Kiss engine version: 3.X (May 21 2012, c2ac81198b42+)
Platform: win32
OpenGL: false
Storage: Writable container at C:/Users/Fransesc/Saved Games/Orchid Games/Spirit Walkers/
Storage: Adding FILE container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/lang/es/
Storage: Adding FILE container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data/
Storage: Adding Pack container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/lang_en.pck
Storage: Adding Pack container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data.pck
Storage: E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data.pak not found, skipping ZIP container.
Loaded game settings
CreateMainWindow begin
InitRenderer - width=1024 height=768 fullScreen=false
Init Renderer - Direct3D
Initializing D3D...
Initializing D3D - done
CreateMainWindow done
TrueText Init
Created blank texture at [406C000], 2048x2048 pixels +alpha
Created blank texture at [406C1E0], 256x256 pixels +alpha
sandy_init()
sandy_done()
KissInit done
Profiler results (descending by percentage):
< calls:    1, total:    0.20, share: 100.0% > - "kiss_init"
< calls:    1, total:    0.17, share: 81.9% > - "window_init"
< calls:    1, total:    0.15, share: 74.0% > - "renderer_init"
< calls:    1, total:    0.02, share: 10.3% > - "d3d_create"
< calls:    1, total:    0.02, share:  9.3% > - "game_boot"
< calls:    1, total:    0.01, share:  4.9% > - "game_init"
Scene constructor
Layer constructor
Layer destructor (base)
Scene constructor
Layer constructor
Loading assets...
Scene destructor
Calculating hint book totals: max page = 18, max task = 33, task count = 140
Loaded player #1 (dardo)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer destructor (menu_background)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: old_hut_magic. Last location: old_hut_picture
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
Layer constructor
Layer constructor
Entering: door. Last location: old_hut_picture
Entered
Layer destructor (minigame_closeup)
Layer destructor (minigame_controls)
Layer constructor
Layer constructor
Entering: door. Last location: door
Entered
Layer destructor (minigame_closeup)
Layer destructor (minigame_controls)
Layer constructor
Layer constructor
Entering: door. Last location: door
Entered
Layer destructor (minigame_closeup)
Layer destructor (minigame_controls)
Layer constructor
Layer constructor
Entering: door. Last location: door
Entered
Layer destructor (minigame_closeup)
Layer destructor (minigame_controls)
Layer constructor
Layer constructor
Entering: door. Last location: door
Entered
Layer destructor (minigame_closeup)
Layer destructor (minigame_controls)
load_location(old_hut, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: old_hut. Last location: old_hut_magic
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(snake, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: snake. Last location: old_hut
Requesting profile and checkpoint save: snake
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/075_snake.sav
load_location(cut_bog_entering_location, nil, true, nil)
Scene destructor
Scene destructor
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: cut_bog_entering_location. Last location: snake
Entered
load_location(bog, nil, nil, nil)
Layer destructor (location)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: bog. Last location: cut_bog_entering_location
Requesting profile and checkpoint save: bog
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/080_bog.sav
Scene destructor
Scene destructor
load_location(cypress_tree, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: cypress_tree. Last location: bog
Requesting profile and checkpoint save: cypress_tree
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/090_cypress_tree.sav
Layer constructor
Entering: cypress_tree_fireplace. Last location: bog
Entered
Layer destructor (closeup)
Scene destructor
load_location(bog, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: bog. Last location: cypress_tree
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Entering: digging_bog. Last location: cypress_tree
Entered
Scene destructor
Layer destructor (closeup)
Layer constructor
Entering: digging_bog. Last location: digging_bog
Entered
load_location(cut_bog_rescuing_betty, nil, true, nil)
Layer destructor (closeup)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: cut_bog_rescuing_betty. Last location: bog
Entered
load_location(bog, nil, nil, nil)
Layer destructor (location)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: bog. Last location: cut_bog_rescuing_betty
Requesting profile save
Entered
Scene destructor
Saved player to profiles/player1.sav
Scene destructor
load_location(cut_bog_carrying_betty, nil, true, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: cut_bog_carrying_betty. Last location: bog
Entered
load_location(cypress_tree, nil, nil, nil)
Layer destructor (location)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: cypress_tree. Last location: cut_bog_carrying_betty
Requesting profile save
Entered
Saved player to profiles/player1.sav
Requesting profile and checkpoint save: betty_carried
Scene destructor
Scene destructor
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/091_betty_carried.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: cleaning_wound. Last location: cypress_tree
Entered
Scene destructor
load_location(cut_cypress_tree_witch, nil, true, nil)
Layer destructor (minigame)
Layer destructor (minigame_controls)
Scene constructor
Layer constructor
Layer constructor
Entering: cut_cypress_tree_witch. Last location: cleaning_wound
Entered
load_location(cypress_tree, nil, nil, nil)
Layer destructor (location)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: cypress_tree. Last location: cut_cypress_tree_witch
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
load_location(stone_lock, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: stone_lock. Last location: cypress_tree
Requesting profile and checkpoint save: stone_lock
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/100_stone_lock.sav
Layer constructor
Scene destructor
Entering: stone_lock_mechanism. Last location: cypress_tree
Entered
Layer destructor (closeup)
load_location(shelter, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: shelter. Last location: stone_lock
Requesting profile and checkpoint save: shelter
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/110_shelter.sav
Scene destructor
Layer constructor
Entering: shelter_schematics. Last location: stone_lock
Entered
Layer destructor (closeup)
Layer constructor
Entering: shelter_barrel. Last location: shelter_schematics
Entered
Layer destructor (closeup)
Layer constructor
Entering: shelter_barrel. Last location: shelter_barrel
Entered
Layer destructor (closeup)
load_location(stone_lock, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: stone_lock. Last location: shelter
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(shelter, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: shelter. Last location: stone_lock
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(stone_lock, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: stone_lock. Last location: shelter
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
Scene destructor
Layer constructor
Entering: stone_lock_mechanism. Last location: shelter
Entered
Layer destructor (closeup)
load_location(cypress_tree, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: cypress_tree. Last location: stone_lock
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
load_location(stone_lock, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: stone_lock. Last location: cypress_tree
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Entering: stone_lock_mechanism. Last location: cypress_tree
Entered
Scene destructor
Requesting profile and checkpoint save: stone_lock_opened
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/111_stone_lock_opened.sav
Layer destructor (closeup)
Layer constructor
Layer constructor
Layer destructor (base)
Saved player to profiles/player1.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Layer destructor (base)
Scene destructor
Layer destructor (menu_background)
Layer destructor (base)
Scene destructor
TrueText Destroy
OpenAL error was raised (40964)
Closing D3D... 
Closing D3D - done
DrawImage - drawn: 16, skipped: 0 ( 0.0%)
Profiler results (descending by percentage):
< calls: 2213311, total: 1668.66, share: 40.4% > - "main_render"
< calls: 2213312, total: 1319.88, share: 32.0% > - "main_update"
< calls:    1, total:    0.20, share:  0.0% > - "kiss_init"
< calls:    1, total:    0.17, share:  0.0% > - "window_init"
< calls:    1, total:    0.15, share:  0.0% > - "renderer_init"
< calls:    1, total:    0.02, share:  0.0% > - "d3d_create"
< calls:    1, total:    0.02, share:  0.0% > - "game_boot"
< calls:    1, total:    0.01, share:  0.0% > - "game_init"
