Kiss engine version: 3.X (May 21 2012, c2ac81198b42+)
Platform: win32
OpenGL: false
Storage: Writable container at C:/Users/Fransesc/Saved Games/Orchid Games/Spirit Walkers/
Storage: Adding FILE container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/lang/es/
Storage: Adding FILE container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data/
Storage: Adding Pack container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/lang_en.pck
Storage: Adding Pack container E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data.pck
Storage: E:/Aventuras/Spirit Walkers - La Maldicion de la Bruja del Cipres - No install/data.pak not found, skipping ZIP container.
Loaded game settings
CreateMainWindow begin
InitRenderer - width=1024 height=768 fullScreen=false
Init Renderer - Direct3D
Initializing D3D...
Initializing D3D - done
CreateMainWindow done
TrueText Init
Created blank texture at [2BAC000], 2048x2048 pixels +alpha
Created blank texture at [2BAC1E0], 256x256 pixels +alpha
sandy_init()
sandy_done()
KissInit done
Profiler results (descending by percentage):
< calls:    1, total:    0.16, share: 100.0% > - "kiss_init"
< calls:    1, total:    0.12, share: 76.1% > - "window_init"
< calls:    1, total:    0.11, share: 70.3% > - "renderer_init"
< calls:    1, total:    0.02, share: 12.3% > - "game_boot"
< calls:    1, total:    0.01, share:  5.8% > - "game_init"
< calls:    1, total:    0.01, share:  4.5% > - "d3d_create"
Scene constructor
Layer constructor
Layer destructor (base)
Scene constructor
Layer constructor
Loading assets...
Scene destructor
Calculating hint book totals: max page = 18, max task = 33, task count = 140
Loaded player #1 (dardo)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer destructor (menu_background)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Entering: living_room_light. Last location: village_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(living_room_magic, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: living_room_magic. Last location: living_room_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Entering: living_room_magic_fireplace. Last location: living_room_light
Entered
Scene destructor
Scene destructor
Layer destructor (closeup)
load_location(living_room_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: living_room_light. Last location: living_room_magic
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(living_room_magic, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: living_room_magic. Last location: living_room_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Scene destructor
Scene destructor
Entering: living_room_magic_fireplace. Last location: living_room_light
Entered
Layer destructor (closeup)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: drum. Last location: living_room_magic
Entered
Scene destructor
Layer constructor
load_location(living_room_magic, nil, nil, nil)
Layer destructor (skip_minigame)
Layer destructor (minigame)
Layer destructor (minigame_controls)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: living_room_magic. Last location: drum
Requesting profile save
Requesting profile and checkpoint save: potion_is_ready
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/314_potion_is_ready.sav
load_location(village_magic, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: village_magic. Last location: living_room_magic
Requesting profile save
Entered
Scene destructor
Saved player to profiles/player1.sav
load_location(living_room_magic, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: living_room_magic. Last location: village_magic
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(living_room_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Scene destructor
Scene destructor
Layer constructor
Layer constructor
Entering: living_room_light. Last location: living_room_magic
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(village_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: village_light. Last location: living_room_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Scene destructor
load_location(living_room_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: living_room_light. Last location: village_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(living_room_magic, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: living_room_magic. Last location: living_room_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(village_magic, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Scene destructor
Scene destructor
Layer constructor
Entering: village_magic. Last location: living_room_magic
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(living_room_magic, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Entering: living_room_magic. Last location: village_magic
Requesting profile save
Entered
Saved player to profiles/player1.sav
Layer constructor
Entering: living_room_magic_fireplace. Last location: village_magic
Entered
Scene destructor
Layer destructor (closeup)
load_location(living_room_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: living_room_light. Last location: living_room_magic
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(village_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Scene destructor
Entering: village_light. Last location: living_room_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
load_location(cut_village_leaving_to_moon_garden, nil, 1, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Entering: cut_village_leaving_to_moon_garden. Last location: village_light
Entered
Scene destructor
load_location(moon_garden, nil, nil, nil)
Layer destructor (location)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: moon_garden. Last location: cut_village_leaving_to_moon_garden
Requesting profile and checkpoint save: moon_garden
Entered
Saved player to profiles/player1.sav
Saved player to profiles/player1_checkpoints/320_moon_garden.sav
Scene destructor
Scene destructor
Recreating on activation
TrueText Destroy
Closing D3D... 
Closing D3D - done
DrawImage - drawn: 248, skipped: 0 ( 0.0%)
InitRenderer - width=1024 height=768 fullScreen=false
Init Renderer - Direct3D
Initializing D3D...
Initializing D3D - done
TrueText Init
Created blank texture at [B9B4A20], 2048x2048 pixels +alpha
Created blank texture at [B9B4B40], 256x256 pixels +alpha
Layer constructor
Entering: moon_garden_stone_2. Last location: cut_village_leaving_to_moon_garden
Entered
Layer destructor (closeup)
Layer constructor
Entering: moon_garden_baskets. Last location: moon_garden_stone_2
Entered
Layer destructor (closeup)
load_location(altar_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: altar_light. Last location: moon_garden
Requesting profile and checkpoint save: altar_light
Entered
Saved player to profiles/player1.sav
Scene destructor
Saved player to profiles/player1_checkpoints/330_altar_light.sav
load_location(moon_garden, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: moon_garden. Last location: altar_light
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Layer constructor
Entering: moon_garden_stone_2. Last location: altar_light
Entered
Layer destructor (closeup)
Layer constructor
Entering: moon_garden_stone_1. Last location: moon_garden_stone_2
Entered
Layer constructor
Layer constructor
Entering: box. Last location: moon_garden_stone_2
Entered
Layer destructor (minigame_closeup)
Layer destructor (minigame_controls)
Layer constructor
Layer constructor
Entering: box. Last location: box
Entered
Layer destructor (minigame_closeup)
Layer destructor (minigame_controls)
Layer constructor
Layer constructor
Entering: box. Last location: box
Entered
Layer destructor (minigame_closeup)
Layer destructor (minigame_controls)
Layer destructor (closeup)
Layer constructor
Entering: moon_garden_bush. Last location: moon_garden_stone_1
Entered
Layer destructor (closeup)
load_location(altar_light, nil, nil, nil)
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: altar_light. Last location: moon_garden
Requesting profile save
Entered
Saved player to profiles/player1.sav
Scene destructor
Layer constructor
Entering: altar_light_altar. Last location: moon_garden
Entered
load_location(altar_magic, nil, nil, nil)
Layer destructor (location)
Layer destructor (closeup)
Layer destructor (gui)
Layer destructor (hud)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Entering: altar_magic. Last location: altar_light_altar
Requesting profile and checkpoint save: altar_magic
Entered
Saved player to profiles/player1.sav
Scene destructor
Saved player to profiles/player1_checkpoints/340_altar_magic.sav
Layer constructor
Layer constructor
Layer destructor (base)
Saved player to profiles/player1.sav
Layer destructor (location)
Layer destructor (gui)
Layer destructor (hud)
Layer destructor (base)
Scene constructor
Layer constructor
Layer constructor
Layer constructor
Layer destructor (base)
Scene destructor
Layer destructor (menu_background)
Layer destructor (base)
Scene destructor
TrueText Destroy
OpenAL error was raised (40964)
Closing D3D... 
Closing D3D - done
DrawImage - drawn: 13, skipped: 0 ( 0.0%)
Profiler results (descending by percentage):
< calls: 869101, total:  689.10, share: 35.6% > - "main_render"
< calls: 869102, total:  571.51, share: 29.5% > - "main_update"
< calls:    2, total:    0.16, share:  0.0% > - "renderer_init"
< calls:    1, total:    0.16, share:  0.0% > - "kiss_init"
< calls:    1, total:    0.12, share:  0.0% > - "window_init"
< calls:    1, total:    0.02, share:  0.0% > - "game_boot"
< calls:    2, total:    0.01, share:  0.0% > - "d3d_create"
< calls:    1, total:    0.01, share:  0.0% > - "game_init"
