Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.035 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
  Thread -> id: 19d4 -> priority: 1 
  Thread -> id: 1960 -> priority: 1 
UnloadTime: 0.845535 ms
The referenced script on this Behaviour (Game Object 'Harper_liegend') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'SteamController') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.385947 ms
ProperlyStop
Exposed name does not exist: MasterVolume
 
(Filename:  Line: 288)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

Please set up mixer groups for NPC Harper(Clone)

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for sick

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Cannot find linked UI Element for phone

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Cannot find linked UI Element for medical

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Cannot find linked UI Element for Heading

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Cannot find linked UI Element for Header

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Cannot find linked UI Element for TextNoteLeroy

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Variable with ID=81 not found!

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Variable with ID=82 not found!

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Cannot find linked UI Element for Athabasca (1)NameMenuLabel

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Cannot find linked UI Element for Athabasca (1)SizeMenuLabel

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Cannot find linked UI Element for Blain Hill (1)NameMenuLabel

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Cannot find linked UI Element for Blain Hill (1)SizeMenuLabel

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Cannot find linked UI Element for Bannack (1)NameMenuLabel

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Cannot find linked UI Element for Bannack (1)SizeMenuLabel

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Cannot find linked UI Element for Chalk (1)NameMenuLabel

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Cannot find linked UI Element for Chalk (1)SizeMenuLabel

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Cannot find linked UI Element for Perrault (1)NameMenuLabel

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Cannot find linked UI Element for Perrault (1)SizeMenuLabel

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Cannot find linked UI Element for Chilly (1)NameMenuLabel

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Cannot find linked UI Element for Chilly (1)SizeMenuLabel

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Cannot find linked UI Element for Pine (1)NameMenuLabel

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Cannot find linked UI Element for Pine (1)SizeMenuLabel

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Cannot find linked UI Element for StPaul (1)NameMenuLabel

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Cannot find linked UI Element for StPaul (1)SizeMenuLabel

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Cannot find linked UI Element for CaneCreek (1)NameMenuLabel

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Cannot find linked UI Element for CaneCreek (1)SizeMenuLabel

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Cannot find linked UI Element for Marlowe (1)NameMenuLabel

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Cannot find linked UI Element for Marlowe (1)SizeMenuLabel

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Cannot find linked UI Element for Blackleaf (1)NameMenuLabel

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Cannot find linked UI Element for Blackleaf (1)SizeMenuLabel

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Cannot find linked UI Element for Gravel (1)NameMenuLabel

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Cannot find linked UI Element for Gravel (1)SizeMenuLabel

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Cannot find linked UI Element for Kucharski (1)NameMenuLabel

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Cannot find linked UI Element for Kucharski (1)SizeMenuLabel

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Cannot find linked UI Element for Greystone (1)NameMenuLabel

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Cannot find linked UI Element for Greystone (1)SizeMenuLabel

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Cannot find linked UI Element for Calahan (1)NameMenuLabel

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Cannot find linked UI Element for Calahan (1)SizeMenuLabel

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Cannot find linked UI Element for Mackay (1)NameMenuLabel

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Cannot find linked UI Element for Mackay (1)SizeMenuLabel

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Cannot find linked UI Element for Cedar (1)NameMenuLabel

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Cannot find linked UI Element for Cedar (1)SizeMenuLabel

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Cannot find linked UI Element for Ignatius (1)NameMenuLabel

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Cannot find linked UI Element for Ignatius (1)SizeMenuLabel

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Cannot find linked UI Element for Thicket (1)NameMenuLabel

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Cannot find linked UI Element for Thicket (1)SizeMenuLabel

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Cannot find linked UI Element for SneakPeak (1)NameMenuLabel

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Cannot find linked UI Element for SneakPeak (1)SizeMenuLabel

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Cannot find linked UI Element for Blaine (1)NameMenuLabel

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Cannot find linked UI Element for Blaine (1)SizeMenuLabel

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Cannot find linked UI Element for Mary (1)NameMenuLabel

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Cannot find linked UI Element for Mary (1)SizeMenuLabel

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Cannot find linked UI Element for Blackfoot (1)NameMenuLabel

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Cannot find linked UI Element for Blackfoot (1)SizeMenuLabel

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Cannot find linked UI Element for Ross (1)NameMenuLabel

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Cannot find linked UI Element for Ross (1)SizeMenuLabel

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Cannot find linked UI Element for Granite (1)NameMenuLabel

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Cannot find linked UI Element for Granite (1)SizeMenuLabel

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Cannot find linked UI Element for Panola (1)NameMenuLabel

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Cannot find linked UI Element for Panola (1)SizeMenuLabel

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Cannot find linked UI Element for Oak (1)NameMenuLabel

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Cannot find linked UI Element for Oak (1)SizeMenuLabel

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Cannot find linked UI Element for Remo (1)NameMenuLabel

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Cannot find linked UI Element for Remo (1)SizeMenuLabel

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Cannot find linked UI Element for Gifford (1)NameMenuLabel

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Cannot find linked UI Element for Gifford (1)SizeMenuLabel

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Cannot find linked UI Element for Grousewood (1)NameMenuLabel

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Cannot find linked UI Element for Grousewood (1)SizeMenuLabel

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Cannot find linked UI Element for Ruffneck (1)NameMenuLabel

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Cannot find linked UI Element for Ruffneck (1)SizeMenuLabel

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Cannot find linked UI Element for Eleanor (1)NameMenuLabel

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Cannot find linked UI Element for Eleanor (1)SizeMenuLabel

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Cannot find linked UI Element for Farrell (1)NameMenuLabel

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Cannot find linked UI Element for Farrell (1)SizeMenuLabel

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Cannot find linked UI Element for Crimson (1)NameMenuLabel

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Cannot find linked UI Element for Crimson (1)SizeMenuLabel

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Cannot find linked UI Element for LongJohn (1)NameMenuLabel

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Cannot find linked UI Element for LongJohn (1)SizeMenuLabel

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Cannot find linked UI Element for RiversMoonshineMenuLabel

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Cannot find linked UI Element for RiversDelilahMenuLabel

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Cannot find linked UI Element for RiversSalmonMenuLabel

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Cannot find linked UI Element for RiversMassMenuLabel

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Cannot find linked UI Element for RiversRodkinMenuLabel

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Cannot find linked UI Element for RiversPanola RiverMenuLabel

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Cannot find linked UI Element for FallsCambieMenuLabel

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Cannot find linked UI Element for FallsFultonMenuLabel

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Cannot find linked UI Element for ScalerMilesMenuLabel

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Cannot find linked UI Element for ScalerHighwayMenuLabel

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Cannot find linked UI Element for ScalerRoadMenuLabel

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Cannot find linked UI Element for ScalerHiking TrailMenuLabel

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Cannot find linked UI Element for RHC buildingTextMenuLabel

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Cannot find linked UI Element for Chapter4

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Cannot find linked UI Element for Chapter2

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Cannot find linked UI Element for Chapter3

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Cannot find linked UI Element for Page1Text5 (2)MenuLabel

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Cannot find linked UI Element for Page2Text5 (1)MenuLabel

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Cannot find linked UI Element for Page2Text5MenuLabel

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Cannot find linked UI Element for Page2Text6MenuLabel

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Cannot find linked UI Element for Page2Text6 (1)MenuLabel

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Cannot find linked UI Element for Page2Text6 (2)MenuLabel

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Cannot find linked UI Element for Page3Text1MenuLabel

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Cannot find linked UI Element for Page3Text2MenuLabel

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Cannot find linked UI Element for Page3Text3MenuLabel

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Cannot find linked UI Element for Page3Text4MenuLabel

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Cannot find linked UI Element for Page3Text5MenuLabel

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Cannot find linked UI Element for Page3Text6MenuLabel

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Cannot find linked UI Element for Page3Text7MenuLabel

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Cannot find linked UI Element for Page3Text8MenuLabel

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Cannot find linked UI Element for Page4Text6MenuLabel

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Cannot find linked UI Element for Page4Text7MenuLabel

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Cannot find linked UI Element for Page4Text6 (1)MenuLabel

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Cannot find linked UI Element for Page3Text4MenuLabel

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Cannot find linked UI Element for Page3Text5MenuLabel

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Cannot find linked UI Element for Page3PWMenuLabel

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Cannot find linked UI Element for Page3Text5 (1)MenuLabel

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Cannot find linked UI Element for Page3Text5 (2)MenuLabel

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Cannot find linked UI Element for Page2Text2MenuLabel

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Cannot find linked UI Element for Page2Text2 (2)MenuLabel

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Cannot find linked UI Element for Page2Text2 (1)MenuLabel

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Cannot find linked UI Element for Page2Text3MenuLabel

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Cannot find linked UI Element for Page2Text3 (1)MenuLabel

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Cannot find linked UI Element for Page2Text3 (2)MenuLabel

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Cannot find linked UI Element for Page1Text1MenuLabel

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Cannot find linked UI Element for Incorrect

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for CurrentContent1MenuLabel

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Cannot find linked UI Element for UsernamePFUsernameMenuLabel

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Cannot find linked UI Element for UsernameFieldTextMenuLabel

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Cannot find linked UI Element for usernamepfUsernameMenuLabel

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Cannot find linked UI Element for UsernameFieldTextMenuLabel

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Cannot find linked UI Element for passwordpfPasswordMenuLabel

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Cannot find linked UI Element for PasswordFieldTextMenuLabel

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Cannot find linked UI Element for validatingpwTextMenuLabel

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Cannot find linked UI Element for invalidloginTextMenuLabel

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Cannot find linked UI Element for helpTextMenuLabel

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Cannot find linked UI Element for configTextMenuLabel

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Cannot find linked UI Element for #config#1TextMenuLabel

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Cannot find linked UI Element for #config#2TextMenuLabel

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Cannot find linked UI Element for #config#3TextMenuLabel

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Cannot find linked UI Element for #config#3#1TextMenuLabel

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Cannot find linked UI Element for cdTextMenuLabel

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Cannot find linked UI Element for listTextMenuLabel

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Cannot find linked UI Element for invaliddirectoryTextMenuLabel

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Cannot find linked UI Element for cd baseTextMenuLabel

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Cannot find linked UI Element for commandfieldCommandMenuLabel

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Cannot find linked UI Element for FieldTextMenuLabel

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Cannot find linked UI Element for loginhintTextMenuLabel

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Cannot find linked UI Element for homeTextMenuLabel

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Cannot find linked UI Element for accessTextMenuLabel

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Cannot find linked UI Element for access members.dbb /baseTextMenuLabel

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Cannot find linked UI Element for access recruiters.dbb /baseTextMenuLabel

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Cannot find linked UI Element for list /baseTextMenuLabel

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Cannot find linked UI Element for cd .. /baseTextMenuLabel

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Cannot find linked UI Element for cd ..TextMenuLabel

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Cannot find linked UI Element for access rom.mcTextMenuLabel

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Cannot find linked UI Element for #config#1 /baseTextMenuLabel

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Cannot find linked UI Element for #config#3#1 /baseTextMenuLabel

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Cannot find linked UI Element for config /baseTextMenuLabel

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Cannot find linked UI Element for #config#2 /baseTextMenuLabel

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Cannot find linked UI Element for #config#3 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd usersTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#2TextMenuLabel

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Cannot find linked UI Element for #config#3#2 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Label

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Cannot find linked UI Element for CurrentContent1MenuLabel

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Cannot find linked UI Element for UsernamePFUsernameMenuLabel

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Cannot find linked UI Element for UsernameFieldTextMenuLabel

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Cannot find linked UI Element for usernamepfUsernameMenuLabel

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Cannot find linked UI Element for UsernameFieldTextMenuLabel

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Cannot find linked UI Element for passwordpfPasswordMenuLabel

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Cannot find linked UI Element for PasswordFieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for validatingpwTextMenuLabel

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Cannot find linked UI Element for invalidloginTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for invalidcommandTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for helpTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for configTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#1TextMenuLabel

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Cannot find linked UI Element for #config#2TextMenuLabel

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Cannot find linked UI Element for #config#3TextMenuLabel

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Cannot find linked UI Element for #config#3#1TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cdTextMenuLabel

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Cannot find linked UI Element for listTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for invaliddirectoryTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for commandfieldCommandMenuLabel

 -> AC debug logger
Cannot find linked UI Element for FieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for loginhintTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for homeTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for accessTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access members.dbb /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access recruiters.dbb /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for list /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd .. /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd ..TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access rom.mcTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#1 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#1 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for config /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#2 /baseTextMenuLabel

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Cannot find linked UI Element for #config#3 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd usersTextMenuLabel

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Cannot find linked UI Element for #config#3#2TextMenuLabel

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Cannot find linked UI Element for #config#3#2 /baseTextMenuLabel

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Cannot find linked UI Element for HarbourNoteText

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Cannot find linked UI Element for PressureText

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Cannot find linked UI Element for ActivateText

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Cannot find linked UI Element for TurbinesText

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Cannot find linked UI Element for RecalibrateText

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Cannot find linked UI Element for TestingNowText

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Cannot find linked UI Element for lang

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Cannot find linked UI Element for sound

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Cannot find linked UI Element for music

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Cannot find linked UI Element for effects

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Cannot find linked UI Element for voice

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Cannot find linked UI Element for subs

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Cannot find linked UI Element for pwd

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Cannot find linked UI Element for Exit

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Cannot find linked UI Element for expired

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Cannot find linked UI Element for Find

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Cannot find linked UI Element for Button

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Cannot find linked UI Element for Button

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Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

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Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

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Cannot find linked UI Element for Button

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Cannot find linked UI Element for Button

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Cannot find linked UI Element for Button

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Cannot find linked UI Element for Button

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Cannot find linked UI Element for Call

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Cannot find linked UI Element for MessageWildcardError

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Cannot find linked UI Element for MessageWildcard

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Cannot find linked UI Element for MessageNoResults

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Cannot find linked UI Element for Exit

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Variable with ID=105 not found!

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Cannot find linked UI Element for PreviousPage

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Cannot find linked UI Element for NextPage

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Cannot find linked UI Element for SAVE GAME

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Cannot find linked UI Element for LOAD GAME

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PlayerPrefs Key 'AC_Unforeseen_0' loaded

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

Galaxy SDK was initialized
 - BUILD VERSION: 22052018

 -> AC debug logger
---------------------------------------------------------------------------------

 -> AC debug logger
1/4/2019 12:11:23 AM - GAME STARTED

 -> AC debug logger


1/4/2019 12:11:25 AM - SCENE LOADED: C0R01_StartScreen

 -> AC debug logger
ProperlyStop
Assign C1 & C2 manager

 -> AC debug logger
ManagerPackage - (8) Managers assigned.

 -> AC debug logger
The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 39145.
Total: 89.238822 ms (FindLiveObjects: 1.922301 ms CreateObjectMapping: 2.896433 ms MarkObjects: 84.229909 ms  DeleteObjects: 0.189573 ms)

Beta Timelimit is NOT active

 -> AC debug logger
es
NullReferenceException: Object reference not set to an instance of an object
  at FileLoader.LoadItAll () [0x00000] in <filename unknown>:0 
  at FileLoader.ReloadItAll () [0x00000] in <filename unknown>:0 
  at SettingsAtStart.SetLanguage (LanguageSetting theLang) [0x00000] in <filename unknown>:0 
  at SettingsAtStart.SetLanguageAsString (System.String lang) [0x00000] in <filename unknown>:0 
  at SettingsAtStart.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Initialize, forceNewClip: False
Exposed name does not exist: MasterVolume
 
(Filename:  Line: 288)

StopAllAudioSources
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
HarperAnimations cannot find Sorting Map to follow!

 -> AC debug logger
SetLanguage: 
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
es
es

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 39169.
Total: 102.505361 ms (FindLiveObjects: 2.929940 ms CreateObjectMapping: 4.195677 ms MarkObjects: 95.223677 ms  DeleteObjects: 0.153349 ms)

ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Send message

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-> Run in parallel

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
Signed in: False
Logged in: False
-> Wait

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var BetaExpiredFixedVar with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> BetaExpiredFixedVar is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
ACTIONLIST TitleMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Check

 -> AC debug logger
-> Comparing var C1.GAMESCOM with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.GAMESCOM is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Change state

 -> AC debug logger
ACTIONLIST MainMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST MainManu_ContinueButton_OnClick RUNNING (FROM 0):

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Custom: Clear Inventory

 -> AC debug logger
File Read: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
Marco Package system for Load: C4R05_MineEntrance

 -> AC debug logger
Assign C3 & C4 manager

 -> AC debug logger
ManagerPackage3And4 - (8) Managers assigned.

 -> AC debug logger
The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
-> Assign Variables+Inventory

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
-> Change state

 -> AC debug logger
Load file created on: 1/3/2019 9:08:20 PM

 -> AC debug logger
File read: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
Please set up mixer groups for NPC Harper(Clone)

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

 -> AC debug logger
-> Save or load

 -> AC debug logger
HarperAnimations cannot find Sorting Map to follow!

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'HelliwellAnimations') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.148074 ms
The sprite child of 'Jane Helliwell' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger


1/4/2019 12:11:37 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:11:37 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger
Initialize, forceNewClip: True
StartMusic

Unloading 702 unused Assets to reduce memory usage. Loaded Objects now: 42443.
Total: 159.620188 ms (FindLiveObjects: 2.180399 ms CreateObjectMapping: 3.146984 ms MarkObjects: 148.175730 ms  DeleteObjects: 6.115866 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42443.
Total: 150.262248 ms (FindLiveObjects: 2.227793 ms CreateObjectMapping: 2.980352 ms MarkObjects: 144.868151 ms  DeleteObjects: 0.184743 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42443.
Total: 149.495199 ms (FindLiveObjects: 2.218737 ms CreateObjectMapping: 2.978239 ms MarkObjects: 144.139137 ms  DeleteObjects: 0.157575 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42443.
Total: 150.729240 ms (FindLiveObjects: 2.194587 ms CreateObjectMapping: 3.018690 ms MarkObjects: 145.370159 ms  DeleteObjects: 0.144897 ms)

ACTIONLIST CheckRadio RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST DischargeRadio RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.radioDying with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.radioDying is 1

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Check

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST OnLoad RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST OnStartAndLoad RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var trappedDevlin with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> trappedDevlin is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Mine entrance: railroad spike RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: El principio de palanca, el mejor de los aliados.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST GetBoards RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Custom: Sync AC vars and inventory to active conversation

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Mine entrance: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Está muy oscuro ahí dentro.

 -> AC debug logger
Harper: Está muy oscuro ahí dentro.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST EnteredRestOfScene: Trigger RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
ACTIONLIST EnteredStairsRight: Trigger RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Exit: C4R07_Mountain2: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Move along path

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
Deleting Sound object 'MusicEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.909505 ms
 - BUILD VERSION: 22052018

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/4/2019 12:13:47 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger


1/4/2019 12:13:47 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger


1/4/2019 12:13:47 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger

Unloading 594 unused Assets to reduce memory usage. Loaded Objects now: 40241.
Total: 159.222023 ms (FindLiveObjects: 1.790083 ms CreateObjectMapping: 3.004804 ms MarkObjects: 153.267052 ms  DeleteObjects: 1.158875 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40241.
Total: 157.646870 ms (FindLiveObjects: 2.171042 ms CreateObjectMapping: 3.057329 ms MarkObjects: 152.276016 ms  DeleteObjects: 0.141576 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Initialize, forceNewClip: False
StartMusic
ACTIONLIST CheckRadio RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST DischargeRadio RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.radioDying with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.radioDying is 1

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Check

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 39452.
Total: 108.624247 ms (FindLiveObjects: 2.319863 ms CreateObjectMapping: 3.081177 ms MarkObjects: 102.940355 ms  DeleteObjects: 0.282247 ms)

-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
<color=red>AUTO SAVE NOW</color>
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST View: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
Signed in: False
Logged in: False
-> Dialogue System Conversation

 -> AC debug logger
Harper: Solo veo blanco por todas partes. Ni un solo rastro de personas.

 -> AC debug logger
Harper: Solo veo blanco por todas partes. Ni un solo rastro de personas.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Excepto aquel pescador.

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Sign: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: «Advertencia: AVALANCHAS»

 -> AC debug logger
Harper: «Advertencia: AVALANCHAS»

 -> AC debug logger
Signed in: False
Logged in: False
Harper: ¿Qué sentido tiene esta advertencia si te advierte una vez que has llegado a la cima?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: «Felicidades, ha alcanzado la cima. Le rogamos que reprima sus pedos para no destruir los refugios de esquí situados en la parte inferior de la ladera».

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST boards_Examine RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Tablones a punto de hacerse astillas.

 -> AC debug logger
Harper: Tablones a punto de hacerse astillas.

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST ExitFast RUNNING (FROM 0):

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'HelliwellAnimations') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.814928 ms
The sprite child of 'Jane Helliwell' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger


1/4/2019 12:14:57 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:14:57 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:14:57 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:14:57 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger

Unloading 119 unused Assets to reduce memory usage. Loaded Objects now: 42818.
Total: 200.801462 ms (FindLiveObjects: 1.924716 ms CreateObjectMapping: 3.071517 ms MarkObjects: 195.396799 ms  DeleteObjects: 0.407221 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42818.
Total: 198.890631 ms (FindLiveObjects: 2.273375 ms CreateObjectMapping: 3.222451 ms MarkObjects: 193.307563 ms  DeleteObjects: 0.086032 ms)

ACTIONLIST CheckRadio RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST DischargeRadio RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.radioDying with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.radioDying is 1

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Check

 -> AC debug logger
-> Run

 -> AC debug logger
Initialize, forceNewClip: False
StartMusic
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Set bool C4.kahona_visitedMountain to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var trappedDevlin with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> trappedDevlin is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
ACTIONLIST OnStartAndLoad RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var trappedDevlin with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> trappedDevlin is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 596 unused Assets to reduce memory usage. Loaded Objects now: 42052.
Total: 125.966622 ms (FindLiveObjects: 2.315939 ms CreateObjectMapping: 3.124344 ms MarkObjects: 119.973314 ms  DeleteObjects: 0.552118 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42049.
Total: 123.367831 ms (FindLiveObjects: 2.313826 ms CreateObjectMapping: 2.617204 ms MarkObjects: 118.322694 ms  DeleteObjects: 0.112899 ms)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST chargedradioinhood_Examine RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡La radio está cargada y lista para su misión!

 -> AC debug logger
Harper: ¡La radio está cargada y lista para su misión!

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST EnteredStairsRight: Trigger RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
ACTIONLIST EnteredRestOfScene: Trigger RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Bridge: boards RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST PlaceBoards RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Custom: Sync AC vars and inventory to active conversation

 -> AC debug logger
Harper: Los tablones cubren el hueco, pero no son en absoluto estables.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Tengo que fijarlos de algún modo.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Path: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Tengo que cruzar este puente de algún modo.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
A path of length 0.9112389 was ignored for Harper
ACTIONLIST Bridge: Fishing line (C4) RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Esto debería dejar los tablones bien sujetos.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST FixateBoards RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Change setting

 -> AC debug logger
Do Achievement: 14_Bridge
-> Do Achievement

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Path: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST WalkPath RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Change setting

 -> AC debug logger
-> Move along path

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.906185 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger


1/4/2019 12:16:18 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger


1/4/2019 12:16:18 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger


1/4/2019 12:16:18 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger


1/4/2019 12:16:18 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger


1/4/2019 12:16:18 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger

Unloading 459 unused Assets to reduce memory usage. Loaded Objects now: 40355.
Total: 215.119109 ms (FindLiveObjects: 1.830835 ms CreateObjectMapping: 2.936279 ms MarkObjects: 209.017431 ms  DeleteObjects: 1.333355 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40355.
Total: 210.698540 ms (FindLiveObjects: 2.118214 ms CreateObjectMapping: 2.992427 ms MarkObjects: 205.450245 ms  DeleteObjects: 0.135539 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
ACTIONLIST CheckRadio RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST DischargeRadio RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.radioDying with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.radioDying is 1

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Check

 -> AC debug logger
-> Run

 -> AC debug logger
Initialize, forceNewClip: False
StartMusic
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 39566.
Total: 135.939167 ms (FindLiveObjects: 2.321372 ms CreateObjectMapping: 3.175662 ms MarkObjects: 130.172865 ms  DeleteObjects: 0.268663 ms)

Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST View: ExitDownLeft RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Doc tiene que estar por aquí, en algún lado.

 -> AC debug logger
Harper: Doc tiene que estar por aquí, en algún lado.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Tengo que encontrarlo.

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Exit: Down: ExitDownLeft RUNNING (FROM 0):

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'HelliwellAnimations') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.881339 ms
The sprite child of 'Jane Helliwell' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger


1/4/2019 12:16:50 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:16:50 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:16:50 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:16:50 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:16:50 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:16:50 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger

Unloading 199 unused Assets to reduce memory usage. Loaded Objects now: 42818.
Total: 224.843820 ms (FindLiveObjects: 2.043049 ms CreateObjectMapping: 2.926620 ms MarkObjects: 219.178644 ms  DeleteObjects: 0.694600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42818.
Total: 221.940142 ms (FindLiveObjects: 2.270356 ms CreateObjectMapping: 2.700218 ms MarkObjects: 216.805350 ms  DeleteObjects: 0.163009 ms)

ACTIONLIST CheckRadio RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST DischargeRadio RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.radioDying with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.radioDying is 1

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Check

 -> AC debug logger
-> Run

 -> AC debug logger
Initialize, forceNewClip: False
StartMusic
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Set bool C4.kahona_visitedMountain to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var trappedDevlin with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> trappedDevlin is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
ACTIONLIST OnStartAndLoad RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var trappedDevlin with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> trappedDevlin is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 596 unused Assets to reduce memory usage. Loaded Objects now: 42052.
Total: 148.404244 ms (FindLiveObjects: 2.736140 ms CreateObjectMapping: 2.799231 ms MarkObjects: 142.330338 ms  DeleteObjects: 0.537326 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42049.
Total: 145.872167 ms (FindLiveObjects: 2.413140 ms CreateObjectMapping: 2.718632 ms MarkObjects: 140.615420 ms  DeleteObjects: 0.123464 ms)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Change setting

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST FastMountain1 RUNNING (FROM 0):

 -> AC debug logger
-> Check visibility

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.247900 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger


1/4/2019 12:17:35 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger


1/4/2019 12:17:35 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger


1/4/2019 12:17:35 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger


1/4/2019 12:17:35 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger


1/4/2019 12:17:35 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger


1/4/2019 12:17:35 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger


1/4/2019 12:17:35 AM - SCENE LOADED: C4R06_Mountain1

 -> AC debug logger

Unloading 522 unused Assets to reduce memory usage. Loaded Objects now: 40195.
Total: 225.576154 ms (FindLiveObjects: 1.985090 ms CreateObjectMapping: 2.564679 ms MarkObjects: 220.002747 ms  DeleteObjects: 1.023034 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40195.
Total: 225.121540 ms (FindLiveObjects: 2.200625 ms CreateObjectMapping: 2.583395 ms MarkObjects: 220.222809 ms  DeleteObjects: 0.113804 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
ACTIONLIST CheckRadio RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST DischargeRadio RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.radioDying with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.radioDying is 1

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Check

 -> AC debug logger
-> Run

 -> AC debug logger
Initialize, forceNewClip: False
StartMusic
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False

Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 39405.
Total: 147.879294 ms (FindLiveObjects: 2.475929 ms CreateObjectMapping: 3.039519 ms MarkObjects: 141.563590 ms  DeleteObjects: 0.799651 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 39402.
Total: 146.971876 ms (FindLiveObjects: 2.351257 ms CreateObjectMapping: 2.729499 ms MarkObjects: 141.768258 ms  DeleteObjects: 0.121955 ms)

-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST MapC4_Use RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Hora de triangular...

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST StartTriangulation RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST Chapter4Map_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
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Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
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volumeValueNoise: 1
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
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currentDeviationMinusDistanceVolume: 9.827911
volumeValueSignal: 0.9827911
volumeValueNoise: 0.01720886
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 9.827911
aimForSize: (1.2, 2.9, 1.0)
currentDeviationMinusDistanceVolume: 9.827911
volumeValueSignal: 0.9827911
volumeValueNoise: 0.01720886
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 9.827911
aimForSize: (1.2, 2.9, 1.0)
currentDeviationMinusDistanceVolume: 9.827911
volumeValueSignal: 0.9827911
volumeValueNoise: 0.01720886
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 9.827911
aimForSize: (1.2, 2.9, 1.0)
currentDeviationMinusDistanceVolume: 9.827911
volumeValueSignal: 0.9827911
volumeValueNoise: 0.01720886
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 9.827911
aimForSize: (1.2, 2.9, 1.0)
currentDeviationMinusDistanceVolume: 9.827911
volumeValueSignal: 0.9827911
volumeValueNoise: 0.01720886
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 9.827911
aimForSize: (1.2, 2.9, 1.0)
currentDeviationMinusDistanceVolume: 9.827911
volumeValueSignal: 0.9827911
volumeValueNoise: 0.01720886
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 9.827911
aimForSize: (1.2, 2.9, 1.0)
currentDeviationMinusDistanceVolume: 9.827911
volumeValueSignal: 0.9827911
volumeValueNoise: 0.01720886
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 9.827911
aimForSize: (1.2, 2.9, 1.0)
currentDeviationMinusDistanceVolume: 9.827911
volumeValueSignal: 0.9827911
volumeValueNoise: 0.01720886
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 9.827911
aimForSize: (1.2, 2.9, 1.0)
currentDeviationMinusDistanceVolume: 9.827911
volumeValueSignal: 0.9827911
volumeValueNoise: 0.01720886
ACTIONLIST Chapter4Map_Closer_OnClick RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST Chapter4Map_When_Turn_Off RUNNING (FROM 0):

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Exit: Down: ExitDownLeft RUNNING (FROM 0):

 -> AC debug logger
A path of length 0.3779801 was ignored for Harper
-> Move to point

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'HelliwellAnimations') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.914545 ms
The sprite child of 'Jane Helliwell' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger


1/4/2019 12:19:35 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:19:35 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:19:35 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:19:35 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:19:35 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:19:35 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:19:35 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger


1/4/2019 12:19:35 AM - SCENE LOADED: C4R05_MineEntrance

 -> AC debug logger

Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 42818.
Total: 232.778749 ms (FindLiveObjects: 2.044257 ms CreateObjectMapping: 2.671842 ms MarkObjects: 227.438082 ms  DeleteObjects: 0.623359 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42818.
Total: 232.053056 ms (FindLiveObjects: 2.343711 ms CreateObjectMapping: 2.615091 ms MarkObjects: 226.974110 ms  DeleteObjects: 0.119238 ms)

ACTIONLIST CheckRadio RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST DischargeRadio RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.radioDying with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.radioDying is 1

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Check

 -> AC debug logger
-> Run

 -> AC debug logger
Initialize, forceNewClip: False
StartMusic
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Set bool C4.kahona_visitedMountain to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var trappedDevlin with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> trappedDevlin is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
ACTIONLIST OnStartAndLoad RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var trappedDevlin with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> trappedDevlin is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 596 unused Assets to reduce memory usage. Loaded Objects now: 42052.
Total: 151.699748 ms (FindLiveObjects: 2.420385 ms CreateObjectMapping: 3.169624 ms MarkObjects: 145.595051 ms  DeleteObjects: 0.514082 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42049.
Total: 150.582833 ms (FindLiveObjects: 2.316844 ms CreateObjectMapping: 2.655541 ms MarkObjects: 145.454078 ms  DeleteObjects: 0.155462 ms)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Change setting

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST FastMountain2 RUNNING (FROM 0):

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.871470 ms
 - BUILD VERSION: 22052018

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/4/2019 12:19:42 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger


1/4/2019 12:19:42 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger


1/4/2019 12:19:42 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger


1/4/2019 12:19:42 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger


1/4/2019 12:19:42 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger


1/4/2019 12:19:42 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger


1/4/2019 12:19:42 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger


1/4/2019 12:19:42 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger


1/4/2019 12:19:42 AM - SCENE LOADED: C4R07_Mountain2

 -> AC debug logger

Unloading 517 unused Assets to reduce memory usage. Loaded Objects now: 40241.
Total: 230.736605 ms (FindLiveObjects: 1.897850 ms CreateObjectMapping: 2.522417 ms MarkObjects: 225.149311 ms  DeleteObjects: 1.166120 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40241.
Total: 229.409589 ms (FindLiveObjects: 2.315637 ms CreateObjectMapping: 2.574640 ms MarkObjects: 224.409430 ms  DeleteObjects: 0.108069 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Initialize, forceNewClip: False
StartMusic
ACTIONLIST CheckRadio RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST DischargeRadio RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.radioDying with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.radioDying is 1

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Check

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False

Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 39452.
Total: 155.158262 ms (FindLiveObjects: 2.268545 ms CreateObjectMapping: 3.643559 ms MarkObjects: 148.683473 ms  DeleteObjects: 0.562080 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 39449.
Total: 152.994465 ms (FindLiveObjects: 2.262508 ms CreateObjectMapping: 2.610563 ms MarkObjects: 148.011815 ms  DeleteObjects: 0.108974 ms)

-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST MapC4_Use RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Hora de triangular...

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST StartTriangulation RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST Chapter4Map_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Signed in: False
Logged in: False
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
volumeValueSignal: 0
volumeValueNoise: 1
Hill1: 3.733521
Hill2: 85
currentDeviationMinusDistance: 1
aimForSize: (1.2, 0.3, 1.0)
currentDeviationMinusDistanceVolume: 0
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currentDeviationMinusDistance: 9.975128
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.975128
volumeValueSignal: 0.9975128
volumeValueNoise: 0.002487183
Hill1: 3.733521
Hill2: 1.410492
currentDeviationMinusDistance: 9.975441
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.975441
volumeValueSignal: 0.9975441
volumeValueNoise: 0.002455902
Hill1: 3.733521
Hill2: 1.401672
currentDeviationMinusDistance: 9.975746
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.975746
volumeValueSignal: 0.9975746
volumeValueNoise: 0.002425384
Hill1: 3.733521
Hill2: 1.393646
currentDeviationMinusDistance: 9.976021
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.976021
volumeValueSignal: 0.9976021
volumeValueNoise: 0.002397919
Hill1: 3.733521
Hill2: 1.386169
currentDeviationMinusDistance: 9.97628
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.97628
volumeValueSignal: 0.997628
volumeValueNoise: 0.002371979
Hill1: 3.733521
Hill2: 1.37915
currentDeviationMinusDistance: 9.976517
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.976517
volumeValueSignal: 0.9976517
volumeValueNoise: 0.002348328
Hill1: 3.733521
Hill2: 1.372742
currentDeviationMinusDistance: 9.976738
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.976738
volumeValueSignal: 0.9976738
volumeValueNoise: 0.002326202
Hill1: 3.733521
Hill2: 1.366516
currentDeviationMinusDistance: 9.976944
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.976944
volumeValueSignal: 0.9976944
volumeValueNoise: 0.002305603
Hill1: 3.733521
Hill2: 1.360809
currentDeviationMinusDistance: 9.977135
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.977135
volumeValueSignal: 0.9977134
volumeValueNoise: 0.00228653
Hill1: 3.733521
Hill2: 1.355469
currentDeviationMinusDistance: 9.977318
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.977318
volumeValueSignal: 0.9977318
volumeValueNoise: 0.002268219
Hill1: 3.733521
Hill2: 1.350525
currentDeviationMinusDistance: 9.977486
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.977486
volumeValueSignal: 0.9977486
volumeValueNoise: 0.002251434
Hill1: 3.733521
Hill2: 1.346008
currentDeviationMinusDistance: 9.977631
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.977631
volumeValueSignal: 0.997763
volumeValueNoise: 0.002236939
Hill1: 3.733521
Hill2: 1.341614
currentDeviationMinusDistance: 9.977776
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.977776
volumeValueSignal: 0.9977776
volumeValueNoise: 0.002222443
Hill1: 3.733521
Hill2: 1.337524
currentDeviationMinusDistance: 9.977913
aimForSize: (1.2, 3.0, 1.0)
currentDeviationMinusDistanceVolume: 9.977913
volumeValueSignal: 0.9977913
volumeValueNoise: 0.00220871
Found Base
# ACTIONLISTASSET KnowBaseC4 RUNNING:

 -> AC debug logger
ACTIONLIST KnowBaseC4 RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Set bool C4.Triangulation_FoundBase to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Signed in: False
Logged in: False
Hill1: 3.733521
Hill2: 1.33371
Harper: El origen de la señal tiene que estar por esta zona.

 -> AC debug logger
Hill1: 3.733521
Hill2: 1.328308
Hill1: 3.733521
Hill2: 1.326996
Hill1: 3.733521
Hill2: 1.320923
Hill1: 3.733521
Hill2: 1.320648
Hill1: 3.733521
Hill2: 1.318146
Hill1: 3.733521
Hill2: 1.315735
Hill1: 3.733521
Hill2: 1.313416
Hill1: 3.733521
Hill2: 1.311279
Hill1: 3.733521
Hill2: 1.309235
Hill1: 3.733521
Hill2: 1.307343
Hill1: 3.733521
Hill2: 1.305603
Hill1: 3.733521
Hill2: 1.304016
Hill1: 3.733521
Hill2: 1.30246
Hill1: 3.733521
Hill2: 1.301025
Hill1: 3.733521
Hill2: 1.299683
Hill1: 3.733521
Hill2: 1.298492
Hill1: 3.733521
Hill2: 1.297302
Hill1: 3.733521
Hill2: 1.296234
Hill1: 3.733521
Hill2: 1.295227
Hill1: 3.733521
Hill2: 1.294281
Hill1: 3.733521
Hill2: 1.293396
Hill1: 3.733521
Hill2: 1.292572
Hill1: 3.733521
Hill2: 1.291809
Hill1: 3.733521
Hill2: 1.291077
Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.288696
Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.287262
Hill1: 3.733521
Hill2: 1.286865
Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.286133
Hill1: 3.733521
Hill2: 1.285767
Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.28418
Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.283783
Hill1: 3.733521
Hill2: 1.28363
Hill1: 3.733521
Hill2: 1.283447
Hill1: 3.733521
Hill2: 1.283295
Hill1: 3.733521
Hill2: 1.283142
Hill1: 3.733521
Hill2: 1.28302
Hill1: 3.733521
Hill2: 1.282867
Hill1: 3.733521
Hill2: 1.282745
Hill1: 3.733521
Hill2: 1.282654
Hill1: 3.733521
Hill2: 1.282532
Hill1: 3.733521
Hill2: 1.28244
Hill1: 3.733521
Hill2: 1.282349
Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.282166
Hill1: 3.733521
Hill2: 1.282104
Hill1: 3.733521
Hill2: 1.282043
Hill1: 3.733521
Hill2: 1.281982
Hill1: 3.733521
Hill2: 1.281921
Hill1: 3.733521
Hill2: 1.28186
Hill1: 3.733521
Hill2: 1.281799
Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.281555
Hill1: 3.733521
Hill2: 1.281525
Hill1: 3.733521
Hill2: 1.281494
Hill1: 3.733521
Hill2: 1.281494
Hill1: 3.733521
Hill2: 1.281433
Hill1: 3.733521
Hill2: 1.281433
Hill1: 3.733521
Hill2: 1.281403
Hill1: 3.733521
Hill2: 1.281372
Signed in: False
Logged in: False
Hill1: 3.733521
Hill2: 1.281372
Hill1: 3.733521
Hill2: 1.281342
Hill1: 3.733521
Hill2: 1.281311
Hill1: 3.733521
Hill2: 1.281311
Hill1: 3.733521
Hill2: 1.281281
Hill1: 3.733521
Hill2: 1.28125
Hill1: 3.733521
Hill2: 1.28125
Hill1: 3.733521
Hill2: 1.281219
Hill1: 3.733521
Hill2: 1.281219
Hill1: 3.733521
Hill2: 1.281189
Hill1: 3.733521
Hill2: 1.281189
Hill1: 3.733521
Hill2: 1.281189
Hill1: 3.733521
Hill2: 1.281189
Hill1: 3.733521
Hill2: 1.281189
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Signed in: False
Logged in: False
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
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Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Signed in: False
Logged in: False
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Harper: Se lo diré a Helliwell.

 -> AC debug logger
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281158
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
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Hill1: 3.733521
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Hill1: 3.733521
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Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
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Signed in: False
Logged in: False
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Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
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Hill1: 3.733521
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Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Signed in: False
Logged in: False
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281128
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
-> Wait

 -> AC debug logger
Hill1: 3.733521
Hill2: 1.281128
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Signed in: False
Logged in: False
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
-> Fade

 -> AC debug logger
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
Hill1: 3.733521
Hill2: 1.281067
ACTIONLIST Chapter4Map_When_Turn_Off RUNNING (FROM 0):

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'HelliwellAnimations') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.028350 ms
The sprite child of 'Jane Helliwell' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 - BUILD VERSION: 22052018

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/4/2019 12:21:03 AM - SCENE LOADED: C4R08_Base

 -> AC debug logger


1/4/2019 12:21:03 AM - SCENE LOADED: C4R08_Base

 -> AC debug logger


1/4/2019 12:21:03 AM - SCENE LOADED: C4R08_Base

 -> AC debug logger


1/4/2019 12:21:03 AM - SCENE LOADED: C4R08_Base

 -> AC debug logger


1/4/2019 12:21:03 AM - SCENE LOADED: C4R08_Base

 -> AC debug logger


1/4/2019 12:21:03 AM - SCENE LOADED: C4R08_Base

 -> AC debug logger


1/4/2019 12:21:03 AM - SCENE LOADED: C4R08_Base

 -> AC debug logger


1/4/2019 12:21:03 AM - SCENE LOADED: C4R08_Base

 -> AC debug logger


1/4/2019 12:21:03 AM - SCENE LOADED: C4R08_Base

 -> AC debug logger


1/4/2019 12:21:03 AM - SCENE LOADED: C4R08_Base

 -> AC debug logger

Unloading 126 unused Assets to reduce memory usage. Loaded Objects now: 42260.
Total: 241.709846 ms (FindLiveObjects: 2.203643 ms CreateObjectMapping: 2.618110 ms MarkObjects: 236.517397 ms  DeleteObjects: 0.369789 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42260.
Total: 240.026322 ms (FindLiveObjects: 2.495551 ms CreateObjectMapping: 2.673653 ms MarkObjects: 234.705277 ms  DeleteObjects: 0.150632 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Initialize, forceNewClip: False
StartMusic
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Custom: Sync AC vars and inventory to active conversation

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Wait

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 41491.
Total: 161.962390 ms (FindLiveObjects: 2.436686 ms CreateObjectMapping: 2.694482 ms MarkObjects: 156.515163 ms  DeleteObjects: 0.315151 ms)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Move along path

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Jane Helliwell: Dios mío, mira eso. Tienen torretas. <i>¡Torretas!</i>

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Tenemos que encontrar la manera de entrar.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Jane Helliwell: Te lo repito, Harper: to-rre-tas. Las típicas desde las que te disparan. Tenemos que traer a la policía...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: No podemos volver ahora. Quizás podamos entrar por un conducto de ventilación o algo así...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Jane Helliwell: <i>¿Conducto de ventilación?</i> ¿Pero qué te piensas tú ahora, que eres James Bond?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper:  <i>Pienso</i> sobre una manera de entrar, eso es todo. Igual tú también deberías intentarlo.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Jane Helliwell: Bueno, me temo que <i>pensar</i> no es tu fuerte. ¡Vas a conseguir que nos maten a los dos, pedazo de burro!

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Eh, eh, igual eres tú la...

 -> AC debug logger
Signed in: False
Logged in: False
FX: ~ [interferencias] -cubación tres, corto [interferencias] ~

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST StartRadioStatic RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Harper: ¿Eh?

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
<color=red>AUTO SAVE NOW</color>
Signed in: False
Logged in: False
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Buildings: Interact2 RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Tiene que haber otra manera de entrar.

 -> AC debug logger
Harper: Tiene que haber otra manera de entrar.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Yo era todo un maestro en el nivel con nieve del Goldeneye 64. Así que esto no puede ser tan difícil...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST spot RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Stop Player

 -> AC debug logger
-> Set bool C4.base_spotFound to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
FX: ~ [interferencias] - la Iluminada dijo que... [interferencias] ~

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
-> Dialogue System Lua

 -> AC debug logger
-> Face direction

 -> AC debug logger
Signed in: False
Logged in: False
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡Hey, Helliwell!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¡He encontrado algo! El cuartel general debe de tener un área subterránea.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST HarperToSpot RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Fall RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Run

 -> AC debug logger
Harper: ¿Quién es ahora el burr...?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST HarperFalls RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Switch

 -> AC debug logger
Jane Helliwell: ¡HARPER!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Animate

 -> AC debug logger
Data for the ActionList 'HarperToSpot' was not saved because it has no Constant ID.

 -> AC debug logger
Data for the ActionList 'HarperFalls' was not saved because it has no Constant ID.

 -> AC debug logger
-> Switch

 -> AC debug logger
Signed in: False
Logged in: False
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.095155 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

The sprite child of 'Guard Cultist' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 - BUILD VERSION: 22052018

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger


1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger


1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger


1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger


1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger


1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger


1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger


1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger


1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger


1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger


1/4/2019 12:23:44 AM - SCENE LOADED: C4R09_BaseEntrance

 -> AC debug logger

Unloading 528 unused Assets to reduce memory usage. Loaded Objects now: 42026.
Total: 264.498844 ms (FindLiveObjects: 1.948866 ms CreateObjectMapping: 2.952580 ms MarkObjects: 253.364707 ms  DeleteObjects: 6.231180 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42026.
Total: 269.509870 ms (FindLiveObjects: 2.716217 ms CreateObjectMapping: 3.255959 ms MarkObjects: 263.369250 ms  DeleteObjects: 0.167839 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Initialize, forceNewClip: False
StartMusic
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 41234.
Total: 186.091988 ms (FindLiveObjects: 2.692067 ms CreateObjectMapping: 3.400554 ms MarkObjects: 178.761703 ms  DeleteObjects: 1.237059 ms)

ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡Au!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST StandUp RUNNING (FROM 0):

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Face direction

 -> AC debug logger
Harper: ¿Qué demonios...?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST LookAroundPause RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom: Turn Player in opposite direction

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Custom: Turn Player in opposite direction

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Oh, Dios...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST TurnLeftPause RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Harper: ¿HELLIWELL?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¡AYUDA!

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST TurnRightPause RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Mm...

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Interesante.

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Ceiling: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¿HELLIWELL?

 -> AC debug logger
Harper: ¿HELLIWELL?

 -> AC debug logger
Harper: *suspiro*

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Alcove: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Un huequecito.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Un huequecito.

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Trigger: Hide in the left RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.guard_FishingLinePlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_FishingLinePlaced is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST HidingAlcove: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Change rendering

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var guardComing with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> guardComing is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Te has buscado el huequecillo ideal, Pendrell.

 -> AC debug logger
Harper: Te has buscado el huequecillo ideal, Pendrell.

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST PipeLeft: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¿Qué me dices de esto?

 -> AC debug logger
Harper: ¿Qué me dices de esto?

 -> AC debug logger
Signed in: False
Logged in: False
Harper: ¡Más tuberías!

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST PipeRight: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Tuberías, supongo.

 -> AC debug logger
Harper: Tuberías, supongo.

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Door: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: La puerta es monstruosa.

 -> AC debug logger
Harper: La puerta es monstruosa.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: No la voy a poder abrir a pelo.

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST Trigger: Hide in the left RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.guard_FishingLinePlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_FishingLinePlaced is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Alcove: Radio RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: *Silbido inocente*

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST PlaceRadio RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Set bool C4.guard_RadioPlaced to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Trigger: Hide in the left RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.guard_FishingLinePlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_FishingLinePlaced is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Door bell: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Set bool C4.base_allowFishingLine to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Wait for the take animation to play out (avoids floating harper)
(From Door bell: Interact , Engine: Wait)

 -> AC debug logger
Signed in: False
Logged in: False
-> Check

 -> AC debug logger
-> Comparing var C4.guard_FishingLinePlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_FishingLinePlaced is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
ACTIONLIST GuardWalksIn_Pause RUNNING (FROM 0):

 -> AC debug logger
-> Run

 -> AC debug logger
-> Set bool guardComing to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST HidingAlcove: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Kill

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Face direction

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Door bell: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Set bool C4.base_allowFishingLine to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Wait for the take animation to play out (avoids floating harper)
(From Door bell: Interact , Engine: Wait)

 -> AC debug logger
Signed in: False
Logged in: False
-> Check

 -> AC debug logger
-> Comparing var C4.guard_FishingLinePlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_FishingLinePlaced is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
ACTIONLIST GuardWalksIn_Pause RUNNING (FROM 0):

 -> AC debug logger
-> Run

 -> AC debug logger
-> Set bool guardComing to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST HidingAlcove: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Kill

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Set bool C4.guard_HarperHidden to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Face direction

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Pipes: Fishing line RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Oye, se me está ocurriendo algo...

 -> AC debug logger
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST StretchLine RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Move to point

 -> AC debug logger
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Set bool C4.guard_FishingLinePlaced to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Trigger: Hide in the left RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.guard_FishingLinePlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_FishingLinePlaced is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.guard_RadioPlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_RadioPlaced is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST HidingAlcove: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Set bool C4.guard_HarperHidden to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var guardComing with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> guardComing is 1

 -> AC debug logger
-> compare value is False

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Trigger: FishlineLeftSide RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Stop Player

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Door bell: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Set bool C4.base_allowFishingLine to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Wait for the take animation to play out (avoids floating harper)
(From Door bell: Interact , Engine: Wait)

 -> AC debug logger
Signed in: False
Logged in: False
-> Check

 -> AC debug logger
-> Comparing var C4.guard_FishingLinePlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_FishingLinePlaced is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Move along path

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
ACTIONLIST GuardWalksIn_Pause RUNNING (FROM 0):

 -> AC debug logger
-> Run

 -> AC debug logger
-> Set bool guardComing to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST HidingAlcove: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
Signed in: False
Logged in: False
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 1 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var guardComing with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> guardComing is 1

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Check running

 -> AC debug logger
If the user clicked to hide, loop/pause until harper finished walking to the hiding alcove
(From GuardWalksIn_Pause , ActionList: Check running)

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST GuardWalksIn RUNNING (FROM 0):

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.guard_HarperHidden with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_HarperHidden is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.guard_RadioPlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_RadioPlaced is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var RadioOn with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> RadioOn is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.guard_FishingLinePlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_FishingLinePlaced is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Run

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Dialogue System Conversation

 -> AC debug logger
Guard Cultist: ¿Quién anda por ahí?

 -> AC debug logger
Found no Mouthcontroller for Guard Cultist is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Guard Cultist: ¿Hola?

 -> AC debug logger
Found no Mouthcontroller for Guard Cultist is the name twice in the hierarchy?
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST GuardToRadio RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C4.guard_FishingLinePlaced with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> C4.guard_FishingLinePlaced is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
ACTIONLIST StealGuardsSuit RUNNING (FROM 0):

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Custom: change object state

 -> AC debug logger
Triggers on concave MeshColliders are not supported
Please set up mixer groups for NPC Harper(Clone)

 -> AC debug logger
-> Switch

 -> AC debug logger
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
-> Face direction

 -> AC debug logger

Unloading 456 unused Assets to reduce memory usage. Loaded Objects now: 39539.
Total: 243.809345 ms (FindLiveObjects: 2.133006 ms CreateObjectMapping: 3.351048 ms MarkObjects: 237.147398 ms  DeleteObjects: 1.176383 ms)

ACTIONLIST Trigger: NookExit RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Change rendering

 -> AC debug logger
-> Set bool C4.guard_HarperHidden to 0 in manager Unforeseen Incidents_VariablesManagerChapter3And4

 -> AC debug logger
-> Set

 -> AC debug logger
Attempting to Re-link missing mixer groups for character: Harper
Signed in: False
Logged in: False
-> Change setting

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
Do Achievement: 15_Disguise
-> Do Achievement

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
OutwittedGuard: *mnmbl*

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
OutwittedGuard: *bmmbl*

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Qué me estás diciendo?

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
OutwittedGuard: *mmbl*

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Lo siento, no entiendo ni una palabra.

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
ACTIONLIST TurnRight RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
Harper: Harper Pendrell, te estás convirtiendo en todo un malote.

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
OutwittedGuard: <i>¡RMMBLL!*</i>

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: <i>¡Aaaah!</i>

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Mejor será que me largue.

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
-> Move along path

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Data for the ActionList 'GuardWalksIn' was not saved because it has no Constant ID.

 -> AC debug logger
Data for the ActionList 'GuardToRadio' was not saved because it has no Constant ID.

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.701216 ms
MacBPhone cannot find Tint Map to follow!

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

MacButeAnimations cannot find Tint Map to follow!

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

RHCAnimations cannot find Tint Map to follow!

 -> AC debug logger
RHCAnimations cannot find Tint Map to follow!

 -> AC debug logger
 - BUILD VERSION: 22052018

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger


1/4/2019 12:29:12 AM - SCENE LOADED: C4R10_HallwayDownstairs

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

 -> AC debug logger
MacBPhone cannot find Tint Map to follow!

 -> AC debug logger
MacButeAnimations cannot find Tint Map to follow!

 -> AC debug logger
RHCAnimations cannot find Tint Map to follow!

 -> AC debug logger
RHCAnimations cannot find Tint Map to follow!

 -> AC debug logger

Unloading 630 unused Assets to reduce memory usage. Loaded Objects now: 45758.
Total: 297.914839 ms (FindLiveObjects: 2.130591 ms CreateObjectMapping: 3.066687 ms MarkObjects: 289.964213 ms  DeleteObjects: 2.752743 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45758.
Total: 295.491133 ms (FindLiveObjects: 2.602110 ms CreateObjectMapping: 3.027142 ms MarkObjects: 289.738415 ms  DeleteObjects: 0.122558 ms)

Initialize, forceNewClip: False
StopAllAudioSources
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 44974.
Total: 248.291798 ms (FindLiveObjects: 3.291881 ms CreateObjectMapping: 3.436778 ms MarkObjects: 240.789447 ms  DeleteObjects: 0.772784 ms)

ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Check

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
ACTIONLIST OnStartAndLoad RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var trappedDevlin with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> trappedDevlin is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
ACTIONLIST PA Announcements RUNNING (FROM 0):

 -> AC debug logger
-> Wait Random

 -> AC debug logger
-> Run

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var 4b_unlocked with a given value... (Active manager: Unforeseen Incidents_VariablesManagerChapter3And4)

 -> AC debug logger
-> 4b_unlocked is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST EnterLeftSortingmap RUNNING (FROM 0):

 -> AC debug logger
-> Change setting

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
-> Change setting

 -> AC debug logger
<color=red>AUTO SAVE NOW</color>
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Check state

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Custom:  dialog line skipping (only for next conversation)

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Sylvia Thurlow: El ser humano es un depredador.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Sylvia Thurlow: Vuestra fuerza, vuestra agilidad, vuestra astucia. Usadlas.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Sylvia Thurlow: El ser humano es un depredador.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot add inventory with ID=61, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=63, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=66, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=67, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=68, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=3, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=73, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=75, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=76, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=78, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=80, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=82, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=83, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=84, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=86, because it cannot be found in the Inventory Manager.

 -> AC debug logger
Cannot add inventory with ID=47, because it cannot be found in the Inventory Manager.

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Wait Random

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
______showNormalMenu: True
Is In normal mode show save and load
# ACTIONLISTASSET CallPauseMenu RUNNING:

 -> AC debug logger
ACTIONLIST CallPauseMenu RUNNING (FROM 0):

 -> AC debug logger
Cannot set timescale to zero!

 -> AC debug logger
-> Change timescale

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check state

 -> AC debug logger
ACTIONLIST PauseMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
ACTIONLIST PauseQuitButtonAL RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST PauseMenu_When_Turn_Off RUNNING (FROM 0):

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Check

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Change state

 -> AC debug logger
<color=red>AUTO SAVE NOW</color>
-> Save or load

 -> AC debug logger
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> End game

 -> AC debug logger
Marco Debug - Application Canceling quit and attempting to save
Marco Debug - Application not in cutscene, overwrite autosave
# ACTIONLISTASSET SaveOnQuit RUNNING:

 -> AC debug logger
ACTIONLIST SaveOnQuit RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
<color=red>AUTO SAVE NOW</color>
-> Save or load

 -> AC debug logger
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
-> Fade

 -> AC debug logger
