SETUP - COM already setup - threaded VI might not be possible 
(Filename:  Line: 1352)

Initialize engine version: 2019.4.6f1 (a7aea80e3716)
[Subsystems] Discovering subsystems at path E:/Aventuras/There.Is.No.Game.Wrong.Dimension.v16.08.2020/Ting_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   (null)
    VRAM:     1992 MB
    Driver:   21.21.13.7633
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.219157 ms
Getting device inches: 11,47347
File path : E:/Aventuras/There.Is.No.Game.Wrong.Dimension.v16.08.2020/Ting_Data/StreamingAssets\Localization.csv
File loaded
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.625171 ms

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 5797.
Total: 14.808185 ms (FindLiveObjects: 1.006129 ms CreateObjectMapping: 1.269057 ms MarkObjects: 12.501906 ms  DeleteObjects: 0.030791 ms)

CanvasChapters : FSM : LoadChapterFirstScene : Load Chapter First Scene
LoadLevelAsync: Chapter4a
Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.184928 ms
Creating pool: Hints

Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 18423.
Total: 32.488352 ms (FindLiveObjects: 1.074654 ms CreateObjectMapping: 0.574759 ms MarkObjects: 30.055287 ms  DeleteObjects: 0.783350 ms)

Current Playlist is NULL. Subsequent calls will fail. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Current Playlist is NULL. Subsequent calls will fail. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Current Playlist is NULL. Subsequent calls will fail. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : Shadow 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : TriggerObstacle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : Shadow 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : TriggerObstacle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : Shadow 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : TriggerObstacle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : TriggerObstacle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : Shadow 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : TriggerObstacle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : Shadow 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

TriggerPot2 : FSM : CheckCollider : TriggerObstacle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Current Playlist is NULL. Subsequent calls will fail. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

LoadLevelAsync: Chapter4b
Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 18.317412 ms
Creating pool: Hints
Creating pool: Coins
Creating pool: EarningTexts
Creating pool: EnergyUpTexts
The two savegames are missing or have bad format, but there are not corrupted, lets start the level normally! 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 594 unused Assets to reduce memory usage. Loaded Objects now: 19602.
Total: 59.819573 ms (FindLiveObjects: 1.273887 ms CreateObjectMapping: 0.450389 ms MarkObjects: 50.426315 ms  DeleteObjects: 7.668681 ms)

Current Playlist is NULL. Subsequent calls will fail. 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 16dc -> priority: 1 
  Thread -> id: 740 -> priority: 1 
