Kiss engine version: 3.X (May 21 2012, c2ac81198b42+)
Platform: win32
OpenGL: false
Storage: Writable container at C:/Users/Fransesc/Saved Games/Orchid Games/Spirit Walkers/
Storage: Adding FILE container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/lang/es/
Storage: Adding FILE container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data/
Storage: Adding Pack container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/lang_en.pck
Storage: Adding Pack container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data.pck
Storage: E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data.pak not found, skipping ZIP container.
Loaded game settings
CreateMainWindow begin
InitRenderer - width=1024 height=768 fullScreen=false
Init Renderer - Direct3D
Initializing D3D...
Initializing D3D - done
CreateMainWindow done
TrueText Init
Created blank texture at [2C1C000], 2048x2048 pixels +alpha
Created blank texture at [2C1C1E0], 256x256 pixels +alpha
sandy_init()
sandy_done()
KissInit done
Profiler results (descending by percentage):
< calls:    1, total:    0.32, share: 100.0% > - "kiss_init"
< calls:    1, total:    0.17, share: 52.0% > - "window_init"
< calls:    1, total:    0.16, share: 49.2% > - "renderer_init"
< calls:    1, total:    0.06, share: 19.4% > - "game_boot"
< calls:    1, total:    0.03, share:  9.7% > - "game_init"
< calls:    1, total:    0.01, share:  1.6% > - "d3d_create"
Scene constructor
Layer constructor
Layer destructor (base)
Scene constructor
Layer constructor
Loading assets...
Scene destructor
Calculating hint book totals: max page = 18, max task = 33, task count = 140
Loaded player #1 (dardo)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer destructor (menu_background)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: jetty_light
Requesting profile save
Entered
Scene destructor
Saved player to profiles/player1.sav
load_location(jetty_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: jetty_light. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Scene destructor
Entering: steamboat_deck. Last location: jetty_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Entering: steamboat_deck_plank. Last location: jetty_light
Entered
Layer destructor (closeup)
Layer constructor
Entering: steamboat_deck_door. Last location: steamboat_deck_plank
Entered
Scene destructor
Layer destructor (closeup)
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_deck
Requesting profile and checkpoint save: steamboat_cabin
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/240_steamboat_cabin.sav
Layer constructor
Entering: steamboat_cabin_journal. Last location: steamboat_deck
Entered
Layer destructor (closeup)
Scene destructor
Layer constructor
Entering: steamboat_cabin_hat. Last location: steamboat_cabin_journal
Entered
Layer destructor (closeup)
Layer constructor
Entering: steamboat_cabin_paper. Last location: steamboat_cabin_hat
Entered
Layer destructor (closeup)
Layer constructor
Layer constructor
Entering: pad_lock. Last location: steamboat_cabin_paper
Entered
Layer destructor (minigame_closeup)
Layer destructor (minigame_controls)
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(jetty_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: jetty_light. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
Layer constructor
Entering: jetty_light_chest. Last location: steamboat_deck
Entered
Layer destructor (closeup)
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: jetty_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Entering: steamboat_deck_plank. Last location: jetty_light
Entered
Scene destructor
Layer destructor (closeup)
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_cabin
Requesting profile and checkpoint save: steamboat_machinery
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/250_steamboat_machinery.sav
Scene destructor
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Scene destructor
Layer constructor
Entering: steamboat_deck. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Entering: steamboat_deck_plank. Last location: steamboat_cabin
Entered
Scene destructor
Layer destructor (closeup)
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
Layer constructor
Layer constructor
Layer destructor (base)
Saved player to profiles/player1.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Layer destructor (base)
Scene destructor
Layer destructor (menu_background)
Layer destructor (base)
Scene destructor
TrueText Destroy
OpenAL error was raised (40964)
Closing D3D... 
Closing D3D - done
DrawImage - drawn: 14, skipped: 0 ( 0.0%)
Profiler results (descending by percentage):
< calls: 636968, total:  383.09, share: 32.0% > - "main_update"
< calls: 636967, total:  336.87, share: 28.1% > - "main_render"
< calls:    1, total:    0.32, share:  0.0% > - "kiss_init"
< calls:    1, total:    0.17, share:  0.0% > - "window_init"
< calls:    1, total:    0.16, share:  0.0% > - "renderer_init"
< calls:    1, total:    0.06, share:  0.0% > - "game_boot"
< calls:    1, total:    0.03, share:  0.0% > - "game_init"
< calls:    1, total:    0.01, share:  0.0% > - "d3d_create"
