Initialize engine version: 2021.3.22f1 (b6c551784ba3)
[Subsystems] Discovering subsystems at path E:/Aventures/Verne The Shape of Fantasy/Verne_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f03)
    Vendor:   NVIDIA
    VRAM:     12075 MB
    Driver:   31.0.15.2849
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.660200 ms
Set language : English_Default
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UIDisplayNews:Start()

Source: GentlymadApiNewsStore
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)

Steam initialized for user76561197960270388
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<InitializeGameCoroutine>d__21:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.572800 ms
Unloading 331 unused Assets to reduce memory usage. Loaded Objects now: 2370.
Total: 6.609400 ms (FindLiveObjects: 0.099700 ms CreateObjectMapping: 0.051400 ms MarkObjects: 6.220400 ms  DeleteObjects: 0.237700 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.331900 ms
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 23849.
Total: 10.278900 ms (FindLiveObjects: 1.144300 ms CreateObjectMapping: 0.280500 ms MarkObjects: 8.781300 ms  DeleteObjects: 0.072500 ms)

5 coleccionables conseguidos!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PickUpCollectible:AddCardToGameData()
PickUpCollectible:Activate()
<ActivateCollectibleCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

ACHIEVEMENT_12, completed: False
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamManager:UnlockSteamAchievement(String)
PickUpCollectible:AddCardToGameData()
PickUpCollectible:Activate()
<ActivateCollectibleCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Achievement 'ACHIEVEMENT_12' unlocked!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SteamManager:OnAchievementStored(UserAchievementStored_t)
Steamworks.DispatchDelegate:Invoke(T)
Steamworks.Callback`1:OnRunCallback(IntPtr)
Steamworks.CallbackDispatcher:RunFrame(Boolean)

Step current action object null!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
PlayerMovement:SetInstantlyActionPos(Single, Int32)
PlayerMovement:OnPlayerInActionPosition()
PlayerMovement:AutomaticMovement()
PlayerMovement:Update()

Not in cinematic mode, current: GAMEPLAY
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GameStateEvents:ExitCinematicMode()
StoneTrapsPuzzle:OnPlayerRespawn()
<ReturnFromDeadCoroutine>d__28:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

