Initialize engine version: 2018.2.9f1 (2207421190e9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   (null)
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.055 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.368886 ms
salSprite cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' loaded

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 12172.
Total: 27.632955 ms (FindLiveObjects: 1.132015 ms CreateObjectMapping: 0.920102 ms MarkObjects: 25.434429 ms  DeleteObjects: 0.145501 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'heartBeat (UnityEngine.GameObject)' as it is not currently playing any sound.

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.610179 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1559 unused Assets to reduce memory usage. Loaded Objects now: 12588.
Total: 19.411804 ms (FindLiveObjects: 1.024247 ms CreateObjectMapping: 0.682529 ms MarkObjects: 16.074622 ms  DeleteObjects: 1.629800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12588.
Total: 17.739742 ms (FindLiveObjects: 1.244613 ms CreateObjectMapping: 0.570234 ms MarkObjects: 15.912819 ms  DeleteObjects: 0.011772 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12588.
Total: 17.505792 ms (FindLiveObjects: 1.004324 ms CreateObjectMapping: 0.713622 ms MarkObjects: 15.775166 ms  DeleteObjects: 0.012074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12588.
Total: 17.589712 ms (FindLiveObjects: 1.089753 ms CreateObjectMapping: 0.730527 ms MarkObjects: 15.757356 ms  DeleteObjects: 0.011772 ms)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.645701 ms
Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1562 unused Assets to reduce memory usage. Loaded Objects now: 12557.
Total: 20.308662 ms (FindLiveObjects: 1.152844 ms CreateObjectMapping: 0.852785 ms MarkObjects: 16.340570 ms  DeleteObjects: 1.961556 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12557.
Total: 18.774253 ms (FindLiveObjects: 1.196314 ms CreateObjectMapping: 0.760412 ms MarkObjects: 16.804546 ms  DeleteObjects: 0.012074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12559.
Total: 19.277774 ms (FindLiveObjects: 1.120242 ms CreateObjectMapping: 0.820183 ms MarkObjects: 17.313802 ms  DeleteObjects: 0.022942 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk2 cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk3 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk4 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data for the ActionList 'hermanConvo_Option' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.346547 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1569 unused Assets to reduce memory usage. Loaded Objects now: 12615.
Total: 19.780388 ms (FindLiveObjects: 0.969911 ms CreateObjectMapping: 0.701245 ms MarkObjects: 16.083678 ms  DeleteObjects: 2.024949 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12615.
Total: 17.882828 ms (FindLiveObjects: 1.184541 ms CreateObjectMapping: 0.739281 ms MarkObjects: 15.946025 ms  DeleteObjects: 0.012376 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12618.
Total: 19.197174 ms (FindLiveObjects: 1.064396 ms CreateObjectMapping: 0.604647 ms MarkObjects: 15.872972 ms  DeleteObjects: 1.654554 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12615.
Total: 17.731289 ms (FindLiveObjects: 1.126581 ms CreateObjectMapping: 0.733546 ms MarkObjects: 15.859388 ms  DeleteObjects: 0.011471 ms)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.344736 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1587 unused Assets to reduce memory usage. Loaded Objects now: 12555.
Total: 18.964733 ms (FindLiveObjects: 0.997381 ms CreateObjectMapping: 0.604345 ms MarkObjects: 15.739545 ms  DeleteObjects: 1.622555 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12555.
Total: 19.461915 ms (FindLiveObjects: 1.093074 ms CreateObjectMapping: 0.576573 ms MarkObjects: 17.774457 ms  DeleteObjects: 0.017206 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12558.
Total: 17.410702 ms (FindLiveObjects: 0.997683 ms CreateObjectMapping: 0.524651 ms MarkObjects: 15.864520 ms  DeleteObjects: 0.023545 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.350773 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1553 unused Assets to reduce memory usage. Loaded Objects now: 12627.
Total: 19.081256 ms (FindLiveObjects: 1.068622 ms CreateObjectMapping: 0.638758 ms MarkObjects: 15.817730 ms  DeleteObjects: 1.554634 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12627.
Total: 17.799814 ms (FindLiveObjects: 1.195710 ms CreateObjectMapping: 0.559064 ms MarkObjects: 16.032058 ms  DeleteObjects: 0.012678 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12630.
Total: 19.833216 ms (FindLiveObjects: 1.081301 ms CreateObjectMapping: 0.633023 ms MarkObjects: 16.514448 ms  DeleteObjects: 1.603537 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12627.
Total: 17.349423 ms (FindLiveObjects: 1.002513 ms CreateObjectMapping: 0.591063 ms MarkObjects: 15.740753 ms  DeleteObjects: 0.014489 ms)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.337793 ms
The sprite child of 'Lisa' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'Dad' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1564 unused Assets to reduce memory usage. Loaded Objects now: 13169.
Total: 19.612246 ms (FindLiveObjects: 1.017606 ms CreateObjectMapping: 0.650833 ms MarkObjects: 15.897726 ms  DeleteObjects: 2.045476 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13169.
Total: 18.113760 ms (FindLiveObjects: 1.132619 ms CreateObjectMapping: 0.752865 ms MarkObjects: 16.214992 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13172.
Total: 18.224848 ms (FindLiveObjects: 1.087942 ms CreateObjectMapping: 0.753167 ms MarkObjects: 16.362305 ms  DeleteObjects: 0.020829 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.551216 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1761 unused Assets to reduce memory usage. Loaded Objects now: 12630.
Total: 19.569079 ms (FindLiveObjects: 1.004324 ms CreateObjectMapping: 0.625476 ms MarkObjects: 15.789354 ms  DeleteObjects: 2.149622 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12630.
Total: 17.941391 ms (FindLiveObjects: 1.219256 ms CreateObjectMapping: 0.748941 ms MarkObjects: 15.961420 ms  DeleteObjects: 0.011471 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12633.
Total: 19.607416 ms (FindLiveObjects: 1.033907 ms CreateObjectMapping: 0.609175 ms MarkObjects: 16.102696 ms  DeleteObjects: 1.861335 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12630.
Total: 17.315613 ms (FindLiveObjects: 0.991343 ms CreateObjectMapping: 0.546688 ms MarkObjects: 15.762186 ms  DeleteObjects: 0.015395 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.354396 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1561 unused Assets to reduce memory usage. Loaded Objects now: 12549.
Total: 19.457085 ms (FindLiveObjects: 1.107262 ms CreateObjectMapping: 0.671360 ms MarkObjects: 15.705736 ms  DeleteObjects: 1.972424 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12549.
Total: 17.462322 ms (FindLiveObjects: 1.179409 ms CreateObjectMapping: 0.554536 ms MarkObjects: 15.714490 ms  DeleteObjects: 0.013886 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12552.
Total: 18.254129 ms (FindLiveObjects: 1.071037 ms CreateObjectMapping: 0.921611 ms MarkObjects: 16.231293 ms  DeleteObjects: 0.029885 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk3 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk4 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry2 cannot pathfind without a Paths component

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at AC.Char.get_CanPhysicallyRotate () [0x00000] in <filename unknown>:0 
  at AC.Char.get_TransformForward () [0x00000] in <filename unknown>:0 
  at AC.Char.StopTurning () [0x00000] in <filename unknown>:0 
  at AC.Char.EndPath (AC.Paths optionalPath) [0x00000] in <filename unknown>:0 
  at AC.Char.EndPath () [0x00000] in <filename unknown>:0 
  at AC.NPC.FollowCheckDistance () [0x00000] in <filename unknown>:0 
  at AC.NPC.FollowMove () [0x00000] in <filename unknown>:0 
  at AC.NPC.FollowUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.341717 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1544 unused Assets to reduce memory usage. Loaded Objects now: 12633.
Total: 19.894496 ms (FindLiveObjects: 1.222576 ms CreateObjectMapping: 0.687359 ms MarkObjects: 16.143147 ms  DeleteObjects: 1.841110 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12633.
Total: 17.999350 ms (FindLiveObjects: 1.205672 ms CreateObjectMapping: 0.760714 ms MarkObjects: 16.020587 ms  DeleteObjects: 0.012074 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12636.
Total: 19.591719 ms (FindLiveObjects: 1.044171 ms CreateObjectMapping: 0.660191 ms MarkObjects: 15.988287 ms  DeleteObjects: 1.898163 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12633.
Total: 18.291561 ms (FindLiveObjects: 1.003720 ms CreateObjectMapping: 0.531292 ms MarkObjects: 16.742058 ms  DeleteObjects: 0.014187 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.406921 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1551 unused Assets to reduce memory usage. Loaded Objects now: 12365.
Total: 19.654206 ms (FindLiveObjects: 0.960251 ms CreateObjectMapping: 0.721471 ms MarkObjects: 15.943610 ms  DeleteObjects: 2.028572 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12365.
Total: 17.670311 ms (FindLiveObjects: 1.189672 ms CreateObjectMapping: 0.738074 ms MarkObjects: 15.730187 ms  DeleteObjects: 0.012074 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1406 unused Assets to reduce memory usage. Loaded Objects now: 12368.
Total: 19.164874 ms (FindLiveObjects: 1.012474 ms CreateObjectMapping: 0.600119 ms MarkObjects: 15.694567 ms  DeleteObjects: 1.857109 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12365.
Total: 17.417645 ms (FindLiveObjects: 1.079490 ms CreateObjectMapping: 0.525557 ms MarkObjects: 15.797806 ms  DeleteObjects: 0.014187 ms)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.256892 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1478 unused Assets to reduce memory usage. Loaded Objects now: 12820.
Total: 19.142233 ms (FindLiveObjects: 0.992853 ms CreateObjectMapping: 0.597402 ms MarkObjects: 15.772449 ms  DeleteObjects: 1.778924 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12820.
Total: 17.644652 ms (FindLiveObjects: 1.236764 ms CreateObjectMapping: 0.595289 ms MarkObjects: 15.798108 ms  DeleteObjects: 0.013886 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12823.
Total: 18.474797 ms (FindLiveObjects: 1.640668 ms CreateObjectMapping: 0.660493 ms MarkObjects: 16.150090 ms  DeleteObjects: 0.022640 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorExit (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.401186 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1641 unused Assets to reduce memory usage. Loaded Objects now: 12756.
Total: 19.206834 ms (FindLiveObjects: 0.998588 ms CreateObjectMapping: 0.615816 ms MarkObjects: 15.817126 ms  DeleteObjects: 1.775000 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12756.
Total: 17.484661 ms (FindLiveObjects: 1.083112 ms CreateObjectMapping: 0.534009 ms MarkObjects: 15.852445 ms  DeleteObjects: 0.015093 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12759.
Total: 19.495422 ms (FindLiveObjects: 1.455319 ms CreateObjectMapping: 0.996173 ms MarkObjects: 17.021591 ms  DeleteObjects: 0.021734 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.401186 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1575 unused Assets to reduce memory usage. Loaded Objects now: 12827.
Total: 19.397918 ms (FindLiveObjects: 1.037831 ms CreateObjectMapping: 0.621552 ms MarkObjects: 15.905272 ms  DeleteObjects: 1.832959 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12827.
Total: 17.622314 ms (FindLiveObjects: 1.199936 ms CreateObjectMapping: 0.561177 ms MarkObjects: 15.845804 ms  DeleteObjects: 0.014791 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12830.
Total: 17.518772 ms (FindLiveObjects: 1.003116 ms CreateObjectMapping: 0.532500 ms MarkObjects: 15.959609 ms  DeleteObjects: 0.023244 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk3 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk4 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.410242 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1611 unused Assets to reduce memory usage. Loaded Objects now: 12760.
Total: 20.060223 ms (FindLiveObjects: 1.352381 ms CreateObjectMapping: 0.708189 ms MarkObjects: 15.823164 ms  DeleteObjects: 2.175885 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12760.
Total: 17.467756 ms (FindLiveObjects: 1.089150 ms CreateObjectMapping: 0.579592 ms MarkObjects: 15.784222 ms  DeleteObjects: 0.014187 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1421 unused Assets to reduce memory usage. Loaded Objects now: 12763.
Total: 19.295282 ms (FindLiveObjects: 1.050510 ms CreateObjectMapping: 0.611590 ms MarkObjects: 16.052887 ms  DeleteObjects: 1.579690 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12760.
Total: 17.491604 ms (FindLiveObjects: 0.991947 ms CreateObjectMapping: 0.520425 ms MarkObjects: 15.963835 ms  DeleteObjects: 0.014791 ms)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.398469 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1610 unused Assets to reduce memory usage. Loaded Objects now: 12820.
Total: 20.301418 ms (FindLiveObjects: 1.235255 ms CreateObjectMapping: 0.768865 ms MarkObjects: 15.900744 ms  DeleteObjects: 2.395948 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12820.
Total: 17.577939 ms (FindLiveObjects: 1.199030 ms CreateObjectMapping: 0.561479 ms MarkObjects: 15.802334 ms  DeleteObjects: 0.014791 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12823.
Total: 19.776162 ms (FindLiveObjects: 1.048397 ms CreateObjectMapping: 0.689473 ms MarkObjects: 16.157938 ms  DeleteObjects: 1.880051 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12820.
Total: 18.372463 ms (FindLiveObjects: 0.823201 ms CreateObjectMapping: 0.609779 ms MarkObjects: 16.921973 ms  DeleteObjects: 0.016904 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.402997 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1647 unused Assets to reduce memory usage. Loaded Objects now: 12637.
Total: 19.928305 ms (FindLiveObjects: 1.003116 ms CreateObjectMapping: 0.612495 ms MarkObjects: 16.152505 ms  DeleteObjects: 2.159885 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12637.
Total: 17.379912 ms (FindLiveObjects: 1.089753 ms CreateObjectMapping: 0.552725 ms MarkObjects: 15.722641 ms  DeleteObjects: 0.014489 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12640.
Total: 18.224244 ms (FindLiveObjects: 1.069528 ms CreateObjectMapping: 0.670757 ms MarkObjects: 16.460111 ms  DeleteObjects: 0.022942 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'lightsFlicker (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.365565 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1569 unused Assets to reduce memory usage. Loaded Objects now: 12821.
Total: 19.488177 ms (FindLiveObjects: 1.017304 ms CreateObjectMapping: 0.649927 ms MarkObjects: 15.760073 ms  DeleteObjects: 2.060268 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12821.
Total: 17.562543 ms (FindLiveObjects: 1.186654 ms CreateObjectMapping: 0.556951 ms MarkObjects: 15.804146 ms  DeleteObjects: 0.014187 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12824.
Total: 19.608020 ms (FindLiveObjects: 1.057453 ms CreateObjectMapping: 0.612495 ms MarkObjects: 16.086093 ms  DeleteObjects: 1.851675 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12821.
Total: 17.447229 ms (FindLiveObjects: 1.003418 ms CreateObjectMapping: 0.603741 ms MarkObjects: 15.824069 ms  DeleteObjects: 0.015395 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.401186 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1643 unused Assets to reduce memory usage. Loaded Objects now: 12751.
Total: 19.572399 ms (FindLiveObjects: 0.917989 ms CreateObjectMapping: 0.705472 ms MarkObjects: 15.918555 ms  DeleteObjects: 2.029779 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12751.
Total: 17.773249 ms (FindLiveObjects: 1.089150 ms CreateObjectMapping: 0.746526 ms MarkObjects: 15.924894 ms  DeleteObjects: 0.012376 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12754.
Total: 17.844491 ms (FindLiveObjects: 1.312534 ms CreateObjectMapping: 0.556649 ms MarkObjects: 15.951459 ms  DeleteObjects: 0.022942 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Inventory as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Goal as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Inventory as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Goal as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.702151 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1491 unused Assets to reduce memory usage. Loaded Objects now: 12996.
Total: 20.301418 ms (FindLiveObjects: 0.947874 ms CreateObjectMapping: 0.736564 ms MarkObjects: 16.403661 ms  DeleteObjects: 2.213015 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12996.
Total: 18.141834 ms (FindLiveObjects: 1.211709 ms CreateObjectMapping: 0.759205 ms MarkObjects: 16.158542 ms  DeleteObjects: 0.012074 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12999.
Total: 19.879402 ms (FindLiveObjects: 1.105451 ms CreateObjectMapping: 0.644192 ms MarkObjects: 16.259367 ms  DeleteObjects: 1.870391 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12996.
Total: 18.108628 ms (FindLiveObjects: 0.867878 ms CreateObjectMapping: 0.527972 ms MarkObjects: 16.694967 ms  DeleteObjects: 0.017508 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.400884 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1625 unused Assets to reduce memory usage. Loaded Objects now: 12895.
Total: 20.283607 ms (FindLiveObjects: 0.943950 ms CreateObjectMapping: 0.697019 ms MarkObjects: 16.372870 ms  DeleteObjects: 2.269465 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12895.
Total: 17.664274 ms (FindLiveObjects: 1.089451 ms CreateObjectMapping: 0.544876 ms MarkObjects: 16.014852 ms  DeleteObjects: 0.014791 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12898.
Total: 19.246077 ms (FindLiveObjects: 1.179409 ms CreateObjectMapping: 0.872708 ms MarkObjects: 17.172828 ms  DeleteObjects: 0.020527 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data for the ActionList 'pickTooth' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'lightsFlicker (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.372206 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1630 unused Assets to reduce memory usage. Loaded Objects now: 12994.
Total: 20.021885 ms (FindLiveObjects: 1.047793 ms CreateObjectMapping: 0.665625 ms MarkObjects: 16.109035 ms  DeleteObjects: 2.198525 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12994.
Total: 17.985766 ms (FindLiveObjects: 1.227104 ms CreateObjectMapping: 0.629400 ms MarkObjects: 16.111752 ms  DeleteObjects: 0.016904 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12997.
Total: 19.767408 ms (FindLiveObjects: 1.102130 ms CreateObjectMapping: 0.637853 ms MarkObjects: 16.270234 ms  DeleteObjects: 1.756888 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12994.
Total: 19.019070 ms (FindLiveObjects: 0.852483 ms CreateObjectMapping: 0.517708 ms MarkObjects: 17.610843 ms  DeleteObjects: 0.037733 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.398469 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1643 unused Assets to reduce memory usage. Loaded Objects now: 12924.
Total: 20.497634 ms (FindLiveObjects: 0.923121 ms CreateObjectMapping: 0.763733 ms MarkObjects: 16.599877 ms  DeleteObjects: 2.210600 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12924.
Total: 18.458798 ms (FindLiveObjects: 1.112092 ms CreateObjectMapping: 0.753771 ms MarkObjects: 16.579954 ms  DeleteObjects: 0.012678 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12906.
Total: 20.696868 ms (FindLiveObjects: 1.094885 ms CreateObjectMapping: 0.654154 ms MarkObjects: 17.390175 ms  DeleteObjects: 1.557351 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12903.
Total: 18.072705 ms (FindLiveObjects: 1.012474 ms CreateObjectMapping: 0.540650 ms MarkObjects: 16.503882 ms  DeleteObjects: 0.015093 ms)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.382168 ms
The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1656 unused Assets to reduce memory usage. Loaded Objects now: 12998.
Total: 19.781898 ms (FindLiveObjects: 1.048397 ms CreateObjectMapping: 0.634834 ms MarkObjects: 16.137411 ms  DeleteObjects: 1.961254 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12998.
Total: 17.901544 ms (FindLiveObjects: 1.213520 ms CreateObjectMapping: 0.570837 ms MarkObjects: 16.101790 ms  DeleteObjects: 0.015395 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 13001.
Total: 20.151690 ms (FindLiveObjects: 1.106658 ms CreateObjectMapping: 0.635438 ms MarkObjects: 16.357173 ms  DeleteObjects: 2.051816 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12998.
Total: 18.901944 ms (FindLiveObjects: 0.923724 ms CreateObjectMapping: 0.597100 ms MarkObjects: 17.365120 ms  DeleteObjects: 0.015093 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.401186 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1628 unused Assets to reduce memory usage. Loaded Objects now: 12542.
Total: 19.491800 ms (FindLiveObjects: 0.917385 ms CreateObjectMapping: 0.645701 ms MarkObjects: 15.956289 ms  DeleteObjects: 1.971820 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12542.
Total: 18.224848 ms (FindLiveObjects: 1.193597 ms CreateObjectMapping: 0.761620 ms MarkObjects: 16.255443 ms  DeleteObjects: 0.014187 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1406 unused Assets to reduce memory usage. Loaded Objects now: 12542.
Total: 19.262680 ms (FindLiveObjects: 1.054132 ms CreateObjectMapping: 0.761620 ms MarkObjects: 16.081263 ms  DeleteObjects: 1.365361 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12542.
Total: 18.381217 ms (FindLiveObjects: 1.251858 ms CreateObjectMapping: 0.732640 ms MarkObjects: 16.380719 ms  DeleteObjects: 0.015395 ms)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.262929 ms
Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 13120.
Total: 20.444504 ms (FindLiveObjects: 1.008852 ms CreateObjectMapping: 0.623363 ms MarkObjects: 16.843789 ms  DeleteObjects: 1.968197 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13120.
Total: 18.080856 ms (FindLiveObjects: 1.204464 ms CreateObjectMapping: 0.576573 ms MarkObjects: 16.287139 ms  DeleteObjects: 0.012074 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1376 unused Assets to reduce memory usage. Loaded Objects now: 13123.
Total: 20.079844 ms (FindLiveObjects: 1.106054 ms CreateObjectMapping: 0.639664 ms MarkObjects: 16.409095 ms  DeleteObjects: 1.924728 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13120.
Total: 18.035273 ms (FindLiveObjects: 1.033907 ms CreateObjectMapping: 0.579893 ms MarkObjects: 16.405774 ms  DeleteObjects: 0.015093 ms)

Deleting Sound object 'elevatorExit (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.434392 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1652 unused Assets to reduce memory usage. Loaded Objects now: 12549.
Total: 19.617680 ms (FindLiveObjects: 0.952402 ms CreateObjectMapping: 0.734753 ms MarkObjects: 16.049869 ms  DeleteObjects: 1.880353 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12549.
Total: 17.921166 ms (FindLiveObjects: 1.192389 ms CreateObjectMapping: 0.746224 ms MarkObjects: 15.969269 ms  DeleteObjects: 0.012678 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1401 unused Assets to reduce memory usage. Loaded Objects now: 12552.
Total: 18.947527 ms (FindLiveObjects: 1.036624 ms CreateObjectMapping: 0.635136 ms MarkObjects: 15.899839 ms  DeleteObjects: 1.375625 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12549.
Total: 17.906978 ms (FindLiveObjects: 1.149524 ms CreateObjectMapping: 0.596496 ms MarkObjects: 16.145260 ms  DeleteObjects: 0.015093 ms)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.256892 ms
Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1474 unused Assets to reduce memory usage. Loaded Objects now: 12762.
Total: 19.711562 ms (FindLiveObjects: 0.963269 ms CreateObjectMapping: 0.650229 ms MarkObjects: 16.330307 ms  DeleteObjects: 1.767151 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12762.
Total: 18.605205 ms (FindLiveObjects: 1.208087 ms CreateObjectMapping: 0.563592 ms MarkObjects: 16.818432 ms  DeleteObjects: 0.014791 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1422 unused Assets to reduce memory usage. Loaded Objects now: 12765.
Total: 19.694959 ms (FindLiveObjects: 1.037530 ms CreateObjectMapping: 0.688869 ms MarkObjects: 16.204426 ms  DeleteObjects: 1.763831 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12762.
Total: 17.989691 ms (FindLiveObjects: 1.098508 ms CreateObjectMapping: 0.738376 ms MarkObjects: 16.141034 ms  DeleteObjects: 0.011471 ms)

Deleting Sound object 'elevatorExit (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.351075 ms
Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1515 unused Assets to reduce memory usage. Loaded Objects now: 13303.
Total: 20.329793 ms (FindLiveObjects: 0.996475 ms CreateObjectMapping: 0.655965 ms MarkObjects: 16.656629 ms  DeleteObjects: 2.020119 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13303.
Total: 17.919958 ms (FindLiveObjects: 1.104243 ms CreateObjectMapping: 0.556649 ms MarkObjects: 16.243670 ms  DeleteObjects: 0.015395 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13300.
Total: 20.337038 ms (FindLiveObjects: 1.135336 ms CreateObjectMapping: 0.852181 ms MarkObjects: 16.606518 ms  DeleteObjects: 1.742700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13297.
Total: 18.892888 ms (FindLiveObjects: 1.078886 ms CreateObjectMapping: 0.768563 ms MarkObjects: 17.032156 ms  DeleteObjects: 0.012678 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.664417 ms
Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1702 unused Assets to reduce memory usage. Loaded Objects now: 12892.
Total: 20.676341 ms (FindLiveObjects: 0.953911 ms CreateObjectMapping: 0.738677 ms MarkObjects: 16.371361 ms  DeleteObjects: 2.612088 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12892.
Total: 17.962824 ms (FindLiveObjects: 1.201445 ms CreateObjectMapping: 0.686756 ms MarkObjects: 16.061038 ms  DeleteObjects: 0.013584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12896.
Total: 19.532251 ms (FindLiveObjects: 1.474639 ms CreateObjectMapping: 1.086433 ms MarkObjects: 16.945821 ms  DeleteObjects: 0.025055 ms)

Larry_Talk1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk3 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Talk4 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen_exit (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.412355 ms
Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'Larry2' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Larry_Idle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1556 unused Assets to reduce memory usage. Loaded Objects now: 12966.
Total: 19.784917 ms (FindLiveObjects: 1.016399 ms CreateObjectMapping: 0.632721 ms MarkObjects: 16.296497 ms  DeleteObjects: 1.838695 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12966.
Total: 18.570188 ms (FindLiveObjects: 1.225293 ms CreateObjectMapping: 0.774902 ms MarkObjects: 16.557313 ms  DeleteObjects: 0.012074 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1434 unused Assets to reduce memory usage. Loaded Objects now: 12973.
Total: 20.627740 ms (FindLiveObjects: 1.103036 ms CreateObjectMapping: 0.849162 ms MarkObjects: 16.982046 ms  DeleteObjects: 1.693193 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12975.
Total: 21.676741 ms (FindLiveObjects: 1.063792 ms CreateObjectMapping: 0.754677 ms MarkObjects: 19.831103 ms  DeleteObjects: 0.026262 ms)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.374621 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1734 unused Assets to reduce memory usage. Loaded Objects now: 12622.
Total: 19.501762 ms (FindLiveObjects: 0.979872 ms CreateObjectMapping: 0.618533 ms MarkObjects: 16.002173 ms  DeleteObjects: 1.900578 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12622.
Total: 17.723742 ms (FindLiveObjects: 1.183937 ms CreateObjectMapping: 0.562385 ms MarkObjects: 15.962326 ms  DeleteObjects: 0.014791 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12626.
Total: 20.067166 ms (FindLiveObjects: 1.429056 ms CreateObjectMapping: 0.959949 ms MarkObjects: 17.653406 ms  DeleteObjects: 0.024149 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.316360 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1495 unused Assets to reduce memory usage. Loaded Objects now: 12819.
Total: 20.261872 ms (FindLiveObjects: 0.904103 ms CreateObjectMapping: 0.729319 ms MarkObjects: 16.563955 ms  DeleteObjects: 2.063890 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12819.
Total: 18.804742 ms (FindLiveObjects: 1.228010 ms CreateObjectMapping: 0.770374 ms MarkObjects: 16.793678 ms  DeleteObjects: 0.012074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12823.
Total: 18.417743 ms (FindLiveObjects: 1.146505 ms CreateObjectMapping: 0.695812 ms MarkObjects: 16.550672 ms  DeleteObjects: 0.024451 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Setting up 2 worker threads for Enlighten.
  Thread -> id: e80 -> priority: 1 
  Thread -> id: 9a4 -> priority: 1 
