Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.035 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 2 worker threads for Enlighten.
  Thread -> id: 1a60 -> priority: 1 
  Thread -> id: 18d0 -> priority: 1 
UnloadTime: 0.879050 ms
The referenced script on this Behaviour (Game Object 'Harper_liegend') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'SteamController') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.402295 ms
ProperlyStop
Exposed name does not exist: MasterVolume
 
(Filename:  Line: 288)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

Please set up mixer groups for NPC Harper(Clone)

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

 -> AC debug logger
Cannot find linked UI Element for Label

 -> AC debug logger
Cannot find linked UI Element for Label

 -> AC debug logger
Cannot find linked UI Element for Label

 -> AC debug logger
Cannot find linked UI Element for Label

 -> AC debug logger
Cannot find linked UI Element for Label

 -> AC debug logger
Cannot find linked UI Element for editorial

 -> AC debug logger
Cannot find linked UI Element for sick

 -> AC debug logger
Cannot find linked UI Element for phone

 -> AC debug logger
Cannot find linked UI Element for medical

 -> AC debug logger
Cannot find linked UI Element for Heading

 -> AC debug logger
Cannot find linked UI Element for Header

 -> AC debug logger
Cannot find linked UI Element for TextNoteLeroy

 -> AC debug logger
Variable with ID=81 not found!

 -> AC debug logger
Variable with ID=82 not found!

 -> AC debug logger
Cannot find linked UI Element for Athabasca (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Athabasca (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Blain Hill (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Blain Hill (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Bannack (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Bannack (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Chalk (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Chalk (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Perrault (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Perrault (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Chilly (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Chilly (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Pine (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Pine (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for StPaul (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for StPaul (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for CaneCreek (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for CaneCreek (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Marlowe (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Marlowe (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Blackleaf (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Blackleaf (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Gravel (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Gravel (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Kucharski (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Kucharski (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Greystone (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Greystone (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Calahan (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Calahan (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Mackay (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Mackay (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Cedar (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Cedar (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Ignatius (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Ignatius (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Thicket (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Thicket (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for SneakPeak (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for SneakPeak (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Blaine (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Blaine (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Mary (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Mary (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Blackfoot (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Blackfoot (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Ross (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Ross (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Granite (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Granite (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Panola (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Panola (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Oak (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Oak (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Remo (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Remo (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Gifford (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Gifford (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Grousewood (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Grousewood (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Ruffneck (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Ruffneck (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Eleanor (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Eleanor (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Farrell (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Farrell (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Crimson (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Crimson (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for LongJohn (1)NameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for LongJohn (1)SizeMenuLabel

 -> AC debug logger
Cannot find linked UI Element for RiversMoonshineMenuLabel

 -> AC debug logger
Cannot find linked UI Element for RiversDelilahMenuLabel

 -> AC debug logger
Cannot find linked UI Element for RiversSalmonMenuLabel

 -> AC debug logger
Cannot find linked UI Element for RiversMassMenuLabel

 -> AC debug logger
Cannot find linked UI Element for RiversRodkinMenuLabel

 -> AC debug logger
Cannot find linked UI Element for RiversPanola RiverMenuLabel

 -> AC debug logger
Cannot find linked UI Element for FallsCambieMenuLabel

 -> AC debug logger
Cannot find linked UI Element for FallsFultonMenuLabel

 -> AC debug logger
Cannot find linked UI Element for ScalerMilesMenuLabel

 -> AC debug logger
Cannot find linked UI Element for ScalerHighwayMenuLabel

 -> AC debug logger
Cannot find linked UI Element for ScalerRoadMenuLabel

 -> AC debug logger
Cannot find linked UI Element for ScalerHiking TrailMenuLabel

 -> AC debug logger
Cannot find linked UI Element for RHC buildingTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Chapter4

 -> AC debug logger
Cannot find linked UI Element for Chapter2

 -> AC debug logger
Cannot find linked UI Element for Chapter3

 -> AC debug logger
Cannot find linked UI Element for Page1Text5 (2)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page1Text1MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page1Text2MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page1Text3MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page1Text4MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text5 (1)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text5MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text6MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text6 (1)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text6 (2)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text1MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text2MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text3MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text4MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text5MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text6MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text7MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text8MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page4Text6MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page4Text7MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page4Text6 (1)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text4MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text5MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3PWMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text5 (1)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page3Text5 (2)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text2MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text2 (2)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text2 (1)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text3MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text3 (1)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page2Text3 (2)MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Page1Text1MenuLabel

 -> AC debug logger
Cannot find linked UI Element for Incorrect

 -> AC debug logger
Cannot find linked UI Element for Label

 -> AC debug logger
Cannot find linked UI Element for CurrentContent1MenuLabel

 -> AC debug logger
Cannot find linked UI Element for UsernamePFUsernameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for UsernameFieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for usernamepfUsernameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for UsernameFieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for passwordpfPasswordMenuLabel

 -> AC debug logger
Cannot find linked UI Element for PasswordFieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for validatingpwTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for invalidloginTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for helpTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for configTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#1TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#2TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#1TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cdTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for listTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for invaliddirectoryTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for commandfieldCommandMenuLabel

 -> AC debug logger
Cannot find linked UI Element for FieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for loginhintTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for homeTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for accessTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access members.dbb /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access recruiters.dbb /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for list /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd .. /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd ..TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access rom.mcTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#1 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#1 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for config /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#2 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd usersTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#2TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#2 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for Label

 -> AC debug logger
Cannot find linked UI Element for CurrentContent1MenuLabel

 -> AC debug logger
Cannot find linked UI Element for UsernamePFUsernameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for UsernameFieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for usernamepfUsernameMenuLabel

 -> AC debug logger
Cannot find linked UI Element for UsernameFieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for passwordpfPasswordMenuLabel

 -> AC debug logger
Cannot find linked UI Element for PasswordFieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for validatingpwTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for invalidloginTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for invalidcommandTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for helpTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for configTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#1TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#2TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#1TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cdTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for listTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for invaliddirectoryTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for commandfieldCommandMenuLabel

 -> AC debug logger
Cannot find linked UI Element for FieldTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for loginhintTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for homeTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for accessTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access members.dbb /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access recruiters.dbb /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for list /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd .. /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd ..TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for access rom.mcTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#1 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#1 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for config /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#2 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for cd usersTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#2TextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for #config#3#2 /baseTextMenuLabel

 -> AC debug logger
Cannot find linked UI Element for HarbourNoteText

 -> AC debug logger
Cannot find linked UI Element for PressureText

 -> AC debug logger
Cannot find linked UI Element for ActivateText

 -> AC debug logger
Cannot find linked UI Element for TurbinesText

 -> AC debug logger
Cannot find linked UI Element for RecalibrateText

 -> AC debug logger
Cannot find linked UI Element for TestingNowText

 -> AC debug logger
Cannot find linked UI Element for lang

 -> AC debug logger
Cannot find linked UI Element for sound

 -> AC debug logger
Cannot find linked UI Element for music

 -> AC debug logger
Cannot find linked UI Element for effects

 -> AC debug logger
Cannot find linked UI Element for voice

 -> AC debug logger
Cannot find linked UI Element for subs

 -> AC debug logger
Cannot find linked UI Element for pwd

 -> AC debug logger
Cannot find linked UI Element for Exit

 -> AC debug logger
Cannot find linked UI Element for expired

 -> AC debug logger
Cannot find linked UI Element for Find

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Button

 -> AC debug logger
Cannot find linked UI Element for Call

 -> AC debug logger
Cannot find linked UI Element for MessageWildcardError

 -> AC debug logger
Cannot find linked UI Element for MessageWildcard

 -> AC debug logger
Cannot find linked UI Element for MessageNoResults

 -> AC debug logger
Cannot find linked UI Element for Exit

 -> AC debug logger
Variable with ID=105 not found!

 -> AC debug logger
Cannot find linked UI Element for PreviousPage

 -> AC debug logger
Cannot find linked UI Element for NextPage

 -> AC debug logger
Cannot find linked UI Element for SAVE GAME

 -> AC debug logger
Cannot find linked UI Element for LOAD GAME

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' loaded

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

Galaxy SDK was initialized
 - BUILD VERSION: 22052018

 -> AC debug logger
---------------------------------------------------------------------------------

 -> AC debug logger
1/1/2019 2:05:53 PM - GAME STARTED

 -> AC debug logger


1/1/2019 2:05:54 PM - SCENE LOADED: C0R01_StartScreen

 -> AC debug logger
ProperlyStop
Assign C1 & C2 manager

 -> AC debug logger
ManagerPackage - (8) Managers assigned.

 -> AC debug logger
The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 39145.
Total: 89.206699 ms (FindLiveObjects: 1.791306 ms CreateObjectMapping: 2.900986 ms MarkObjects: 84.321510 ms  DeleteObjects: 0.192292 ms)

Beta Timelimit is NOT active

 -> AC debug logger
es
NullReferenceException: Object reference not set to an instance of an object
  at FileLoader.LoadItAll () [0x00000] in <filename unknown>:0 
  at FileLoader.ReloadItAll () [0x00000] in <filename unknown>:0 
  at SettingsAtStart.SetLanguage (LanguageSetting theLang) [0x00000] in <filename unknown>:0 
  at SettingsAtStart.SetLanguageAsString (System.String lang) [0x00000] in <filename unknown>:0 
  at SettingsAtStart.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Initialize, forceNewClip: False
Exposed name does not exist: MasterVolume
 
(Filename:  Line: 288)

StopAllAudioSources
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
HarperAnimations cannot find Sorting Map to follow!

 -> AC debug logger
SetLanguage: 
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
es
es

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 39169.
Total: 95.816179 ms (FindLiveObjects: 2.906420 ms CreateObjectMapping: 3.294023 ms MarkObjects: 89.405029 ms  DeleteObjects: 0.209800 ms)

ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
The use of 'in-scene' local Players is not recommended when Player-switching is enabled - consider using the 'Player: Switch' Action to change Player instead.

 -> AC debug logger
Signed in: False
Logged in: False
-> Wait

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var BetaExpiredFixedVar with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> BetaExpiredFixedVar is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
ACTIONLIST TitleMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Check

 -> AC debug logger
-> Comparing var C1.GAMESCOM with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.GAMESCOM is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Change state

 -> AC debug logger
ACTIONLIST MainMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST MainManu_ContinueButton_OnClick RUNNING (FROM 0):

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Custom: Clear Inventory

 -> AC debug logger
File Read: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
Marco Package system for Load: C1R04_CityCenter

 -> AC debug logger
-> Assign Variables+Inventory

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Change state

 -> AC debug logger
Load file created on: 1/1/2019 11:51:14 AM

 -> AC debug logger
File read: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
Please set up mixer groups for NPC Harper(Clone)

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

 -> AC debug logger
-> Save or load

 -> AC debug logger
HarperAnimations cannot find Sorting Map to follow!

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'LowPassCtrl') is missing!
 
(Filename:  Line: 1753)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.990441 ms
 - BUILD VERSION: 22052018

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/1/2019 2:06:06 PM - SCENE LOADED: C1R04_CityCenter

 -> AC debug logger


1/1/2019 2:06:06 PM - SCENE LOADED: C1R04_CityCenter

 -> AC debug logger
Initialize, forceNewClip: True
Loaded track

Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 45394.
Total: 184.932015 ms (FindLiveObjects: 2.825820 ms CreateObjectMapping: 3.302174 ms MarkObjects: 170.834306 ms  DeleteObjects: 7.968506 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45394.
Total: 180.749281 ms (FindLiveObjects: 3.061884 ms CreateObjectMapping: 3.525559 ms MarkObjects: 174.031429 ms  DeleteObjects: 0.129804 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45394.
Total: 153.839837 ms (FindLiveObjects: 2.394144 ms CreateObjectMapping: 3.151842 ms MarkObjects: 148.164348 ms  DeleteObjects: 0.128295 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45394.
Total: 154.734585 ms (FindLiveObjects: 2.421010 ms CreateObjectMapping: 3.261421 ms MarkObjects: 148.979703 ms  DeleteObjects: 0.071845 ms)

ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
ACTIONLIST Hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST Not hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST OnLoad RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST OnLoadAndStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
ACTIONLIST YelltownAttack_RHCGuys RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 0

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
ACTIONLIST YA_CamIntro RUNNING (FROM 0):

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST SilverdaleCheckAndInit RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.laptop_fixed with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.laptop_fixed is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
Check Met Silverdale
(From SilverdaleCheckAndInit , Variable: Check)

 -> AC debug logger
-> Comparing var C1.metSilverdale with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.metSilverdale is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
This is after the incident has finished
(From SilverdaleCheckAndInit , Variable: Check)

 -> AC debug logger
-> Comparing var SilverdaleIncidentFinished with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> SilverdaleIncidentFinished is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Before or after Incident
(From SilverdaleCheckAndInit , Object: Add or remove)

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
ACTIONLIST RHC_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var Hidden with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> Hidden is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Check selected

 -> AC debug logger
-> Custom: Stop Player

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
RHC staff 3: ¡Eh! ¿Qué estás haciendo?

 -> AC debug logger
Found no Mouthcontroller for RHC staff 3 is the name twice in the hierarchy?
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
RHC staff 3: ¡No estás respetando el protocolo!

 -> AC debug logger
Found no Mouthcontroller for RHC staff 3 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: Em...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
RHC staff 3: Un momento...

 -> AC debug logger
Found no Mouthcontroller for RHC staff 3 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST RHC2Calls RUNNING (FROM 0):

 -> AC debug logger
-> Face object

 -> AC debug logger
RHC staff 3: <i>¡Experimento en peligro! Repito: ¡experimento en peligro!</i>

 -> AC debug logger
Found no Mouthcontroller for RHC staff 3 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST Fail RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST KO RUNNING (FROM 0):

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set int noOfFails to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RestartScene RUNNING (FROM 0):

 -> AC debug logger
-> Set bool sprayingNow to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: ¡AAH!

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST YelltownAttack_RHCGuys RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 1

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST Hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 1

 -> AC debug logger
-> compare value is 1

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
ACTIONLIST Paint atomizer: Paint atomizer (containing paint) RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var opportunityForSpraying with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> opportunityForSpraying is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
ACTIONLIST GoToPaintAtomizer RUNNING (FROM 0):

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST Paint atomizer: Paint atomizer (containing paint) RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var opportunityForSpraying with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> opportunityForSpraying is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
ACTIONLIST GoToPaintAtomizer RUNNING (FROM 0):

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Run

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Not hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
ACTIONLIST RHC2_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST RHC2_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Kill

 -> AC debug logger
-> Custom: Stop Player

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var Hidden with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> Hidden is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Face object

 -> AC debug logger
-> Check selected

 -> AC debug logger
-> Custom: Stop Player

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
RHC staff 2: ¡Eh! ¿Qué estás haciendo?

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
RHC staff 2: ¡No estás respetando el protocolo!

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Em...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
RHC staff 2: Un momento...

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
ACTIONLIST RHC_1_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST RHC2Calls RUNNING (FROM 0):

 -> AC debug logger
-> Face object

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
RHC staff 2: <i>¡Experimento en peligro! Repito: ¡experimento en peligro!</i>

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST Fail RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST KO RUNNING (FROM 0):

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Teleport

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set int noOfFails to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RestartScene RUNNING (FROM 0):

 -> AC debug logger
-> Set bool sprayingNow to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: ¡AAH!

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST YelltownAttack_RHCGuys RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 2

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST Hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Move along path

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 2

 -> AC debug logger
-> compare value is 1

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Uf. Si tuviera algún tipo de arma o algo...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Harper: Uf. Si tuviera algún tipo de arma o algo...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_2_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
ACTIONLIST Not hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST StepZone: Soil (1) RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST RHC1_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST RHC1_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var Hidden with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> Hidden is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var sprayingNow with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> sprayingNow is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Check selected

 -> AC debug logger
-> Custom: Stop Player

 -> AC debug logger
-> Face object

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
Signed in: False
Logged in: False
-> Dialogue System Conversation

 -> AC debug logger
RHC staff 1: ¡Eh, tú!

 -> AC debug logger
Found no Mouthcontroller for RHC staff 1 is the name twice in the hierarchy?
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
RHC staff 1: ¿Dónde está tu equipamiento, recruta?

 -> AC debug logger
Found no Mouthcontroller for RHC staff 1 is the name twice in the hierarchy?
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Yo..., eh..., bueno...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
RHC staff 1: ¿Cuál es tu identificación?

 -> AC debug logger
Found no Mouthcontroller for RHC staff 1 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: Bueno, pues...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST RHC1Calls RUNNING (FROM 0):

 -> AC debug logger
-> Face object

 -> AC debug logger
RHC staff 1: <i>¡AVISO A TODOS LOS AGENTES! ¡EXPERIMENTO EN PELIGRO! ¡PONED EN MARCHA LA ELIMINACIÓN!</i>

 -> AC debug logger
Found no Mouthcontroller for RHC staff 1 is the name twice in the hierarchy?
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST Fail RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST KO RUNNING (FROM 0):

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set int noOfFails to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RestartScene RUNNING (FROM 0):

 -> AC debug logger
-> Set bool sprayingNow to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: ¡AAH!

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST YelltownAttack_RHCGuys RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 3

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST Hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 3

 -> AC debug logger
-> compare value is 1

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Me pregunto si a ellos les costará tanto como a mí ver a través del visor...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Harper: Me pregunto si a ellos les costará tanto como a mí ver a través del visor...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Not hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST StepZone: Soil (1) RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST HarperNotHidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST ShootCorner RUNNING (FROM 0):

 -> AC debug logger
-> Set bool opportunityForSpraying to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Paint atomizer: Paint atomizer (containing paint) RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var opportunityForSpraying with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> opportunityForSpraying is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Mm...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Custom: Change inventory settings

 -> AC debug logger
-> Custom: change object state

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Select

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set bool atomizerInHand to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST LoseAtomizer RUNNING (FROM 0):

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var atomizerInHand with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> atomizerInHand is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Custom: change object state

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var sprayingNow with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> sprayingNow is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Select

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Custom: Sync AC vars and inventory to active conversation

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Custom: Change inventory settings

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set bool atomizerInHand to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST ShootCorner RUNNING (FROM 0):

 -> AC debug logger
-> Set bool opportunityForSpraying to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST StepZone: Soil (1) RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST HarperNotHidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC2_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST RHC2_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var Hidden with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> Hidden is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Face object

 -> AC debug logger
-> Check selected

 -> AC debug logger
-> Custom: Stop Player

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Signed in: False
Logged in: False
RHC staff 2: ¡Eh! ¿Qué estás haciendo?

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
RHC staff 2: ¡No estás respetando el protocolo!

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Em...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
RHC staff 2: Un momento...

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST RHC2Calls RUNNING (FROM 0):

 -> AC debug logger
-> Face object

 -> AC debug logger
RHC staff 2: <i>¡Experimento en peligro! Repito: ¡experimento en peligro!</i>

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST Fail RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST KO RUNNING (FROM 0):

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set int noOfFails to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RestartScene RUNNING (FROM 0):

 -> AC debug logger
-> Set bool sprayingNow to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: ¡AAH!

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST YelltownAttack_RHCGuys RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 4

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST Hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 4

 -> AC debug logger
-> compare value is 1

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Necesito conseguirle uno de esos bidones que llevan al profesor...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Harper: Necesito conseguirle uno de esos bidones que llevan al profesor...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_2_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: Supongo que eso implica atacarlos de alguna manera.

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Not hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC2_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST RHC2_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var Hidden with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> Hidden is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Face object

 -> AC debug logger
-> Check selected

 -> AC debug logger
-> Custom: Stop Player

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
RHC staff 2: ¡Eh! ¿Qué estás haciendo?

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
RHC staff 2: ¡No estás respetando el protocolo!

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: Em...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
RHC staff 2: Un momento...

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST RHC2Calls RUNNING (FROM 0):

 -> AC debug logger
-> Face object

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
RHC staff 2: <i>¡Experimento en peligro! Repito: ¡experimento en peligro!</i>

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST Fail RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST KO RUNNING (FROM 0):

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set int noOfFails to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RestartScene RUNNING (FROM 0):

 -> AC debug logger
-> Set bool sprayingNow to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Harper: ¡AAH!

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST YelltownAttack_RHCGuys RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 5

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST Hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 5

 -> AC debug logger
-> compare value is 1

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Quizás si puedo taparles la vista a uno de los trajes amarillos consiga robar un bidón...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Harper: Quizás si puedo taparles la vista a uno de los trajes amarillos consiga robar un bidón...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST Not hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST StepZone: Soil (1) RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC2_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST RHC2_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var Hidden with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> Hidden is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Face object

 -> AC debug logger
-> Check selected

 -> AC debug logger
-> Custom: Stop Player

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
RHC staff 2: ¡Eh! ¿Qué estás haciendo?

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
RHC staff 2: ¡No estás respetando el protocolo!

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: Em...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
RHC staff 2: Un momento...

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST RHC2Calls RUNNING (FROM 0):

 -> AC debug logger
-> Face object

 -> AC debug logger
RHC staff 2: <i>¡Experimento en peligro! Repito: ¡experimento en peligro!</i>

 -> AC debug logger
Found no Mouthcontroller for RHC staff 2 is the name twice in the hierarchy?
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST Fail RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST KO RUNNING (FROM 0):

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Fade

 -> AC debug logger
Signed in: False
Logged in: False
-> Teleport

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set int noOfFails to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RestartScene RUNNING (FROM 0):

 -> AC debug logger
-> Set bool sprayingNow to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: ¡AAH!

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST YelltownAttack_RHCGuys RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 6

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST Hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 6

 -> AC debug logger
-> compare value is 1

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Uf. Si tuviera algún tipo de arma o algo...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Harper: Uf. Si tuviera algún tipo de arma o algo...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST Not hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST StepZone: Soil (1) RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC1_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST RHC1_SpotHarper RUNNING (FROM 0):

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var Hidden with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> Hidden is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var sprayingNow with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> sprayingNow is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Check selected

 -> AC debug logger
-> Custom: Stop Player

 -> AC debug logger
-> Face object

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
RHC staff 1: ¡Eh, tú!

 -> AC debug logger
Found no Mouthcontroller for RHC staff 1 is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
RHC staff 1: ¿Dónde está tu equipamiento, recruta?

 -> AC debug logger
Found no Mouthcontroller for RHC staff 1 is the name twice in the hierarchy?
Harper: Yo..., eh..., bueno...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
RHC staff 1: ¿Cuál es tu identificación?

 -> AC debug logger
Found no Mouthcontroller for RHC staff 1 is the name twice in the hierarchy?
Harper: Bueno, pues...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST RHC1Calls RUNNING (FROM 0):

 -> AC debug logger
-> Face object

 -> AC debug logger
RHC staff 1: <i>¡AVISO A TODOS LOS AGENTES! ¡EXPERIMENTO EN PELIGRO! ¡PONED EN MARCHA LA ELIMINACIÓN!</i>

 -> AC debug logger
Found no Mouthcontroller for RHC staff 1 is the name twice in the hierarchy?
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST Fail RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST KO RUNNING (FROM 0):

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set int noOfFails to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RestartScene RUNNING (FROM 0):

 -> AC debug logger
-> Set bool sprayingNow to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST OnStart_YA_InitScene RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change setting

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Run

 -> AC debug logger
-> Run

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: ¡AAH!

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST YelltownAttack_RHCGuys RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var YelltownAttack with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> YelltownAttack is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 7

 -> AC debug logger
-> compare value is 0

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST Hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var noOfFails with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> noOfFails is 7

 -> AC debug logger
-> compare value is 1

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Me pregunto si a ellos les costará tanto como a mí ver a través del visor...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Harper: Me pregunto si a ellos les costará tanto como a mí ver a través del visor...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Not hidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool Hidden to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST StepZone: Stairs RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST StepZone: Soil (1) RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST HarperNotHidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST ShootCorner RUNNING (FROM 0):

 -> AC debug logger
-> Set bool opportunityForSpraying to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Paint atomizer: Paint atomizer (containing paint) RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var opportunityForSpraying with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> opportunityForSpraying is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Mm...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Move to point

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Custom: Change inventory settings

 -> AC debug logger
-> Custom: change object state

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Select

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set bool atomizerInHand to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_1_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set bool guard1PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC_2_Spray_AtGarage RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST RHC 2 + paint atomizer RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var opportunityForSpraying with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> opportunityForSpraying is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var guard2PositionedCorrectly with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> guard2PositionedCorrectly is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool sprayingNow to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST CollectVirus_fromRHC2 RUNNING (FROM 0):

 -> AC debug logger
-> Move along path

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST LoseAtomizer RUNNING (FROM 0):

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Check running

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var atomizerInHand with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> atomizerInHand is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Custom: change object state

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var sprayingNow with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> sprayingNow is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Select

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Custom: Sync AC vars and inventory to active conversation

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Custom: Change inventory settings

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set bool atomizerInHand to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Custom: Shift object in z

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST ShootCorner RUNNING (FROM 0):

 -> AC debug logger
-> Set bool opportunityForSpraying to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Set bool guard2PositionedCorrectly to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Move to point

 -> AC debug logger
ACTIONLIST StepZone: Soil (1) RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
ACTIONLIST HarperNotHidden RUNNING (FROM 0):

 -> AC debug logger
-> Set bool opportunityForSpraying to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
ACTIONLIST RHC_3_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
ACTIONLIST RHC_1_Spray RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Fade

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
Deleting Sound object 'MusicEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.006944 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger
The sprite child of 'Abarrane Jervis' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/1/2019 2:10:17 PM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 2:10:17 PM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger


1/1/2019 2:10:17 PM - SCENE LOADED: C1R07_HotelExterior

 -> AC debug logger

Unloading 2585 unused Assets to reduce memory usage. Loaded Objects now: 39744.
Total: 232.395297 ms (FindLiveObjects: 2.015898 ms CreateObjectMapping: 3.146106 ms MarkObjects: 221.389660 ms  DeleteObjects: 5.843027 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 39744.
Total: 225.947922 ms (FindLiveObjects: 2.670960 ms CreateObjectMapping: 2.670356 ms MarkObjects: 220.484347 ms  DeleteObjects: 0.121352 ms)

Initialize, forceNewClip: False
StartMusic
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 623 unused Assets to reduce memory usage. Loaded Objects now: 38945.
Total: 165.304923 ms (FindLiveObjects: 3.709700 ms CreateObjectMapping: 2.668847 ms MarkObjects: 154.861673 ms  DeleteObjects: 4.064098 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 38945.
Total: 147.483627 ms (FindLiveObjects: 2.252264 ms CreateObjectMapping: 3.111693 ms MarkObjects: 141.995299 ms  DeleteObjects: 0.123767 ms)

-> Check

 -> AC debug logger
-> Comparing var C1.HarperWearsSuit with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C1.HarperWearsSuit is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Fade

 -> AC debug logger
Cannot switch player - already controlling the desired prefab.

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Teleport

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
-> Dialogue System Lua

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Buah, por un pelo.

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Move along path

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Abarrane Jervis: ¡Quieto! ¡Ni un paso más!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Qué? Yo...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: Intenta llamar a tus amiguitos y te dejaré el traje como un queso gruyer.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST JervisPointGun RUNNING (FROM 0):

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Yo...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Abarrane Jervis: ¡He visto lo que estábais haciendo! ¿Qué DEMONIOS está pasando aquí?

 -> AC debug logger
Signed in: False
Logged in: False
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST JervisStepsCloser RUNNING (FROM 0):

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: Voy a ser generosa y darte <i>una</i> oportunidad para explicarte.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Yo...

 -> AC debug logger
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Found no Mouthcontroller for Harper is the name twice in the hierarchy?
ACTIONLIST JervisKnocksHarperOut RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Custom: Shift object in z

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
-> Custom: Clear Inventory

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Data for the ActionList 'OnStart' was not saved because it has no Constant ID.

 -> AC debug logger
Data for the ActionList 'JervisPointGun' was not saved because it has no Constant ID.

 -> AC debug logger
Data for the ActionList 'JervisStepsCloser' was not saved because it has no Constant ID.

 -> AC debug logger
-> Switch

 -> AC debug logger
<color=red>AUTO SAVE NOW</color>
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

The referenced script on this Behaviour (Game Object 'SteamController') is missing!
 
(Filename:  Line: 1753)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.376736 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger


1/1/2019 2:12:12 PM - SCENE LOADED: Minigame_C1toC2

 -> AC debug logger


1/1/2019 2:12:12 PM - SCENE LOADED: Minigame_C1toC2

 -> AC debug logger


1/1/2019 2:12:12 PM - SCENE LOADED: Minigame_C1toC2

 -> AC debug logger


1/1/2019 2:12:12 PM - SCENE LOADED: Minigame_C1toC2

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

 -> AC debug logger

Unloading 517 unused Assets to reduce memory usage. Loaded Objects now: 39020.
Total: 251.731384 ms (FindLiveObjects: 1.977259 ms CreateObjectMapping: 3.087543 ms MarkObjects: 237.148568 ms  DeleteObjects: 9.517107 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 39020.
Total: 242.551467 ms (FindLiveObjects: 2.151137 ms CreateObjectMapping: 2.572550 ms MarkObjects: 237.724841 ms  DeleteObjects: 0.102334 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Initialize, forceNewClip: False
StartMusic
CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ACTIONLIST OnStartAndLoad RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Animate

 -> AC debug logger
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger

Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 38316.
Total: 164.679747 ms (FindLiveObjects: 3.884182 ms CreateObjectMapping: 3.606762 ms MarkObjects: 154.312266 ms  DeleteObjects: 2.875025 ms)

Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST ShowMinigame RUNNING (FROM 0):

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change volume

 -> AC debug logger
-> Change volume

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Rotate
Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Cannot find translation for ' ' because the text has not been added to the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Signed in: False
Logged in: False
CheckSegments
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
ActivateFolder: False
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
segment._isFolder
ActivateFolder: True
***************AllFoldersAreActive******************
ACTIONLIST OnPuzzleSolved RUNNING (FROM 0):

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
-> Manage systems

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.649930 ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger
The sprite child of 'Abarrane Jervis' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
JervisAnimations cannot find Tint Map to follow!

 -> AC debug logger


1/1/2019 2:15:09 PM - SCENE LOADED: C2R01_JervisBasement

 -> AC debug logger


1/1/2019 2:15:09 PM - SCENE LOADED: C2R01_JervisBasement

 -> AC debug logger


1/1/2019 2:15:09 PM - SCENE LOADED: C2R01_JervisBasement

 -> AC debug logger


1/1/2019 2:15:09 PM - SCENE LOADED: C2R01_JervisBasement

 -> AC debug logger


1/1/2019 2:15:09 PM - SCENE LOADED: C2R01_JervisBasement

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

 -> AC debug logger
JervisAnimations cannot find Tint Map to follow!

 -> AC debug logger

Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 40374.
Total: 252.789143 ms (FindLiveObjects: 1.975750 ms CreateObjectMapping: 2.540250 ms MarkObjects: 244.582762 ms  DeleteObjects: 3.688871 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40374.
Total: 248.797494 ms (FindLiveObjects: 2.563494 ms CreateObjectMapping: 2.686355 ms MarkObjects: 243.467346 ms  DeleteObjects: 0.079392 ms)

Initialize, forceNewClip: False
StartMusic
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
ACTIONLIST StepZone: Floor RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
ACTIONLIST PreStart RUNNING (FROM 0):

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Send message

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 39612.
Total: 165.508988 ms (FindLiveObjects: 2.416784 ms CreateObjectMapping: 2.710203 ms MarkObjects: 159.576908 ms  DeleteObjects: 0.804487 ms)

ACTIONLIST OnLoad RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var StartSecondChapterSeen with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> StartSecondChapterSeen is 0

 -> AC debug logger
-> compare value is False

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Please set up mixer groups for NPC Harper(Clone)

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

 -> AC debug logger
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
-> Switch

 -> AC debug logger
-> Set bool StartSecondChapterSeen to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Custom:  dialog line skipping (only for next conversation)

 -> AC debug logger
ACTIONLIST TurnOffLights RUNNING (FROM 0):

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Run

 -> AC debug logger
ACTIONLIST OnLoadAndStart RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C2.prolog_tiedToPole with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C2.prolog_tiedToPole is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Run

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var radioWorking with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> radioWorking is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
Funkgeraet won't be instantiated, as it is already present in the scene.

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Run

 -> AC debug logger
-> Switch

 -> AC debug logger
-> Run in parallel

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Wait

 -> AC debug logger

Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 41034.
Total: 165.679848 ms (FindLiveObjects: 2.552626 ms CreateObjectMapping: 3.259610 ms MarkObjects: 159.496610 ms  DeleteObjects: 0.369792 ms)

ACTIONLIST StepZone: Floor RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Change object state

 -> AC debug logger
Attempting to Re-link missing mixer groups for character: Harper
-> Constrain

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Dialogue System Conversation

 -> AC debug logger
Radio SFX: #BWET Talk Radio#

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Radio Host Bobby: ¡Hola, queridos oyentes! Estamos de vuelta en Backwoods Radio. Aquí está Bobby...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Radio Host Duke: ...¡y Duke!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Radio Host Bobby: Más tarde en el programa... ¡El tema de Bobby! [FX: silbido ] El tema de hoy...: accidentes con animales salvajes. ¿Macabro o delicioso?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Radio Host Bobby: Llamad y contadnos qué opináis. Ahora vamos con Duke y las noticias del día.

 -> AC debug logger
Signed in: False
Logged in: False
-> Crossfade

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Switch

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Radio Host Duke: Rancho Health Corporation ha ampliado la cuarentena a toda el área metropolitana de Yelltown.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Radio Host Duke: Hasta ahora se desconoce cuántas personas están afectadas por la infección viral.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Radio Host Duke: BWET ha hablado con el director ejecutivo de RHC, Patrick Rancho:

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Dominic Burrard: Se ha podido contener la infección y estamos garantizando una atención médica de primera calidad en Yelltown.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Radio Host Duke: El servicio meteorológico ha dado un aviso de temporal para esta noche...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Custom: End active conversation

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Dialogue System Conversation

 -> AC debug logger
ACTIONLIST JervisEnterRoom RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Move along path

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Wait

 -> AC debug logger
Abarrane Jervis: ¡Despierta, dormilón!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST JervisLightsOn RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST TurnOnLights RUNNING (FROM 0):

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Run

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Move along path

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Wait

 -> AC debug logger
Abarrane Jervis: Acabo de hacer una llamada muy interesante con el alto mando.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: Parece ser que no vi lo que creía haber visto en Yelltown. Por lo visto, debo haberme confundido..., ¿verdad?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: Porque yo <i>pensaba</i> que os vi a ti y a tus colegas de RHC asesinando a personas inocentes.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: Debería ir al oculista, ¿no crees? La cosa es que...

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: ... no le he contado aún a nadie que tengo a uno de los esbirros de RHC en mi sótano.

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: Llevas una semana aquí. Me estoy empezando a impacientar.

 -> AC debug logger
ACTIONLIST JervisPointGun RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face object

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: ¿Qué te parece si me dices la verdad de una vez por todas?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¿Me puedes al menos dar un vaso de agua?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: Qué mono.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST JervisApproachHarper RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Move to point

 -> AC debug logger
Abarrane Jervis: Pero una monada no te sacará de esta.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: No trabajo para RHC. ¡Tienes que creerme!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: ¿De verdad piensas que me trago esa historia patética del disfraz?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: Piénsatelo bien, y luego cuéntame algo que me pueda creer.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¡Estoy intentando encontrar una cura para el virus!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: Sí..., ya lo sé... Todo muy bonito. Ya conozco tu tapadera. ¿Y en el bidón qué llevas? ¿Zumo Don Simón?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: *suspiro* Veo que estoy perdiendo el tiempo contigo...

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: No me queda otro remedio que ponerle fin a este interrogatorio.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: ¡Espera! ¡No!...

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Thunder RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Custom:  dialog line skipping

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
ACTIONLIST TurnOffLights RUNNING (FROM 0):

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Run

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Set bool radioWorking to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
Harper: ¡Aaaaah!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST ThunderEnd RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST TurnOnLights RUNNING (FROM 0):

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Run

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Custom:  dialog line skipping

 -> AC debug logger
Abarrane Jervis: ¡Mierda!

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: ¡El aparato de radio no!

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST JervisWalkToRadio RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: ¡Joder! Está estropeado.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
s.CurrentXpos: 156.32
ACTIONLIST MultiToolMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
s.CurrentXpos: 156.32
Signed in: False
Logged in: False
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
Signed in: False
Logged in: False
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
Signed in: False
Logged in: False
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
Signed in: False
Logged in: False
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
Signed in: False
Logged in: False
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
Signed in: False
Logged in: False
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
Signed in: False
Logged in: False
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
Signed in: False
Logged in: False
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
# ACTIONLISTASSET CallMultitool RUNNING:

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST HideMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Shrink Inventory

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST JervisAnimations: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C2.prolog_tiedToPole with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C2.prolog_tiedToPole is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¿Me vas a dejar aquí sentado así?

 -> AC debug logger
Harper: ¿Me vas a dejar aquí sentado así?

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: Deja de lloriquear. Me ocuparé de ti en cuanto vuelva a funcionar el aparato de radio.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Probablemente pueda reparar el aparato de radio, sabes...

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: ¡Cállate de una maldita vez!

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST JervisAnimations: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C2.prolog_tiedToPole with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C2.prolog_tiedToPole is 1

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Probablemente sean los plomos.

 -> AC debug logger
Harper: Probablemente sean los plomos.

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: Si fueran los plomos, entonces la luz también estaría apagada.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Me refiero al fusible del aparato de radio. Déjame echarle un vistazo, ¿vale?

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: Mm...

 -> AC debug logger
ACTIONLIST JervisTurnToHarper RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Face object

 -> AC debug logger
Abarrane Jervis: Estabas muy asustado cuando cayó ese rayo.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: ¡Pensaba que ibas a dispararme!

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: ¡Gritabas como una nenaza!

 -> AC debug logger
Signed in: False
Logged in: False
Harper: Era un grito de guerra.

 -> AC debug logger
Abarrane Jervis: Sí, claro...

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: ¿Sabes qué?

 -> AC debug logger
ACTIONLIST JervisFreeHarper RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
-> Constrain

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Set bool C2.prolog_tiedToPole to 0 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Change setting

 -> AC debug logger
Abarrane Jervis: Si tu historia de manitas es cierta, demuéstralo y arregla mi radio.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST JervisAnimations: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C2.prolog_tiedToPole with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C2.prolog_tiedToPole is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¿Eh...? ¿Hola?

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: No hay tiempo para charlas. Tienes una radio que reparar.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Cigarette Box: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C2.prolog_tiedToPole with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C2.prolog_tiedToPole is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡Ajá! Una pista.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Eh... Pues no, no es una pista. No es más que un viejo paquete de cigarillos.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST TakeCigaretteBox RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Visibility

 -> AC debug logger
-> Enable or disable

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
s.CurrentXpos: 156.32
ACTIONLIST MultiToolMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
s.CurrentXpos: 156.32
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
ACTIONLIST CallMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
Can only turn on Menus with an Appear Type of Manual, OnInputKey or OnContainer - did you mean 'Unlock Menu'?

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Custom: Enlarge Inventory

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST HideMultitool RUNNING (FROM 0):

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Change state

 -> AC debug logger
-> Custom: Shrink Inventory

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST Radio: Screwdriver RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C2.prolog_tiedToPole with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C2.prolog_tiedToPole is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Move to point

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Bien, veamos...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST OpenRadio RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
A path of length 0.1568871 was ignored for Harper
-> Move to point

 -> AC debug logger
-> Face direction

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Wait

 -> AC debug logger
Harper: ¡A-já! Se han fundido los plomos. Te lo había dicho.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: Bueno, pues arréglalo si eres tan listo.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Veré qué puedo hacer.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Radio: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C2.prolog_tiedToPole with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C2.prolog_tiedToPole is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Move to point

 -> AC debug logger
Signed in: False
Logged in: False
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Se han fundido los plomos.

 -> AC debug logger
Harper: Se han fundido los plomos.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Radio: Interact RUNNING (FROM 0):

 -> AC debug logger
-> Check

 -> AC debug logger
-> Comparing var C2.prolog_tiedToPole with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> C2.prolog_tiedToPole is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
A path of length 0.1733153 was ignored for Harper
-> Move to point

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Quizás pueda puentear los plomos... Necesito material conductor.

 -> AC debug logger
Harper: Quizás pueda puentear los plomos... Necesito material conductor.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Cigarettebox_Examine RUNNING (FROM 0):

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: Un paquete de Gold Ashes.

 -> AC debug logger
Signed in: False
Logged in: False
Harper: No hay nada dentro aparte de un trozo de papel aluminio.

 -> AC debug logger
Signed in: False
Logged in: False
ACTIONLIST TakeFoilLoseBox RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Send message

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST Radio: aluminum foil RUNNING (FROM 0):

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡Ja! Puedo puentear los plomos con el papel aluminio.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Veamos...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST RepairRadio RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
A path of length 0.5660626 was ignored for Harper
-> Move to point

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Animate

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Visibility

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Custom:  dialog line skipping (only for next conversation)

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Abarrane Jervis: ¡Lo has conseguido!

 -> AC debug logger
Signed in: False
Logged in: False
Harper: ¿Me vas a atar otra vez a esa cosa?

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Abarrane Jervis: Bueno... Si tu historia es cierta, muéstrame esa señal de radio de la que hablas.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Eh... La señal es bastante débil. No estoy segura de si tu aparato de radio...

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper: Quiero decir, lo intentaré.

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
ACTIONLIST TurnOnSignal RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
A path of length 0.08499241 was ignored for Harper
-> Move to point

 -> AC debug logger
-> Face direction

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Add or remove

 -> AC debug logger
-> Set bool radioWorking to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Custom: End active conversation

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
FX: <i>Fase 1 de experimento de campo...</i>

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
FX: <i>... 31 de julio...</i>

 -> AC debug logger
Signed in: False
Logged in: False
FX: <i>... Unidad de Yelltown...</i>

 -> AC debug logger
Signed in: False
Logged in: False
FX: [la transmisión continúa...]

 -> AC debug logger
-> Set bool C2_Jervis.jumpToAfterTransmission to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Dialogue System Conversation

 -> AC debug logger
Harper: ¡Guau! Aquí llega incluso mejor.

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis: Mm... Ven conmigo para arriba. Voy a hacernos un café.

 -> AC debug logger
Signed in: False
Logged in: False
-> Fade

 -> AC debug logger
Data for the ActionList 'Radio: aluminum foil' was not saved because it has no Constant ID.

 -> AC debug logger
-> Switch

 -> AC debug logger
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1510)

The referenced script on this Behaviour (Game Object 'Dialogue Manager') is missing!
 
(Filename:  Line: 1753)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.901389 ms
The sprite child of 'Abarrane Jervis' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)

 - BUILD VERSION: 22052018

 -> AC debug logger
JervisAnimations cannot find Tint Map to follow!

 -> AC debug logger
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
 
(Filename:  Line: 482)



1/1/2019 2:25:45 PM - SCENE LOADED: C2R02_JervisShack

 -> AC debug logger


1/1/2019 2:25:45 PM - SCENE LOADED: C2R02_JervisShack

 -> AC debug logger


1/1/2019 2:25:45 PM - SCENE LOADED: C2R02_JervisShack

 -> AC debug logger


1/1/2019 2:25:45 PM - SCENE LOADED: C2R02_JervisShack

 -> AC debug logger


1/1/2019 2:25:45 PM - SCENE LOADED: C2R02_JervisShack

 -> AC debug logger


1/1/2019 2:25:45 PM - SCENE LOADED: C2R02_JervisShack

 -> AC debug logger
HarperAnimations cannot find Tint Map to follow!

 -> AC debug logger
JervisAnimations cannot find Tint Map to follow!

 -> AC debug logger
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32
s.CurrentXpos: 156.32

Unloading 961 unused Assets to reduce memory usage. Loaded Objects now: 40985.
Total: 300.295290 ms (FindLiveObjects: 2.138458 ms CreateObjectMapping: 3.069732 ms MarkObjects: 286.421269 ms  DeleteObjects: 8.664924 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 40985.
Total: 292.302634 ms (FindLiveObjects: 2.515798 ms CreateObjectMapping: 3.047394 ms MarkObjects: 286.603297 ms  DeleteObjects: 0.134332 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
JervisAnimations cannot find Sorting Map to follow!

 -> AC debug logger
Initialize, forceNewClip: False
StartMusic
ACTIONLIST StepZone: Carpet RUNNING (FROM 0):

 -> AC debug logger
-> Custom: Set step stype

 -> AC debug logger
ACTIONLIST OnStart RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST OnStartAndLoad RUNNING (FROM 0):

 -> AC debug logger
-> Change SpeechBubbleSettings

 -> AC debug logger
-> Run

 -> AC debug logger
Cannot find translation for '' because it's Line ID (0) was not found in the Speech Manager.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Face direction

 -> AC debug logger

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 40202.
Total: 243.633677 ms (FindLiveObjects: 2.713826 ms CreateObjectMapping: 3.032904 ms MarkObjects: 236.172617 ms  DeleteObjects: 1.713725 ms)

-> Check

 -> AC debug logger
-> Comparing var beenInShackBefore with a given value... (Active manager: Unforeseen Incidents_VariablesManager)

 -> AC debug logger
-> beenInShackBefore is 0

 -> AC debug logger
-> compare value is True

 -> AC debug logger
-> Set bool beenInShackBefore to 1 in manager Unforeseen Incidents_VariablesManager

 -> AC debug logger
-> Set

 -> AC debug logger
-> Face direction

 -> AC debug logger
Signed in: False
Logged in: False
-> Wait

 -> AC debug logger
Camera Controller requested for: 289 Chapter 2/Jervis after fixing the radio
Camera Controller active.
-> Dialogue System Conversation

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper bubble to (-0.8, 0.0)
Harper: Gracias por el café, me ha sentado bien.

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: La vieja mezcla de mi padre. Es lo mínimo que podía hacer después de tenerte esposado y eso...

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Me llamo Abarrane Jevis. Soy la ranger del parque nacional Graystone Woods.

 -> AC debug logger
Signed in: False
Logged in: False
Harper bubble to (-0.8, 0.0)
Harper: ¿Parque...? ¡Pensé que serías una especie de poli renegada!

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: No, mucho peor. Soy una ranger rebelde.

 -> AC debug logger
Signed in: False
Logged in: False
Harper bubble to (-0.8, 0.0)
Harper: Bueno, he perdido mucho tiempo...

 -> AC debug logger
Harper bubble to (0.0, -0.1)
Abarrane Jervis bubble to (0.0, 8.0)
Harper bubble to (0.0, -0.1)
Abarrane Jervis bubble to (0.0, 8.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper bubble to (-0.8, 0.0)
Harper: Tengo que volver a Yelltown.

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: No hay ningún sitio a donde volver. Es horrible pensar en la destrucción que esos tipos trajeron a la ciudad.

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Espero que tu amiga y el doctor consiguieran escapar.

 -> AC debug logger
Signed in: False
Logged in: False
Harper bubble to (-0.8, 0.0)
Harper: Estoy seguro de que lo han conseguido.

 -> AC debug logger
Harper bubble to (-0.8, 0.0)
Harper: ¡Y tengo que llevarle este bidón al doctor MacBride!

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: A ver, no voy a dejarte que te vayas por ahí de paseo con un bidón de la muerte en la mochila...

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Las cosas como son: podría ser que fueras un chalado de RHC con gran talento para mentir.

 -> AC debug logger
Harper bubble to (0.0, -0.1)
Abarrane Jervis bubble to (0.0, 8.0)
Harper bubble to (0.0, -0.1)
Abarrane Jervis bubble to (0.0, 8.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper bubble to (-0.8, 0.0)
Harper: ¿Entonces qué hacemos?

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Escucha...

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Ya he oído esa señal tuya antes. A veces interfiere con la radio del coche o los walkie-talkies.

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Y el símbolo del bidón... Estoy segura de haberlo visto antes. <i>En algún lugar</i> de Graystone Woods.

 -> AC debug logger
Harper bubble to (-0.8, 0.0)
Harper: ¿Quieres decir... que aquí en el bosque también hay un base de RHC?

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Quizás. Siempre ha habido historias sobre personas escondidas en lo más profundo del bosque.

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Te apuesto lo que quieras a que tu señal viene de aquí, de Graystone.

 -> AC debug logger
Harper bubble to (0.0, -0.1)
Abarrane Jervis bubble to (0.0, 8.0)
Harper bubble to (0.0, -0.1)
Abarrane Jervis bubble to (0.0, 8.0)
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Harper bubble to (-0.8, 0.0)
Harper: ¡Entonces tenemos que largarnos de aquí!

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Huye si quieres, pero el bidón se queda aquí.

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: De todos modos, pensaba que querías ayudar a tus amigos...

 -> AC debug logger
Signed in: False
Logged in: False
Harper bubble to (-0.8, 0.0)
Harper: *suspiro* Entonces... ¿el plan es buscar el origen de la señal?

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Incorrecto. <i>Tú</i> buscas el origen de la señal.

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Yo me quedo aquí y le rompo las piernas a cualquier traje amarillo que intente hacerse con el bidón.

 -> AC debug logger
Harper bubble to (-0.8, 0.0)
Harper: Eh... Bueno, vale. Pues yo podría intentar triangular la señal...

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: ¿Triangular? ¿Cómo funciona eso?

 -> AC debug logger
Signed in: False
Logged in: False
Harper bubble to (-0.8, 0.0)
Harper: Necesito un mapa y un receptor.

 -> AC debug logger
Harper bubble to (-0.8, 0.0)
Harper: Si puedo recibir la señal desde los dos puntos más altos de Greystone, en teoría <i>debería</i> poder encontrar el origen de la señal.

 -> AC debug logger
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Vale, te doy un mapa. Eso ya es un principio.

 -> AC debug logger
Harper bubble to (0.0, -0.1)
Abarrane Jervis bubble to (0.0, 8.0)
ACTIONLIST JervisGiveMap RUNNING (FROM 0):

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
-> Animate

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
-> Add or remove

 -> AC debug logger
Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

-> Collect inventory-item animation - if object is not in inventory yet, will also collect it

 -> AC debug logger
-> Send message

 -> AC debug logger
-> Wait

 -> AC debug logger
Signed in: False
Logged in: False
Abarrane Jervis bubble to (0.7, 6.2)
Abarrane Jervis: Y si tienes cualquier pregunta sobre la zona, acude a mí.

 -> AC debug logger
Signed in: False
Logged in: False
Harper bubble to (0.0, -0.1)
Abarrane Jervis bubble to (0.0, 8.0)
<color=red>AUTO SAVE NOW</color>
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
Signed in: False
Logged in: False
______showNormalMenu: True
Is In normal mode show save and load
# ACTIONLISTASSET CallPauseMenu RUNNING:

 -> AC debug logger
ACTIONLIST CallPauseMenu RUNNING (FROM 0):

 -> AC debug logger
Cannot set timescale to zero!

 -> AC debug logger
-> Change timescale

 -> AC debug logger
-> Check

 -> AC debug logger
-> Check state

 -> AC debug logger
ACTIONLIST PauseMenu_When_Turn_On RUNNING (FROM 0):

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Change state

 -> AC debug logger
ACTIONLIST PauseQuitButtonAL RUNNING (FROM 0):

 -> AC debug logger
ACTIONLIST PauseMenu_When_Turn_Off RUNNING (FROM 0):

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Check

 -> AC debug logger
-> Change state

 -> AC debug logger
-> Check

 -> AC debug logger
-> Blur the camera

 -> AC debug logger
-> Change state

 -> AC debug logger
<color=red>AUTO SAVE NOW</color>
-> Save or load

 -> AC debug logger
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
-> Fade

 -> AC debug logger
-> End game

 -> AC debug logger
Marco Debug - Application Canceling quit and attempting to save
Marco Debug - Application not in cutscene, overwrite autosave
# ACTIONLISTASSET SaveOnQuit RUNNING:

 -> AC debug logger
ACTIONLIST SaveOnQuit RUNNING (FROM 0):

 -> AC debug logger
-> Change state

 -> AC debug logger
<color=red>AUTO SAVE NOW</color>
-> Save or load

 -> AC debug logger
Signed in: False
Logged in: False
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.jpg

 -> AC debug logger
File written: C:/Users/Fransesc/AppData/LocalLow/Backwoods/Unforeseen Incidents\Unforeseen_0_0.save

 -> AC debug logger
PlayerPrefs Key 'AC_Unforeseen_0' saved

 -> AC debug logger
-> Fade

 -> AC debug logger
