Mono path[0] = 'E:/Aventuras/Sally Face Episode 5/Sally Face_Data/Managed'
Mono config path = 'E:/Aventuras/Sally Face Episode 5/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.6f1 (fe82a0e88406)
[XR] Discovering subsystems at path E:/Aventuras/Sally Face Episode 5/Sally Face_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   (null)
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.072 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.703361 ms
salSprite cannot find Tint Map to follow!

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' loaded

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerStart 'PlayerStart2D' has no Camera On Start

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.616120 ms
salSprite cannot find Tint Map to follow!

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Unloading 753 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 38.057263 ms (FindLiveObjects: 1.316462 ms CreateObjectMapping: 1.408835 ms MarkObjects: 34.545590 ms  DeleteObjects: 0.785168 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 34.841122 ms (FindLiveObjects: 0.934897 ms CreateObjectMapping: 1.179413 ms MarkObjects: 32.694814 ms  DeleteObjects: 0.030791 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 34.486423 ms (FindLiveObjects: 0.959046 ms CreateObjectMapping: 1.157376 ms MarkObjects: 32.333172 ms  DeleteObjects: 0.035923 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

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salSprite cannot find Tint Map to follow!

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Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Deleting Sound object 'heartBeat (UnityEngine.GameObject)' as it is not currently playing any sound.

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Unloading 720 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 35.766359 ms (FindLiveObjects: 1.191487 ms CreateObjectMapping: 1.395553 ms MarkObjects: 32.382981 ms  DeleteObjects: 0.795130 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.436506 ms
salSprite cannot find Tint Map to follow!

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 886 unused Assets to reduce memory usage. Loaded Objects now: 17847.
Total: 32.059676 ms (FindLiveObjects: 0.900785 ms CreateObjectMapping: 1.252767 ms MarkObjects: 28.920815 ms  DeleteObjects: 0.984705 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17847.
Total: 33.372818 ms (FindLiveObjects: 1.002818 ms CreateObjectMapping: 1.148622 ms MarkObjects: 31.178815 ms  DeleteObjects: 0.041658 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17847.
Total: 36.502322 ms (FindLiveObjects: 0.967499 ms CreateObjectMapping: 1.007044 ms MarkObjects: 34.495177 ms  DeleteObjects: 0.031395 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17847.
Total: 39.573262 ms (FindLiveObjects: 0.865466 ms CreateObjectMapping: 1.061079 ms MarkObjects: 37.614417 ms  DeleteObjects: 0.030791 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17847.
Total: 28.004936 ms (FindLiveObjects: 0.862749 ms CreateObjectMapping: 1.052023 ms MarkObjects: 26.047902 ms  DeleteObjects: 0.041356 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17847.
Total: 32.540558 ms (FindLiveObjects: 1.242806 ms CreateObjectMapping: 1.544979 ms MarkObjects: 29.715341 ms  DeleteObjects: 0.036828 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Data for the ActionList 'portal_Enter_3' was not saved because it has no Constant ID.

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 17873.
Total: 26.766055 ms (FindLiveObjects: 0.902294 ms CreateObjectMapping: 0.736567 ms MarkObjects: 25.062593 ms  DeleteObjects: 0.063695 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.317066 ms

Unloading 1812 unused Assets to reduce memory usage. Loaded Objects now: 17696.
Total: 28.092177 ms (FindLiveObjects: 0.875730 ms CreateObjectMapping: 0.822600 ms MarkObjects: 24.582919 ms  DeleteObjects: 1.810324 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17696.
Total: 27.320291 ms (FindLiveObjects: 0.826525 ms CreateObjectMapping: 1.229825 ms MarkObjects: 25.237377 ms  DeleteObjects: 0.026263 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17696.
Total: 26.572555 ms (FindLiveObjects: 0.846750 ms CreateObjectMapping: 0.954216 ms MarkObjects: 24.739892 ms  DeleteObjects: 0.030791 ms)

Cannot switch player - already controlling the desired prefab.

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 17729.
Total: 27.172978 ms (FindLiveObjects: 0.753472 ms CreateObjectMapping: 0.814148 ms MarkObjects: 24.927053 ms  DeleteObjects: 0.676796 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17678.
Total: 26.877747 ms (FindLiveObjects: 0.900181 ms CreateObjectMapping: 0.979875 ms MarkObjects: 24.974748 ms  DeleteObjects: 0.022339 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.789496 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1301 unused Assets to reduce memory usage. Loaded Objects now: 16237.
Total: 26.319587 ms (FindLiveObjects: 0.760415 ms CreateObjectMapping: 0.753170 ms MarkObjects: 23.677606 ms  DeleteObjects: 1.127491 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16237.
Total: 26.142992 ms (FindLiveObjects: 0.767056 ms CreateObjectMapping: 0.694607 ms MarkObjects: 24.641482 ms  DeleteObjects: 0.039243 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16237.
Total: 26.069033 ms (FindLiveObjects: 0.779433 ms CreateObjectMapping: 0.882975 ms MarkObjects: 24.377344 ms  DeleteObjects: 0.028678 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 722 unused Assets to reduce memory usage. Loaded Objects now: 16235.
Total: 27.268369 ms (FindLiveObjects: 0.804790 ms CreateObjectMapping: 0.923425 ms MarkObjects: 24.887206 ms  DeleteObjects: 0.652345 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16232.
Total: 30.302783 ms (FindLiveObjects: 0.770980 ms CreateObjectMapping: 0.918294 ms MarkObjects: 28.570342 ms  DeleteObjects: 0.042564 ms)

AshIdle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk3 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Deleting Sound object 'pyramid (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 719 unused Assets to reduce memory usage. Loaded Objects now: 16236.
Total: 26.892841 ms (FindLiveObjects: 0.848259 ms CreateObjectMapping: 1.083719 ms MarkObjects: 24.355912 ms  DeleteObjects: 0.604045 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16236.
Total: 26.539047 ms (FindLiveObjects: 0.811129 ms CreateObjectMapping: 0.926142 ms MarkObjects: 24.765853 ms  DeleteObjects: 0.035621 ms)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.378547 ms

Unloading 861 unused Assets to reduce memory usage. Loaded Objects now: 18031.
Total: 26.919104 ms (FindLiveObjects: 0.762830 ms CreateObjectMapping: 0.771282 ms MarkObjects: 24.642388 ms  DeleteObjects: 0.741397 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18031.
Total: 26.501615 ms (FindLiveObjects: 0.840411 ms CreateObjectMapping: 0.753472 ms MarkObjects: 24.863358 ms  DeleteObjects: 0.044073 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18031.
Total: 26.353094 ms (FindLiveObjects: 0.817468 ms CreateObjectMapping: 0.804488 ms MarkObjects: 24.688574 ms  DeleteObjects: 0.042262 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 18034.
Total: 28.173984 ms (FindLiveObjects: 0.972329 ms CreateObjectMapping: 1.103643 ms MarkObjects: 25.413972 ms  DeleteObjects: 0.683739 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18031.
Total: 27.259615 ms (FindLiveObjects: 0.857316 ms CreateObjectMapping: 0.843128 ms MarkObjects: 25.534117 ms  DeleteObjects: 0.024753 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Deleting Sound object 'Lightning_stinger (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'thunder (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'holeEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 722 unused Assets to reduce memory usage. Loaded Objects now: 18001.
Total: 28.941342 ms (FindLiveObjects: 0.946066 ms CreateObjectMapping: 0.797545 ms MarkObjects: 26.435505 ms  DeleteObjects: 0.761924 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18001.
Total: 26.721076 ms (FindLiveObjects: 0.830751 ms CreateObjectMapping: 0.879654 ms MarkObjects: 24.990144 ms  DeleteObjects: 0.020225 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.755887 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1984 unused Assets to reduce memory usage. Loaded Objects now: 17955.
Total: 27.832266 ms (FindLiveObjects: 0.810224 ms CreateObjectMapping: 0.866372 ms MarkObjects: 24.805700 ms  DeleteObjects: 1.349366 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17955.
Total: 26.560178 ms (FindLiveObjects: 0.872409 ms CreateObjectMapping: 0.766150 ms MarkObjects: 24.888413 ms  DeleteObjects: 0.032602 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17955.
Total: 27.167242 ms (FindLiveObjects: 0.878145 ms CreateObjectMapping: 0.998893 ms MarkObjects: 25.261225 ms  DeleteObjects: 0.028678 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 17965.
Total: 28.639470 ms (FindLiveObjects: 0.910445 ms CreateObjectMapping: 1.097002 ms MarkObjects: 25.901796 ms  DeleteObjects: 0.729322 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17962.
Total: 29.741906 ms (FindLiveObjects: 0.844637 ms CreateObjectMapping: 0.761320 ms MarkObjects: 28.103044 ms  DeleteObjects: 0.032300 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The sprite child of 'Sal_B(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'ghostScream1 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'doorOpen (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Data for the ActionList 'portal_Enter_4' was not saved because it has no Constant ID.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 17964.
Total: 27.511074 ms (FindLiveObjects: 0.925840 ms CreateObjectMapping: 0.763433 ms MarkObjects: 25.730031 ms  DeleteObjects: 0.090863 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 18.834075 ms
NullReferenceException: Object reference not set to an instance of an object
  at AC.GameCamera.SetTargetOriginalPosition () [0x00066] in <421a22311f4d465193ec5eec0d42d1f5>:0 
  at AC.GameCamera.SwitchTarget (UnityEngine.Transform _target) [0x00012] in <421a22311f4d465193ec5eec0d42d1f5>:0 
  at AC._Camera.Awake () [0x00039] in <421a22311f4d465193ec5eec0d42d1f5>:0 
  at AC.GameCamera.Awake () [0x00000] in <421a22311f4d465193ec5eec0d42d1f5>:0 
 
(Filename: <421a22311f4d465193ec5eec0d42d1f5> Line: 0)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1761 unused Assets to reduce memory usage. Loaded Objects now: 16318.
Total: 26.860541 ms (FindLiveObjects: 0.682834 ms CreateObjectMapping: 0.813242 ms MarkObjects: 23.861748 ms  DeleteObjects: 1.502415 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16318.
Total: 26.532104 ms (FindLiveObjects: 0.763433 ms CreateObjectMapping: 0.709097 ms MarkObjects: 25.023652 ms  DeleteObjects: 0.035017 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16318.
Total: 26.578291 ms (FindLiveObjects: 0.838298 ms CreateObjectMapping: 0.975347 ms MarkObjects: 24.718761 ms  DeleteObjects: 0.045281 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 6a8 -> priority: 1 
  Thread -> id: 17a8 -> priority: 1 
