Initialize engine version: 2018.2.9f1 (2207421190e9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   (null)
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.084 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.414166 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' loaded

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 12172.
Total: 22.738421 ms (FindLiveObjects: 1.397058 ms CreateObjectMapping: 1.021530 ms MarkObjects: 20.268212 ms  DeleteObjects: 0.051016 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'heartBeat (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.424626 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1559 unused Assets to reduce memory usage. Loaded Objects now: 13118.
Total: 23.252507 ms (FindLiveObjects: 1.438716 ms CreateObjectMapping: 1.028172 ms MarkObjects: 18.788139 ms  DeleteObjects: 1.996875 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13118.
Total: 21.813790 ms (FindLiveObjects: 1.699230 ms CreateObjectMapping: 1.253367 ms MarkObjects: 18.838250 ms  DeleteObjects: 0.022338 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13118.
Total: 22.246673 ms (FindLiveObjects: 1.462866 ms CreateObjectMapping: 1.163712 ms MarkObjects: 19.596247 ms  DeleteObjects: 0.023244 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13118.
Total: 19.008505 ms (FindLiveObjects: 1.070132 ms CreateObjectMapping: 0.752865 ms MarkObjects: 17.172526 ms  DeleteObjects: 0.012074 ms)

start F4
(From onSceneStart , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

check P3
(From onSceneStart , ThirdParty: Check)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.831050 ms
The sprite child of 'Lisa' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'Dad' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1878 unused Assets to reduce memory usage. Loaded Objects now: 12959.
Total: 22.634577 ms (FindLiveObjects: 1.182126 ms CreateObjectMapping: 0.787882 ms MarkObjects: 18.434044 ms  DeleteObjects: 2.229919 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12959.
Total: 20.605401 ms (FindLiveObjects: 1.103941 ms CreateObjectMapping: 0.615212 ms MarkObjects: 18.870852 ms  DeleteObjects: 0.015093 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12962.
Total: 26.453545 ms (FindLiveObjects: 2.247730 ms CreateObjectMapping: 1.605047 ms MarkObjects: 22.566958 ms  DeleteObjects: 0.033205 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1430 unused Assets to reduce memory usage. Loaded Objects now: 12940.
Total: 28.839231 ms (FindLiveObjects: 1.631913 ms CreateObjectMapping: 1.923521 ms MarkObjects: 23.734595 ms  DeleteObjects: 1.548899 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.553027 ms

Unloading 1776 unused Assets to reduce memory usage. Loaded Objects now: 12409.
Total: 20.405563 ms (FindLiveObjects: 1.228614 ms CreateObjectMapping: 0.678907 ms MarkObjects: 15.559932 ms  DeleteObjects: 2.937505 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12409.
Total: 17.326178 ms (FindLiveObjects: 1.189974 ms CreateObjectMapping: 0.560272 ms MarkObjects: 15.563857 ms  DeleteObjects: 0.012074 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1430 unused Assets to reduce memory usage. Loaded Objects now: 12404.
Total: 19.061332 ms (FindLiveObjects: 0.846747 ms CreateObjectMapping: 0.639664 ms MarkObjects: 15.811089 ms  DeleteObjects: 1.763227 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12404.
Total: 18.623921 ms (FindLiveObjects: 1.580293 ms CreateObjectMapping: 0.980476 ms MarkObjects: 16.048963 ms  DeleteObjects: 0.013886 ms)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.531594 ms

Unloading 1512 unused Assets to reduce memory usage. Loaded Objects now: 12579.
Total: 18.863909 ms (FindLiveObjects: 0.953006 ms CreateObjectMapping: 0.607967 ms MarkObjects: 15.659851 ms  DeleteObjects: 1.642479 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12579.
Total: 17.612956 ms (FindLiveObjects: 1.188163 ms CreateObjectMapping: 0.558159 ms MarkObjects: 15.852143 ms  DeleteObjects: 0.014187 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1439 unused Assets to reduce memory usage. Loaded Objects now: 12567.
Total: 20.012527 ms (FindLiveObjects: 1.109073 ms CreateObjectMapping: 0.831956 ms MarkObjects: 16.084282 ms  DeleteObjects: 1.986612 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12558.
Total: 17.232599 ms (FindLiveObjects: 0.991947 ms CreateObjectMapping: 0.519217 ms MarkObjects: 15.689737 ms  DeleteObjects: 0.031394 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.398167 ms

Unloading 1561 unused Assets to reduce memory usage. Loaded Objects now: 12622.
Total: 19.828990 ms (FindLiveObjects: 1.130204 ms CreateObjectMapping: 0.644796 ms MarkObjects: 16.014550 ms  DeleteObjects: 2.038231 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12622.
Total: 17.755439 ms (FindLiveObjects: 1.199332 ms CreateObjectMapping: 0.740791 ms MarkObjects: 15.803844 ms  DeleteObjects: 0.011169 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12629.
Total: 18.983449 ms (FindLiveObjects: 1.333061 ms CreateObjectMapping: 0.757393 ms MarkObjects: 16.869750 ms  DeleteObjects: 0.022640 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'holeEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.401186 ms

Unloading 1626 unused Assets to reduce memory usage. Loaded Objects now: 12690.
Total: 19.429615 ms (FindLiveObjects: 1.086131 ms CreateObjectMapping: 0.634532 ms MarkObjects: 15.747998 ms  DeleteObjects: 1.960349 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12690.
Total: 18.108326 ms (FindLiveObjects: 1.380455 ms CreateObjectMapping: 0.745922 ms MarkObjects: 15.969873 ms  DeleteObjects: 0.012074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12697.
Total: 20.210554 ms (FindLiveObjects: 1.576671 ms CreateObjectMapping: 1.252462 ms MarkObjects: 17.358177 ms  DeleteObjects: 0.022338 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Inventory as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Goal as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Inventory as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Goal as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu R as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1431 unused Assets to reduce memory usage. Loaded Objects now: 12672.
Total: 31.332684 ms (FindLiveObjects: 2.106756 ms CreateObjectMapping: 1.919596 ms MarkObjects: 25.793052 ms  DeleteObjects: 1.512071 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.445863 ms
The sprite child of 'Lisa' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'Dad' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1627 unused Assets to reduce memory usage. Loaded Objects now: 12984.
Total: 21.761567 ms (FindLiveObjects: 1.334269 ms CreateObjectMapping: 0.862746 ms MarkObjects: 16.684401 ms  DeleteObjects: 2.879847 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12984.
Total: 18.203717 ms (FindLiveObjects: 1.128091 ms CreateObjectMapping: 0.748337 ms MarkObjects: 16.313704 ms  DeleteObjects: 0.013282 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1424 unused Assets to reduce memory usage. Loaded Objects now: 12978.
Total: 19.240945 ms (FindLiveObjects: 0.940931 ms CreateObjectMapping: 0.597100 ms MarkObjects: 16.144958 ms  DeleteObjects: 1.557351 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12978.
Total: 18.037990 ms (FindLiveObjects: 1.071339 ms CreateObjectMapping: 0.736866 ms MarkObjects: 16.217105 ms  DeleteObjects: 0.012376 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.582308 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1713 unused Assets to reduce memory usage. Loaded Objects now: 13138.
Total: 20.703811 ms (FindLiveObjects: 1.013380 ms CreateObjectMapping: 0.756790 ms MarkObjects: 16.381926 ms  DeleteObjects: 2.551110 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13138.
Total: 18.312391 ms (FindLiveObjects: 1.241594 ms CreateObjectMapping: 0.761620 ms MarkObjects: 16.296497 ms  DeleteObjects: 0.012678 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
start F4
(From onSceneStart , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

check P3
(From onSceneStart , ThirdParty: Check)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 13141.
Total: 20.599062 ms (FindLiveObjects: 1.122959 ms CreateObjectMapping: 0.847049 ms MarkObjects: 16.641535 ms  DeleteObjects: 1.987215 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13138.
Total: 18.503475 ms (FindLiveObjects: 1.076169 ms CreateObjectMapping: 0.754073 ms MarkObjects: 16.659044 ms  DeleteObjects: 0.013886 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.526764 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1887 unused Assets to reduce memory usage. Loaded Objects now: 12665.
Total: 19.985963 ms (FindLiveObjects: 0.963269 ms CreateObjectMapping: 0.741394 ms MarkObjects: 16.062849 ms  DeleteObjects: 2.218448 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12665.
Total: 17.986672 ms (FindLiveObjects: 1.223784 ms CreateObjectMapping: 0.747734 ms MarkObjects: 15.999456 ms  DeleteObjects: 0.015395 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12668.
Total: 18.052480 ms (FindLiveObjects: 1.055642 ms CreateObjectMapping: 0.744715 ms MarkObjects: 16.228274 ms  DeleteObjects: 0.023244 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1433 unused Assets to reduce memory usage. Loaded Objects now: 12645.
Total: 19.589908 ms (FindLiveObjects: 1.034511 ms CreateObjectMapping: 0.797844 ms MarkObjects: 16.136204 ms  DeleteObjects: 1.621046 ms)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.470012 ms

Unloading 1620 unused Assets to reduce memory usage. Loaded Objects now: 12718.
Total: 20.646456 ms (FindLiveObjects: 1.221973 ms CreateObjectMapping: 0.729621 ms MarkObjects: 16.096960 ms  DeleteObjects: 2.597598 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12718.
Total: 17.756043 ms (FindLiveObjects: 1.089753 ms CreateObjectMapping: 0.732942 ms MarkObjects: 15.920668 ms  DeleteObjects: 0.012376 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1421 unused Assets to reduce memory usage. Loaded Objects now: 12725.
Total: 22.661444 ms (FindLiveObjects: 1.710702 ms CreateObjectMapping: 1.658478 ms MarkObjects: 17.913619 ms  DeleteObjects: 1.378342 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12725.
Total: 17.881923 ms (FindLiveObjects: 1.049906 ms CreateObjectMapping: 0.563894 ms MarkObjects: 16.254235 ms  DeleteObjects: 0.012980 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.439825 ms

Unloading 1650 unused Assets to reduce memory usage. Loaded Objects now: 12675.
Total: 20.178254 ms (FindLiveObjects: 1.046586 ms CreateObjectMapping: 0.672870 ms MarkObjects: 15.735319 ms  DeleteObjects: 2.722875 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12675.
Total: 17.529941 ms (FindLiveObjects: 1.198427 ms CreateObjectMapping: 0.568120 ms MarkObjects: 15.749205 ms  DeleteObjects: 0.013886 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12682.
Total: 20.187612 ms (FindLiveObjects: 1.105451 ms CreateObjectMapping: 0.842521 ms MarkObjects: 16.416340 ms  DeleteObjects: 1.822696 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12679.
Total: 19.095444 ms (FindLiveObjects: 1.061076 ms CreateObjectMapping: 0.728414 ms MarkObjects: 17.247390 ms  DeleteObjects: 0.057959 ms)

Deleting Sound object 'holeEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.427449 ms

Unloading 1638 unused Assets to reduce memory usage. Loaded Objects now: 12436.
Total: 20.114258 ms (FindLiveObjects: 0.941233 ms CreateObjectMapping: 0.708490 ms MarkObjects: 16.048963 ms  DeleteObjects: 2.414664 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12436.
Total: 17.847208 ms (FindLiveObjects: 1.179711 ms CreateObjectMapping: 0.734149 ms MarkObjects: 15.920970 ms  DeleteObjects: 0.012074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12443.
Total: 19.028730 ms (FindLiveObjects: 1.546484 ms CreateObjectMapping: 0.799655 ms MarkObjects: 16.661761 ms  DeleteObjects: 0.020527 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1447 unused Assets to reduce memory usage. Loaded Objects now: 12404.
Total: 19.329695 ms (FindLiveObjects: 1.001305 ms CreateObjectMapping: 0.769770 ms MarkObjects: 15.792976 ms  DeleteObjects: 1.765038 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.505029 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1522 unused Assets to reduce memory usage. Loaded Objects now: 12688.
Total: 19.724240 ms (FindLiveObjects: 1.007343 ms CreateObjectMapping: 0.698227 ms MarkObjects: 15.917045 ms  DeleteObjects: 2.101021 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12688.
Total: 18.110439 ms (FindLiveObjects: 1.218652 ms CreateObjectMapping: 0.746526 ms MarkObjects: 16.133185 ms  DeleteObjects: 0.011772 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1426 unused Assets to reduce memory usage. Loaded Objects now: 12682.
Total: 19.656621 ms (FindLiveObjects: 0.856105 ms CreateObjectMapping: 0.650833 ms MarkObjects: 16.541918 ms  DeleteObjects: 1.607764 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12682.
Total: 19.766804 ms (FindLiveObjects: 1.347551 ms CreateObjectMapping: 1.652441 ms MarkObjects: 16.754133 ms  DeleteObjects: 0.012074 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1423 unused Assets to reduce memory usage. Loaded Objects now: 12669.
Total: 19.616473 ms (FindLiveObjects: 1.018210 ms CreateObjectMapping: 0.779732 ms MarkObjects: 15.964741 ms  DeleteObjects: 1.853486 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.417487 ms

Unloading 1633 unused Assets to reduce memory usage. Loaded Objects now: 12437.
Total: 19.808161 ms (FindLiveObjects: 0.981382 ms CreateObjectMapping: 0.604647 ms MarkObjects: 15.741658 ms  DeleteObjects: 2.479868 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12437.
Total: 17.601485 ms (FindLiveObjects: 1.249443 ms CreateObjectMapping: 0.577177 ms MarkObjects: 15.760073 ms  DeleteObjects: 0.014489 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1423 unused Assets to reduce memory usage. Loaded Objects now: 12444.
Total: 19.375882 ms (FindLiveObjects: 0.925837 ms CreateObjectMapping: 0.711509 ms MarkObjects: 15.989796 ms  DeleteObjects: 1.747832 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12444.
Total: 18.190133 ms (FindLiveObjects: 1.125676 ms CreateObjectMapping: 0.748337 ms MarkObjects: 16.303440 ms  DeleteObjects: 0.012376 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.334171 ms

Unloading 1538 unused Assets to reduce memory usage. Loaded Objects now: 12685.
Total: 19.455274 ms (FindLiveObjects: 0.942440 ms CreateObjectMapping: 0.710905 ms MarkObjects: 15.956892 ms  DeleteObjects: 1.844128 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12685.
Total: 18.042216 ms (FindLiveObjects: 1.196314 ms CreateObjectMapping: 0.738074 ms MarkObjects: 16.094545 ms  DeleteObjects: 0.012980 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 12692.
Total: 20.705019 ms (FindLiveObjects: 1.112394 ms CreateObjectMapping: 0.851275 ms MarkObjects: 16.712173 ms  DeleteObjects: 2.028270 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12689.
Total: 19.668998 ms (FindLiveObjects: 1.041152 ms CreateObjectMapping: 0.732036 ms MarkObjects: 17.881017 ms  DeleteObjects: 0.014489 ms)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'holeEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1510 unused Assets to reduce memory usage. Loaded Objects now: 12510.
Total: 19.597455 ms (FindLiveObjects: 1.027870 ms CreateObjectMapping: 0.807504 ms MarkObjects: 15.948742 ms  DeleteObjects: 1.813338 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.499294 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1549 unused Assets to reduce memory usage. Loaded Objects now: 12708.
Total: 19.842876 ms (FindLiveObjects: 0.883877 ms CreateObjectMapping: 0.696114 ms MarkObjects: 16.127147 ms  DeleteObjects: 2.135132 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12708.
Total: 17.935354 ms (FindLiveObjects: 1.208992 ms CreateObjectMapping: 0.740791 ms MarkObjects: 15.972891 ms  DeleteObjects: 0.012376 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1426 unused Assets to reduce memory usage. Loaded Objects now: 12702.
Total: 19.115065 ms (FindLiveObjects: 0.895650 ms CreateObjectMapping: 0.638154 ms MarkObjects: 15.887160 ms  DeleteObjects: 1.693495 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12702.
Total: 19.670809 ms (FindLiveObjects: 1.217143 ms CreateObjectMapping: 1.356003 ms MarkObjects: 17.084682 ms  DeleteObjects: 0.012376 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.409940 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1579 unused Assets to reduce memory usage. Loaded Objects now: 13179.
Total: 20.455070 ms (FindLiveObjects: 1.002211 ms CreateObjectMapping: 0.682228 ms MarkObjects: 16.534371 ms  DeleteObjects: 2.235051 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13179.
Total: 18.573811 ms (FindLiveObjects: 1.252462 ms CreateObjectMapping: 0.662002 ms MarkObjects: 16.645460 ms  DeleteObjects: 0.013282 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
start F4
(From onSceneStart , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

check P3
(From onSceneStart , ThirdParty: Check)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

set Triggers
(From onSceneStart , Moveable: Teleport)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 13182.
Total: 20.367527 ms (FindLiveObjects: 1.156165 ms CreateObjectMapping: 0.857916 ms MarkObjects: 16.607726 ms  DeleteObjects: 1.745417 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13179.
Total: 18.615167 ms (FindLiveObjects: 1.027568 ms CreateObjectMapping: 0.560574 ms MarkObjects: 17.012233 ms  DeleteObjects: 0.014187 ms)

Cannot crossfade to menu Inventory as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Goal as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Inventory as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Goal as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 13212.
Total: 18.677051 ms (FindLiveObjects: 1.087036 ms CreateObjectMapping: 0.763129 ms MarkObjects: 16.797603 ms  DeleteObjects: 0.028979 ms)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1427 unused Assets to reduce memory usage. Loaded Objects now: 13217.
Total: 19.496932 ms (FindLiveObjects: 0.990136 ms CreateObjectMapping: 0.642984 ms MarkObjects: 16.227067 ms  DeleteObjects: 1.636743 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13217.
Total: 18.376991 ms (FindLiveObjects: 1.059566 ms CreateObjectMapping: 0.765544 ms MarkObjects: 16.528938 ms  DeleteObjects: 0.022338 ms)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 5
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 13218.
Total: 19.693752 ms (FindLiveObjects: 0.970212 ms CreateObjectMapping: 0.617325 ms MarkObjects: 16.399133 ms  DeleteObjects: 1.706777 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13217.
Total: 18.575924 ms (FindLiveObjects: 1.061679 ms CreateObjectMapping: 0.758299 ms MarkObjects: 16.731493 ms  DeleteObjects: 0.024451 ms)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 5
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 8
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 13213.
Total: 19.742655 ms (FindLiveObjects: 0.993758 ms CreateObjectMapping: 0.661700 ms MarkObjects: 16.352947 ms  DeleteObjects: 1.733946 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13218.
Total: 18.419253 ms (FindLiveObjects: 1.050208 ms CreateObjectMapping: 0.744413 ms MarkObjects: 16.598670 ms  DeleteObjects: 0.025960 ms)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 5
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 8
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 9
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 13207.
Total: 19.662357 ms (FindLiveObjects: 0.874217 ms CreateObjectMapping: 0.665323 ms MarkObjects: 16.508109 ms  DeleteObjects: 1.614707 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.531594 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1685 unused Assets to reduce memory usage. Loaded Objects now: 12865.
Total: 20.382319 ms (FindLiveObjects: 0.935799 ms CreateObjectMapping: 0.714226 ms MarkObjects: 16.641234 ms  DeleteObjects: 2.090153 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12865.
Total: 18.349521 ms (FindLiveObjects: 1.222878 ms CreateObjectMapping: 0.752564 ms MarkObjects: 16.359286 ms  DeleteObjects: 0.014489 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12867.
Total: 18.361294 ms (FindLiveObjects: 1.060170 ms CreateObjectMapping: 0.744413 ms MarkObjects: 16.533466 ms  DeleteObjects: 0.022942 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The ActionList 'Trigger2D' is being removed from the scene while running!  Killing it now to prevent hanging.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1437 unused Assets to reduce memory usage. Loaded Objects now: 12845.
Total: 19.688620 ms (FindLiveObjects: 1.052925 ms CreateObjectMapping: 0.633325 ms MarkObjects: 16.357173 ms  DeleteObjects: 1.644290 ms)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.383677 ms

Unloading 1587 unused Assets to reduce memory usage. Loaded Objects now: 12920.
Total: 22.404854 ms (FindLiveObjects: 2.546884 ms CreateObjectMapping: 0.825616 ms MarkObjects: 16.198691 ms  DeleteObjects: 2.833057 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12920.
Total: 17.923883 ms (FindLiveObjects: 1.214124 ms CreateObjectMapping: 0.572045 ms MarkObjects: 16.122921 ms  DeleteObjects: 0.014791 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1494 unused Assets to reduce memory usage. Loaded Objects now: 12786.
Total: 19.215588 ms (FindLiveObjects: 1.021530 ms CreateObjectMapping: 0.668643 ms MarkObjects: 16.071603 ms  DeleteObjects: 1.453809 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12786.
Total: 18.190435 ms (FindLiveObjects: 1.167334 ms CreateObjectMapping: 0.669851 ms MarkObjects: 16.338155 ms  DeleteObjects: 0.015093 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'holeEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.367678 ms

Unloading 1568 unused Assets to reduce memory usage. Loaded Objects now: 12625.
Total: 19.630057 ms (FindLiveObjects: 1.015795 ms CreateObjectMapping: 0.617929 ms MarkObjects: 15.916442 ms  DeleteObjects: 2.079286 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12625.
Total: 18.433139 ms (FindLiveObjects: 1.223482 ms CreateObjectMapping: 0.748337 ms MarkObjects: 16.448942 ms  DeleteObjects: 0.012074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12632.
Total: 20.277872 ms (FindLiveObjects: 1.560370 ms CreateObjectMapping: 1.180918 ms MarkObjects: 17.514546 ms  DeleteObjects: 0.021432 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.327227 ms

Unloading 1498 unused Assets to reduce memory usage. Loaded Objects now: 12928.
Total: 19.454066 ms (FindLiveObjects: 1.069528 ms CreateObjectMapping: 0.642683 ms MarkObjects: 16.142845 ms  DeleteObjects: 1.598707 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12928.
Total: 17.973691 ms (FindLiveObjects: 1.216841 ms CreateObjectMapping: 0.575365 ms MarkObjects: 16.168202 ms  DeleteObjects: 0.012980 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1494 unused Assets to reduce memory usage. Loaded Objects now: 12789.
Total: 20.880104 ms (FindLiveObjects: 1.106356 ms CreateObjectMapping: 0.848257 ms MarkObjects: 16.802433 ms  DeleteObjects: 2.122755 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12786.
Total: 18.807157 ms (FindLiveObjects: 1.061679 ms CreateObjectMapping: 0.747432 ms MarkObjects: 16.984461 ms  DeleteObjects: 0.012980 ms)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.370395 ms

Unloading 1577 unused Assets to reduce memory usage. Loaded Objects now: 12589.
Total: 20.070184 ms (FindLiveObjects: 1.017002 ms CreateObjectMapping: 0.697925 ms MarkObjects: 16.401850 ms  DeleteObjects: 1.952802 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12589.
Total: 18.172021 ms (FindLiveObjects: 1.203860 ms CreateObjectMapping: 0.749545 ms MarkObjects: 16.206540 ms  DeleteObjects: 0.011772 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12596.
Total: 20.178556 ms (FindLiveObjects: 1.250952 ms CreateObjectMapping: 1.118431 ms MarkObjects: 17.787135 ms  DeleteObjects: 0.021734 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'holeEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.316360 ms

Unloading 1476 unused Assets to reduce memory usage. Loaded Objects now: 12949.
Total: 20.204215 ms (FindLiveObjects: 0.949685 ms CreateObjectMapping: 0.723584 ms MarkObjects: 16.548861 ms  DeleteObjects: 1.981782 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12949.
Total: 19.277472 ms (FindLiveObjects: 1.302572 ms CreateObjectMapping: 0.834371 ms MarkObjects: 17.127246 ms  DeleteObjects: 0.012678 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1494 unused Assets to reduce memory usage. Loaded Objects now: 12810.
Total: 20.717999 ms (FindLiveObjects: 1.077980 ms CreateObjectMapping: 0.646909 ms MarkObjects: 17.107322 ms  DeleteObjects: 1.885787 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12807.
Total: 19.620699 ms (FindLiveObjects: 1.060472 ms CreateObjectMapping: 0.762525 ms MarkObjects: 17.775966 ms  DeleteObjects: 0.020829 ms)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'theHole (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'holeEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1430 unused Assets to reduce memory usage. Loaded Objects now: 12782.
Total: 20.204517 ms (FindLiveObjects: 1.043567 ms CreateObjectMapping: 0.797844 ms MarkObjects: 16.483657 ms  DeleteObjects: 1.879146 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.474842 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1573 unused Assets to reduce memory usage. Loaded Objects now: 12907.
Total: 20.034564 ms (FindLiveObjects: 0.910442 ms CreateObjectMapping: 0.714528 ms MarkObjects: 16.451357 ms  DeleteObjects: 1.957934 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12907.
Total: 18.373368 ms (FindLiveObjects: 1.214426 ms CreateObjectMapping: 0.778524 ms MarkObjects: 16.368040 ms  DeleteObjects: 0.011772 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1432 unused Assets to reduce memory usage. Loaded Objects now: 12895.
Total: 20.376282 ms (FindLiveObjects: 0.872406 ms CreateObjectMapping: 0.656569 ms MarkObjects: 17.027024 ms  DeleteObjects: 1.820281 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12895.
Total: 18.865116 ms (FindLiveObjects: 1.282347 ms CreateObjectMapping: 0.771581 ms MarkObjects: 16.797603 ms  DeleteObjects: 0.012980 ms)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.404205 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1527 unused Assets to reduce memory usage. Loaded Objects now: 13424.
Total: 20.169500 ms (FindLiveObjects: 1.038133 ms CreateObjectMapping: 0.636947 ms MarkObjects: 16.590821 ms  DeleteObjects: 1.903295 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13424.
Total: 18.645354 ms (FindLiveObjects: 1.275102 ms CreateObjectMapping: 0.767053 ms MarkObjects: 16.589010 ms  DeleteObjects: 0.013886 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
start F4
(From onSceneStart , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

check P3
(From onSceneStart , ThirdParty: Check)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1517 unused Assets to reduce memory usage. Loaded Objects now: 13248.
Total: 20.465032 ms (FindLiveObjects: 1.114507 ms CreateObjectMapping: 0.647211 ms MarkObjects: 16.795188 ms  DeleteObjects: 1.907823 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13245.
Total: 19.659942 ms (FindLiveObjects: 1.045076 ms CreateObjectMapping: 0.557857 ms MarkObjects: 18.038292 ms  DeleteObjects: 0.018414 ms)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.463975 ms

Unloading 1806 unused Assets to reduce memory usage. Loaded Objects now: 12921.
Total: 20.182179 ms (FindLiveObjects: 0.957836 ms CreateObjectMapping: 0.725093 ms MarkObjects: 16.432641 ms  DeleteObjects: 2.066305 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12921.
Total: 18.366124 ms (FindLiveObjects: 1.106356 ms CreateObjectMapping: 0.745922 ms MarkObjects: 16.500562 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12924.
Total: 19.986264 ms (FindLiveObjects: 1.176692 ms CreateObjectMapping: 0.865765 ms MarkObjects: 17.922072 ms  DeleteObjects: 0.021432 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.466994 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1629 unused Assets to reduce memory usage. Loaded Objects now: 13356.
Total: 21.116167 ms (FindLiveObjects: 0.999192 ms CreateObjectMapping: 0.657776 ms MarkObjects: 16.661761 ms  DeleteObjects: 2.797135 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13356.
Total: 18.585584 ms (FindLiveObjects: 1.263933 ms CreateObjectMapping: 0.607967 ms MarkObjects: 16.700400 ms  DeleteObjects: 0.013282 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13363.
Total: 21.178956 ms (FindLiveObjects: 1.181220 ms CreateObjectMapping: 0.645399 ms MarkObjects: 17.300519 ms  DeleteObjects: 2.051212 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13363.
Total: 21.232991 ms (FindLiveObjects: 1.112695 ms CreateObjectMapping: 0.844030 ms MarkObjects: 19.246681 ms  DeleteObjects: 0.029281 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.408129 ms

Unloading 2116 unused Assets to reduce memory usage. Loaded Objects now: 12967.
Total: 20.901235 ms (FindLiveObjects: 0.948780 ms CreateObjectMapping: 0.746224 ms MarkObjects: 16.592330 ms  DeleteObjects: 2.613597 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12967.
Total: 18.325975 ms (FindLiveObjects: 1.117525 ms CreateObjectMapping: 0.756488 ms MarkObjects: 16.438980 ms  DeleteObjects: 0.012376 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
PlayerStart 'PlayerStartTV' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1426 unused Assets to reduce memory usage. Loaded Objects now: 12970.
Total: 20.799203 ms (FindLiveObjects: 1.120846 ms CreateObjectMapping: 0.860331 ms MarkObjects: 16.882428 ms  DeleteObjects: 1.935293 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12967.
Total: 19.883025 ms (FindLiveObjects: 1.070735 ms CreateObjectMapping: 0.797240 ms MarkObjects: 17.999652 ms  DeleteObjects: 0.014791 ms)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.431373 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1555 unused Assets to reduce memory usage. Loaded Objects now: 13471.
Total: 20.788637 ms (FindLiveObjects: 1.029077 ms CreateObjectMapping: 0.757997 ms MarkObjects: 17.016459 ms  DeleteObjects: 1.984498 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13471.
Total: 19.090915 ms (FindLiveObjects: 1.261216 ms CreateObjectMapping: 0.785166 ms MarkObjects: 17.031854 ms  DeleteObjects: 0.012376 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
start F4
(From onSceneStart , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

check P3
(From onSceneStart , ThirdParty: Check)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1502 unused Assets to reduce memory usage. Loaded Objects now: 13310.
Total: 21.320835 ms (FindLiveObjects: 1.145901 ms CreateObjectMapping: 0.868482 ms MarkObjects: 17.475001 ms  DeleteObjects: 1.831148 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13307.
Total: 20.739734 ms (FindLiveObjects: 1.059566 ms CreateObjectMapping: 0.563290 ms MarkObjects: 19.099972 ms  DeleteObjects: 0.016602 ms)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13290.
Total: 19.904457 ms (FindLiveObjects: 1.074660 ms CreateObjectMapping: 0.651135 ms MarkObjects: 16.583878 ms  DeleteObjects: 1.594783 ms)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.453108 ms

Unloading 1835 unused Assets to reduce memory usage. Loaded Objects now: 13005.
Total: 20.973986 ms (FindLiveObjects: 0.957836 ms CreateObjectMapping: 0.728716 ms MarkObjects: 16.589916 ms  DeleteObjects: 2.697215 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13005.
Total: 18.792063 ms (FindLiveObjects: 1.227708 ms CreateObjectMapping: 0.807504 ms MarkObjects: 16.744473 ms  DeleteObjects: 0.012376 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1494 unused Assets to reduce memory usage. Loaded Objects now: 12866.
Total: 19.795180 ms (FindLiveObjects: 0.934894 ms CreateObjectMapping: 0.708189 ms MarkObjects: 16.364116 ms  DeleteObjects: 1.787981 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12866.
Total: 18.458194 ms (FindLiveObjects: 1.147109 ms CreateObjectMapping: 0.752564 ms MarkObjects: 16.545540 ms  DeleteObjects: 0.012678 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'holeEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.374923 ms

Unloading 1551 unused Assets to reduce memory usage. Loaded Objects now: 12980.
Total: 19.721826 ms (FindLiveObjects: 1.026360 ms CreateObjectMapping: 0.643588 ms MarkObjects: 16.315515 ms  DeleteObjects: 1.736059 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12980.
Total: 18.716596 ms (FindLiveObjects: 1.279630 ms CreateObjectMapping: 0.791203 ms MarkObjects: 16.626442 ms  DeleteObjects: 0.018715 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12987.
Total: 20.970363 ms (FindLiveObjects: 1.580293 ms CreateObjectMapping: 1.310119 ms MarkObjects: 18.057913 ms  DeleteObjects: 0.021432 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 12970.
Total: 19.628246 ms (FindLiveObjects: 1.113299 ms CreateObjectMapping: 0.684039 ms MarkObjects: 16.253028 ms  DeleteObjects: 1.577577 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.578988 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1532 unused Assets to reduce memory usage. Loaded Objects now: 13473.
Total: 20.776562 ms (FindLiveObjects: 0.984098 ms CreateObjectMapping: 0.728414 ms MarkObjects: 16.961519 ms  DeleteObjects: 2.101926 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13473.
Total: 18.954772 ms (FindLiveObjects: 1.286875 ms CreateObjectMapping: 0.788184 ms MarkObjects: 16.866429 ms  DeleteObjects: 0.012980 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1505 unused Assets to reduce memory usage. Loaded Objects now: 13303.
Total: 20.871048 ms (FindLiveObjects: 0.933384 ms CreateObjectMapping: 0.699434 ms MarkObjects: 17.196676 ms  DeleteObjects: 2.041250 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13303.
Total: 18.949338 ms (FindLiveObjects: 1.094281 ms CreateObjectMapping: 0.765846 ms MarkObjects: 17.075928 ms  DeleteObjects: 0.013282 ms)

start F4
(From onSceneStart , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

check P3
(From onSceneStart , ThirdParty: Check)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.484200 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1775 unused Assets to reduce memory usage. Loaded Objects now: 13586.
Total: 20.526915 ms (FindLiveObjects: 1.000098 ms CreateObjectMapping: 0.749847 ms MarkObjects: 16.835337 ms  DeleteObjects: 1.941331 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13586.
Total: 19.351128 ms (FindLiveObjects: 1.285064 ms CreateObjectMapping: 0.779128 ms MarkObjects: 17.273653 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13589.
Total: 19.187212 ms (FindLiveObjects: 1.661798 ms CreateObjectMapping: 0.781543 ms MarkObjects: 16.722739 ms  DeleteObjects: 0.021130 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1144 -> priority: 1 
  Thread -> id: e50 -> priority: 1 
