Initialize engine version: 2018.2.9f1 (2207421190e9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   (null)
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.055 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.620948 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' loaded

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 12172.
Total: 17.811889 ms (FindLiveObjects: 1.002211 ms CreateObjectMapping: 0.564498 ms MarkObjects: 16.211068 ms  DeleteObjects: 0.033507 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'heartBeat (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.570634 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1561 unused Assets to reduce memory usage. Loaded Objects now: 12467.
Total: 19.983548 ms (FindLiveObjects: 1.014587 ms CreateObjectMapping: 0.610684 ms MarkObjects: 16.408793 ms  DeleteObjects: 1.948878 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12467.
Total: 18.326880 ms (FindLiveObjects: 1.274196 ms CreateObjectMapping: 0.770978 ms MarkObjects: 16.269329 ms  DeleteObjects: 0.012074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12467.
Total: 17.753929 ms (FindLiveObjects: 1.048699 ms CreateObjectMapping: 0.713622 ms MarkObjects: 15.979231 ms  DeleteObjects: 0.012074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12467.
Total: 17.694159 ms (FindLiveObjects: 1.009456 ms CreateObjectMapping: 0.713622 ms MarkObjects: 15.959005 ms  DeleteObjects: 0.011471 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data for the ActionList 'convo4_Option2' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.280136 ms

Unloading 1578 unused Assets to reduce memory usage. Loaded Objects now: 13679.
Total: 20.522991 ms (FindLiveObjects: 1.298044 ms CreateObjectMapping: 0.733848 ms MarkObjects: 16.694967 ms  DeleteObjects: 1.795527 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13679.
Total: 18.166587 ms (FindLiveObjects: 1.141675 ms CreateObjectMapping: 0.578384 ms MarkObjects: 16.433546 ms  DeleteObjects: 0.012678 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1425 unused Assets to reduce memory usage. Loaded Objects now: 13685.
Total: 19.875176 ms (FindLiveObjects: 1.091564 ms CreateObjectMapping: 0.704566 ms MarkObjects: 16.651799 ms  DeleteObjects: 1.426641 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13682.
Total: 18.151493 ms (FindLiveObjects: 1.094281 ms CreateObjectMapping: 0.575667 ms MarkObjects: 16.458300 ms  DeleteObjects: 0.023244 ms)

Ended asset CellPhone_Button1, but ActiveList data is retained.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'stairs (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.857615 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 2101 unused Assets to reduce memory usage. Loaded Objects now: 12543.
Total: 20.710453 ms (FindLiveObjects: 0.923724 ms CreateObjectMapping: 0.724490 ms MarkObjects: 16.225859 ms  DeleteObjects: 2.835774 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12543.
Total: 17.900941 ms (FindLiveObjects: 1.224991 ms CreateObjectMapping: 0.744715 ms MarkObjects: 15.915838 ms  DeleteObjects: 0.014489 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12558.
Total: 18.045537 ms (FindLiveObjects: 1.028473 ms CreateObjectMapping: 0.735357 ms MarkObjects: 16.251216 ms  DeleteObjects: 0.030187 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.483597 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1637 unused Assets to reduce memory usage. Loaded Objects now: 12354.
Total: 19.943097 ms (FindLiveObjects: 0.960553 ms CreateObjectMapping: 0.653852 ms MarkObjects: 16.122016 ms  DeleteObjects: 2.205770 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12354.
Total: 17.936863 ms (FindLiveObjects: 1.231331 ms CreateObjectMapping: 0.740489 ms MarkObjects: 15.952062 ms  DeleteObjects: 0.011772 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12366.
Total: 19.506290 ms (FindLiveObjects: 1.198125 ms CreateObjectMapping: 0.977457 ms MarkObjects: 17.297501 ms  DeleteObjects: 0.032903 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.304587 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1477 unused Assets to reduce memory usage. Loaded Objects now: 12358.
Total: 19.087293 ms (FindLiveObjects: 0.938214 ms CreateObjectMapping: 0.603439 ms MarkObjects: 15.691246 ms  DeleteObjects: 1.854090 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12358.
Total: 18.275260 ms (FindLiveObjects: 1.208087 ms CreateObjectMapping: 0.742602 ms MarkObjects: 16.311892 ms  DeleteObjects: 0.012376 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12370.
Total: 20.986664 ms (FindLiveObjects: 1.224690 ms CreateObjectMapping: 1.498788 ms MarkObjects: 18.230282 ms  DeleteObjects: 0.031998 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.301870 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1477 unused Assets to reduce memory usage. Loaded Objects now: 12341.
Total: 19.083671 ms (FindLiveObjects: 0.952402 ms CreateObjectMapping: 0.634230 ms MarkObjects: 15.699397 ms  DeleteObjects: 1.796735 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12341.
Total: 17.776570 ms (FindLiveObjects: 1.190276 ms CreateObjectMapping: 0.566007 ms MarkObjects: 16.003984 ms  DeleteObjects: 0.015093 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12353.
Total: 20.284211 ms (FindLiveObjects: 1.292912 ms CreateObjectMapping: 0.811126 ms MarkObjects: 18.141834 ms  DeleteObjects: 0.037733 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.297040 ms

Unloading 1462 unused Assets to reduce memory usage. Loaded Objects now: 13015.
Total: 21.112544 ms (FindLiveObjects: 1.083112 ms CreateObjectMapping: 1.135939 ms MarkObjects: 16.809074 ms  DeleteObjects: 2.083814 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13015.
Total: 18.705728 ms (FindLiveObjects: 1.209294 ms CreateObjectMapping: 0.792109 ms MarkObjects: 16.690137 ms  DeleteObjects: 0.013584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13024.
Total: 20.964326 ms (FindLiveObjects: 1.420000 ms CreateObjectMapping: 1.074358 ms MarkObjects: 18.446421 ms  DeleteObjects: 0.022942 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.504124 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1638 unused Assets to reduce memory usage. Loaded Objects now: 12475.
Total: 22.371950 ms (FindLiveObjects: 0.892632 ms CreateObjectMapping: 0.692491 ms MarkObjects: 16.104507 ms  DeleteObjects: 4.681714 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12475.
Total: 18.511022 ms (FindLiveObjects: 1.211407 ms CreateObjectMapping: 0.742602 ms MarkObjects: 16.544031 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12488.
Total: 18.930622 ms (FindLiveObjects: 1.277517 ms CreateObjectMapping: 1.195408 ms MarkObjects: 16.421170 ms  DeleteObjects: 0.035922 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'climbLadder (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.309719 ms
The sprite child of 'juryman' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'npc_Prosecutor' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1474 unused Assets to reduce memory usage. Loaded Objects now: 13158.
Total: 20.425486 ms (FindLiveObjects: 1.003116 ms CreateObjectMapping: 0.690378 ms MarkObjects: 16.408491 ms  DeleteObjects: 2.322896 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13158.
Total: 18.335936 ms (FindLiveObjects: 1.236462 ms CreateObjectMapping: 0.585629 ms MarkObjects: 16.497845 ms  DeleteObjects: 0.015395 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1433 unused Assets to reduce memory usage. Loaded Objects now: 13157.
Total: 20.522689 ms (FindLiveObjects: 1.097602 ms CreateObjectMapping: 0.669247 ms MarkObjects: 16.985668 ms  DeleteObjects: 1.769265 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13154.
Total: 18.098968 ms (FindLiveObjects: 1.057453 ms CreateObjectMapping: 0.580497 ms MarkObjects: 16.441999 ms  DeleteObjects: 0.018715 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.408129 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 2089 unused Assets to reduce memory usage. Loaded Objects now: 13121.
Total: 20.824862 ms (FindLiveObjects: 0.974439 ms CreateObjectMapping: 0.751356 ms MarkObjects: 16.736021 ms  DeleteObjects: 2.363044 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13121.
Total: 18.513738 ms (FindLiveObjects: 1.249443 ms CreateObjectMapping: 0.775506 ms MarkObjects: 16.475506 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13125.
Total: 20.591817 ms (FindLiveObjects: 1.260310 ms CreateObjectMapping: 1.091263 ms MarkObjects: 18.216999 ms  DeleteObjects: 0.022942 ms)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13154.
Total: 17.979125 ms (FindLiveObjects: 1.020323 ms CreateObjectMapping: 0.540952 ms MarkObjects: 16.393699 ms  DeleteObjects: 0.023545 ms)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 3
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 10
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 11
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 12
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 4
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 5
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 7
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 8
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 9
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 13133.
Total: 19.705223 ms (FindLiveObjects: 1.055340 ms CreateObjectMapping: 0.639060 ms MarkObjects: 16.413925 ms  DeleteObjects: 1.596293 ms)

Data for the ActionList 'leaveBlackRoom' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Data for the ActionList 'setGoals' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.504426 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1607 unused Assets to reduce memory usage. Loaded Objects now: 13463.
Total: 21.269819 ms (FindLiveObjects: 1.036020 ms CreateObjectMapping: 0.661097 ms MarkObjects: 16.811187 ms  DeleteObjects: 2.760608 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13463.
Total: 18.848211 ms (FindLiveObjects: 1.244613 ms CreateObjectMapping: 0.607062 ms MarkObjects: 16.982348 ms  DeleteObjects: 0.013584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 13471.
Total: 21.130657 ms (FindLiveObjects: 1.441433 ms CreateObjectMapping: 1.119638 ms MarkObjects: 18.536681 ms  DeleteObjects: 0.031998 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'shadowSword (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'horns2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (1) (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 13456.
Total: 20.237723 ms (FindLiveObjects: 1.120544 ms CreateObjectMapping: 0.587742 ms MarkObjects: 18.336842 ms  DeleteObjects: 0.192593 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.516199 ms
A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1880 unused Assets to reduce memory usage. Loaded Objects now: 12882.
Total: 21.408680 ms (FindLiveObjects: 1.024851 ms CreateObjectMapping: 0.650229 ms MarkObjects: 16.779792 ms  DeleteObjects: 2.953504 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12882.
Total: 18.714483 ms (FindLiveObjects: 1.232840 ms CreateObjectMapping: 0.785467 ms MarkObjects: 16.682892 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12897.
Total: 18.619997 ms (FindLiveObjects: 1.074358 ms CreateObjectMapping: 0.742602 ms MarkObjects: 16.770434 ms  DeleteObjects: 0.032300 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1432 unused Assets to reduce memory usage. Loaded Objects now: 12881.
Total: 20.483748 ms (FindLiveObjects: 1.064094 ms CreateObjectMapping: 0.821390 ms MarkObjects: 16.774962 ms  DeleteObjects: 1.822998 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.393337 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1509 unused Assets to reduce memory usage. Loaded Objects now: 13473.
Total: 20.864709 ms (FindLiveObjects: 0.900178 ms CreateObjectMapping: 0.718150 ms MarkObjects: 17.137207 ms  DeleteObjects: 2.108869 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13473.
Total: 20.297191 ms (FindLiveObjects: 1.272083 ms CreateObjectMapping: 0.784864 ms MarkObjects: 18.226961 ms  DeleteObjects: 0.012980 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1438 unused Assets to reduce memory usage. Loaded Objects now: 13472.
Total: 20.184292 ms (FindLiveObjects: 0.943346 ms CreateObjectMapping: 0.637853 ms MarkObjects: 16.903257 ms  DeleteObjects: 1.699230 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13472.
Total: 18.791761 ms (FindLiveObjects: 1.136543 ms CreateObjectMapping: 0.637551 ms MarkObjects: 17.001667 ms  DeleteObjects: 0.015395 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (1) (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13464.
Total: 21.399020 ms (FindLiveObjects: 1.186654 ms CreateObjectMapping: 0.946365 ms MarkObjects: 17.066871 ms  DeleteObjects: 2.198525 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.545178 ms
A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1880 unused Assets to reduce memory usage. Loaded Objects now: 12890.
Total: 21.066660 ms (FindLiveObjects: 1.048699 ms CreateObjectMapping: 0.730527 ms MarkObjects: 16.330608 ms  DeleteObjects: 2.955617 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12890.
Total: 18.874776 ms (FindLiveObjects: 1.227104 ms CreateObjectMapping: 0.613099 ms MarkObjects: 17.019478 ms  DeleteObjects: 0.015093 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1438 unused Assets to reduce memory usage. Loaded Objects now: 12894.
Total: 20.162255 ms (FindLiveObjects: 0.956326 ms CreateObjectMapping: 0.615212 ms MarkObjects: 16.551276 ms  DeleteObjects: 2.039137 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12894.
Total: 18.597658 ms (FindLiveObjects: 1.043869 ms CreateObjectMapping: 0.742300 ms MarkObjects: 16.798508 ms  DeleteObjects: 0.012980 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1505 unused Assets to reduce memory usage. Loaded Objects now: 12729.
Total: 20.260967 ms (FindLiveObjects: 1.068320 ms CreateObjectMapping: 0.696416 ms MarkObjects: 16.787037 ms  DeleteObjects: 1.708890 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.324813 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1485 unused Assets to reduce memory usage. Loaded Objects now: 13496.
Total: 21.190729 ms (FindLiveObjects: 1.041152 ms CreateObjectMapping: 0.764336 ms MarkObjects: 17.285124 ms  DeleteObjects: 2.099813 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13496.
Total: 19.305847 ms (FindLiveObjects: 1.271781 ms CreateObjectMapping: 0.791807 ms MarkObjects: 17.228070 ms  DeleteObjects: 0.013886 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1438 unused Assets to reduce memory usage. Loaded Objects now: 13495.
Total: 20.162859 ms (FindLiveObjects: 0.950893 ms CreateObjectMapping: 0.630608 ms MarkObjects: 16.896314 ms  DeleteObjects: 1.685043 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13495.
Total: 19.001260 ms (FindLiveObjects: 1.189974 ms CreateObjectMapping: 0.703057 ms MarkObjects: 17.091625 ms  DeleteObjects: 0.016301 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (1) (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1430 unused Assets to reduce memory usage. Loaded Objects now: 13486.
Total: 20.499143 ms (FindLiveObjects: 1.098809 ms CreateObjectMapping: 0.660795 ms MarkObjects: 17.010120 ms  DeleteObjects: 1.729116 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.500199 ms
A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1880 unused Assets to reduce memory usage. Loaded Objects now: 12912.
Total: 21.358871 ms (FindLiveObjects: 0.903197 ms CreateObjectMapping: 0.711509 ms MarkObjects: 16.667496 ms  DeleteObjects: 3.075762 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12912.
Total: 18.732293 ms (FindLiveObjects: 1.224991 ms CreateObjectMapping: 0.765544 ms MarkObjects: 16.728474 ms  DeleteObjects: 0.012980 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1507 unused Assets to reduce memory usage. Loaded Objects now: 12763.
Total: 20.089806 ms (FindLiveObjects: 1.054132 ms CreateObjectMapping: 0.687661 ms MarkObjects: 16.665685 ms  DeleteObjects: 1.682024 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12763.
Total: 18.362199 ms (FindLiveObjects: 1.075867 ms CreateObjectMapping: 0.657474 ms MarkObjects: 16.613160 ms  DeleteObjects: 0.015093 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1458 unused Assets to reduce memory usage. Loaded Objects now: 12729.
Total: 20.190027 ms (FindLiveObjects: 1.057151 ms CreateObjectMapping: 0.626080 ms MarkObjects: 16.544635 ms  DeleteObjects: 1.962160 ms)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.319077 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1485 unused Assets to reduce memory usage. Loaded Objects now: 13496.
Total: 20.954364 ms (FindLiveObjects: 0.964477 ms CreateObjectMapping: 0.741092 ms MarkObjects: 17.163772 ms  DeleteObjects: 2.084418 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13496.
Total: 18.984959 ms (FindLiveObjects: 1.252462 ms CreateObjectMapping: 0.607062 ms MarkObjects: 17.105511 ms  DeleteObjects: 0.019621 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1438 unused Assets to reduce memory usage. Loaded Objects now: 13495.
Total: 20.347302 ms (FindLiveObjects: 0.948478 ms CreateObjectMapping: 0.658078 ms MarkObjects: 16.997743 ms  DeleteObjects: 1.742398 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13495.
Total: 19.453764 ms (FindLiveObjects: 1.195408 ms CreateObjectMapping: 0.805089 ms MarkObjects: 17.439984 ms  DeleteObjects: 0.012678 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13550.
Total: 18.804440 ms (FindLiveObjects: 1.123865 ms CreateObjectMapping: 0.557555 ms MarkObjects: 17.097360 ms  DeleteObjects: 0.025659 ms)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13527.
Total: 21.720211 ms (FindLiveObjects: 0.890518 ms CreateObjectMapping: 0.689473 ms MarkObjects: 18.118589 ms  DeleteObjects: 2.021327 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13551.
Total: 18.926396 ms (FindLiveObjects: 1.142883 ms CreateObjectMapping: 0.552725 ms MarkObjects: 17.205430 ms  DeleteObjects: 0.025055 ms)

note 1
(From g1_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1430 unused Assets to reduce memory usage. Loaded Objects now: 13529.
Total: 21.111337 ms (FindLiveObjects: 0.918894 ms CreateObjectMapping: 0.713320 ms MarkObjects: 17.706234 ms  DeleteObjects: 1.772283 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13539.
Total: 19.363505 ms (FindLiveObjects: 1.119035 ms CreateObjectMapping: 0.550008 ms MarkObjects: 17.663972 ms  DeleteObjects: 0.030187 ms)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 11
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13530.
Total: 20.686303 ms (FindLiveObjects: 1.011569 ms CreateObjectMapping: 0.641173 ms MarkObjects: 17.379308 ms  DeleteObjects: 1.654252 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13540.
Total: 19.255737 ms (FindLiveObjects: 1.039341 ms CreateObjectMapping: 0.623061 ms MarkObjects: 17.565864 ms  DeleteObjects: 0.026866 ms)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1430 unused Assets to reduce memory usage. Loaded Objects now: 13530.
Total: 20.312285 ms (FindLiveObjects: 0.990438 ms CreateObjectMapping: 0.642381 ms MarkObjects: 17.026421 ms  DeleteObjects: 1.652742 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13540.
Total: 18.722633 ms (FindLiveObjects: 1.040548 ms CreateObjectMapping: 0.559064 ms MarkObjects: 17.097059 ms  DeleteObjects: 0.025659 ms)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
set camera back
(From symbol_Fail 2 , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1431 unused Assets to reduce memory usage. Loaded Objects now: 13529.
Total: 20.656720 ms (FindLiveObjects: 0.980174 ms CreateObjectMapping: 0.698529 ms MarkObjects: 17.018270 ms  DeleteObjects: 1.959141 ms)

The sprite child of 'salGuitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_arm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_rArm1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

sal_Guitar_hand1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
timer starts
(From symbol_timerSet , Moveable: Animate)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13539.
Total: 19.141630 ms (FindLiveObjects: 1.072547 ms CreateObjectMapping: 0.580799 ms MarkObjects: 17.462020 ms  DeleteObjects: 0.025960 ms)

note 2
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 6
(From g3_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

note 11
(From g2_press , Scene: Play)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Can't resume track - nothing in the queue!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1430 unused Assets to reduce memory usage. Loaded Objects now: 13523.
Total: 20.442995 ms (FindLiveObjects: 0.985608 ms CreateObjectMapping: 0.668945 ms MarkObjects: 17.151999 ms  DeleteObjects: 1.636441 ms)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (1) (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.458239 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1713 unused Assets to reduce memory usage. Loaded Objects now: 13626.
Total: 21.144543 ms (FindLiveObjects: 1.225595 ms CreateObjectMapping: 0.708792 ms MarkObjects: 17.183394 ms  DeleteObjects: 2.026458 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13626.
Total: 18.819534 ms (FindLiveObjects: 1.255178 ms CreateObjectMapping: 0.609175 ms MarkObjects: 16.941293 ms  DeleteObjects: 0.013886 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 13632.
Total: 21.162051 ms (FindLiveObjects: 1.591764 ms CreateObjectMapping: 1.299855 ms MarkObjects: 18.237828 ms  DeleteObjects: 0.032300 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13617.
Total: 20.851426 ms (FindLiveObjects: 1.116922 ms CreateObjectMapping: 0.690076 ms MarkObjects: 17.325877 ms  DeleteObjects: 1.717946 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.496577 ms
A local EventSystem object was found in the scene.  This will override the one created by AC, and may cause problems.  A custom EventSystem prefab can be assigned in the Menu Manager.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1797 unused Assets to reduce memory usage. Loaded Objects now: 13119.
Total: 21.597651 ms (FindLiveObjects: 1.036926 ms CreateObjectMapping: 0.675285 ms MarkObjects: 16.668100 ms  DeleteObjects: 3.216735 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13119.
Total: 18.935150 ms (FindLiveObjects: 1.245519 ms CreateObjectMapping: 0.781241 ms MarkObjects: 16.892692 ms  DeleteObjects: 0.015395 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1507 unused Assets to reduce memory usage. Loaded Objects now: 12970.
Total: 21.312987 ms (FindLiveObjects: 1.031492 ms CreateObjectMapping: 0.675285 ms MarkObjects: 17.120303 ms  DeleteObjects: 2.485604 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12970.
Total: 18.976506 ms (FindLiveObjects: 1.079490 ms CreateObjectMapping: 0.771581 ms MarkObjects: 17.107624 ms  DeleteObjects: 0.017810 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.308512 ms

Unloading 1504 unused Assets to reduce memory usage. Loaded Objects now: 13195.
Total: 21.279177 ms (FindLiveObjects: 1.148920 ms CreateObjectMapping: 0.692189 ms MarkObjects: 16.897522 ms  DeleteObjects: 2.539941 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13195.
Total: 19.146460 ms (FindLiveObjects: 1.246726 ms CreateObjectMapping: 0.793618 ms MarkObjects: 17.092832 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 13206.
Total: 20.228063 ms (FindLiveObjects: 1.236764 ms CreateObjectMapping: 0.828635 ms MarkObjects: 18.129155 ms  DeleteObjects: 0.033205 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1443 unused Assets to reduce memory usage. Loaded Objects now: 13160.
Total: 21.654403 ms (FindLiveObjects: 1.119638 ms CreateObjectMapping: 0.788788 ms MarkObjects: 17.630162 ms  DeleteObjects: 2.115209 ms)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.520123 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1518 unused Assets to reduce memory usage. Loaded Objects now: 13674.
Total: 20.882519 ms (FindLiveObjects: 1.101526 ms CreateObjectMapping: 0.617024 ms MarkObjects: 17.401948 ms  DeleteObjects: 1.761114 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13674.
Total: 19.150384 ms (FindLiveObjects: 1.278724 ms CreateObjectMapping: 0.794825 ms MarkObjects: 17.060230 ms  DeleteObjects: 0.015999 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1434 unused Assets to reduce memory usage. Loaded Objects now: 13672.
Total: 20.914819 ms (FindLiveObjects: 0.952100 ms CreateObjectMapping: 0.637249 ms MarkObjects: 17.331612 ms  DeleteObjects: 1.993856 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13672.
Total: 19.211060 ms (FindLiveObjects: 1.100922 ms CreateObjectMapping: 0.782147 ms MarkObjects: 17.312594 ms  DeleteObjects: 0.015093 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.503822 ms

Unloading 1761 unused Assets to reduce memory usage. Loaded Objects now: 13301.
Total: 20.953157 ms (FindLiveObjects: 1.060170 ms CreateObjectMapping: 0.662304 ms MarkObjects: 16.652705 ms  DeleteObjects: 2.577675 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13301.
Total: 19.191438 ms (FindLiveObjects: 1.171560 ms CreateObjectMapping: 0.770374 ms MarkObjects: 17.231995 ms  DeleteObjects: 0.016602 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13304.
Total: 19.940984 ms (FindLiveObjects: 1.357211 ms CreateObjectMapping: 1.115110 ms MarkObjects: 17.442097 ms  DeleteObjects: 0.025960 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'lightsFlicker (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #6 Inventory: Change state in list switchToLarry while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1428 unused Assets to reduce memory usage. Loaded Objects now: 13283.
Total: 23.414310 ms (FindLiveObjects: 2.160489 ms CreateObjectMapping: 2.098304 ms MarkObjects: 17.737025 ms  DeleteObjects: 1.418189 ms)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.403299 ms

Unloading 1612 unused Assets to reduce memory usage. Loaded Objects now: 13213.
Total: 21.320835 ms (FindLiveObjects: 1.057453 ms CreateObjectMapping: 0.654455 ms MarkObjects: 16.793980 ms  DeleteObjects: 2.814643 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13213.
Total: 18.850324 ms (FindLiveObjects: 1.234651 ms CreateObjectMapping: 0.588044 ms MarkObjects: 17.013742 ms  DeleteObjects: 0.013886 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1438 unused Assets to reduce memory usage. Loaded Objects now: 13202.
Total: 20.241345 ms (FindLiveObjects: 0.963571 ms CreateObjectMapping: 0.730829 ms MarkObjects: 16.895711 ms  DeleteObjects: 1.651233 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13202.
Total: 19.228569 ms (FindLiveObjects: 1.149826 ms CreateObjectMapping: 0.787882 ms MarkObjects: 17.277577 ms  DeleteObjects: 0.012980 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.384885 ms

Unloading 1555 unused Assets to reduce memory usage. Loaded Objects now: 13065.
Total: 20.954364 ms (FindLiveObjects: 1.053831 ms CreateObjectMapping: 0.999796 ms MarkObjects: 16.875485 ms  DeleteObjects: 2.024345 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13065.
Total: 18.517361 ms (FindLiveObjects: 1.219256 ms CreateObjectMapping: 0.601628 ms MarkObjects: 16.682590 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13072.
Total: 20.627136 ms (FindLiveObjects: 1.452602 ms CreateObjectMapping: 1.066811 ms MarkObjects: 18.083572 ms  DeleteObjects: 0.023847 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot begin Action #7 Save: Check in list switchToSal while changing scene, will resume once loading is complete.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1450 unused Assets to reduce memory usage. Loaded Objects now: 13024.
Total: 20.432429 ms (FindLiveObjects: 1.067415 ms CreateObjectMapping: 0.642079 ms MarkObjects: 16.878202 ms  DeleteObjects: 1.844128 ms)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.339604 ms

Unloading 1482 unused Assets to reduce memory usage. Loaded Objects now: 13329.
Total: 20.886443 ms (FindLiveObjects: 1.020625 ms CreateObjectMapping: 0.650531 ms MarkObjects: 17.245579 ms  DeleteObjects: 1.969405 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13329.
Total: 18.519172 ms (FindLiveObjects: 1.132921 ms CreateObjectMapping: 0.572347 ms MarkObjects: 16.798508 ms  DeleteObjects: 0.015093 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 13323.
Total: 19.959398 ms (FindLiveObjects: 0.929460 ms CreateObjectMapping: 0.653852 ms MarkObjects: 16.757454 ms  DeleteObjects: 1.618027 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13323.
Total: 18.586489 ms (FindLiveObjects: 1.103036 ms CreateObjectMapping: 0.609477 ms MarkObjects: 16.858279 ms  DeleteObjects: 0.015395 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'lightsFlicker (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.500501 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1552 unused Assets to reduce memory usage. Loaded Objects now: 13677.
Total: 20.684794 ms (FindLiveObjects: 1.059868 ms CreateObjectMapping: 0.662606 ms MarkObjects: 17.080456 ms  DeleteObjects: 1.880957 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13677.
Total: 19.293471 ms (FindLiveObjects: 1.277517 ms CreateObjectMapping: 0.801467 ms MarkObjects: 17.200902 ms  DeleteObjects: 0.012980 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1431 unused Assets to reduce memory usage. Loaded Objects now: 13684.
Total: 20.836333 ms (FindLiveObjects: 1.172768 ms CreateObjectMapping: 0.665021 ms MarkObjects: 17.276974 ms  DeleteObjects: 1.720965 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13681.
Total: 19.678658 ms (FindLiveObjects: 1.155863 ms CreateObjectMapping: 0.563592 ms MarkObjects: 17.940184 ms  DeleteObjects: 0.018715 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.496879 ms

Unloading 1733 unused Assets to reduce memory usage. Loaded Objects now: 13456.
Total: 21.094734 ms (FindLiveObjects: 1.135939 ms CreateObjectMapping: 0.700340 ms MarkObjects: 16.881825 ms  DeleteObjects: 2.376327 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13456.
Total: 18.936659 ms (FindLiveObjects: 1.139864 ms CreateObjectMapping: 0.622155 ms MarkObjects: 17.161357 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13459.
Total: 19.617680 ms (FindLiveObjects: 1.155863 ms CreateObjectMapping: 0.781543 ms MarkObjects: 17.654312 ms  DeleteObjects: 0.025357 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.451296 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1596 unused Assets to reduce memory usage. Loaded Objects now: 13484.
Total: 20.894292 ms (FindLiveObjects: 1.059566 ms CreateObjectMapping: 0.694604 ms MarkObjects: 16.841978 ms  DeleteObjects: 2.296935 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13484.
Total: 19.645754 ms (FindLiveObjects: 1.262725 ms CreateObjectMapping: 0.798448 ms MarkObjects: 17.568279 ms  DeleteObjects: 0.015697 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13487.
Total: 19.881515 ms (FindLiveObjects: 1.421811 ms CreateObjectMapping: 1.461960 ms MarkObjects: 16.972688 ms  DeleteObjects: 0.024451 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.467597 ms

Unloading 1587 unused Assets to reduce memory usage. Loaded Objects now: 13452.
Total: 21.179862 ms (FindLiveObjects: 1.010965 ms CreateObjectMapping: 0.743809 ms MarkObjects: 17.233202 ms  DeleteObjects: 2.191582 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13452.
Total: 19.154610 ms (FindLiveObjects: 1.187861 ms CreateObjectMapping: 0.793316 ms MarkObjects: 17.157131 ms  DeleteObjects: 0.016301 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1421 unused Assets to reduce memory usage. Loaded Objects now: 13455.
Total: 20.186707 ms (FindLiveObjects: 1.130204 ms CreateObjectMapping: 0.651135 ms MarkObjects: 16.969669 ms  DeleteObjects: 1.435395 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13452.
Total: 20.242855 ms (FindLiveObjects: 1.353286 ms CreateObjectMapping: 0.577478 ms MarkObjects: 18.290656 ms  DeleteObjects: 0.020829 ms)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.446768 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1602 unused Assets to reduce memory usage. Loaded Objects now: 13678.
Total: 20.938365 ms (FindLiveObjects: 1.058661 ms CreateObjectMapping: 0.681624 ms MarkObjects: 17.076531 ms  DeleteObjects: 2.121548 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13678.
Total: 19.296489 ms (FindLiveObjects: 1.289894 ms CreateObjectMapping: 0.674379 ms MarkObjects: 17.318934 ms  DeleteObjects: 0.012678 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1431 unused Assets to reduce memory usage. Loaded Objects now: 13685.
Total: 21.220011 ms (FindLiveObjects: 1.164315 ms CreateObjectMapping: 0.882066 ms MarkObjects: 17.220524 ms  DeleteObjects: 1.953104 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13682.
Total: 20.897914 ms (FindLiveObjects: 1.095791 ms CreateObjectMapping: 0.783656 ms MarkObjects: 19.000354 ms  DeleteObjects: 0.017508 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'UI - Pause (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'elevatorEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'switchPlaces (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deleting Sound object 'doorOpen 2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.511369 ms
strap1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

guitarBack cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 1750 unused Assets to reduce memory usage. Loaded Objects now: 13750.
Total: 21.412302 ms (FindLiveObjects: 1.183635 ms CreateObjectMapping: 0.707887 ms MarkObjects: 17.118793 ms  DeleteObjects: 2.401080 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13750.
Total: 19.166081 ms (FindLiveObjects: 1.269065 ms CreateObjectMapping: 0.630004 ms MarkObjects: 17.254031 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
start F4
(From onSceneStart , ActionList: Run)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

check P3
(From onSceneStart , ThirdParty: Check)

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 13753.
Total: 20.970061 ms (FindLiveObjects: 1.421509 ms CreateObjectMapping: 1.291705 ms MarkObjects: 18.234206 ms  DeleteObjects: 0.022640 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 14f4 -> priority: 1 
  Thread -> id: 1798 -> priority: 1 
