Initialize engine version: 2021.3.22f1 (b6c551784ba3)
[Subsystems] Discovering subsystems at path E:/Aventures/Verne The Shape of Fantasy/Verne_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   NVIDIA
    VRAM:     12075 MB
    Driver:   31.0.15.2849
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.668200 ms
Set language : English_Default
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDisplayNews:Start()

Source: GentlymadApiNewsStore
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

Steam initialized for user76561197960270388
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitializeGameCoroutine>d__21:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Creating default GameData...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DataManager:CreateDefaultGameData()
DataSlot:RewriteSlotData()
NewGameMenu:OnRewriteYes()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Creating default LevelsData...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
DataManager:CreateDefaultLevelsData()
DataSlot:RewriteSlotData()
NewGameMenu:OnRewriteYes()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.714600 ms
Unloading 331 unused Assets to reduce memory usage. Loaded Objects now: 2370.
Total: 5.511000 ms (FindLiveObjects: 0.107800 ms CreateObjectMapping: 0.050700 ms MarkObjects: 5.095300 ms  DeleteObjects: 0.256900 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.104200 ms
Unloading 145 unused Assets to reduce memory usage. Loaded Objects now: 5600.
Total: 6.071900 ms (FindLiveObjects: 0.254800 ms CreateObjectMapping: 0.146400 ms MarkObjects: 5.588000 ms  DeleteObjects: 0.082300 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.682200 ms
Unloading 2470 unused Assets to reduce memory usage. Loaded Objects now: 2416.
Total: 10.009900 ms (FindLiveObjects: 0.198300 ms CreateObjectMapping: 0.110900 ms MarkObjects: 7.362200 ms  DeleteObjects: 2.337800 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.348100 ms
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 26250.
Total: 10.810400 ms (FindLiveObjects: 0.959700 ms CreateObjectMapping: 0.315600 ms MarkObjects: 9.479900 ms  DeleteObjects: 0.054800 ms)

Not in cinematic mode, current: INTRO
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameStateEvents:ExitCinematicMode()
<SetGameplayModeAfterChapterIntroCoroutine>d__72:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Step Start Level
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<SetGameplayModeAfterChapterIntroCoroutine>d__72:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Not in cinematic mode, current: GAMEPLAY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameStateEvents:ExitCinematicMode()
LevelNautilusChap1Manager:SetSavingTheNautilusMainMission()
UnityEngine.Events.UnityEvent:Invoke()
PlayerTriggerEvent:OnTriggerEnter2D(Collider2D)

Already in cinematic mode
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<ActivateLadderCoroutine>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Already in cinematic mode
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelNautilusChap1Manager:SaveGameAfterReachNautilusFront()
<SaveGameCoroutineCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Already in cinematic mode
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LevelNautilusChap1Manager:SetLevelOnCheckpoint(Int32)
<SetLevelOnCheckpointCoroutine>d__75:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Not in cinematic mode, current: GAMEPLAY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameStateEvents:ExitCinematicMode()
LevelNautilusChap1Manager:SetGoToTheBridgeTaskId()
UnityEngine.Events.UnityEvent:Invoke()
<ExitCinematicModeCoroutine>d__17:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Not in cinematic mode, current: GAMEPLAY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameStateEvents:ExitCinematicMode()
Thought:ReturnToGameplay()
SubtitlePlayer:Update()

ACHIEVEMENT_01, completed: False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamManager:UnlockSteamAchievement(String)
Chap1NautilusActions:OnPlayableDirectorStopped(PlayableDirector)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.469000 ms
Unloading 4508 unused Assets to reduce memory usage. Loaded Objects now: 2828.
Total: 24.636600 ms (FindLiveObjects: 0.272800 ms CreateObjectMapping: 0.198200 ms MarkObjects: 19.556300 ms  DeleteObjects: 4.608800 ms)

Achievement 'ACHIEVEMENT_01' unlocked!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamManager:OnAchievementStored(UserAchievementStored_t)
Steamworks.DispatchDelegate:Invoke(T)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.350800 ms
Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 21073.
Total: 18.069200 ms (FindLiveObjects: 0.669300 ms CreateObjectMapping: 0.186800 ms MarkObjects: 16.889300 ms  DeleteObjects: 0.323500 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 9.260600 ms
Unloading 3728 unused Assets to reduce memory usage. Loaded Objects now: 2997.
Total: 11.949800 ms (FindLiveObjects: 0.239500 ms CreateObjectMapping: 0.171600 ms MarkObjects: 8.649900 ms  DeleteObjects: 2.888600 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.989900 ms
Set language : English_Default
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDisplayNews:Start()

Source: GentlymadApiNewsStore
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 5468.
Total: 12.425700 ms (FindLiveObjects: 0.243900 ms CreateObjectMapping: 0.094300 ms MarkObjects: 12.010200 ms  DeleteObjects: 0.077000 ms)

Step QUIT Game
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
MainMenu:ExitGame()
UnityEngine.Events.UnityEvent:Invoke()
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Setting up 6 worker threads for Enlighten.
Curl error 42: Callback aborted
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [2.0 KB-4.0 KB]: 241 frames, [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 16319 frames, [16.0 KB-32.0 KB]: 143 frames, [64.0 KB-128.0 KB]: 11754 frames, [128.0 KB-256.0 KB]: 93983 frames, [256.0 KB-0.5 MB]: 483966 frames, [0.5 MB-1.0 MB]: 1297 frames, [1.0 MB-2.0 MB]: 16460 frames, [2.0 MB-4.0 MB]: 2 frames
      Initial Block Size 4.0 MB
      Current Block Size 4.0 MB
      Peak Allocated Bytes 2.2 MB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 246 B
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 474.0 KB
      Overflow Count 408
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 6
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 6.8 KB
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 62.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 2.0 KB
      Overflow Count 0
    [ALLOC_TEMP_CloudJob.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 3.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 2899
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 12 Subsections = 12288 buckets. Failed count: 609110
        32B: 44 Subsections = 22528 buckets. Failed count: 648182
        48B: 35 Subsections = 11946 buckets. Failed count: 763737
        64B: 47 Subsections = 12032 buckets. Failed count: 33306
        80B: 29 Subsections = 5939 buckets. Failed count: 635408
        96B: 9 Subsections = 1536 buckets. Failed count: 13947
        112B: 20 Subsections = 2925 buckets. Failed count: 80139
        128B: 60 Subsections = 7680 buckets. Failed count: 1305
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 16606 frames, [16.0 MB-32.0 MB]: 607560 frames
      Requested Block Size 16.0 MB
      Peak Block count 2
      Peak Allocated memory 25.2 MB
      Peak Large allocation bytes 0 B
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 10013 frames, [32.0 MB-64.0 MB]: 6262 frames, [64.0 MB-128.0 MB]: 402 frames, [128.0 MB-256.0 MB]: 607489 frames
      Requested Block Size 16.0 MB
      Peak Block count 11
      Peak Allocated memory 164.0 MB
      Peak Large allocation bytes 32.6 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 5
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 4
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 23
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 12 Subsections = 12288 buckets. Failed count: 609110
        32B: 44 Subsections = 22528 buckets. Failed count: 648182
        48B: 35 Subsections = 11946 buckets. Failed count: 763737
        64B: 47 Subsections = 12032 buckets. Failed count: 33306
        80B: 29 Subsections = 5939 buckets. Failed count: 635408
        96B: 9 Subsections = 1536 buckets. Failed count: 13947
        112B: 20 Subsections = 2925 buckets. Failed count: 80139
        128B: 60 Subsections = 7680 buckets. Failed count: 1305
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 50 frames, [64.0 KB-128.0 KB]: 81 frames, [128.0 KB-256.0 KB]: 4501 frames, [256.0 KB-0.5 MB]: 13508 frames, [0.5 MB-1.0 MB]: 13573 frames, [1.0 MB-2.0 MB]: 70495 frames, [2.0 MB-4.0 MB]: 486338 frames, [4.0 MB-8.0 MB]: 35620 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 6.2 MB
      Peak Large allocation bytes 0 B
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 24 frames, [8.0 KB-16.0 KB]: 110 frames, [16.0 KB-32.0 KB]: 10085 frames, [32.0 KB-64.0 KB]: 264 frames, [256.0 KB-0.5 MB]: 11768 frames, [1.0 MB-2.0 MB]: 595704 frames, [4.0 MB-8.0 MB]: 6210 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 4.7 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 70
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 12 Subsections = 12288 buckets. Failed count: 609110
        32B: 44 Subsections = 22528 buckets. Failed count: 648182
        48B: 35 Subsections = 11946 buckets. Failed count: 763737
        64B: 47 Subsections = 12032 buckets. Failed count: 33306
        80B: 29 Subsections = 5939 buckets. Failed count: 635408
        96B: 9 Subsections = 1536 buckets. Failed count: 13947
        112B: 20 Subsections = 2925 buckets. Failed count: 80139
        128B: 60 Subsections = 7680 buckets. Failed count: 1305
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [1.0 MB-2.0 MB]: 16711 frames, [2.0 MB-4.0 MB]: 607455 frames
      Requested Block Size 4.0 MB
      Peak Block count 1
      Peak Allocated memory 2.5 MB
      Peak Large allocation bytes 0 B
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [1.0 MB-2.0 MB]: 10037 frames, [2.0 MB-4.0 MB]: 6516 frames, [4.0 MB-8.0 MB]: 153 frames, [8.0 MB-16.0 MB]: 607456 frames, [16.0 MB-32.0 MB]: 4 frames
      Requested Block Size 4.0 MB
      Peak Block count 6
      Peak Allocated memory 22.0 MB
      Peak Large allocation bytes 0 B
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 12 Subsections = 12288 buckets. Failed count: 609110
        32B: 44 Subsections = 22528 buckets. Failed count: 648182
        48B: 35 Subsections = 11946 buckets. Failed count: 763737
        64B: 47 Subsections = 12032 buckets. Failed count: 33306
        80B: 29 Subsections = 5939 buckets. Failed count: 635408
        96B: 9 Subsections = 1536 buckets. Failed count: 13947
        112B: 20 Subsections = 2925 buckets. Failed count: 80139
        128B: 60 Subsections = 7680 buckets. Failed count: 1305
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [4.0 KB-8.0 KB]: 192 frames, [16.0 KB-32.0 KB]: 623974 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 28.2 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [256.0 KB-0.5 MB]: 624166 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 335.8 KB
      Peak Large allocation bytes 0 B
