.629096 ms MarkObjects: 17.527172 ms  DeleteObjects: 1.695905 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13304.
Total: 19.555738 ms (FindLiveObjects: 1.151331 ms CreateObjectMapping: 0.763127 ms MarkObjects: 17.620449 ms  DeleteObjects: 0.020225 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.441333 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1796 unused Assets to reduce memory usage. Loaded Objects now: 13663.
Total: 20.838383 ms (FindLiveObjects: 1.086429 ms CreateObjectMapping: 0.684942 ms MarkObjects: 16.827135 ms  DeleteObjects: 2.238969 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13663.
Total: 19.174778 ms (FindLiveObjects: 1.292607 ms CreateObjectMapping: 0.791201 ms MarkObjects: 17.077083 ms  DeleteObjects: 0.013584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13666.
Total: 19.630903 ms (FindLiveObjects: 1.777712 ms CreateObjectMapping: 0.679509 ms MarkObjects: 17.147419 ms  DeleteObjects: 0.025357 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'holeTransition (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13650.
Total: 21.057540 ms (FindLiveObjects: 1.114201 ms CreateObjectMapping: 0.833764 ms MarkObjects: 17.239490 ms  DeleteObjects: 1.869782 ms)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.567817 ms

Unloading 2033 unused Assets to reduce memory usage. Loaded Objects now: 12866.
Total: 21.672148 ms (FindLiveObjects: 1.181217 ms CreateObjectMapping: 0.732940 ms MarkObjects: 16.502927 ms  DeleteObjects: 3.254157 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12866.
Total: 18.543870 ms (FindLiveObjects: 1.222875 ms CreateObjectMapping: 0.761315 ms MarkObjects: 16.543981 ms  DeleteObjects: 0.015093 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1423 unused Assets to reduce memory usage. Loaded Objects now: 12873.
Total: 19.923113 ms (FindLiveObjects: 0.912552 ms CreateObjectMapping: 0.712714 ms MarkObjects: 16.496286 ms  DeleteObjects: 1.800956 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12873.
Total: 19.110177 ms (FindLiveObjects: 1.487011 ms CreateObjectMapping: 0.750448 ms MarkObjects: 16.859737 ms  DeleteObjects: 0.012980 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.334773 ms

Unloading 1512 unused Assets to reduce memory usage. Loaded Objects now: 13042.
Total: 20.537419 ms (FindLiveObjects: 1.033904 ms CreateObjectMapping: 0.737166 ms MarkObjects: 16.695218 ms  DeleteObjects: 2.070525 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13042.
Total: 18.889812 ms (FindLiveObjects: 1.314945 ms CreateObjectMapping: 0.772787 ms MarkObjects: 16.788496 ms  DeleteObjects: 0.012678 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1495 unused Assets to reduce memory usage. Loaded Objects now: 12897.
Total: 20.078274 ms (FindLiveObjects: 1.077977 ms CreateObjectMapping: 0.627285 ms MarkObjects: 16.732046 ms  DeleteObjects: 1.640663 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12894.
Total: 17.875831 ms (FindLiveObjects: 1.006736 ms CreateObjectMapping: 0.529781 ms MarkObjects: 16.323918 ms  DeleteObjects: 0.015093 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.355300 ms

Unloading 1539 unused Assets to reduce memory usage. Loaded Objects now: 13084.
Total: 21.073540 ms (FindLiveObjects: 0.951192 ms CreateObjectMapping: 0.727808 ms MarkObjects: 16.880868 ms  DeleteObjects: 2.513067 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13084.
Total: 19.143987 ms (FindLiveObjects: 1.314341 ms CreateObjectMapping: 0.987718 ms MarkObjects: 16.829248 ms  DeleteObjects: 0.012376 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13091.
Total: 21.699316 ms (FindLiveObjects: 1.995058 ms CreateObjectMapping: 1.028168 ms MarkObjects: 18.650731 ms  DeleteObjects: 0.024149 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'holeTransition (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1501 unused Assets to reduce memory usage. Loaded Objects now: 12919.
Total: 21.242587 ms (FindLiveObjects: 1.051412 ms CreateObjectMapping: 0.816256 ms MarkObjects: 17.029992 ms  DeleteObjects: 2.344925 ms)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.360432 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1562 unused Assets to reduce memory usage. Loaded Objects now: 13759.
Total: 21.584605 ms (FindLiveObjects: 0.974436 ms CreateObjectMapping: 0.736260 ms MarkObjects: 17.337899 ms  DeleteObjects: 2.534801 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13759.
Total: 19.662599 ms (FindLiveObjects: 1.290795 ms CreateObjectMapping: 0.796031 ms MarkObjects: 17.561585 ms  DeleteObjects: 0.013584 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13753.
Total: 20.682316 ms (FindLiveObjects: 0.894138 ms CreateObjectMapping: 0.686754 ms MarkObjects: 17.290204 ms  DeleteObjects: 1.810917 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13753.
Total: 19.288281 ms (FindLiveObjects: 1.508745 ms CreateObjectMapping: 0.658680 ms MarkObjects: 17.103648 ms  DeleteObjects: 0.016602 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 13771.
Total: 19.497778 ms (FindLiveObjects: 1.135030 ms CreateObjectMapping: 0.562685 ms MarkObjects: 17.772290 ms  DeleteObjects: 0.027168 ms)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 9
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 5
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 13763.
Total: 21.099500 ms (FindLiveObjects: 0.940928 ms CreateObjectMapping: 0.754674 ms MarkObjects: 17.332164 ms  DeleteObjects: 2.071733 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13772.
Total: 19.490232 ms (FindLiveObjects: 1.132917 ms CreateObjectMapping: 0.598608 ms MarkObjects: 17.731236 ms  DeleteObjects: 0.027168 ms)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 9
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 5
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 13764.
Total: 20.820271 ms (FindLiveObjects: 0.905911 ms CreateObjectMapping: 0.707281 ms MarkObjects: 17.425441 ms  DeleteObjects: 1.781334 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13772.
Total: 19.291601 ms (FindLiveObjects: 1.148916 ms CreateObjectMapping: 0.582910 ms MarkObjects: 17.532907 ms  DeleteObjects: 0.026262 ms)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 9
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 5
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 8
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 13758.
Total: 21.283037 ms (FindLiveObjects: 0.936400 ms CreateObjectMapping: 0.703658 ms MarkObjects: 17.713425 ms  DeleteObjects: 1.928948 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'holeTransition (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.514386 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1764 unused Assets to reduce memory usage. Loaded Objects now: 13325.
Total: 21.444840 ms (FindLiveObjects: 0.979869 ms CreateObjectMapping: 0.738977 ms MarkObjects: 17.120251 ms  DeleteObjects: 2.605137 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13325.
Total: 19.149722 ms (FindLiveObjects: 1.260608 ms CreateObjectMapping: 0.806596 ms MarkObjects: 17.069235 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13327.
Total: 18.326523 ms (FindLiveObjects: 1.049903 ms CreateObjectMapping: 0.572043 ms MarkObjects: 16.677408 ms  DeleteObjects: 0.026866 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.421108 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1524 unused Assets to reduce memory usage. Loaded Objects now: 14022.
Total: 21.552003 ms (FindLiveObjects: 1.148313 ms CreateObjectMapping: 0.681622 ms MarkObjects: 17.525964 ms  DeleteObjects: 2.195500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14022.
Total: 19.821987 ms (FindLiveObjects: 1.306493 ms CreateObjectMapping: 0.819274 ms MarkObjects: 17.682031 ms  DeleteObjects: 0.013584 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1493 unused Assets to reduce memory usage. Loaded Objects now: 13879.
Total: 21.289377 ms (FindLiveObjects: 1.182122 ms CreateObjectMapping: 0.670151 ms MarkObjects: 17.821495 ms  DeleteObjects: 1.615004 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13876.
Total: 19.773386 ms (FindLiveObjects: 1.068619 ms CreateObjectMapping: 0.564496 ms MarkObjects: 18.118837 ms  DeleteObjects: 0.021130 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.537026 ms

Unloading 2010 unused Assets to reduce memory usage. Loaded Objects now: 13442.
Total: 21.580379 ms (FindLiveObjects: 1.504519 ms CreateObjectMapping: 0.985303 ms MarkObjects: 17.224396 ms  DeleteObjects: 1.864952 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13442.
Total: 18.949885 ms (FindLiveObjects: 1.215630 ms CreateObjectMapping: 0.585023 ms MarkObjects: 17.135646 ms  DeleteObjects: 0.013282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13445.
Total: 19.066406 ms (FindLiveObjects: 1.117522 ms CreateObjectMapping: 0.660189 ms MarkObjects: 17.266054 ms  DeleteObjects: 0.022338 ms)

Ended asset lockMenus, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Ended asset lockMenus, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 57c -> priority: 1 
  Thread -> id: 8d8 -> priority: 1 
