Mono path[0] = 'E:/Aventuras/Tohu/TOHU/TOHU_Data/Managed'
Mono config path = 'E:/Aventuras/Tohu/TOHU/MonoBleedingEdge/etc'
Initialize engine version: 2019.3.3f1 (7ceaae5f7503)
[Subsystems] Discovering subsystems at path E:/Aventuras/Tohu/TOHU/TOHU_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.196 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.488122 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.983858 ms

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5486.
Total: 25.610266 ms (FindLiveObjects: 0.410844 ms CreateObjectMapping: 0.121049 ms MarkObjects: 24.941626 ms  DeleteObjects: 0.136445 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5486.
Total: 25.892513 ms (FindLiveObjects: 0.437710 ms CreateObjectMapping: 0.120144 ms MarkObjects: 25.322887 ms  DeleteObjects: 0.011169 ms)

 check 0 / -8585886507751400899 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 1 / -8585891694885185104 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 2 / -8585890828927654436 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 3 / -8585890546672503628 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 4 / -8585889918932879319 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 5 / -8585889239687298114 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 6 / -8585889219622810491 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 7 / -8585887419280452894 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 8 / -8585887206293500771 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 9 / -8585887190347698724 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 10 / -8585886634047249724 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 11 / -8585886536361947328 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 12 / -8585886505393806052 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 check 17 / 0 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.904978 ms

Unloading 562 unused Assets to reduce memory usage. Loaded Objects now: 1803.
Total: 19.104989 ms (FindLiveObjects: 0.290096 ms CreateObjectMapping: 0.062487 ms MarkObjects: 16.034981 ms  DeleteObjects: 2.717425 ms)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.394543 ms
(0.8, -3.7, -5.0) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unlocking Achievement ALL_CREATURES_COLLECTED 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unlocking Achievement ALL_CREATURES_COLLECTED 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Window_6 (UnityEngine.GameObject) 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

No Textures optimizer 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 set transition PlayerIdle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)


Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 8798.
Total: 43.469441 ms (FindLiveObjects: 1.146499 ms CreateObjectMapping: 0.340206 ms MarkObjects: 41.193047 ms  DeleteObjects: 0.789689 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8799.
Total: 34.909341 ms (FindLiveObjects: 1.164913 ms CreateObjectMapping: 0.594078 ms MarkObjects: 33.114730 ms  DeleteObjects: 0.034413 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8799.
Total: 33.886005 ms (FindLiveObjects: 1.007035 ms CreateObjectMapping: 0.243608 ms MarkObjects: 32.590685 ms  DeleteObjects: 0.044073 ms)

 set transition PlayerMove 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 set transition PlayerAnimating 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 girl ? 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 girl ? 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 set transition PlayerIdle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unlocking Achievement GOT_THE_GUN_TOGETHER_L__ 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 set transition PlayerAnimating 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 set transition PlayerIdle 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 set transition PlayerMove 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 set transition PlayerAnimating 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 girl ? 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 set transition PlayerCutscene 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unlocking Achievement WHOLE_GAME_COMPLETED 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 748 unused Assets to reduce memory usage. Loaded Objects now: 3041.
Total: 35.689371 ms (FindLiveObjects: 0.342621 ms CreateObjectMapping: 0.095089 ms MarkObjects: 31.418830 ms  DeleteObjects: 3.832529 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.424520 ms

Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 6222.
Total: 55.620877 ms (FindLiveObjects: 0.494763 ms CreateObjectMapping: 0.179310 ms MarkObjects: 52.955071 ms  DeleteObjects: 1.990826 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6222.
Total: 49.561158 ms (FindLiveObjects: 0.479972 ms CreateObjectMapping: 0.156972 ms MarkObjects: 48.904291 ms  DeleteObjects: 0.019320 ms)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1894 -> priority: 1 
  Thread -> id: df8 -> priority: 1 
