Initialize engine version: 2017.4.4f1 (645c9050ba4d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.738 seconds
OnLevelWasLoaded was found on Inventar
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 26.339581 ms
VideoOptionsData
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContrastSlider (UnityEngine.UI.Slider)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.408561 ms

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 7375.
Total: 8.286908 ms (FindLiveObjects: 0.445860 ms CreateObjectMapping: 0.149727 ms MarkObjects: 7.648757 ms  DeleteObjects: 0.042261 ms)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 485)

ONKLCIK Start
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capítulo 4   7:02 h
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wetterstation
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 25.585512 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Enable Musik
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 11660.
Total: 8.871628 ms (FindLiveObjects: 0.657168 ms CreateObjectMapping: 0.289190 ms MarkObjects: 7.808445 ms  DeleteObjects: 0.116219 ms)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

npc rotate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

npc rotate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Treehouse_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Moor_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Wetter_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.514005 ms
TerrainData is missing splat texture 0.
 
(Filename:  Line: 212)

event:/Music/Sanatorium    event:/Music/Bergwerk
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Can't add 'PostProcessingBehaviour' to Main Camera because a 'PostProcessingBehaviour' is already added to the game object!
 
(Filename:  Line: 97)

NullReferenceException: Object reference not set to an instance of an object
  at CameraController.OnEnable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1964 -> priority: 1 
  Thread -> id: 7ec -> priority: 1 
TerrainData is missing splat texture 0.
 
(Filename:  Line: 212)


Unloading 284 unused Assets to reduce memory usage. Loaded Objects now: 14786.
Total: 9.421332 ms (FindLiveObjects: 0.798745 ms CreateObjectMapping: 0.304887 ms MarkObjects: 6.712359 ms  DeleteObjects: 1.605037 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weather_Box (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weather_Box (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weather_Box (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Weather_Box (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cylinder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Frame (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WheelLeft (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Treehouse_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Moor_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Wetter_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.750814 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/Bergwerk    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Moor
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 178 unused Assets to reduce memory usage. Loaded Objects now: 15486.
Total: 9.006866 ms (FindLiveObjects: 0.719353 ms CreateObjectMapping: 0.333867 ms MarkObjects: 7.293457 ms  DeleteObjects: 0.659885 ms)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wetterstation (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Treehouse_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Moor_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Wetter_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.835941 ms
event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BushalteStelle_Abend_K4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 335 unused Assets to reduce memory usage. Loaded Objects now: 21473.
Total: 13.193789 ms (FindLiveObjects: 1.383163 ms CreateObjectMapping: 0.779123 ms MarkObjects: 10.179929 ms  DeleteObjects: 0.850968 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (5) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.161750 ms
event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Dorfplatz_Abend_Fest
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 19400.
Total: 13.792093 ms (FindLiveObjects: 1.126575 ms CreateObjectMapping: 0.781840 ms MarkObjects: 10.558774 ms  DeleteObjects: 1.324903 ms)

weather_box_door (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

weather_box (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

weather_box (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

weather_box (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Treppe (1) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Treppe (2) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Treppe (2) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 15.764204 ms
event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Aussichtsplattform_Abend
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1075 unused Assets to reduce memory usage. Loaded Objects now: 22112.
Total: 14.156449 ms (FindLiveObjects: 1.177289 ms CreateObjectMapping: 0.698524 ms MarkObjects: 10.138874 ms  DeleteObjects: 2.141458 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Treehouse_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Moor_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Wetter_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.007679 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/Gasthaus_Kap04    event:/Music/Sanatorium
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 483 unused Assets to reduce memory usage. Loaded Objects now: 15502.
Total: 16.856969 ms (FindLiveObjects: 1.093973 ms CreateObjectMapping: 1.046881 ms MarkObjects: 10.815967 ms  DeleteObjects: 3.899845 ms)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

npc rotate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Madonna_Boden (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

walkt to npc
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

npc rotate
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Treehouse_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Moor_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Wetter_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 16.111353 ms
event:/Music/Sanatorium    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 22160.
Total: 16.908589 ms (FindLiveObjects: 1.504817 ms CreateObjectMapping: 0.938510 ms MarkObjects: 13.896842 ms  DeleteObjects: 0.567815 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.044415 ms
event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Dorfplatz_Abend_Fest
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 18790.
Total: 18.542002 ms (FindLiveObjects: 1.281132 ms CreateObjectMapping: 0.995262 ms MarkObjects: 12.249844 ms  DeleteObjects: 4.015159 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (3) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (3) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.820940 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/Gasthaus_Kap04    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Gasthaus_Abend_Fest
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 20722.
Total: 15.606326 ms (FindLiveObjects: 1.186948 ms CreateObjectMapping: 0.690374 ms MarkObjects: 12.859318 ms  DeleteObjects: 0.868779 ms)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capsule (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capsule (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capsule (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

---2---
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

---2---
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.888768 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/LazarusTheme    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1868 unused Assets to reduce memory usage. Loaded Objects now: 11635.
Total: 11.618033 ms (FindLiveObjects: 0.665621 ms CreateObjectMapping: 0.775501 ms MarkObjects: 7.116864 ms  DeleteObjects: 3.059442 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.582699 ms
NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 1066)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/LazarusTheme    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 17910.
Total: 13.394834 ms (FindLiveObjects: 0.952396 ms CreateObjectMapping: 0.689770 ms MarkObjects: 11.704669 ms  DeleteObjects: 0.047393 ms)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.668102 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/LazarusTheme    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 20777.
Total: 15.438789 ms (FindLiveObjects: 1.068012 ms CreateObjectMapping: 0.682223 ms MarkObjects: 13.219146 ms  DeleteObjects: 0.468802 ms)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at ActivatObjectAction.OnEnter (.InteractionObject intObj) [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.UpdateStoryActionsRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capsule (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.799717 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/LazarusTheme    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1874 unused Assets to reduce memory usage. Loaded Objects now: 11690.
Total: 13.857599 ms (FindLiveObjects: 0.735956 ms CreateObjectMapping: 0.802367 ms MarkObjects: 7.696754 ms  DeleteObjects: 4.621916 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.700730 ms
NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 1066)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/LazarusTheme    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 17910.
Total: 13.960838 ms (FindLiveObjects: 1.309809 ms CreateObjectMapping: 0.652037 ms MarkObjects: 11.949787 ms  DeleteObjects: 0.048902 ms)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.465640 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/LazarusTheme    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 20777.
Total: 15.767524 ms (FindLiveObjects: 1.002808 ms CreateObjectMapping: 0.738069 ms MarkObjects: 13.418983 ms  DeleteObjects: 0.607360 ms)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at ActivatObjectAction.OnEnter (.InteractionObject intObj) [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.UpdateStoryActionsRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Capsule (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capsule (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.592333 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/LazarusTheme    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1892 unused Assets to reduce memory usage. Loaded Objects now: 11690.
Total: 21.776227 ms (FindLiveObjects: 0.860326 ms CreateObjectMapping: 0.650527 ms MarkObjects: 7.599250 ms  DeleteObjects: 12.665820 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.167419 ms
NavMeshAgent and NavMeshObstacle components are active at the same time. This can lead to errorneous behavior.
 
(Filename:  Line: 1066)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/LazarusTheme    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 17910.
Total: 14.363833 ms (FindLiveObjects: 1.344826 ms CreateObjectMapping: 0.983187 ms MarkObjects: 11.984803 ms  DeleteObjects: 0.050110 ms)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.859277 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/LazarusTheme    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 20777.
Total: 18.178250 ms (FindLiveObjects: 1.879134 ms CreateObjectMapping: 1.436292 ms MarkObjects: 14.405491 ms  DeleteObjects: 0.457331 ms)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
  at ActivatObjectAction.OnEnter (.InteractionObject intObj) [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.UpdateStoryActionsRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capsule (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capsule (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quantendiskriminator (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quantendiskriminator (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quantendiskriminator (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quantendiskriminator (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quantendiskriminator (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Quantendiskriminator (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capsule (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capsule (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Blueprint_LP (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Blueprint_LP (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.475208 ms
event:/Music/LazarusTheme    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Fremdenzimmer_Abend
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 253 unused Assets to reduce memory usage. Loaded Objects now: 20788.
Total: 21.135963 ms (FindLiveObjects: 1.037221 ms CreateObjectMapping: 0.801462 ms MarkObjects: 18.099764 ms  DeleteObjects: 1.196910 ms)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (5) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.793117 ms
event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Gasthaus_Abend_Fest
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 320 unused Assets to reduce memory usage. Loaded Objects now: 25924.
Total: 16.636303 ms (FindLiveObjects: 1.258190 ms CreateObjectMapping: 0.732636 ms MarkObjects: 13.971705 ms  DeleteObjects: 0.672866 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (1) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.183183 ms
event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Dorfplatz_Abend_Fest
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 510 unused Assets to reduce memory usage. Loaded Objects now: 20788.
Total: 18.381710 ms (FindLiveObjects: 1.280528 ms CreateObjectMapping: 0.723278 ms MarkObjects: 13.754360 ms  DeleteObjects: 2.622638 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (4) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.866522 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/Gasthaus_Kap04    event:/Music/LazarusTheme
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Gasthaus_Abend_Fest
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 308 unused Assets to reduce memory usage. Loaded Objects now: 20777.
Total: 17.957282 ms (FindLiveObjects: 1.268151 ms CreateObjectMapping: 0.794821 ms MarkObjects: 15.162579 ms  DeleteObjects: 0.731428 ms)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.874974 ms

Unloading 1018 unused Assets to reduce memory usage. Loaded Objects now: 16370.
Total: 24.911439 ms (FindLiveObjects: 1.125367 ms CreateObjectMapping: 0.660791 ms MarkObjects: 14.915348 ms  DeleteObjects: 8.208724 ms)

ONKLCIK Quit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

