Initialize engine version: 2017.4.4f1 (645c9050ba4d)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.032 seconds
OnLevelWasLoaded was found on Inventar
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 375)

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.735057 ms
VideoOptionsData
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ContrastSlider (UnityEngine.UI.Slider)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.247737 ms

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 7375.
Total: 7.524754 ms (FindLiveObjects: 0.423525 ms CreateObjectMapping: 0.222479 ms MarkObjects: 6.835581 ms  DeleteObjects: 0.043167 ms)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 485)

ONKLCIK Start
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Capítulo 4   4:49 h
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BushalteStelle_Abend_K4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 13.039346 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Enable Musik
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: ae0 -> priority: 1 
  Thread -> id: 71c -> priority: 1 

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 13730.
Total: 7.821192 ms (FindLiveObjects: 0.697625 ms CreateObjectMapping: 0.343831 ms MarkObjects: 6.637856 ms  DeleteObjects: 0.141275 ms)

walkt to npc
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3.195347
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.6759697
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3.812428
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

4.377294
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2.335094
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.5155432
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.4118472
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.52982
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.869847
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3.678666
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

4.679095
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at ActivatObjectAction.OnEnter (.InteractionObject intObj) [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.UpdateStoryActionsRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

BirdCollider (7) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at ActivatObjectAction.OnEnter (.InteractionObject intObj) [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.StartStoryActionRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.UpdateStoryActionsRecusive () [0x00000] in <filename unknown>:0 
  at InteractionObject.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BirdCollider (5) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BirdCollider (7) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BirdCollider (9) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BirdCollider (9) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BirdCollider (9) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BirdCollider (4) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.7037739
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.2230737
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.7472872
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.7565569
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.03251243
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.3651507
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.4813886
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.4644604
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.1778409
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.497112
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.905933
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.076475 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/Gasthaus_Kap04    event:/Music/Sanatorium
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BushalteStelle_Abend_K4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 280 unused Assets to reduce memory usage. Loaded Objects now: 16224.
Total: 9.279836 ms (FindLiveObjects: 0.812034 ms CreateObjectMapping: 0.479070 ms MarkObjects: 7.362348 ms  DeleteObjects: 0.626081 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Zettel (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Zettel (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Zettel (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Garbage (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.411634
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.638322
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.338595
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.6890813
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.2460833
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.7142097
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.7542757
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.453117
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.11838
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.575717
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.967599
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LargeTree (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Newspaper02 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Obst (2) (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Obst (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LadderParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Default clip could not be found in attached animations list.
 
(Filename:  Line: 397)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rag (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chair (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rag (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Rag (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Rag (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NotPressed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Aussicht (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chair (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chair (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chair (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Paper_Table_Interactable (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cabinet_Interaction (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cabinet_Interaction (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Slip_of_Paper_Cabinet_Interactable (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Tuba_Interactable (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Chair (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chair (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chair (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Chair (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Paper_Ground (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Paper_Ground (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Paper_Ground (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Paper_Ground (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Paper_Ground (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Table_with_Sink (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Hammock (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Lamp_Interactable (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LessingParent (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Ladder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.753875 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/Sanatorium    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Baumhaus
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 15081.
Total: 9.728116 ms (FindLiveObjects: 0.866975 ms CreateObjectMapping: 0.288287 ms MarkObjects: 7.323104 ms  DeleteObjects: 1.249144 ms)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 2  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

3
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

---2---
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

---2---
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 2  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Pedalo_V01 mit Windrad (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 2  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 2  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.841216 ms
TerrainData is missing splat texture 0.
 
(Filename:  Line: 212)

event:/Music/Gasthaus_Kap04    event:/Music/Bergwerk
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Can't add 'PostProcessingBehaviour' to Main Camera because a 'PostProcessingBehaviour' is already added to the game object!
 
(Filename:  Line: 97)

NullReferenceException: Object reference not set to an instance of an object
  at CameraController.OnEnable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TerrainData is missing splat texture 0.
 
(Filename:  Line: 212)


Unloading 239 unused Assets to reduce memory usage. Loaded Objects now: 15881.
Total: 11.355808 ms (FindLiveObjects: 1.019722 ms CreateObjectMapping: 0.602233 ms MarkObjects: 9.120750 ms  DeleteObjects: 0.612497 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cylinder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Cylinder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Handle (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sunshade (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Sunshade (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.6997257
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.840257
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.746607
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.2695491
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.743296
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.855078
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.656288
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

0.3681738
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.51824
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.006235
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1.525264
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dinosaur (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dinosaur (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Stiefel_links (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cylinder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skelett_mit_Hose (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skelett_mit_Hose (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skelett_mit_Hose (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skelett_mit_Hose (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skelett_mit_Hose (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NotPressed
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cylinder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail 1  Action true
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WaterInteraction (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cylinder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cylinder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cylinder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Front Wheel (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

SchlickfuerTretbootOutline (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
  at AdventureGameControls.UpdateIdleState () [0x00000] in <filename unknown>:0 
  at StateSystem.Update () [0x00000] in <filename unknown>:0 
  at AdventureGameControls.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cylinder (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Mushrooms (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TriggerObjectMeteorite (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Shimmer (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Front Wheel (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.651239 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/Bergwerk    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Moor
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 249 unused Assets to reduce memory usage. Loaded Objects now: 15621.
Total: 10.187263 ms (FindLiveObjects: 0.796035 ms CreateObjectMapping: 0.336586 ms MarkObjects: 8.160496 ms  DeleteObjects: 0.893841 ms)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Penelope_V01 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wanderkarte (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wanderkarte (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Treehouse_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Moor_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Wetter_entdeckt   False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.502114 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/Gasthaus_Kap04    event:/Music/Sanatorium
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BushalteStelle_Abend_K4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 256 unused Assets to reduce memory usage. Loaded Objects now: 16765.
Total: 11.692697 ms (FindLiveObjects: 1.029986 ms CreateObjectMapping: 0.571141 ms MarkObjects: 9.368888 ms  DeleteObjects: 0.722378 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Alpinistin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Alpinistin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Treehouse_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Moor_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Wetter_entdeckt   False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.186256 ms
event:/Music/Sanatorium    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 200 unused Assets to reduce memory usage. Loaded Objects now: 21872.
Total: 11.960155 ms (FindLiveObjects: 1.105454 ms CreateObjectMapping: 0.494767 ms MarkObjects: 9.913163 ms  DeleteObjects: 0.446166 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Booth1 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Booth1 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Booth1 (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.280641 ms
event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Dorfplatz_Abend_Fest
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 484 unused Assets to reduce memory usage. Loaded Objects now: 18552.
Total: 15.326628 ms (FindLiveObjects: 0.952103 ms CreateObjectMapping: 0.593177 ms MarkObjects: 11.238380 ms  DeleteObjects: 2.542363 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

If Node found
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Try to Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Wirtin (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Skipp dialog PC
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.192092 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 346 unused Assets to reduce memory usage. Loaded Objects now: 16537.
Total: 14.181628 ms (FindLiveObjects: 0.883276 ms CreateObjectMapping: 0.743811 ms MarkObjects: 10.733348 ms  DeleteObjects: 1.820889 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

event:/Music/Gasthaus_Kap04    event:/Music/Bergwerk
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

LOOKING AT IT  --- Try AGAIN
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

TryAgain
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.729322 ms
event:/Music/Bergwerk    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Brennkeller
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 18840.
Total: 12.854299 ms (FindLiveObjects: 0.960555 ms CreateObjectMapping: 0.537935 ms MarkObjects: 11.139668 ms  DeleteObjects: 0.215536 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Main_Machine (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.314250 ms
event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Gasthaus_Abend_Fest
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 320 unused Assets to reduce memory usage. Loaded Objects now: 23938.
Total: 16.545887 ms (FindLiveObjects: 1.217146 ms CreateObjectMapping: 0.777319 ms MarkObjects: 13.419402 ms  DeleteObjects: 1.131716 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Collider (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Treehouse_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Moor_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Wetter_entdeckt   False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.474544 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Dorfplatz_Abend_Fest
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 452 unused Assets to reduce memory usage. Loaded Objects now: 19616.
Total: 16.115418 ms (FindLiveObjects: 1.014288 ms CreateObjectMapping: 0.790903 ms MarkObjects: 11.772089 ms  DeleteObjects: 2.537835 ms)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Buton Set Active
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

click
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

12
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

why is it not working
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cube (UnityEngine.GameObject)
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Treehouse_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Moor_entdeckt   True
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

KARTE_Wetter_entdeckt   False
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.404409 ms
event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

BushalteStelle_Abend_K4
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 236 unused Assets to reduce memory usage. Loaded Objects now: 23938.
Total: 14.929666 ms (FindLiveObjects: 1.227108 ms CreateObjectMapping: 0.786677 ms MarkObjects: 12.394246 ms  DeleteObjects: 0.521332 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.098914 ms
event:/Music/Gasthaus_Kap04    event:/Music/Gasthaus_Kap04
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory this
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Dorfplatz_Abend_Fest
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 470 unused Assets to reduce memory usage. Loaded Objects now: 18841.
Total: 17.403505 ms (FindLiveObjects: 1.069833 ms CreateObjectMapping: 0.815355 ms MarkObjects: 12.848865 ms  DeleteObjects: 2.668847 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

fail Action false
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Enter
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Exit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EnterSceneAction
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.389214 ms
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0 
  at RGBSplittEffect.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)


Unloading 382 unused Assets to reduce memory usage. Loaded Objects now: 16537.
Total: 15.240292 ms (FindLiveObjects: 0.878446 ms CreateObjectMapping: 0.716341 ms MarkObjects: 12.102940 ms  DeleteObjects: 1.542262 ms)

dont forget to implement that in the gameSaver!
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

event:/Music/Gasthaus_Kap04    event:/Music/Bergwerk
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Destory intance
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GUI Unhighlight
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.205072 ms

Unloading 880 unused Assets to reduce memory usage. Loaded Objects now: 14387.
Total: 26.078391 ms (FindLiveObjects: 2.558664 ms CreateObjectMapping: 0.771885 ms MarkObjects: 14.371204 ms  DeleteObjects: 8.376033 ms)

ONKLCIK Quit
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

