Kiss engine version: 3.X (May 21 2012, c2ac81198b42+)
Platform: win32
OpenGL: false
Storage: Writable container at C:/Users/Fransesc/Saved Games/Orchid Games/Spirit Walkers/
Storage: Adding FILE container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/lang/es/
Storage: Adding FILE container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data/
Storage: Adding Pack container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/lang_en.pck
Storage: Adding Pack container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data.pck
Storage: E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data.pak not found, skipping ZIP container.
Loaded game settings
CreateMainWindow begin
InitRenderer - width=1024 height=768 fullScreen=false
Init Renderer - Direct3D
Initializing D3D...
Initializing D3D - done
CreateMainWindow done
TrueText Init
Created blank texture at [2FEC000], 2048x2048 pixels +alpha
Created blank texture at [2FEC1E0], 256x256 pixels +alpha
sandy_init()
sandy_done()
KissInit done
Profiler results (descending by percentage):
< calls:    1, total:    0.14, share: 100.0% > - "kiss_init"
< calls:    1, total:    0.10, share: 75.0% > - "window_init"
< calls:    1, total:    0.10, share: 70.0% > - "renderer_init"
< calls:    1, total:    0.02, share: 13.6% > - "game_boot"
< calls:    1, total:    0.01, share:  5.7% > - "game_init"
< calls:    1, total:    0.01, share:  5.0% > - "d3d_create"
Scene constructor
Layer constructor
Layer destructor (base)
Scene constructor
Layer constructor
Loading assets...
Scene destructor
Calculating hint book totals: max page = 18, max task = 33, task count = 140
Loaded player #1 (dardo)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer destructor (menu_background)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: camp. Last location: camp_tent
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Scene destructor
Entering: camp_tent. Last location: camp
Entered
Scene destructor
Scene destructor
load_location(camp, nil, nil, nil)
Layer destructor (minigame)
Layer destructor (minigame_controls)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: camp. Last location: camp_tent
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Entering: camp_car. Last location: camp_tent
Entered
Scene destructor
Layer destructor (closeup)
load_location(into_forest, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: into_forest. Last location: camp
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
load_location(nestlings, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: nestlings. Last location: into_forest
Requesting profile and checkpoint save: nestlings
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/030_nestlings.sav
Layer constructor
tutorial: starting tutorial7
tutorial: closing tutorial7
Layer destructor (tutorial)
Scene destructor
load_location(cut_old_hut_dark, nil, true, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: cut_old_hut_dark. Last location: nestlings
Entered
load_location(old_hut_dark, nil, nil, nil)
Layer destructor (location)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: old_hut_dark. Last location: cut_old_hut_dark
Requesting profile and checkpoint save: old_hut_dark
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/050_old_hut_dark.sav
Scene destructor
Scene destructor
load_location(old_hut, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: old_hut. Last location: old_hut_dark
Requesting profile and checkpoint save: old_hut
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/060_old_hut.sav
Scene destructor
Layer constructor
Entering: old_hut_stove. Last location: old_hut_dark
Entered
Layer destructor (closeup)
load_location(old_hut_magic, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: old_hut_magic. Last location: old_hut
Requesting profile and checkpoint save: old_hut_magic
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/070_old_hut_magic.sav
Scene destructor
Recreating on activation
TrueText Destroy
Closing D3D... 
Closing D3D - done
DrawImage - drawn: 464, skipped: 0 ( 0.0%)
InitRenderer - width=1024 height=768 fullScreen=false
Init Renderer - Direct3D
Initializing D3D...
Initializing D3D - done
TrueText Init
Created blank texture at [8D14A60], 2048x2048 pixels +alpha
Created blank texture at [8D14B80], 256x256 pixels +alpha
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: hidden_painting_pieces. Last location: old_hut_magic
Entered
load_location(old_hut_magic, nil, nil, nil)
Layer destructor (minigame)
Layer destructor (minigame_controls)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: old_hut_magic. Last location: hidden_painting_pieces
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: picture_puzzle. Last location: old_hut_magic
Entered
Scene destructor
Scene destructor
load_location(old_hut_magic, nil, nil, nil)
Layer destructor (minigame)
Layer destructor (minigame_controls)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: old_hut_magic. Last location: picture_puzzle
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Entering: old_hut_picture. Last location: picture_puzzle
Entered
Layer destructor (closeup)
Scene destructor
Layer constructor
Layer constructor
Layer destructor (base)
Saved player to profiles/player1.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Layer destructor (base)
Scene destructor
Layer destructor (menu_background)
Layer destructor (base)
Scene destructor
TrueText Destroy
OpenAL error was raised (40964)
Closing D3D... 
Closing D3D - done
DrawImage - drawn: 14, skipped: 0 ( 0.0%)
Profiler results (descending by percentage):
< calls: 758913, total:  439.61, share: 33.5% > - "main_render"
< calls: 758914, total:  376.52, share: 28.7% > - "main_update"
< calls:    2, total:    0.16, share:  0.0% > - "renderer_init"
< calls:    1, total:    0.14, share:  0.0% > - "kiss_init"
< calls:    1, total:    0.10, share:  0.0% > - "window_init"
< calls:    1, total:    0.02, share:  0.0% > - "game_boot"
< calls:    1, total:    0.01, share:  0.0% > - "game_init"
< calls:    2, total:    0.01, share:  0.0% > - "d3d_create"
