Mono path[0] = 'E:/Aventuras/Sally Face Episode 5/Sally Face_Data/Managed'
Mono config path = 'E:/Aventuras/Sally Face Episode 5/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.6f1 (fe82a0e88406)
[XR] Discovering subsystems at path E:/Aventuras/Sally Face Episode 5/Sally Face_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   (null)
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.512 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.703961 ms
salSprite cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' loaded

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerStart 'PlayerStart2D' has no Camera On Start

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.709092 ms
salSprite cannot find Tint Map to follow!

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 753 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 34.592785 ms (FindLiveObjects: 0.900478 ms CreateObjectMapping: 1.048998 ms MarkObjects: 31.799884 ms  DeleteObjects: 0.842821 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 37.326217 ms (FindLiveObjects: 1.038131 ms CreateObjectMapping: 1.317059 ms MarkObjects: 34.942350 ms  DeleteObjects: 0.028678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16047.
Total: 33.339119 ms (FindLiveObjects: 0.906817 ms CreateObjectMapping: 1.153143 ms MarkObjects: 31.243840 ms  DeleteObjects: 0.035017 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Deleting Sound object 'heartBeat (UnityEngine.GameObject)' as it is not currently playing any sound.

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 720 unused Assets to reduce memory usage. Loaded Objects now: 16051.
Total: 36.918391 ms (FindLiveObjects: 1.005227 ms CreateObjectMapping: 1.191481 ms MarkObjects: 33.873429 ms  DeleteObjects: 0.847651 ms)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.442541 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 886 unused Assets to reduce memory usage. Loaded Objects now: 16663.
Total: 37.095287 ms (FindLiveObjects: 1.070431 ms CreateObjectMapping: 1.314342 ms MarkObjects: 33.778642 ms  DeleteObjects: 0.931269 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16663.
Total: 29.183276 ms (FindLiveObjects: 1.462560 ms CreateObjectMapping: 1.432071 ms MarkObjects: 26.258760 ms  DeleteObjects: 0.028678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16663.
Total: 27.762374 ms (FindLiveObjects: 0.801163 ms CreateObjectMapping: 0.946966 ms MarkObjects: 25.986775 ms  DeleteObjects: 0.026565 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16663.
Total: 32.956650 ms (FindLiveObjects: 0.924929 ms CreateObjectMapping: 1.174878 ms MarkObjects: 30.827259 ms  DeleteObjects: 0.029281 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16663.
Total: 30.229859 ms (FindLiveObjects: 1.087034 ms CreateObjectMapping: 1.376829 ms MarkObjects: 27.740036 ms  DeleteObjects: 0.025055 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16663.
Total: 29.054981 ms (FindLiveObjects: 1.091260 ms CreateObjectMapping: 1.423317 ms MarkObjects: 26.509614 ms  DeleteObjects: 0.029281 ms)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.029376 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1078 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.840161 ms (FindLiveObjects: 0.889913 ms CreateObjectMapping: 1.048696 ms MarkObjects: 23.991717 ms  DeleteObjects: 0.909232 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.028735 ms (FindLiveObjects: 0.784560 ms CreateObjectMapping: 0.703659 ms MarkObjects: 24.503386 ms  DeleteObjects: 0.035319 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.554894 ms (FindLiveObjects: 0.866065 ms CreateObjectMapping: 0.981681 ms MarkObjects: 24.678471 ms  DeleteObjects: 0.027470 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 27.456882 ms (FindLiveObjects: 0.763731 ms CreateObjectMapping: 0.786069 ms MarkObjects: 25.227572 ms  DeleteObjects: 0.679509 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 29.184785 ms (FindLiveObjects: 1.169444 ms CreateObjectMapping: 1.071035 ms MarkObjects: 26.904158 ms  DeleteObjects: 0.039243 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'captured (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.482086 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 30.027304 ms (FindLiveObjects: 1.213215 ms CreateObjectMapping: 1.141672 ms MarkObjects: 26.635494 ms  DeleteObjects: 1.036621 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 25.764297 ms (FindLiveObjects: 0.837689 ms CreateObjectMapping: 0.938212 ms MarkObjects: 23.955190 ms  DeleteObjects: 0.033206 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 36.326424 ms (FindLiveObjects: 0.950890 ms CreateObjectMapping: 1.110579 ms MarkObjects: 34.233862 ms  DeleteObjects: 0.029885 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 29.400924 ms (FindLiveObjects: 0.862141 ms CreateObjectMapping: 1.047791 ms MarkObjects: 26.883933 ms  DeleteObjects: 0.607060 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 27.664870 ms (FindLiveObjects: 1.024245 ms CreateObjectMapping: 1.207480 ms MarkObjects: 25.403562 ms  DeleteObjects: 0.028980 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.501708 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 33.643102 ms (FindLiveObjects: 0.806898 ms CreateObjectMapping: 0.901685 ms MarkObjects: 30.949215 ms  DeleteObjects: 0.985002 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 27.959797 ms (FindLiveObjects: 0.757090 ms CreateObjectMapping: 0.793314 ms MarkObjects: 26.378300 ms  DeleteObjects: 0.030791 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 36.178508 ms (FindLiveObjects: 0.813539 ms CreateObjectMapping: 1.013981 ms MarkObjects: 34.316574 ms  DeleteObjects: 0.033508 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 27.438769 ms (FindLiveObjects: 1.115409 ms CreateObjectMapping: 0.914364 ms MarkObjects: 24.637718 ms  DeleteObjects: 0.770976 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 28.529124 ms (FindLiveObjects: 0.768561 ms CreateObjectMapping: 0.798446 ms MarkObjects: 26.929515 ms  DeleteObjects: 0.032300 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'captured (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.507745 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.353245 ms (FindLiveObjects: 0.951494 ms CreateObjectMapping: 0.862442 ms MarkObjects: 23.720939 ms  DeleteObjects: 0.818369 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.130465 ms (FindLiveObjects: 0.825614 ms CreateObjectMapping: 0.775806 ms MarkObjects: 24.503688 ms  DeleteObjects: 0.024753 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.180576 ms (FindLiveObjects: 0.788786 ms CreateObjectMapping: 0.949079 ms MarkObjects: 24.414033 ms  DeleteObjects: 0.028074 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 26.315511 ms (FindLiveObjects: 0.763429 ms CreateObjectMapping: 0.752864 ms MarkObjects: 24.113068 ms  DeleteObjects: 0.685848 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 25.856367 ms (FindLiveObjects: 0.761014 ms CreateObjectMapping: 0.730223 ms MarkObjects: 24.314114 ms  DeleteObjects: 0.050110 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.555139 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.684396 ms (FindLiveObjects: 0.771580 ms CreateObjectMapping: 0.842519 ms MarkObjects: 24.224458 ms  DeleteObjects: 0.843123 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.112957 ms (FindLiveObjects: 0.831048 ms CreateObjectMapping: 0.954513 ms MarkObjects: 24.295096 ms  DeleteObjects: 0.031394 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 28.534255 ms (FindLiveObjects: 0.860027 ms CreateObjectMapping: 0.985605 ms MarkObjects: 26.659341 ms  DeleteObjects: 0.028678 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 26.200197 ms (FindLiveObjects: 0.835878 ms CreateObjectMapping: 0.906817 ms MarkObjects: 23.908401 ms  DeleteObjects: 0.547290 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 26.123220 ms (FindLiveObjects: 0.791503 ms CreateObjectMapping: 0.662303 ms MarkObjects: 24.621417 ms  DeleteObjects: 0.047997 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'captured (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.506840 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.363509 ms (FindLiveObjects: 0.665019 ms CreateObjectMapping: 0.756788 ms MarkObjects: 24.098881 ms  DeleteObjects: 0.842519 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.093637 ms (FindLiveObjects: 0.818973 ms CreateObjectMapping: 0.944853 ms MarkObjects: 24.295096 ms  DeleteObjects: 0.034715 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.114768 ms (FindLiveObjects: 0.796031 ms CreateObjectMapping: 1.010661 ms MarkObjects: 24.277889 ms  DeleteObjects: 0.029885 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 26.622815 ms (FindLiveObjects: 0.818068 ms CreateObjectMapping: 0.983492 ms MarkObjects: 24.210271 ms  DeleteObjects: 0.610683 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 28.565046 ms (FindLiveObjects: 0.803276 ms CreateObjectMapping: 0.728412 ms MarkObjects: 27.001964 ms  DeleteObjects: 0.030791 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.512877 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.013642 ms (FindLiveObjects: 0.707885 ms CreateObjectMapping: 0.744713 ms MarkObjects: 23.739655 ms  DeleteObjects: 0.820181 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 25.604306 ms (FindLiveObjects: 0.770976 ms CreateObjectMapping: 0.681320 ms MarkObjects: 24.122426 ms  DeleteObjects: 0.028980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.589911 ms (FindLiveObjects: 0.850066 ms CreateObjectMapping: 0.949381 ms MarkObjects: 24.757259 ms  DeleteObjects: 0.032300 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 38.459135 ms (FindLiveObjects: 0.877536 ms CreateObjectMapping: 1.775599 ms MarkObjects: 35.134642 ms  DeleteObjects: 0.670755 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 38.250241 ms (FindLiveObjects: 0.931571 ms CreateObjectMapping: 1.037225 ms MarkObjects: 36.241900 ms  DeleteObjects: 0.038941 ms)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'captured (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.735355 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 30.494297 ms (FindLiveObjects: 0.927646 ms CreateObjectMapping: 1.189066 ms MarkObjects: 27.514237 ms  DeleteObjects: 0.862141 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 28.221216 ms (FindLiveObjects: 0.779428 ms CreateObjectMapping: 0.898063 ms MarkObjects: 26.516255 ms  DeleteObjects: 0.026866 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 28.956270 ms (FindLiveObjects: 0.800559 ms CreateObjectMapping: 1.041753 ms MarkObjects: 27.084676 ms  DeleteObjects: 0.028980 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 29.440771 ms (FindLiveObjects: 0.919798 ms CreateObjectMapping: 0.951494 ms MarkObjects: 26.947627 ms  DeleteObjects: 0.621248 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 27.977004 ms (FindLiveObjects: 0.895346 ms CreateObjectMapping: 0.844934 ms MarkObjects: 26.202310 ms  DeleteObjects: 0.033508 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.531593 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 28.546934 ms (FindLiveObjects: 0.755580 ms CreateObjectMapping: 1.119032 ms MarkObjects: 25.812898 ms  DeleteObjects: 0.858518 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 26.832011 ms (FindLiveObjects: 0.897761 ms CreateObjectMapping: 1.014585 ms MarkObjects: 24.893402 ms  DeleteObjects: 0.025961 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 27.090713 ms (FindLiveObjects: 0.863046 ms CreateObjectMapping: 0.998586 ms MarkObjects: 25.191952 ms  DeleteObjects: 0.037130 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 27.316512 ms (FindLiveObjects: 0.928854 ms CreateObjectMapping: 0.966286 ms MarkObjects: 24.826085 ms  DeleteObjects: 0.594684 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 28.140013 ms (FindLiveObjects: 1.141672 ms CreateObjectMapping: 0.812030 ms MarkObjects: 26.104806 ms  DeleteObjects: 0.081203 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'captured (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.540347 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 29.253310 ms (FindLiveObjects: 0.743204 ms CreateObjectMapping: 0.744109 ms MarkObjects: 26.956985 ms  DeleteObjects: 0.808710 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 27.440279 ms (FindLiveObjects: 0.885686 ms CreateObjectMapping: 0.943645 ms MarkObjects: 25.584382 ms  DeleteObjects: 0.025961 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 27.586384 ms (FindLiveObjects: 0.794522 ms CreateObjectMapping: 0.735355 ms MarkObjects: 26.028131 ms  DeleteObjects: 0.027772 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 27.538990 ms (FindLiveObjects: 0.764335 ms CreateObjectMapping: 0.760712 ms MarkObjects: 25.192857 ms  DeleteObjects: 0.820181 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 27.768110 ms (FindLiveObjects: 0.730827 ms CreateObjectMapping: 0.677094 ms MarkObjects: 26.319738 ms  DeleteObjects: 0.040149 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.514084 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1079 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 27.820635 ms (FindLiveObjects: 0.757694 ms CreateObjectMapping: 0.814747 ms MarkObjects: 25.325982 ms  DeleteObjects: 0.921911 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 28.579838 ms (FindLiveObjects: 0.893837 ms CreateObjectMapping: 1.013679 ms MarkObjects: 26.645757 ms  DeleteObjects: 0.026263 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16666.
Total: 28.452751 ms (FindLiveObjects: 1.165520 ms CreateObjectMapping: 1.053224 ms MarkObjects: 26.206235 ms  DeleteObjects: 0.027168 ms)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16697.
Total: 29.557595 ms (FindLiveObjects: 0.785164 ms CreateObjectMapping: 0.776711 ms MarkObjects: 27.363604 ms  DeleteObjects: 0.630908 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16671.
Total: 28.202802 ms (FindLiveObjects: 0.802672 ms CreateObjectMapping: 0.634832 ms MarkObjects: 26.729375 ms  DeleteObjects: 0.035017 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AshIdle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk3 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Deleting Sound object 'captured (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 719 unused Assets to reduce memory usage. Loaded Objects now: 16684.
Total: 28.094431 ms (FindLiveObjects: 1.224686 ms CreateObjectMapping: 1.076770 ms MarkObjects: 24.938985 ms  DeleteObjects: 0.853386 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16684.
Total: 26.969060 ms (FindLiveObjects: 0.750147 ms CreateObjectMapping: 0.814445 ms MarkObjects: 25.359187 ms  DeleteObjects: 0.045280 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.514386 ms
The sprite child of 'Phelps' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The sprite child of 'Cultist 3' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1131 unused Assets to reduce memory usage. Loaded Objects now: 17564.
Total: 30.555577 ms (FindLiveObjects: 0.953305 ms CreateObjectMapping: 1.033905 ms MarkObjects: 27.643437 ms  DeleteObjects: 0.924628 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17564.
Total: 28.409583 ms (FindLiveObjects: 0.902591 ms CreateObjectMapping: 0.727205 ms MarkObjects: 26.747487 ms  DeleteObjects: 0.031696 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17564.
Total: 27.469560 ms (FindLiveObjects: 0.765240 ms CreateObjectMapping: 0.806898 ms MarkObjects: 25.866027 ms  DeleteObjects: 0.031093 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 721 unused Assets to reduce memory usage. Loaded Objects now: 17561.
Total: 31.817997 ms (FindLiveObjects: 0.803880 ms CreateObjectMapping: 0.810521 ms MarkObjects: 29.615252 ms  DeleteObjects: 0.588043 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17558.
Total: 29.629741 ms (FindLiveObjects: 0.777617 ms CreateObjectMapping: 0.723280 ms MarkObjects: 28.100468 ms  DeleteObjects: 0.028074 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The sprite child of 'LarryPlayer3(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'captured (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 17538.
Total: 28.182879 ms (FindLiveObjects: 0.795125 ms CreateObjectMapping: 0.757694 ms MarkObjects: 25.909798 ms  DeleteObjects: 0.720262 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17538.
Total: 25.907383 ms (FindLiveObjects: 0.824709 ms CreateObjectMapping: 0.717545 ms MarkObjects: 24.336150 ms  DeleteObjects: 0.027772 ms)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.820482 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1559 unused Assets to reduce memory usage. Loaded Objects now: 16749.
Total: 27.217499 ms (FindLiveObjects: 1.062582 ms CreateObjectMapping: 0.999189 ms MarkObjects: 23.969076 ms  DeleteObjects: 1.185443 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16749.
Total: 25.657737 ms (FindLiveObjects: 0.878140 ms CreateObjectMapping: 0.710300 ms MarkObjects: 24.043940 ms  DeleteObjects: 0.025055 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16749.
Total: 26.232799 ms (FindLiveObjects: 0.752864 ms CreateObjectMapping: 0.731733 ms MarkObjects: 24.713488 ms  DeleteObjects: 0.034413 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16759.
Total: 26.319134 ms (FindLiveObjects: 0.761014 ms CreateObjectMapping: 0.725393 ms MarkObjects: 24.209969 ms  DeleteObjects: 0.621550 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16756.
Total: 33.522656 ms (FindLiveObjects: 0.797842 ms CreateObjectMapping: 1.786768 ms MarkObjects: 30.907859 ms  DeleteObjects: 0.029281 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'horns2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'captured (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 16742.
Total: 26.655417 ms (FindLiveObjects: 0.841613 ms CreateObjectMapping: 0.673774 ms MarkObjects: 25.077845 ms  DeleteObjects: 0.061581 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.513481 ms

Unloading 450 unused Assets to reduce memory usage. Loaded Objects now: 16692.
Total: 26.250006 ms (FindLiveObjects: 0.776409 ms CreateObjectMapping: 0.641474 ms MarkObjects: 24.437579 ms  DeleteObjects: 0.394242 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16692.
Total: 26.631569 ms (FindLiveObjects: 0.747430 ms CreateObjectMapping: 0.668944 ms MarkObjects: 25.168406 ms  DeleteObjects: 0.046488 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16692.
Total: 27.363906 ms (FindLiveObjects: 0.842217 ms CreateObjectMapping: 0.969304 ms MarkObjects: 25.506802 ms  DeleteObjects: 0.044677 ms)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

AshIdle1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk1 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk2 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

ashTalk3 cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 723 unused Assets to reduce memory usage. Loaded Objects now: 16695.
Total: 28.623307 ms (FindLiveObjects: 0.787881 ms CreateObjectMapping: 0.930967 ms MarkObjects: 26.142238 ms  DeleteObjects: 0.761316 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16695.
Total: 27.344284 ms (FindLiveObjects: 0.890214 ms CreateObjectMapping: 0.943947 ms MarkObjects: 25.479332 ms  DeleteObjects: 0.030489 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.565402 ms
The sprite child of 'Phelps' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The sprite child of 'Cultist 3' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 954 unused Assets to reduce memory usage. Loaded Objects now: 17645.
Total: 27.844785 ms (FindLiveObjects: 0.740487 ms CreateObjectMapping: 0.852481 ms MarkObjects: 25.470577 ms  DeleteObjects: 0.781239 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17645.
Total: 27.253421 ms (FindLiveObjects: 0.879649 ms CreateObjectMapping: 1.001001 ms MarkObjects: 25.345301 ms  DeleteObjects: 0.027168 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17645.
Total: 27.113354 ms (FindLiveObjects: 0.855198 ms CreateObjectMapping: 0.987115 ms MarkObjects: 25.242062 ms  DeleteObjects: 0.028678 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 17648.
Total: 27.362094 ms (FindLiveObjects: 0.821690 ms CreateObjectMapping: 0.811728 ms MarkObjects: 25.080863 ms  DeleteObjects: 0.646907 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17645.
Total: 29.121091 ms (FindLiveObjects: 0.771278 ms CreateObjectMapping: 0.776711 ms MarkObjects: 27.512426 ms  DeleteObjects: 0.060374 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'captured (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 17621.
Total: 27.813390 ms (FindLiveObjects: 0.812936 ms CreateObjectMapping: 0.796031 ms MarkObjects: 26.157030 ms  DeleteObjects: 0.047092 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17621.
Total: 26.851934 ms (FindLiveObjects: 0.858820 ms CreateObjectMapping: 0.718149 ms MarkObjects: 25.256250 ms  DeleteObjects: 0.018414 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.809313 ms

Unloading 949 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 26.854651 ms (FindLiveObjects: 0.888403 ms CreateObjectMapping: 0.789390 ms MarkObjects: 24.258570 ms  DeleteObjects: 0.917685 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 25.493218 ms (FindLiveObjects: 0.755882 ms CreateObjectMapping: 0.719356 ms MarkObjects: 23.987792 ms  DeleteObjects: 0.029583 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 25.491105 ms (FindLiveObjects: 0.812936 ms CreateObjectMapping: 0.623663 ms MarkObjects: 23.935569 ms  DeleteObjects: 0.118635 ms)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'horns2 (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'playerSwitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'endGlitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.563289 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 992 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 26.105108 ms (FindLiveObjects: 0.680415 ms CreateObjectMapping: 0.777315 ms MarkObjects: 23.874893 ms  DeleteObjects: 0.772183 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 25.287342 ms (FindLiveObjects: 0.781239 ms CreateObjectMapping: 0.675887 ms MarkObjects: 23.788860 ms  DeleteObjects: 0.040752 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 25.628455 ms (FindLiveObjects: 0.761014 ms CreateObjectMapping: 0.679509 ms MarkObjects: 24.146878 ms  DeleteObjects: 0.040752 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16808.
Total: 25.772447 ms (FindLiveObjects: 0.749543 ms CreateObjectMapping: 0.695206 ms MarkObjects: 24.293285 ms  DeleteObjects: 0.034413 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16782.
Total: 26.104202 ms (FindLiveObjects: 0.772485 ms CreateObjectMapping: 0.663812 ms MarkObjects: 24.626549 ms  DeleteObjects: 0.040451 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'endGlitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.567515 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 994 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 25.868140 ms (FindLiveObjects: 0.703659 ms CreateObjectMapping: 0.713319 ms MarkObjects: 23.745693 ms  DeleteObjects: 0.705168 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 25.370960 ms (FindLiveObjects: 0.795427 ms CreateObjectMapping: 0.706376 ms MarkObjects: 23.840178 ms  DeleteObjects: 0.028074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 25.777579 ms (FindLiveObjects: 0.759807 ms CreateObjectMapping: 0.754373 ms MarkObjects: 24.232005 ms  DeleteObjects: 0.031093 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16808.
Total: 26.022094 ms (FindLiveObjects: 0.761618 ms CreateObjectMapping: 0.664114 ms MarkObjects: 24.546855 ms  DeleteObjects: 0.049205 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16782.
Total: 26.454975 ms (FindLiveObjects: 0.866970 ms CreateObjectMapping: 0.646605 ms MarkObjects: 24.903968 ms  DeleteObjects: 0.036828 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'endGlitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.553931 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 994 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 25.929420 ms (FindLiveObjects: 0.706979 ms CreateObjectMapping: 0.728412 ms MarkObjects: 23.784634 ms  DeleteObjects: 0.708489 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 25.934552 ms (FindLiveObjects: 0.789088 ms CreateObjectMapping: 0.725092 ms MarkObjects: 24.397128 ms  DeleteObjects: 0.022338 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 26.013943 ms (FindLiveObjects: 0.797842 ms CreateObjectMapping: 0.937004 ms MarkObjects: 24.243174 ms  DeleteObjects: 0.035621 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16808.
Total: 26.122013 ms (FindLiveObjects: 0.755279 ms CreateObjectMapping: 1.018207 ms MarkObjects: 24.304454 ms  DeleteObjects: 0.043469 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16782.
Total: 26.152804 ms (FindLiveObjects: 0.782145 ms CreateObjectMapping: 0.916175 ms MarkObjects: 24.416750 ms  DeleteObjects: 0.037432 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot play audio 'UI - hover' on Sound 'defaultSound' while the game is paused - check 'Play while game paused?' on the Sound component's Inspector.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot play audio 'UI - click' on Sound 'defaultSound' while the game is paused - check 'Play while game paused?' on the Sound component's Inspector.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'endGlitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.557252 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 994 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 25.960211 ms (FindLiveObjects: 0.698829 ms CreateObjectMapping: 0.706074 ms MarkObjects: 23.850743 ms  DeleteObjects: 0.704263 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 25.534574 ms (FindLiveObjects: 0.780636 ms CreateObjectMapping: 0.717243 ms MarkObjects: 24.010433 ms  DeleteObjects: 0.025961 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16780.
Total: 25.777579 ms (FindLiveObjects: 0.777617 ms CreateObjectMapping: 0.753165 ms MarkObjects: 24.216912 ms  DeleteObjects: 0.029583 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16808.
Total: 26.667492 ms (FindLiveObjects: 0.745619 ms CreateObjectMapping: 0.719658 ms MarkObjects: 25.166293 ms  DeleteObjects: 0.035621 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16782.
Total: 27.378094 ms (FindLiveObjects: 0.887196 ms CreateObjectMapping: 0.961456 ms MarkObjects: 25.494727 ms  DeleteObjects: 0.034413 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 736 unused Assets to reduce memory usage. Loaded Objects now: 16766.
Total: 26.931024 ms (FindLiveObjects: 0.788786 ms CreateObjectMapping: 0.903799 ms MarkObjects: 24.514555 ms  DeleteObjects: 0.723884 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16766.
Total: 25.826482 ms (FindLiveObjects: 0.830444 ms CreateObjectMapping: 0.649624 ms MarkObjects: 24.312604 ms  DeleteObjects: 0.033206 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.556950 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1028 unused Assets to reduce memory usage. Loaded Objects now: 16217.
Total: 26.542518 ms (FindLiveObjects: 0.699131 ms CreateObjectMapping: 0.787881 ms MarkObjects: 24.155028 ms  DeleteObjects: 0.899874 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16217.
Total: 26.833520 ms (FindLiveObjects: 0.797842 ms CreateObjectMapping: 0.932778 ms MarkObjects: 25.063657 ms  DeleteObjects: 0.038941 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16217.
Total: 27.600572 ms (FindLiveObjects: 0.837689 ms CreateObjectMapping: 0.988020 ms MarkObjects: 25.725959 ms  DeleteObjects: 0.048299 ms)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

The sprite child of 'Sal_B_guitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'endGlitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 16272.
Total: 27.327379 ms (FindLiveObjects: 0.823501 ms CreateObjectMapping: 0.668944 ms MarkObjects: 25.763693 ms  DeleteObjects: 0.070939 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.287380 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 16567.
Total: 27.359981 ms (FindLiveObjects: 0.873310 ms CreateObjectMapping: 0.775202 ms MarkObjects: 25.325680 ms  DeleteObjects: 0.385186 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16567.
Total: 27.711962 ms (FindLiveObjects: 0.851273 ms CreateObjectMapping: 0.938815 ms MarkObjects: 25.872970 ms  DeleteObjects: 0.047695 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16567.
Total: 29.150976 ms (FindLiveObjects: 0.853084 ms CreateObjectMapping: 1.013075 ms MarkObjects: 27.239837 ms  DeleteObjects: 0.044073 ms)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'glitch (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'winS (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.419599 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 921 unused Assets to reduce memory usage. Loaded Objects now: 16530.
Total: 26.480332 ms (FindLiveObjects: 0.704866 ms CreateObjectMapping: 0.716035 ms MarkObjects: 24.186121 ms  DeleteObjects: 0.872102 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16530.
Total: 26.208046 ms (FindLiveObjects: 0.775202 ms CreateObjectMapping: 0.820482 ms MarkObjects: 24.574929 ms  DeleteObjects: 0.037130 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16530.
Total: 26.728771 ms (FindLiveObjects: 0.750751 ms CreateObjectMapping: 0.667434 ms MarkObjects: 25.261683 ms  DeleteObjects: 0.048903 ms)

The sprite child of 'Sal_B_guitar(Clone)' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16615.
Total: 27.520576 ms (FindLiveObjects: 0.745015 ms CreateObjectMapping: 0.681320 ms MarkObjects: 26.037791 ms  DeleteObjects: 0.055846 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16589.
Total: 27.887650 ms (FindLiveObjects: 0.838897 ms CreateObjectMapping: 1.058356 ms MarkObjects: 25.954173 ms  DeleteObjects: 0.035621 ms)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 16570.
Total: 27.503973 ms (FindLiveObjects: 0.834670 ms CreateObjectMapping: 0.795729 ms MarkObjects: 25.807766 ms  DeleteObjects: 0.063393 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.302776 ms

Unloading 228 unused Assets to reduce memory usage. Loaded Objects now: 16755.
Total: 26.502671 ms (FindLiveObjects: 0.825614 ms CreateObjectMapping: 0.664718 ms MarkObjects: 24.754542 ms  DeleteObjects: 0.257495 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16755.
Total: 26.108731 ms (FindLiveObjects: 0.802068 ms CreateObjectMapping: 0.996775 ms MarkObjects: 24.280606 ms  DeleteObjects: 0.028376 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16755.
Total: 26.179670 ms (FindLiveObjects: 0.806295 ms CreateObjectMapping: 0.622758 ms MarkObjects: 24.721034 ms  DeleteObjects: 0.028074 ms)

Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'winS (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.756788 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16696.
Total: 26.087298 ms (FindLiveObjects: 0.649624 ms CreateObjectMapping: 0.903195 ms MarkObjects: 23.882440 ms  DeleteObjects: 0.651737 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16696.
Total: 26.483351 ms (FindLiveObjects: 0.882064 ms CreateObjectMapping: 0.999491 ms MarkObjects: 24.564062 ms  DeleteObjects: 0.037734 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16696.
Total: 26.081562 ms (FindLiveObjects: 0.805389 ms CreateObjectMapping: 0.948777 ms MarkObjects: 24.288757 ms  DeleteObjects: 0.038036 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16781.
Total: 26.173029 ms (FindLiveObjects: 0.796333 ms CreateObjectMapping: 0.912251 ms MarkObjects: 24.423994 ms  DeleteObjects: 0.039847 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16757.
Total: 26.814201 ms (FindLiveObjects: 0.777617 ms CreateObjectMapping: 0.994661 ms MarkObjects: 25.005094 ms  DeleteObjects: 0.036224 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.124561 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16696.
Total: 27.376886 ms (FindLiveObjects: 0.793314 ms CreateObjectMapping: 0.904704 ms MarkObjects: 24.795898 ms  DeleteObjects: 0.882668 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16696.
Total: 27.145352 ms (FindLiveObjects: 0.835576 ms CreateObjectMapping: 0.826218 ms MarkObjects: 25.452465 ms  DeleteObjects: 0.030791 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16696.
Total: 26.687113 ms (FindLiveObjects: 0.802974 ms CreateObjectMapping: 0.678000 ms MarkObjects: 25.179575 ms  DeleteObjects: 0.026263 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16781.
Total: 26.408487 ms (FindLiveObjects: 0.763429 ms CreateObjectMapping: 0.805087 ms MarkObjects: 24.801030 ms  DeleteObjects: 0.038639 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16757.
Total: 26.872160 ms (FindLiveObjects: 0.728412 ms CreateObjectMapping: 0.677698 ms MarkObjects: 25.408392 ms  DeleteObjects: 0.057053 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.979663 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1013 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 27.440581 ms (FindLiveObjects: 0.755279 ms CreateObjectMapping: 0.758599 ms MarkObjects: 25.162066 ms  DeleteObjects: 0.764033 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.348717 ms (FindLiveObjects: 0.821086 ms CreateObjectMapping: 0.951796 ms MarkObjects: 24.532668 ms  DeleteObjects: 0.042564 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 27.883122 ms (FindLiveObjects: 0.811125 ms CreateObjectMapping: 0.651737 ms MarkObjects: 26.387356 ms  DeleteObjects: 0.031998 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 27.203311 ms (FindLiveObjects: 0.746524 ms CreateObjectMapping: 0.729620 ms MarkObjects: 25.685811 ms  DeleteObjects: 0.040451 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 27.276665 ms (FindLiveObjects: 0.688263 ms CreateObjectMapping: 0.766146 ms MarkObjects: 25.782711 ms  DeleteObjects: 0.039243 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.562686 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 27.341265 ms (FindLiveObjects: 0.701848 ms CreateObjectMapping: 0.807804 ms MarkObjects: 25.009622 ms  DeleteObjects: 0.821690 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.664171 ms (FindLiveObjects: 0.899271 ms CreateObjectMapping: 0.993454 ms MarkObjects: 24.730091 ms  DeleteObjects: 0.031998 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.514142 ms (FindLiveObjects: 0.809917 ms CreateObjectMapping: 0.953003 ms MarkObjects: 24.719827 ms  DeleteObjects: 0.031093 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 26.288947 ms (FindLiveObjects: 0.737770 ms CreateObjectMapping: 0.672868 ms MarkObjects: 24.839669 ms  DeleteObjects: 0.037734 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 26.609231 ms (FindLiveObjects: 0.645700 ms CreateObjectMapping: 0.718752 ms MarkObjects: 25.192857 ms  DeleteObjects: 0.051620 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.984191 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.657530 ms (FindLiveObjects: 0.679207 ms CreateObjectMapping: 0.769165 ms MarkObjects: 24.387468 ms  DeleteObjects: 0.821388 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.590420 ms (FindLiveObjects: 0.788182 ms CreateObjectMapping: 0.747128 ms MarkObjects: 24.024922 ms  DeleteObjects: 0.029281 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.506802 ms (FindLiveObjects: 0.758901 ms CreateObjectMapping: 0.738374 ms MarkObjects: 23.979944 ms  DeleteObjects: 0.029281 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 26.873065 ms (FindLiveObjects: 0.814143 ms CreateObjectMapping: 0.935495 ms MarkObjects: 25.089920 ms  DeleteObjects: 0.033206 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 26.626437 ms (FindLiveObjects: 0.699433 ms CreateObjectMapping: 0.684943 ms MarkObjects: 25.206139 ms  DeleteObjects: 0.035319 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.612192 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.180576 ms (FindLiveObjects: 0.740487 ms CreateObjectMapping: 0.755882 ms MarkObjects: 23.960926 ms  DeleteObjects: 0.722978 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.462427 ms (FindLiveObjects: 0.772787 ms CreateObjectMapping: 0.674981 ms MarkObjects: 23.981151 ms  DeleteObjects: 0.032602 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.438071 ms (FindLiveObjects: 0.763731 ms CreateObjectMapping: 0.674076 ms MarkObjects: 24.968568 ms  DeleteObjects: 0.030791 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 26.625230 ms (FindLiveObjects: 0.819275 ms CreateObjectMapping: 0.940325 ms MarkObjects: 24.830613 ms  DeleteObjects: 0.034413 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 26.342076 ms (FindLiveObjects: 0.683735 ms CreateObjectMapping: 0.718149 ms MarkObjects: 24.906986 ms  DeleteObjects: 0.032904 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.543970 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.156728 ms (FindLiveObjects: 0.753769 ms CreateObjectMapping: 0.692188 ms MarkObjects: 23.983264 ms  DeleteObjects: 0.726601 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.925495 ms (FindLiveObjects: 0.828935 ms CreateObjectMapping: 0.634832 ms MarkObjects: 24.436371 ms  DeleteObjects: 0.024150 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.615570 ms (FindLiveObjects: 0.850368 ms CreateObjectMapping: 1.043262 ms MarkObjects: 24.686018 ms  DeleteObjects: 0.035621 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 26.771335 ms (FindLiveObjects: 0.803276 ms CreateObjectMapping: 0.959041 ms MarkObjects: 24.971586 ms  DeleteObjects: 0.036828 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 26.678661 ms (FindLiveObjects: 0.701244 ms CreateObjectMapping: 0.709998 ms MarkObjects: 25.230289 ms  DeleteObjects: 0.036828 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.019510 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.516859 ms (FindLiveObjects: 0.731129 ms CreateObjectMapping: 0.755882 ms MarkObjects: 24.299322 ms  DeleteObjects: 0.729620 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.778485 ms (FindLiveObjects: 0.777013 ms CreateObjectMapping: 0.756788 ms MarkObjects: 24.212384 ms  DeleteObjects: 0.031696 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.593740 ms (FindLiveObjects: 0.766750 ms CreateObjectMapping: 0.670151 ms MarkObjects: 24.125445 ms  DeleteObjects: 0.030791 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 26.829898 ms (FindLiveObjects: 0.741393 ms CreateObjectMapping: 0.678905 ms MarkObjects: 25.369451 ms  DeleteObjects: 0.039847 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 27.288740 ms (FindLiveObjects: 0.698225 ms CreateObjectMapping: 0.805993 ms MarkObjects: 25.748902 ms  DeleteObjects: 0.035319 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.010152 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.378300 ms (FindLiveObjects: 0.708791 ms CreateObjectMapping: 0.790597 ms MarkObjects: 24.149595 ms  DeleteObjects: 0.728714 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.544536 ms (FindLiveObjects: 0.775504 ms CreateObjectMapping: 0.682830 ms MarkObjects: 24.046959 ms  DeleteObjects: 0.038941 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.734714 ms (FindLiveObjects: 0.752260 ms CreateObjectMapping: 0.681622 ms MarkObjects: 24.264305 ms  DeleteObjects: 0.036526 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 27.818522 ms (FindLiveObjects: 0.735657 ms CreateObjectMapping: 0.895346 ms MarkObjects: 26.142238 ms  DeleteObjects: 0.044375 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 26.802126 ms (FindLiveObjects: 0.589552 ms CreateObjectMapping: 0.591967 ms MarkObjects: 25.581062 ms  DeleteObjects: 0.038639 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.561478 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 27.083770 ms (FindLiveObjects: 0.680415 ms CreateObjectMapping: 0.787277 ms MarkObjects: 24.647076 ms  DeleteObjects: 0.968701 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.315210 ms (FindLiveObjects: 0.828029 ms CreateObjectMapping: 0.950890 ms MarkObjects: 24.507612 ms  DeleteObjects: 0.028074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.535273 ms (FindLiveObjects: 0.805993 ms CreateObjectMapping: 0.948173 ms MarkObjects: 24.753636 ms  DeleteObjects: 0.025961 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 27.249799 ms (FindLiveObjects: 0.816256 ms CreateObjectMapping: 0.939721 ms MarkObjects: 25.456691 ms  DeleteObjects: 0.036828 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 26.395507 ms (FindLiveObjects: 0.674981 ms CreateObjectMapping: 0.690678 ms MarkObjects: 24.990604 ms  DeleteObjects: 0.038337 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.022227 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 27.272741 ms (FindLiveObjects: 0.692188 ms CreateObjectMapping: 0.718149 ms MarkObjects: 25.044941 ms  DeleteObjects: 0.817162 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.693961 ms (FindLiveObjects: 0.793616 ms CreateObjectMapping: 0.759807 ms MarkObjects: 24.107937 ms  DeleteObjects: 0.031998 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.917345 ms (FindLiveObjects: 0.764637 ms CreateObjectMapping: 0.672868 ms MarkObjects: 24.446937 ms  DeleteObjects: 0.031998 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 25.828897 ms (FindLiveObjects: 0.732940 ms CreateObjectMapping: 0.663812 ms MarkObjects: 24.383242 ms  DeleteObjects: 0.048601 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 27.020981 ms (FindLiveObjects: 0.708187 ms CreateObjectMapping: 0.797540 ms MarkObjects: 25.469068 ms  DeleteObjects: 0.046186 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.026453 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 27.206933 ms (FindLiveObjects: 0.705168 ms CreateObjectMapping: 0.825916 ms MarkObjects: 24.855367 ms  DeleteObjects: 0.820181 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.332718 ms (FindLiveObjects: 0.830444 ms CreateObjectMapping: 0.943947 ms MarkObjects: 24.532668 ms  DeleteObjects: 0.025055 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.541914 ms (FindLiveObjects: 0.805993 ms CreateObjectMapping: 0.949683 ms MarkObjects: 24.754844 ms  DeleteObjects: 0.030791 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 26.418449 ms (FindLiveObjects: 0.733846 ms CreateObjectMapping: 0.666227 ms MarkObjects: 24.983058 ms  DeleteObjects: 0.034715 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 28.320532 ms (FindLiveObjects: 0.663812 ms CreateObjectMapping: 0.700942 ms MarkObjects: 26.923176 ms  DeleteObjects: 0.031998 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.983587 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.864915 ms (FindLiveObjects: 0.683132 ms CreateObjectMapping: 0.723582 ms MarkObjects: 24.737637 ms  DeleteObjects: 0.719960 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.802333 ms (FindLiveObjects: 0.773995 ms CreateObjectMapping: 0.705772 ms MarkObjects: 24.292681 ms  DeleteObjects: 0.028678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.931533 ms (FindLiveObjects: 0.759807 ms CreateObjectMapping: 0.698527 ms MarkObjects: 24.448748 ms  DeleteObjects: 0.023546 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 26.749299 ms (FindLiveObjects: 0.814747 ms CreateObjectMapping: 0.945457 ms MarkObjects: 24.953172 ms  DeleteObjects: 0.035621 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 26.036584 ms (FindLiveObjects: 0.713319 ms CreateObjectMapping: 0.642077 ms MarkObjects: 24.637718 ms  DeleteObjects: 0.042866 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.989927 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 28.514634 ms (FindLiveObjects: 1.169444 ms CreateObjectMapping: 1.064997 ms MarkObjects: 25.386356 ms  DeleteObjects: 0.893535 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.623626 ms (FindLiveObjects: 0.793616 ms CreateObjectMapping: 0.684339 ms MarkObjects: 24.116087 ms  DeleteObjects: 0.028376 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.532858 ms (FindLiveObjects: 0.816256 ms CreateObjectMapping: 0.647511 ms MarkObjects: 25.034074 ms  DeleteObjects: 0.035017 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 26.688019 ms (FindLiveObjects: 0.809313 ms CreateObjectMapping: 0.942438 ms MarkObjects: 24.891893 ms  DeleteObjects: 0.044073 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 26.797296 ms (FindLiveObjects: 0.892931 ms CreateObjectMapping: 0.877536 ms MarkObjects: 24.993623 ms  DeleteObjects: 0.032602 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.560874 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.348113 ms (FindLiveObjects: 0.713621 ms CreateObjectMapping: 0.727808 ms MarkObjects: 24.130879 ms  DeleteObjects: 0.775202 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.438277 ms (FindLiveObjects: 0.773693 ms CreateObjectMapping: 0.679509 ms MarkObjects: 23.943719 ms  DeleteObjects: 0.040752 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.581666 ms (FindLiveObjects: 0.777919 ms CreateObjectMapping: 0.749241 ms MarkObjects: 24.024017 ms  DeleteObjects: 0.029281 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 26.797900 ms (FindLiveObjects: 0.808710 ms CreateObjectMapping: 0.999189 ms MarkObjects: 24.940192 ms  DeleteObjects: 0.049507 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 27.165879 ms (FindLiveObjects: 0.794522 ms CreateObjectMapping: 0.798144 ms MarkObjects: 25.538196 ms  DeleteObjects: 0.034413 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Deleting Sound object 'win (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.977248 ms
salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

salSprite cannot find Tint Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 1046 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 26.307361 ms (FindLiveObjects: 0.716337 ms CreateObjectMapping: 0.733544 ms MarkObjects: 24.116087 ms  DeleteObjects: 0.739883 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.453975 ms (FindLiveObjects: 0.775806 ms CreateObjectMapping: 0.696112 ms MarkObjects: 23.954587 ms  DeleteObjects: 0.026565 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16729.
Total: 25.822860 ms (FindLiveObjects: 0.770976 ms CreateObjectMapping: 0.671359 ms MarkObjects: 24.353961 ms  DeleteObjects: 0.026263 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 16814.
Total: 26.698584 ms (FindLiveObjects: 0.809615 ms CreateObjectMapping: 0.946966 ms MarkObjects: 24.898232 ms  DeleteObjects: 0.043167 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 16790.
Total: 26.534971 ms (FindLiveObjects: 0.706979 ms CreateObjectMapping: 0.966588 ms MarkObjects: 24.821255 ms  DeleteObjects: 0.039545 ms)

Lock snap enabled!
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

File written: C:/Users/Fransesc/AppData/LocalLow/Steve Gabry/Sally Face\SallyFaceGameSave_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

PlayerPrefs Key 'AC_SallyFaceGameSave_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu HOW - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu SGB - Pause as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Cannot crossfade to menu Clumpy UI as it is locked.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: d04 -> priority: 1 
  Thread -> id: 188c -> priority: 1 
