Mono path[0] = 'E:/Aventuras/Sally Face Episode 5/Sally Face_Data/Managed'
Mono config path = 'E:/Aventuras/Sally Face Episode 5/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.6f1 (fe82a0e88406)
[XR] Discovering subsystems at path E:/Aventuras/Sally Face Episode 5/Sally Face_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   (null)
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.081 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.499598 ms
salSprite cannot find Tint Map to follow!

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' loaded

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerStart 'PlayerStart2D' has no Camera On Start

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.586839 ms
salSprite cannot find Tint Map to follow!

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Unloading 753 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 26.220271 ms (FindLiveObjects: 0.674079 ms CreateObjectMapping: 0.742906 ms MarkObjects: 24.163016 ms  DeleteObjects: 0.639968 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 27.089661 ms (FindLiveObjects: 0.851580 ms CreateObjectMapping: 0.967197 ms MarkObjects: 25.235264 ms  DeleteObjects: 0.035319 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 26.221780 ms (FindLiveObjects: 0.759811 ms CreateObjectMapping: 0.876032 ms MarkObjects: 24.548204 ms  DeleteObjects: 0.037130 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Deleting Sound object 'heartBeat (UnityEngine.GameObject)' as it is not currently playing any sound.

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Unloading 720 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 25.553135 ms (FindLiveObjects: 0.706078 ms CreateObjectMapping: 0.689777 ms MarkObjects: 23.569838 ms  DeleteObjects: 0.586537 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.729926 ms
salSprite cannot find Tint Map to follow!

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PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 886 unused Assets to reduce memory usage. Loaded Objects now: 16543.
Total: 25.605660 ms (FindLiveObjects: 0.714832 ms CreateObjectMapping: 0.711512 ms MarkObjects: 23.505841 ms  DeleteObjects: 0.672872 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16543.
Total: 26.704775 ms (FindLiveObjects: 0.800262 ms CreateObjectMapping: 0.933689 ms MarkObjects: 24.923732 ms  DeleteObjects: 0.046790 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16543.
Total: 26.802883 ms (FindLiveObjects: 0.786074 ms CreateObjectMapping: 0.952103 ms MarkObjects: 25.025463 ms  DeleteObjects: 0.038640 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16543.
Total: 26.351585 ms (FindLiveObjects: 0.789696 ms CreateObjectMapping: 0.931576 ms MarkObjects: 24.592881 ms  DeleteObjects: 0.037130 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16543.
Total: 26.485616 ms (FindLiveObjects: 0.783961 ms CreateObjectMapping: 0.927953 ms MarkObjects: 24.726308 ms  DeleteObjects: 0.046488 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16543.
Total: 26.574065 ms (FindLiveObjects: 0.782149 ms CreateObjectMapping: 0.929463 ms MarkObjects: 24.821398 ms  DeleteObjects: 0.040451 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AshIdle1 cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk1 cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk2 cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk3 cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 728 unused Assets to reduce memory usage. Loaded Objects now: 16531.
Total: 27.835888 ms (FindLiveObjects: 0.739586 ms CreateObjectMapping: 0.815657 ms MarkObjects: 25.392841 ms  DeleteObjects: 0.887201 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16531.
Total: 35.102241 ms (FindLiveObjects: 0.894748 ms CreateObjectMapping: 0.825921 ms MarkObjects: 33.358630 ms  DeleteObjects: 0.022640 ms)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.878447 ms

Unloading 962 unused Assets to reduce memory usage. Loaded Objects now: 17972.
Total: 28.299865 ms (FindLiveObjects: 0.899578 ms CreateObjectMapping: 0.817770 ms MarkObjects: 25.743917 ms  DeleteObjects: 0.838298 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17972.
Total: 27.091473 ms (FindLiveObjects: 0.841014 ms CreateObjectMapping: 0.822902 ms MarkObjects: 25.388614 ms  DeleteObjects: 0.038338 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17972.
Total: 27.761326 ms (FindLiveObjects: 0.860636 ms CreateObjectMapping: 0.897464 ms MarkObjects: 25.963076 ms  DeleteObjects: 0.039847 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 17975.
Total: 27.757703 ms (FindLiveObjects: 0.940934 ms CreateObjectMapping: 0.999497 ms MarkObjects: 25.277224 ms  DeleteObjects: 0.539747 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17972.
Total: 26.628100 ms (FindLiveObjects: 0.789093 ms CreateObjectMapping: 0.742906 ms MarkObjects: 25.064102 ms  DeleteObjects: 0.031093 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 17980.
Total: 26.862050 ms (FindLiveObjects: 0.904709 ms CreateObjectMapping: 0.777320 ms MarkObjects: 25.134439 ms  DeleteObjects: 0.045281 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'ripple (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'ghostScream1 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'Lightning_stinger (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'thunder (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 17.852087 ms
ashTalk3 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AshIdle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 2024 unused Assets to reduce memory usage. Loaded Objects now: 16625.
Total: 26.837297 ms (FindLiveObjects: 0.864862 ms CreateObjectMapping: 0.847354 ms MarkObjects: 23.707189 ms  DeleteObjects: 1.417589 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16625.
Total: 26.480484 ms (FindLiveObjects: 0.808714 ms CreateObjectMapping: 0.842222 ms MarkObjects: 24.793927 ms  DeleteObjects: 0.035319 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16625.
Total: 26.517916 ms (FindLiveObjects: 0.818978 ms CreateObjectMapping: 0.684041 ms MarkObjects: 24.979578 ms  DeleteObjects: 0.035017 ms)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Deleting Sound object 'holeEnter (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 719 unused Assets to reduce memory usage. Loaded Objects now: 16600.
Total: 25.874628 ms (FindLiveObjects: 0.739586 ms CreateObjectMapping: 0.697324 ms MarkObjects: 23.817071 ms  DeleteObjects: 0.620346 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16600.
Total: 25.953416 ms (FindLiveObjects: 0.802979 ms CreateObjectMapping: 0.770980 ms MarkObjects: 24.345346 ms  DeleteObjects: 0.033810 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.575066 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 821 unused Assets to reduce memory usage. Loaded Objects now: 16180.
Total: 25.686260 ms (FindLiveObjects: 0.931274 ms CreateObjectMapping: 0.796337 ms MarkObjects: 23.280343 ms  DeleteObjects: 0.678004 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16180.
Total: 31.315563 ms (FindLiveObjects: 0.765848 ms CreateObjectMapping: 0.657778 ms MarkObjects: 29.840920 ms  DeleteObjects: 0.050111 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16180.
Total: 25.848365 ms (FindLiveObjects: 0.800564 ms CreateObjectMapping: 0.725096 ms MarkObjects: 24.286783 ms  DeleteObjects: 0.034715 ms)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16210.
Total: 26.664928 ms (FindLiveObjects: 0.941538 ms CreateObjectMapping: 0.711813 ms MarkObjects: 24.969918 ms  DeleteObjects: 0.041356 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'switchOS (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16186.
Total: 26.481994 ms (FindLiveObjects: 0.787281 ms CreateObjectMapping: 0.648118 ms MarkObjects: 25.013992 ms  DeleteObjects: 0.031998 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.494466 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 799 unused Assets to reduce memory usage. Loaded Objects now: 16406.
Total: 25.858931 ms (FindLiveObjects: 0.690380 ms CreateObjectMapping: 0.717549 ms MarkObjects: 23.767262 ms  DeleteObjects: 0.683136 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16406.
Total: 26.112805 ms (FindLiveObjects: 0.760415 ms CreateObjectMapping: 0.685852 ms MarkObjects: 24.625181 ms  DeleteObjects: 0.040451 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16406.
Total: 26.570442 ms (FindLiveObjects: 0.891729 ms CreateObjectMapping: 0.891427 ms MarkObjects: 24.745326 ms  DeleteObjects: 0.041356 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1654 -> priority: 1 
  Thread -> id: 18ec -> priority: 1 
