Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.425 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1350 -> priority: 1 
  Thread -> id: 1354 -> priority: 1 
UnloadTime: 0.771583 ms
The referenced script on this Behaviour (Game Object 'Harper_liegend') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'SteamController') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 26.220572 ms
ProperlyStop
Exposed name does not exist: MasterVolume
 
(Filename:  Line: 288)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

Please set up mixer groups for NPC Harper(Clone)

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for editorial

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Cannot find linked UI Element for sick

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Cannot find linked UI Element for phone

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Cannot find linked UI Element for medical

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Cannot find linked UI Element for Heading

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Cannot find linked UI Element for Header

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Cannot find linked UI Element for TextNoteLeroy

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Variable with ID=81 not found!

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Variable with ID=82 not found!

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Cannot find linked UI Element for Athabasca (1)NameMenuLabel

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Cannot find linked UI Element for Athabasca (1)SizeMenuLabel

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Cannot find linked UI Element for Blain Hill (1)NameMenuLabel

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Cannot find linked UI Element for Blain Hill (1)SizeMenuLabel

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Cannot find linked UI Element for Bannack (1)NameMenuLabel

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Cannot find linked UI Element for Bannack (1)SizeMenuLabel

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Cannot find linked UI Element for Chalk (1)NameMenuLabel

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Cannot find linked UI Element for Chalk (1)SizeMenuLabel

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Cannot find linked UI Element for Perrault (1)NameMenuLabel

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Cannot find linked UI Element for Perrault (1)SizeMenuLabel

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Cannot find linked UI Element for Chilly (1)NameMenuLabel

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Cannot find linked UI Element for Chilly (1)SizeMenuLabel

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Cannot find linked UI Element for Pine (1)NameMenuLabel

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Cannot find linked UI Element for Pine (1)SizeMenuLabel

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Cannot find linked UI Element for StPaul (1)NameMenuLabel

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Cannot find linked UI Element for StPaul (1)SizeMenuLabel

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Cannot find linked UI Element for CaneCreek (1)NameMenuLabel

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Cannot find linked UI Element for CaneCreek (1)SizeMenuLabel

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Cannot find linked UI Element for Marlowe (1)NameMenuLabel

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Cannot find linked UI Element for Marlowe (1)SizeMenuLabel

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Cannot find linked UI Element for Blackleaf (1)NameMenuLabel

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Cannot find linked UI Element for Blackleaf (1)SizeMenuLabel

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Cannot find linked UI Element for Gravel (1)NameMenuLabel

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Cannot find linked UI Element for Gravel (1)SizeMenuLabel

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Cannot find linked UI Element for Kucharski (1)NameMenuLabel

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Cannot find linked UI Element for Kucharski (1)SizeMenuLabel

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Cannot find linked UI Element for Greystone (1)NameMenuLabel

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Cannot find linked UI Element for Greystone (1)SizeMenuLabel

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Cannot find linked UI Element for Calahan (1)NameMenuLabel

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Cannot find linked UI Element for Calahan (1)SizeMenuLabel

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Cannot find linked UI Element for Mackay (1)NameMenuLabel

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Cannot find linked UI Element for Mackay (1)SizeMenuLabel

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Cannot find linked UI Element for Cedar (1)NameMenuLabel

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Cannot find linked UI Element for Cedar (1)SizeMenuLabel

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Cannot find linked UI Element for Ignatius (1)NameMenuLabel

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Cannot find linked UI Element for Ignatius (1)SizeMenuLabel

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Cannot find linked UI Element for Thicket (1)NameMenuLabel

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Cannot find linked UI Element for Thicket (1)SizeMenuLabel

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Cannot find linked UI Element for SneakPeak (1)NameMenuLabel

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Cannot find linked UI Element for SneakPeak (1)SizeMenuLabel

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Cannot find linked UI Element for Blaine (1)NameMenuLabel

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Cannot find linked UI Element for Blaine (1)SizeMenuLabel

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Cannot find linked UI Element for Mary (1)NameMenuLabel

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Cannot find linked UI Element for Mary (1)SizeMenuLabel

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Cannot find linked UI Element for Blackfoot (1)NameMenuLabel

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Cannot find linked UI Element for Blackfoot (1)SizeMenuLabel

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Cannot find linked UI Element for Ross (1)NameMenuLabel

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Cannot find linked UI Element for Ross (1)SizeMenuLabel

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Cannot find linked UI Element for Granite (1)NameMenuLabel

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Cannot find linked UI Element for Granite (1)SizeMenuLabel

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Cannot find linked UI Element for Panola (1)NameMenuLabel

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Cannot find linked UI Element for Panola (1)SizeMenuLabel

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Cannot find linked UI Element for Oak (1)NameMenuLabel

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Cannot find linked UI Element for Oak (1)SizeMenuLabel

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Cannot find linked UI Element for Remo (1)NameMenuLabel

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Cannot find linked UI Element for Remo (1)SizeMenuLabel

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Cannot find linked UI Element for Gifford (1)NameMenuLabel

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Cannot find linked UI Element for Gifford (1)SizeMenuLabel

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Cannot find linked UI Element for Grousewood (1)NameMenuLabel

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Cannot find linked UI Element for Grousewood (1)SizeMenuLabel

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Cannot find linked UI Element for Ruffneck (1)NameMenuLabel

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Cannot find linked UI Element for Ruffneck (1)SizeMenuLabel

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Cannot find linked UI Element for Eleanor (1)NameMenuLabel

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Cannot find linked UI Element for Eleanor (1)SizeMenuLabel

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Cannot find linked UI Element for Farrell (1)NameMenuLabel

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Cannot find linked UI Element for Farrell (1)SizeMenuLabel

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Cannot find linked UI Element for Crimson (1)NameMenuLabel

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Cannot find linked UI Element for Crimson (1)SizeMenuLabel

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Cannot find linked UI Element for LongJohn (1)NameMenuLabel

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Cannot find linked UI Element for LongJohn (1)SizeMenuLabel

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Cannot find linked UI Element for RiversMoonshineMenuLabel

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Cannot find linked UI Element for RiversDelilahMenuLabel

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Cannot find linked UI Element for RiversSalmonMenuLabel

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Cannot find linked UI Element for RiversMassMenuLabel

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Cannot find linked UI Element for RiversRodkinMenuLabel

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Cannot find linked UI Element for RiversPanola RiverMenuLabel

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Cannot find linked UI Element for FallsCambieMenuLabel

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Cannot find linked UI Element for FallsFultonMenuLabel

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Cannot find linked UI Element for ScalerMilesMenuLabel

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Cannot find linked UI Element for ScalerHighwayMenuLabel

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Cannot find linked UI Element for ScalerRoadMenuLabel

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Cannot find linked UI Element for ScalerHiking TrailMenuLabel

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Cannot find linked UI Element for RHC buildingTextMenuLabel

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Cannot find linked UI Element for Chapter4

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Cannot find linked UI Element for Chapter2

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Cannot find linked UI Element for Chapter3

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Cannot find linked UI Element for Page1Text5 (2)MenuLabel

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Cannot find linked UI Element for Page1Text1MenuLabel

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Cannot find linked UI Element for Page1Text2MenuLabel

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Cannot find linked UI Element for Page1Text3MenuLabel

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Cannot find linked UI Element for Page1Text4MenuLabel

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Cannot find linked UI Element for Page2Text5 (1)MenuLabel

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Cannot find linked UI Element for Page2Text5MenuLabel

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Cannot find linked UI Element for Page2Text6MenuLabel

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Cannot find linked UI Element for Page2Text6 (1)MenuLabel

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Cannot find linked UI Element for Page2Text6 (2)MenuLabel

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Cannot find linked UI Element for Page3Text1MenuLabel

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Cannot find linked UI Element for Page3Text2MenuLabel

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Cannot find linked UI Element for Page3Text3MenuLabel

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Cannot find linked UI Element for Page3Text4MenuLabel

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Cannot find linked UI Element for Page3Text5MenuLabel

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Cannot find linked UI Element for Page3Text6MenuLabel

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Cannot find linked UI Element for Page3Text7MenuLabel

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Cannot find linked UI Element for Page3Text8MenuLabel

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Cannot find linked UI Element for Page4Text6MenuLabel

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Cannot find linked UI Element for Page4Text7MenuLabel

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Cannot find linked UI Element for Page4Text6 (1)MenuLabel

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Cannot find linked UI Element for Page3Text4MenuLabel

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Cannot find linked UI Element for Page3Text5MenuLabel

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Cannot find linked UI Element for Page3PWMenuLabel

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Cannot find linked UI Element for Page3Text5 (1)MenuLabel

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Cannot find linked UI Element for Page3Text5 (2)MenuLabel

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Cannot find linked UI Element for Page2Text2MenuLabel

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Cannot find linked UI Element for Page2Text2 (2)MenuLabel

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Cannot find linked UI Element for Page2Text2 (1)MenuLabel

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Cannot find linked UI Element for Page2Text3MenuLabel

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Cannot find linked UI Element for Page2Text3 (1)MenuLabel

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Cannot find linked UI Element for Page2Text3 (2)MenuLabel

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Cannot find linked UI Element for Page1Text1MenuLabel

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Cannot find linked UI Element for Incorrect

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Cannot find linked UI Element for Label

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Cannot find linked UI Element for CurrentContent1MenuLabel

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Cannot find linked UI Element for UsernamePFUsernameMenuLabel

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Cannot find linked UI Element for UsernameFieldTextMenuLabel

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Cannot find linked UI Element for usernamepfUsernameMenuLabel

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Cannot find linked UI Element for UsernameFieldTextMenuLabel

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Cannot find linked UI Element for passwordpfPasswordMenuLabel

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Cannot find linked UI Element for PasswordFieldTextMenuLabel

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Cannot find linked UI Element for validatingpwTextMenuLabel

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Cannot find linked UI Element for invalidloginTextMenuLabel

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Cannot find linked UI Element for helpTextMenuLabel

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Cannot find linked UI Element for configTextMenuLabel

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Cannot find linked UI Element for #config#1TextMenuLabel

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Cannot find linked UI Element for #config#2TextMenuLabel

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Cannot find linked UI Element for #config#3TextMenuLabel

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Cannot find linked UI Element for #config#3#1TextMenuLabel

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Cannot find linked UI Element for cdTextMenuLabel

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Cannot find linked UI Element for listTextMenuLabel

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Cannot find linked UI Element for invaliddirectoryTextMenuLabel

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Cannot find linked UI Element for cd baseTextMenuLabel

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Cannot find linked UI Element for commandfieldCommandMenuLabel

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Cannot find linked UI Element for FieldTextMenuLabel

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Cannot find linked UI Element for loginhintTextMenuLabel

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Cannot find linked UI Element for homeTextMenuLabel

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Cannot find linked UI Element for accessTextMenuLabel

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Cannot find linked UI Element for access members.dbb /baseTextMenuLabel

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Cannot find linked UI Element for access recruiters.dbb /baseTextMenuLabel

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Cannot find linked UI Element for list /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd .. /baseTextMenuLabel

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Cannot find linked UI Element for cd ..TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access rom.mcTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#1 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#1 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for config /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#2 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd usersTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#2TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#2 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Label

 -> AC debug logger
Cannot find linked UI Element for CurrentContent1MenuLabel

 -> AC debug logger
Cannot find linked UI Element for UsernamePFUsernameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for UsernameFieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for usernamepfUsernameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for UsernameFieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for passwordpfPasswordMenuLabel

 -> AC debug logger
Cannot find linked UI Element for PasswordFieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for validatingpwTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for invalidloginTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for invalidcommandTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for helpTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for configTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#1TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#2TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#1TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cdTextMenuLabel

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Cannot find linked UI Element for listTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for invaliddirectoryTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for commandfieldCommandMenuLabel

 -> AC debug logger
Cannot find linked UI Element for FieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for loginhintTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for homeTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for accessTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access members.dbb /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access recruiters.dbb /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for list /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd .. /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd ..TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access rom.mcTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#1 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#1 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for config /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#2 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd usersTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#2TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#2 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for HarbourNoteText

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Cannot find linked UI Element for PressureText

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Cannot find linked UI Element for ActivateText

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Cannot find linked UI Element for TurbinesText

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Cannot find linked UI Element for RecalibrateText

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Cannot find linked UI Element for TestingNowText

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Cannot find linked UI Element for lang

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Cannot find linked UI Element for sound

 -> AC debug logger
Cannot find linked UI Element for music

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Cannot find linked UI Element for effects

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Cannot find linked UI Element for voice

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Cannot find linked UI Element for subs

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Cannot find linked UI Element for pwd

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Cannot find linked UI Element for Exit

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Cannot find linked UI Element for expired

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Cannot find linked UI Element for Find

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Cannot find linked UI Element for Button

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Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

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Cannot find linked UI Element for Call

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Cannot find linked UI Element for MessageWildcardError

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Cannot find linked UI Element for MessageWildcard

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Cannot find linked UI Element for MessageNoResults

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Cannot find linked UI Element for Exit

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Variable with ID=105 not found!

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Cannot find linked UI Element for PreviousPage

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Cannot find linked UI Element for NextPage

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Cannot find linked UI Element for SAVE GAME

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Cannot find linked UI Element for LOAD GAME

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PlayerPrefs Key 'AC_Unforeseen_0' loaded

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DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

Galaxy SDK was initialized
 - BUILD VERSION: 22052018

 -> AC debug logger
---------------------------------------------------------------------------------

 -> AC debug logger
1/1/2019 9:32:25 AM - GAME STARTED

 -> AC debug logger


1/1/2019 9:32:26 AM - SCENE LOADED: C0R01_StartScreen

 -> AC debug logger
ProperlyStop
Assign C1 & C2 manager

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ManagerPackage - (8) Managers assigned.

 -> AC debug logger
The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 39145.
Total: 89.389029 ms (FindLiveObjects: 1.853492 ms CreateObjectMapping: 2.950191 ms MarkObjects: 84.353810 ms  DeleteObjects: 0.230629 ms)

Beta Timelimit is NOT active

 -> AC debug logger
es
NullReferenceException: Object reference not set to an instance of an object
  at FileLoader.LoadItAll () [0x00000] in <filename unknown>:0 
  at FileLoader.ReloadItAll () [0x00000] in <filename unknown>:0 
  at SettingsAtStart.SetLanguage (LanguageSetting theLang) [0x00000] in <filename unknown>:0 
  at SettingsAtStart.SetLanguageAsString (System.String lang) [0x00000] in <filename unknown>:0 
  at SettingsAtStart.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Initialize, forceNewClip: False
Exposed name does not exist: MasterVolume
 
(Filename:  Line: 288)

StopAllAudioSources
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
HarperAnimations cannot find Sorting Map to follow!

 -> AC debug logger
SetLanguage: 
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
es
es

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 39169.
Total: 98.592191 ms (FindLiveObjects: 2.166834 ms CreateObjectMapping: 3.356511 ms MarkObjects: 92.874741 ms  DeleteObjects: 0.193197 ms)

ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Send message

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-> Run in parallel

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-> Fade

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
Signed in: False
Logged in: False
-> Wait

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var BetaExpiredFixedVar with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> BetaExpiredFixedVar is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
ACTIONLIST TitleMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Check

 -> AC debug logger
-> Comparing var C1.GAMESCOM with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.GAMESCOM is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Change state

 -> AC debug logger
ACTIONLIST MainMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST MainManu_ContinueButton_OnClick RUNNING (FROM 0):

 -> AC debug logger
-> Animate

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-> Blur the camera

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-> Custom: Clear Inventory

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File Read: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
Marco Package system for Load: C1R10_Junkyard

 -> AC debug logger
-> Assign Variables+Inventory

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-> Change state

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-> Change state

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Change state

 -> AC debug logger
Load file created on: 12/31/2018 8:50:05 PM

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File read: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
Please set up mixer groups for NPC Harper(Clone)

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

 -> AC debug logger
-> Save or load

 -> AC debug logger
HarperAnimations cannot find Sorting Map to follow!

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The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.976555 ms
 - BUILD VERSION: 22052018

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/1/2019 9:32:43 AM - SCENE LOADED: C1R10_Junkyard

 -> AC debug logger


1/1/2019 9:32:43 AM - SCENE LOADED: C1R10_Junkyard

 -> AC debug logger
Initialize, forceNewClip: True
StartMusic

Unloading 702 unused Assets to reduce memory usage. Loaded Objects now: 40928.
Total: 165.941269 ms (FindLiveObjects: 2.220869 ms CreateObjectMapping: 3.629403 ms MarkObjects: 154.054770 ms  DeleteObjects: 6.035018 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40928.
Total: 161.957166 ms (FindLiveObjects: 2.190380 ms CreateObjectMapping: 3.008453 ms MarkObjects: 156.638188 ms  DeleteObjects: 0.118937 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40928.
Total: 161.705103 ms (FindLiveObjects: 2.194607 ms CreateObjectMapping: 3.265345 ms MarkObjects: 156.119874 ms  DeleteObjects: 0.123465 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40928.
Total: 150.497816 ms (FindLiveObjects: 2.124874 ms CreateObjectMapping: 2.976454 ms MarkObjects: 145.270908 ms  DeleteObjects: 0.124371 ms)

ACTIONLIST OnLoad RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST OnLoadAndStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_SceneStates.C1R10_engine_dropped with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_SceneStates.C1R10_engine_dropped is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_Leroy.gotDrink with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_Leroy.gotDrink is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Leroy Topolski: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
Camera Controller requested for: 12 Chapter 1/Leroy Topolski
Camera Controller active.
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡Hey, Leroy!

 -> AC debug logger
Signed in: False
Logged in: False
NullReferenceException: A null value was found where an object instance was required.
  at ConversationCameraController.OnConversationLine (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <filename unknown>:0 
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
PixelCrushers.DialogueSystem.ConversationView:NotifyParticipants(String, Subtitle)
PixelCrushers.DialogueSystem.ConversationView:NotifyParticipantsOnConversationLine(Subtitle)
PixelCrushers.DialogueSystem.ConversationView:StartSubtitle(Subtitle, Boolean, Boolean)
PixelCrushers.DialogueSystem.ConversationController:GotoState(ConversationState)
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle(Object, EventArgs)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle()
PixelCrushers.DialogueSystem.ConversationView:OnCancelSubtitle()
PixelCrushers.DialogueSystem.ConversationView:Update()
 
(Filename:  Line: -1)

Leroy Topolski: Hola, Harper. ¿Cómo vas, tronco?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Cómo va el negocio?

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Han cambiado muchas cosas desde que ya no trabajas por aquí, Harper.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: No es lo mismo sin ti.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Leroy, estás viendo un partido en lugar de trabajar...

 -> AC debug logger
Harper: ... las cosas han cambiado muy poco.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Ja, ja, ja.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Te importa si revuelvo un poco en la chatarra?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Un nuevo proyecto, ¿no? ¡Llévate lo que necesites!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Excepto las piezas de coche, últimamente saco buena tajada con ellas.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Mmm... la cosa es que...

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: Estoy intentando reparar un coche estropeado...

 -> AC debug logger
Signed in: False
Logged in: False
Harper: ¿Podría llevarme alguna pieza de recambio de la chatarra, <i>por favor</i>?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Harper, ya sabes que siempre estoy dispuesto a echarle un cable a un colega.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Me has salvado el culo un montón de veces.

 -> AC debug logger
Harper: Gracias, Leroy.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: El único problema es que con los coches viejos saco una pasta... ¿Me podrías hacer un favor a cambio?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: Claro, ¿qué quieres que haga?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Puedes traerme una cervecita? ¡Me estoy muriendo de sed!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: No me sirven nada en el bar del hotel desde... ya sabes... desde aquella historia con...

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Sí, me acuerdo.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Yo no. Después de lo de la fuente de chocolate perdí el conocimiento.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¡Venga, tronco! Tráeme una cervecita y puedes llevarte los recambios que quieras.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Vale, vale. Es un trato.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: En cuanto a los recambios de coche...

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Tráeme una cervecita y te ayudo. Palabra.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: ¿Has oído algo de toda esta historia de la fiebre de Yelltown?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Sí, pero eso no es nada para Yelltown.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Uf, no sé... Tiene pinta de ser algo muy serio.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¡He visto inundaciones, tormentas de nieve, terremotos y volcanes en esta ciudad!

 -> AC debug logger
Harper: No hay ningún volcán en Yelltown, Leroy.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: La gente de Yelltown somos resistentes, tío. Podremos aguantar una plaga más.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Estás viendo el partido?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¡Pues claro! ¡Jamás me perdería la gran final!

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Quieres ver el partido conmigo?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: No, gracias. Hoy estoy muy ocupado.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¡Yo no! ¡Ja, ja, ja!

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Ya han ganado los Seagulls?

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¡No nos des mala suerte, Harper!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Los Raccoons están remontando. ¡Las cosas se están poniendo serias!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: He recibido un mensaje de radio muy extraño...

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Contenía lugares y fechas... Decían algo sobre Yelltown esta noche.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Qué me estás contando, Harper?

 -> AC debug logger
Signed in: False
Logged in: False
Harper: No sé... Lo único que quiero decir es que quizá suceda algo malo en Yelltown esta noche.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Te estás poniendo un poco paranoico, tío.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Por qué no te tomas un descanso y ves el partido conmigo?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Igual otro día. Por si acaso ve con ojo esta noche.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: En cuanto a los recambios de coche...

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Tráeme una cervecita y te ayudo. Palabra.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: He recibido un mensaje de radio muy extraño...

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Contenía lugares y fechas... Decían algo sobre Yelltown esta noche.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Qué me estás contando, Harper?

 -> AC debug logger
Harper: No sé... Lo único que quiero decir es que quizá suceda algo malo en Yelltown esta noche.

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Te estás poniendo un poco paranoico, tío.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Por qué no te tomas un descanso y ves el partido conmigo?

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Igual otro día. Por si acaso ve con ojo esta noche.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: Hasta luego, Leroy.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Nos vemos, Harper.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Leroy: Beer RUNNING (FROM 0):

 -> AC debug logger
Camera Controller requested for: 222 Chapter 1/SCENE TEXTS/C1R10 Junkyard/Leroy + beer
-> Dialogue System Conversation

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Aquí está tu cerveza, Leroy.

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST GiveBeerToLeroy RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
A path of length 0.165981 was ignored for Harper
-> Move to point

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Animate

 -> AC debug logger
Leroy Topolski: Eh, ¡gracias, Harper!

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski: Puedes preguntarme todo lo que quieras sobre esas piezas de coche.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Leroy Topolski: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
Camera Controller requested for: 12 Chapter 1/Leroy Topolski
Camera Controller active.
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡Hey, Leroy!

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Hey, Harper.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: En cuanto a los recambios de coche...

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Sí?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Necesito algo de refrigerante.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Sí, Jake tenía un par de botellas en su taller. Me las llevé cuando se piró.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Mejor así, luego lo pillan los chavales y lo beben o fuman o yo qué sé. ¿A que sí?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Muy atento.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Soy un santo, ¿verdad?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Bueno, ¿entonces me das una botella de refrigerante?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Qué tipo necesitas?

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Eh... ¿hay diferencias?

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¡Claro! Mira.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
ACTIONLIST ShowCoolants RUNNING (FROM 0):

 -> AC debug logger
-> Add or remove

 -> AC debug logger
ACTIONLIST ExamineCoolantNote RUNNING (FROM 0):

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Run

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST BackToGameNote RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Kill

 -> AC debug logger
Harper: Guau... ¿dónde está la diferencia?

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Si usas el incorrecto, el radiador del coche se va a la mierda. Esa es la diferencia.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: No pongas jamás refrigerante orgánico en un radiador de cobre y latón, se escacharra en un momento.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Vaaaale...

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Dame el G-12, por favor.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Seguro?

 -> AC debug logger
Harper: Sé lo que hago.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Pues nada, aquí tienes.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
ACTIONLIST GetG12 RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Harper: Gracias.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Tienes una correa de transmisión?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: No, no tiene buen valor de reventa.

 -> AC debug logger
Harper: Mierda, necesito una.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Podrías intentar hacer un apaño con cualquier otra cosa elástica.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Y se puede usar el coche con seguridad si se sustituye la correa por otra cosa?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Claro, hombre. ¿Qué es realmente «seguro»?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Estoy aquí, bebiendo en la chatarrería...

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: La chatarrería se mueve a toda velocidad encima de una roca enorme por el espacio...

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Es cosa de perspectiva, Harper. ¿No crees?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: ¿Tendrías una batería de coche?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Sí, esta semana usé una para ayudar a un tractor a arrancar.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Funcionaba bastante bien.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Dijiste que tenías una batería por ahí, ¿no?

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: La tenía por aquí sí, de cuando estuve ayudando al granjero a cambiar los neumáticos del tractor...

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: No puede haber ido muy lejos.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿No tendrás por casualidad alguna bujía que no necesites?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: No... Aunque, bueno, igual hay alguna en el motor viejo que está colgando de la grúa...

 -> AC debug logger
Harper: ¡Genial! ¿Me las puedo quedar?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Claro, si las puedes bajar tú solito. Yo estoy viendo el partido.

 -> AC debug logger
Harper: Ningún problema.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Dónde me has dicho que había bujías?

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: En el motor que cuelga de la grúa.

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Todavía sabes manejarla, ¿no?

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: ¿Me das una botella de refrigerante?

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Claro, ¿cuál?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
ACTIONLIST ShowCoolants RUNNING (FROM 0):

 -> AC debug logger
-> Add or remove

 -> AC debug logger
ACTIONLIST ExamineCoolantNote RUNNING (FROM 0):

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Run

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
ACTIONLIST BackToGameNote RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Kill

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Puedes repetirme cuál era la diferencia?

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Tienes que escoger el que valga para el radiador del coche, eso es todo.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Lo dicho, no uses jamás refrigerante orgánico en un radiador de cobre y latón.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Me hace falta una botella de G-18.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Seguro?

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Sé lo que hago.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Pues nada, aquí tienes.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
ACTIONLIST GetG18 RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Harper: Gracias.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Tienes por casualidad un manguito para refrigerante?

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Sí. Estuve intentando conectar una bombona a la cocina. Pero la boquilla no era del tamaño adecuado.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Así que pensé que mejor lo dejaba antes de volar la caravana por los aires.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Me das una botella de refrigerante?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Claro, ¿cuál?

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
ACTIONLIST ShowCoolants RUNNING (FROM 0):

 -> AC debug logger
-> Add or remove

 -> AC debug logger
ACTIONLIST ExamineCoolantNote RUNNING (FROM 0):

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Run

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST BackToGameNote RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Kill

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Me hace falta una botella de G-18.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Seguro?

 -> AC debug logger
Harper: Sé lo que hago.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Pues nada, aquí tienes.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
ACTIONLIST GetG18 RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Harper: Gracias.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Y se puede usar el coche con seguridad si se sustituye la correa por otra cosa?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Claro, hombre. ¿Qué es realmente «seguro»?

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Estoy aquí, bebiendo en la chatarrería...

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: La chatarrería se mueve a toda velocidad encima de una roca enorme por el espacio...

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Es cosa de perspectiva, Harper. ¿No crees?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Dijiste que tenías una batería por ahí, ¿no?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: La tenía por aquí sí, de cuando estuve ayudando al granjero a cambiar los neumáticos del tractor...

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: No puede haber ido muy lejos.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Dónde me has dicho que había bujías?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: En el motor que cuelga de la grúa.

 -> AC debug logger
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Todavía sabes manejarla, ¿no?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: En cuanto a ese manguito...

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Llévatelo. Debe de estar por ahí cerca de las bombonas.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: Tenemos que hablar también de otro tema.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: En cuanto a los recambios de coche...

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Sí?

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Tenemos que hablar también de otro tema.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: Hasta luego, Leroy.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Nos vemos, Harper.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST ExamineCoolantNote RUNNING (FROM 0):

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST BackToGameNote RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Kill

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST JunkWithBattery: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_Leroy.parts_battery with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_Leroy.parts_battery is 1

 -> AC debug logger
-> compare value is 1

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Echemos un vistazo por aquí... Ajá, aquí está.

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST TakeBattery RUNNING (FROM 0):

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Set bool C1.gotBattery to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
Harper: ¡He encontrado la batería!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski: ¡Guay!

 -> AC debug logger
Signed in: False
Logged in: False
-> Set int C1_Leroy.parts_battery to 2 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool C1.gotBattery to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Soil RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST JunkWithHose: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_Leroy.parts_hose with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_Leroy.parts_hose is 1

 -> AC debug logger
-> compare value is 1

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Vale, bombonas, bombonas...

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Ah. Esto parece un manguito para refrigerante.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST TakeRadiatorHose RUNNING (FROM 0):

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Set bool C1.gotHose to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set int C1_Leroy.parts_hose to 2 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool C1.gotHose to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Lever: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
ACTIONLIST TryMoveLever RUNNING (FROM 0):

 -> AC debug logger
A path of length 0.2433388 was ignored for Harper
-> Move to point

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[Speaker].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at ConversationController.OnConversationResponseMenu (PixelCrushers.DialogueSystem.Response[] responses) [0x00000] in <filename unknown>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
  at System.MonoType.InvokeMember (System.String name, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, System.Object[] args, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParameters) [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMember (System.Object behaviour, System.String name, System.Object variable) [0x00000] in <filename unknown>:0 
UnityEngine.Component:BroadcastMessage(String, Object, SendMessageOptions)
PixelCrushers.DialogueSystem.ConversationView:NotifyOnResponseMenu(Response[])
PixelCrushers.DialogueSystem.ConversationView:StartResponses(Subtitle, Response[])
PixelCrushers.DialogueSystem.ConversationController:OnFinishedSubtitle(Object, EventArgs)
PixelCrushers.DialogueSystem.ConversationView:FinishSubtitle()
PixelCrushers.DialogueSystem.ConversationView:OnFinishedSubtitle()
PixelCrushers.DialogueSystem.Sequencer:FinishSequence()
PixelCrushers.DialogueSystem.Sequencer:Update()
 
(Filename:  Line: -1)

Harper: ¡Mpf! Está atascada.

 -> AC debug logger
Harper: ¡Mpf! Está atascada.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Soil RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Leroy Topolski: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
Camera Controller requested for: 12 Chapter 1/Leroy Topolski
Camera Controller active.
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡Hey, Leroy!

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Hey, Harper.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: En cuanto a los recambios de coche...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Sí?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Parece que la palanca de la grúa está atascada.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Sí. Probablemente necesite un poco de aceite, ya sabes.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Sí. Creo que sí.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Tenemos que hablar también de otro tema.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: He recibido un mensaje de radio muy extraño...

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Contenía lugares y fechas... Decían algo sobre Yelltown esta noche.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Qué me estás contando, Harper?

 -> AC debug logger
Signed in: False
Logged in: False
Harper: No sé... Lo único que quiero decir es que quizá suceda algo malo en Yelltown esta noche.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Te estás poniendo un poco paranoico, tío.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: ¿Por qué no te tomas un descanso y ves el partido conmigo?

 -> AC debug logger
Harper: Igual otro día. Por si acaso ve con ojo esta noche.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.0, 0.0)
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Harper: Hasta luego, Leroy.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski bubble to (0.9, -1.9)
Leroy Topolski: Nos vemos, Harper.

 -> AC debug logger
Leroy Topolski bubble to (0.0, 0.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Paint atomizer: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Oh. Dios. Mío. ¡Un pulverizador! Estos chismes son ultra guays.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Siempre había querido uno para mis maquetas de aviones, pero Calvin decía que hacen demasiada porquería.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Me pregunto si esta monada aún funciona...

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST TakePaintAtomizer RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Leroy's trailer: Interact RUNNING (FROM 0):

 -> AC debug logger
Camera Controller requested for: 215 Chapter 1/SCENE TEXTS/C1R10 Junkyard/Leroy's trailer
-> Dialogue System Conversation

 -> AC debug logger
Harper: La caravana de Leroy. Vive aquí todo el año.

 -> AC debug logger
Signed in: False
Logged in: False
Leroy Topolski: Ya sabes, Harper. La chatarra es mi vida.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
A path of length 0.3131923 was ignored for Harper
ACTIONLIST Junk: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_opened with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_opened is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.carFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.carFixed is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_Leroy.gotDrink with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_Leroy.gotDrink is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Qué tenemos por aquí...

 -> AC debug logger
Harper: Qué tenemos por aquí...

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Unos tapacubos comidos por el óxido y un secador viejo. Nada...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
A path of length 0.429797 was ignored for Harper
ACTIONLIST Car engine: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Hay un motor colgado de la grúa.

 -> AC debug logger
Harper: Hay un motor colgado de la grúa.

 -> AC debug logger
Harper: Leroy cree que podría haber todavía alguna bujía dentro.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
A path of length 0.429797 was ignored for Harper
ACTIONLIST Car engine: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Me pregunto cuánto tiempo lleva ese motor ahí colgado...

 -> AC debug logger
Harper: Me pregunto cuánto tiempo lleva ese motor ahí colgado...

 -> AC debug logger
Harper: Espero que no esté devorado por el óxido.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Crane: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Poco a poco, la grúa va siendo devorada por el montón de chatarra.

 -> AC debug logger
Harper: Poco a poco, la grúa va siendo devorada por el montón de chatarra.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Es el ciclo de la vida.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Junk: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_opened with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_opened is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.carFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.carFixed is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_Leroy.gotDrink with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_Leroy.gotDrink is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¿Qué habrá en este montón?

 -> AC debug logger
Harper: ¿Qué habrá en este montón?

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Mm... Un carrito de la compra en estado deplorable.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Crane: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: A veces usaba la grúa por orden de Leroy.

 -> AC debug logger
Harper: A veces usaba la grúa por orden de Leroy.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Pero siempre preferí ensuciarme las manos buscando chatarra yo mismo.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Soil RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST JunkWithHose: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_Leroy.parts_hose with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_Leroy.parts_hose is 2

 -> AC debug logger
-> compare value is 1

 -> AC debug logger
ACTIONLIST Junk: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_opened with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_opened is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.carFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.carFixed is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_Leroy.gotDrink with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_Leroy.gotDrink is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
-> Run

 -> AC debug logger
Harper: Chatarrita bonita, veeeen chatarrita...

 -> AC debug logger
Harper: Chatarrita bonita, veeeen chatarrita...

 -> AC debug logger
Harper: Mm... Sólo chapas de metal y basura sin interés alguno.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Soil RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Electronic scrap: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
Signed in: False
Logged in: False
-> Dialogue System Conversation

 -> AC debug logger
Harper: Siempre mantengo un ojo avizor aquí por si encuentro chatarra electrónica.

 -> AC debug logger
Harper: Siempre mantengo un ojo avizor aquí por si encuentro chatarra electrónica.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Ya he encontrado perlas de la radiotécnica en la chatarrería.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Electronic scrap: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: A Leroy no suele importarle que me lleve cacharros electrónicos. Siempre y cuando les dé un hogar.

 -> AC debug logger
Harper: A Leroy no suele importarle que me lleve cacharros electrónicos. Siempre y cuando les dé un hogar.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Parece imposible, pero aquí me encontré un Kojak Transceiver del 76 <i>en funcionamiento</i>.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST ToHotel RUNNING (FROM 0):

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
Deleting Sound object 'MusicEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.410546 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger
The sprite child of 'Abarrane Jervis' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/1/2019 9:48:43 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 9:48:43 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 9:48:43 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger

Unloading 966 unused Assets to reduce memory usage. Loaded Objects now: 41527.
Total: 245.105000 ms (FindLiveObjects: 1.947675 ms CreateObjectMapping: 3.194707 ms MarkObjects: 235.810069 ms  DeleteObjects: 4.151942 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41527.
Total: 242.011721 ms (FindLiveObjects: 2.354598 ms CreateObjectMapping: 3.104146 ms MarkObjects: 236.448226 ms  DeleteObjects: 0.103843 ms)

Initialize, forceNewClip: False
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 604 unused Assets to reduce memory usage. Loaded Objects now: 40747.
Total: 159.078216 ms (FindLiveObjects: 2.831254 ms CreateObjectMapping: 3.203160 ms MarkObjects: 152.369119 ms  DeleteObjects: 0.674079 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40747.
Total: 158.591599 ms (FindLiveObjects: 2.282451 ms CreateObjectMapping: 2.991850 ms MarkObjects: 153.160626 ms  DeleteObjects: 0.155162 ms)

-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
<color=red>AUTO SAVE NOW</color>
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST generator: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Nunca está de más tener un generador eléctrico de reserva.

 -> AC debug logger
Harper: Nunca está de más tener un generador eléctrico de reserva.

 -> AC debug logger
Harper: Cuando aún iba al instituto, ayudé a Mr. Siegal a instalar este cacharro.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Hotel: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face object

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Dicen que los rayos nunca caen dos veces en un mismo sitio.

 -> AC debug logger
Harper: Dicen que los rayos nunca caen dos veces en un mismo sitio.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Díselo a este lugar.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST GoToLobby RUNNING (FROM 0):

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.348360 ms
 - BUILD VERSION: 22052018

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/1/2019 9:49:01 AM - SCENE LOADED: C1R08_HotelLobby

 -> AC debug logger


1/1/2019 9:49:01 AM - SCENE LOADED: C1R08_HotelLobby

 -> AC debug logger


1/1/2019 9:49:01 AM - SCENE LOADED: C1R08_HotelLobby

 -> AC debug logger


1/1/2019 9:49:01 AM - SCENE LOADED: C1R08_HotelLobby

 -> AC debug logger

Unloading 445 unused Assets to reduce memory usage. Loaded Objects now: 42862.
Total: 249.931022 ms (FindLiveObjects: 1.995069 ms CreateObjectMapping: 3.098410 ms MarkObjects: 241.881312 ms  DeleteObjects: 2.950795 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42862.
Total: 246.898721 ms (FindLiveObjects: 2.303582 ms CreateObjectMapping: 2.853592 ms MarkObjects: 241.630155 ms  DeleteObjects: 0.109277 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Initialize, forceNewClip: False
StartMusic
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Check

 -> AC debug logger
-> Move along path

 -> AC debug logger
ACTIONLIST OnLoadAndStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_SceneStates.C1R08_09_TVconnected with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_SceneStates.C1R08_09_TVconnected is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
ACTIONLIST CheckTV RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_SceneStates.C1R08_09_TVconnected with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_SceneStates.C1R08_09_TVconnected is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False

Unloading 602 unused Assets to reduce memory usage. Loaded Objects now: 42076.
Total: 187.758439 ms (FindLiveObjects: 2.800161 ms CreateObjectMapping: 2.800161 ms MarkObjects: 181.391664 ms  DeleteObjects: 0.765848 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 42076.
Total: 181.494602 ms (FindLiveObjects: 2.957738 ms CreateObjectMapping: 2.983397 ms MarkObjects: 175.426680 ms  DeleteObjects: 0.126182 ms)

-> Move to point

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
A path of length 0.6610131 was ignored for Harper
ACTIONLIST C1R07_HotelExterior: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Change scene

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.610686 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger
The sprite child of 'Abarrane Jervis' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/1/2019 9:50:38 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 9:50:38 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 9:50:38 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 9:50:38 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 9:50:38 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger

Unloading 1409 unused Assets to reduce memory usage. Loaded Objects now: 41527.
Total: 253.929614 ms (FindLiveObjects: 2.139062 ms CreateObjectMapping: 2.693902 ms MarkObjects: 244.715887 ms  DeleteObjects: 4.379252 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41527.
Total: 247.532953 ms (FindLiveObjects: 2.230529 ms CreateObjectMapping: 2.709901 ms MarkObjects: 242.458189 ms  DeleteObjects: 0.132219 ms)

Initialize, forceNewClip: False
StartMusic
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 604 unused Assets to reduce memory usage. Loaded Objects now: 40747.
Total: 171.221910 ms (FindLiveObjects: 2.744013 ms CreateObjectMapping: 2.875327 ms MarkObjects: 163.141107 ms  DeleteObjects: 2.460857 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40747.
Total: 170.025290 ms (FindLiveObjects: 2.287281 ms CreateObjectMapping: 2.754880 ms MarkObjects: 164.860870 ms  DeleteObjects: 0.121352 ms)

-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Paintatomizer_Combine_Paint RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Mm... parece que la boquilla está atascada.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Debería limpiarla.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Paintatomizer_Combine_KillItBang RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Con esto debería poder desatascar la boquilla.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Paintatomizerclean_Combine_Paint RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡Vale!

 -> AC debug logger
Signed in: False
Logged in: False
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST GoToCCenter RUNNING (FROM 0):

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'LowPassCtrl') is missing!
 
(Filename:  Line: 1753)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.576877 ms
 - BUILD VERSION: 22052018

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/1/2019 9:53:14 AM - SCENE LOADED: C1R04_CityCenter

 -> AC debug logger


1/1/2019 9:53:14 AM - SCENE LOADED: C1R04_CityCenter

 -> AC debug logger


1/1/2019 9:53:14 AM - SCENE LOADED: C1R04_CityCenter

 -> AC debug logger


1/1/2019 9:53:14 AM - SCENE LOADED: C1R04_CityCenter

 -> AC debug logger


1/1/2019 9:53:14 AM - SCENE LOADED: C1R04_CityCenter

 -> AC debug logger


1/1/2019 9:53:14 AM - SCENE LOADED: C1R04_CityCenter

 -> AC debug logger
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32

Unloading 958 unused Assets to reduce memory usage. Loaded Objects now: 47302.
Total: 266.624827 ms (FindLiveObjects: 2.429765 ms CreateObjectMapping: 2.795935 ms MarkObjects: 257.984052 ms  DeleteObjects: 3.412961 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 47302.
Total: 261.929817 ms (FindLiveObjects: 2.725599 ms CreateObjectMapping: 3.394546 ms MarkObjects: 255.659037 ms  DeleteObjects: 0.150030 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Initialize, forceNewClip: False
StartMusic
ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Comment

 -> AC debug logger
ACTIONLIST Hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST OnLoadAndStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
ACTIONLIST YelltownAttack_RHCGuys RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Comment

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Comment

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST SilverdaleCheckAndInit RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.laptop_fixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.laptop_fixed is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
Check Met Silverdale
(From SilverdaleCheckAndInit , Variable: Check)

 -> AC debug logger
-> Comparing var C1.metSilverdale with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.metSilverdale is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
This is after the incident has finished
(From SilverdaleCheckAndInit , Variable: Check)

 -> AC debug logger
-> Comparing var SilverdaleIncidentFinished with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> SilverdaleIncidentFinished is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Before or after Incident
(From SilverdaleCheckAndInit , Object: Add or remove)

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Move along path

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 732 unused Assets to reduce memory usage. Loaded Objects now: 46039.
Total: 202.750292 ms (FindLiveObjects: 3.703965 ms CreateObjectMapping: 3.903200 ms MarkObjects: 193.969147 ms  DeleteObjects: 1.173073 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46039.
Total: 195.555784 ms (FindLiveObjects: 2.625981 ms CreateObjectMapping: 3.302777 ms MarkObjects: 189.488768 ms  DeleteObjects: 0.136445 ms)

Signed in: False
Logged in: False
A path of length 0.363198 was ignored for Harper
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
ACTIONLIST Not hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST StepZone: Soil (1) RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Protectivesuitwinsignia_Unhandled_Combine RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: No puedo usar el traje aquí.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Hood: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check visibility

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Constrain

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_opened with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_opened is 1

 -> AC debug logger
-> compare value is False

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST UnhandledCombine RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Esas dos cosas no combinan muy bien.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST OilTank: cut hose RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check visibility

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Puedo usar este tubo para sacar un poco de aceite del tanque...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: A ver... Solo tengo que succionar un poco... y entonces...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST SuckOil RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Harper: *COF* ¡PUAJ!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST TakeOil RUNNING (FROM 0):

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Harper: Bueno... Ha funcionado. ¡Uf!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST OilTank: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check visibility

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Al menos parece que el aceite está en orden.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST OilTank: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check visibility

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Al menos parece que el aceite está en orden.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST OilTank: Oil RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: No he sacado el aceite del tanque solo para devolverlo a donde estaba.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Dipstick: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST FanBeltPulleys: Pantyhose RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
ACTIONLIST InstallPantyhose RUNNING (FROM 0):

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
Harper: ¡Perfecto! La ropa interior de Mrs. Denman vale mucho más de lo que ella podría imaginar.

 -> AC debug logger
Signed in: False
Logged in: False
-> Set bool C1.car_fanBeltFixed to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST CheckIfCarIsFixed RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_batteryFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_batteryFixed is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST CoolantReservoir: G18 coolant RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST RightCoolantChosen RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
-> Run

 -> AC debug logger
Harper: Vale, estoy bastante seguro de que tengo el refrigerante adecuado.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST FillInCoolant RUNNING (FROM 0):

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Check visibility

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Add or remove

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST CapOff: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Run

 -> AC debug logger
-> Set bool C1.car_coolantFixed to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
ACTIONLIST CheckIfCarIsFixed RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_batteryFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_batteryFixed is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST BatterySlot: Battery RUNNING (FROM 0):

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Set bool C1.car_batteryFixed to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST CheckIfCarIsFixed RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_batteryFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_batteryFixed is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_coolantFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_coolantFixed is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_fanBeltFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_fanBeltFixed is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_radiatorHoseFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_radiatorHoseFixed is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST RadiatorHose: Radiator hose RUNNING (FROM 0):

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Set bool C1.car_radiatorHoseFixed to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST CheckIfCarIsFixed RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_batteryFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_batteryFixed is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_coolantFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_coolantFixed is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_fanBeltFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_fanBeltFixed is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_radiatorHoseFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_radiatorHoseFixed is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_sparkPlugsFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_sparkPlugsFixed is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST SparkPlugs: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡Cachis! Me faltan dos bujías.

 -> AC debug logger
Harper: ¡Cachis! Me faltan dos bujías.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Este coche está en un estado deplorable...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Radiator: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Este es el radiador.

 -> AC debug logger
Harper: Este es el radiador.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Parece una aleación de cobre y latón.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST ExitHood: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Constrain

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var tookJar with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> tookJar is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var atomizerConnected with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> atomizerConnected is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST GoToHotel RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.laptop_fixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.laptop_fixed is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.calledRHC with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.calledRHC is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var gotEnvelope with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> gotEnvelope is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.248743 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger
The sprite child of 'Abarrane Jervis' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/1/2019 10:01:06 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 10:01:06 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 10:01:06 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 10:01:06 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 10:01:06 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 10:01:06 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 10:01:06 AM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32

Unloading 2710 unused Assets to reduce memory usage. Loaded Objects now: 41547.
Total: 302.680680 ms (FindLiveObjects: 2.091668 ms CreateObjectMapping: 3.313947 ms MarkObjects: 291.474902 ms  DeleteObjects: 5.798954 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41547.
Total: 294.460715 ms (FindLiveObjects: 2.395955 ms CreateObjectMapping: 3.052526 ms MarkObjects: 288.893598 ms  DeleteObjects: 0.115314 ms)

Initialize, forceNewClip: False
StartMusic
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 623 unused Assets to reduce memory usage. Loaded Objects now: 40748.
Total: 248.031042 ms (FindLiveObjects: 2.376333 ms CreateObjectMapping: 3.414470 ms MarkObjects: 239.395097 ms  DeleteObjects: 2.844536 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40748.
Total: 244.234402 ms (FindLiveObjects: 2.543872 ms CreateObjectMapping: 3.343228 ms MarkObjects: 238.219911 ms  DeleteObjects: 0.126182 ms)

-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Move along path

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
<color=red>AUTO SAVE NOW</color>
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST GoToJunkyard RUNNING (FROM 0):

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.820789 ms
 - BUILD VERSION: 22052018

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/1/2019 10:01:21 AM - SCENE LOADED: C1R10_Junkyard

 -> AC debug logger


1/1/2019 10:01:21 AM - SCENE LOADED: C1R10_Junkyard

 -> AC debug logger


1/1/2019 10:01:21 AM - SCENE LOADED: C1R10_Junkyard

 -> AC debug logger


1/1/2019 10:01:21 AM - SCENE LOADED: C1R10_Junkyard

 -> AC debug logger


1/1/2019 10:01:21 AM - SCENE LOADED: C1R10_Junkyard

 -> AC debug logger


1/1/2019 10:01:21 AM - SCENE LOADED: C1R10_Junkyard

 -> AC debug logger


1/1/2019 10:01:21 AM - SCENE LOADED: C1R10_Junkyard

 -> AC debug logger


1/1/2019 10:01:21 AM - SCENE LOADED: C1R10_Junkyard

 -> AC debug logger
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32

Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 41329.
Total: 298.886757 ms (FindLiveObjects: 1.946468 ms CreateObjectMapping: 2.915476 ms MarkObjects: 291.848317 ms  DeleteObjects: 2.175890 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 41329.
Total: 297.007304 ms (FindLiveObjects: 2.231737 ms CreateObjectMapping: 3.018716 ms MarkObjects: 291.481845 ms  DeleteObjects: 0.273193 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Initialize, forceNewClip: False
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.GAMESCOM with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.GAMESCOM is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
ACTIONLIST OnLoadAndStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_SceneStates.C1R10_engine_dropped with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_SceneStates.C1R10_engine_dropped is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_Leroy.gotDrink with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_Leroy.gotDrink is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Run

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var beenInJunkyardBefore with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> beenInJunkyardBefore is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Move to point

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 40584.
Total: 253.114560 ms (FindLiveObjects: 2.338297 ms CreateObjectMapping: 3.160294 ms MarkObjects: 246.988075 ms  DeleteObjects: 0.627289 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40584.
Total: 248.757345 ms (FindLiveObjects: 2.317770 ms CreateObjectMapping: 3.215838 ms MarkObjects: 243.104496 ms  DeleteObjects: 0.118031 ms)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Crane: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Poco a poco, la grúa va siendo devorada por el montón de chatarra.

 -> AC debug logger
Harper: Poco a poco, la grúa va siendo devorada por el montón de chatarra.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Es el ciclo de la vida.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Soil RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Junk: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.car_opened with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.car_opened is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.carFixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.carFixed is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1_Leroy.gotDrink with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1_Leroy.gotDrink is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Nada interesante por aquí.

 -> AC debug logger
Harper: Nada interesante por aquí.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Lever: Oil RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Así debería funcionar...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST OilLever RUNNING (FROM 0):

 -> AC debug logger
A path of length 0.2405212 was ignored for Harper
-> Move to point

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Set bool C1_SceneStates.C1R10_lever_oiled to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Lever: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
ACTIONLIST DropEngine RUNNING (FROM 0):

 -> AC debug logger
A path of length 0.2405212 was ignored for Harper
-> Move to point

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST OpenClawAndDropMotorAnimation RUNNING (FROM 0):

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
-> Set bool C1_SceneStates.C1R10_engine_dropped to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
Harper: ¡Yuhuuu!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST StepZone: Soil RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Car engine: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Eh, ¡sí que hay algunas bujías en el motor!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST TakeSparkPlugs RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Set bool C1.gotSparkPlugs to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
______showNormalMenu: True
Is In normal mode show save and load
# ACTIONLISTASSET CallPauseMenu RUNNING:

 -> AC debug logger
ACTIONLIST CallPauseMenu RUNNING (FROM 0):

 -> AC debug logger
Cannot set timescale to zero!

 -> AC debug logger
-> Change timescale

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check state

 -> AC debug logger
ACTIONLIST PauseMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
ACTIONLIST PauseQuitButtonAL RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST PauseMenu_When_Turn_Off RUNNING (FROM 0):

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Check

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Change state

 -> AC debug logger
<color=red>AUTO SAVE NOW</color>
-> Save or load

 -> AC debug logger
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
-> Fade

 -> AC debug logger
-> End game

 -> AC debug logger
Marco Debug - Application Canceling quit and attempting to save
Marco Debug - Application not in cutscene, overwrite autosave
# ACTIONLISTASSET SaveOnQuit RUNNING:

 -> AC debug logger
ACTIONLIST SaveOnQuit RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
<color=red>AUTO SAVE NOW</color>
-> Save or load

 -> AC debug logger
Signed in: False
Logged in: False
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
-> Fade

 -> AC debug logger
