Kiss engine version: 3.X (May 21 2012, c2ac81198b42+)
Platform: win32
OpenGL: false
Storage: Writable container at C:/Users/Fransesc/Saved Games/Orchid Games/Spirit Walkers/
Storage: Adding FILE container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/lang/es/
Storage: Adding FILE container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data/
Storage: Adding Pack container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/lang_en.pck
Storage: Adding Pack container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data.pck
Storage: E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data.pak not found, skipping ZIP container.
Loaded game settings
CreateMainWindow begin
InitRenderer - width=1024 height=768 fullScreen=false
Init Renderer - Direct3D
Initializing D3D...
Initializing D3D - done
CreateMainWindow done
TrueText Init
Created blank texture at [2C4C000], 2048x2048 pixels +alpha
Created blank texture at [2C4C1E0], 256x256 pixels +alpha
sandy_init()
sandy_done()
KissInit done
Profiler results (descending by percentage):
< calls:    1, total:    0.31, share: 100.0% > - "kiss_init"
< calls:    1, total:    0.15, share: 49.2% > - "window_init"
< calls:    1, total:    0.14, share: 46.0% > - "renderer_init"
< calls:    1, total:    0.06, share: 19.9% > - "game_boot"
< calls:    1, total:    0.04, share: 12.2% > - "game_init"
< calls:    1, total:    0.01, share:  2.3% > - "d3d_create"
Scene constructor
Layer constructor
Layer destructor (base)
Scene constructor
Layer constructor
Loading assets...
Scene destructor
Calculating hint book totals: max page = 18, max task = 33, task count = 140
Loaded player #1 (dardo)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer destructor (menu_background)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: lounge_light. Last location: jetty_light
Requesting profile save
Entered
Scene destructor
Saved player to profiles/player1.sav
Layer constructor
Entering: lounge_light_clock. Last location: jetty_light
Entered
Scene destructor
Layer destructor (closeup)
Requesting profile and checkpoint save: clock_repaired
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/251_clock_repaired.sav
load_location(jetty_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: jetty_light. Last location: lounge_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(lounge_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Scene destructor
Layer constructor
Entering: lounge_light. Last location: jetty_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Entering: lounge_light_clock. Last location: jetty_light
Entered
Scene destructor
Layer destructor (closeup)
Requesting profile and checkpoint save: clock_set
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/252_clock_set.sav
Recreating on activation
TrueText Destroy
Closing D3D... 
Closing D3D - done
DrawImage - drawn: 335, skipped: 0 ( 0.0%)
InitRenderer - width=1024 height=768 fullScreen=false
Init Renderer - Direct3D
Initializing D3D...
Initializing D3D - done
TrueText Init
Created blank texture at [B241520], 2048x2048 pixels +alpha
Created blank texture at [B241640], 256x256 pixels +alpha
load_location(corridor_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: corridor_light. Last location: lounge_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(maylynn_room_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: maylynn_room_light. Last location: corridor_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Layer constructor
Entering: lock_pick. Last location: corridor_light
Entered
Scene destructor
Scene destructor
Layer destructor (minigame_closeup)
Layer destructor (minigame_controls)
Layer constructor
Entering: maylynn_room_light_drawer2. Last location: lock_pick
Entered
Layer destructor (closeup)
load_location(corridor_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: corridor_light. Last location: maylynn_room_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(lounge_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: lounge_light. Last location: corridor_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(jetty_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Scene destructor
Entering: jetty_light. Last location: lounge_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: jetty_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
Scene destructor
load_location(metal_cover, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: metal_cover. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: metal_cover
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(jetty_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Scene destructor
Scene destructor
Entering: jetty_light. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: jetty_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Scene destructor
Entering: steamboat_cabin. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(cut_steamboat_machinery_open_cover, nil, true, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: cut_steamboat_machinery_open_cover. Last location: steamboat_machinery
Entered
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Scene destructor
Scene destructor
Layer constructor
Entering: steamboat_machinery. Last location: cut_steamboat_machinery_open_cover
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery_pipes, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Scene destructor
Entering: steamboat_machinery_pipes. Last location: steamboat_machinery
Requesting profile and checkpoint save: steamboat_machinery_pipes
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/270_steamboat_machinery_pipes.sav
Scene destructor
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_machinery_pipes
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(jetty_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: jetty_light. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: search_the_chest. Last location: jetty_light
Entered
Scene destructor
Scene destructor
Scene destructor
Scene destructor
load_location(jetty_light, nil, nil, nil)
Layer destructor (minigame)
Layer destructor (minigame_controls)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: jetty_light. Last location: search_the_chest
Requesting profile save
Requesting profile and checkpoint save: chest_emptied
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/271_chest_emptied.sav
Scene destructor
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: jetty_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Entering: steamboat_cabin. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery_pipes, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Scene destructor
Entering: steamboat_machinery_pipes. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: pipes. Last location: steamboat_machinery_pipes
Entered
Scene destructor
Scene destructor
load_location(steamboat_machinery_pipes, nil, nil, nil)
Layer destructor (minigame)
Layer destructor (minigame_controls)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery_pipes. Last location: pipes
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_machinery_pipes
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
Scene destructor
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
load_location(steamboat_machinery_pipes, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery_pipes. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_machinery_pipes
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Entering: steamboat_cabin. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery_pipes, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery_pipes. Last location: steamboat_machinery
Requesting profile save
Entered
Scene destructor
Scene destructor
Scene destructor
Saved player to profiles/player1.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: valves. Last location: steamboat_machinery_pipes
Entered
load_location(steamboat_machinery_pipes, nil, nil, nil)
Layer destructor (minigame)
Layer destructor (minigame_controls)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery_pipes. Last location: valves
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Scene destructor
Scene destructor
Entering: valves. Last location: steamboat_machinery_pipes
Entered
load_location(steamboat_machinery_pipes, nil, nil, nil)
Layer destructor (minigame)
Layer destructor (minigame_controls)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery_pipes. Last location: valves
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_machinery_pipes
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
Scene destructor
load_location(steamboat_machinery_pipes, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery_pipes. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: steamboat_machinery_pipes
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
load_location(steamboat_machinery_pipes, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery_pipes. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: valves. Last location: steamboat_machinery_pipes
Entered
Scene destructor
load_location(steamboat_machinery, nil, nil, nil)
Layer destructor (minigame)
Layer destructor (minigame_controls)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_machinery. Last location: valves
Requesting profile save
Requesting profile and checkpoint save: steamboat_repaired
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/272_steamboat_repaired.sav
Scene destructor
load_location(steamboat_cabin, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_cabin. Last location: steamboat_machinery
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Requesting profile and checkpoint save: maps_given
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/273_maps_given.sav
load_location(steamboat_deck, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: steamboat_deck. Last location: steamboat_cabin
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(jetty_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: jetty_light. Last location: steamboat_deck
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(cut_jetty_light_canoe, nil, true, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: cut_jetty_light_canoe. Last location: jetty_light
Entered
load_location(village_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Scene destructor
Scene destructor
Entering: village_light. Last location: cut_jetty_light_canoe
Requesting profile and checkpoint save: village_light
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/280_village_light.sav
Scene destructor
Layer constructor
Layer constructor
Layer destructor (base)
Saved player to profiles/player1.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Layer destructor (base)
Scene destructor
Layer destructor (menu_background)
Layer destructor (base)
Scene destructor
TrueText Destroy
OpenAL error was raised (40964)
Closing D3D... 
Closing D3D - done
DrawImage - drawn: 13, skipped: 0 ( 0.0%)
Profiler results (descending by percentage):
< calls: 1473821, total:  623.01, share: 25.9% > - "main_render"
< calls: 1473822, total:  588.64, share: 24.5% > - "main_update"
< calls:    1, total:    0.31, share:  0.0% > - "kiss_init"
< calls:    2, total:    0.19, share:  0.0% > - "renderer_init"
< calls:    1, total:    0.15, share:  0.0% > - "window_init"
< calls:    1, total:    0.06, share:  0.0% > - "game_boot"
< calls:    1, total:    0.04, share:  0.0% > - "game_init"
< calls:    2, total:    0.01, share:  0.0% > - "d3d_create"
