Initialize engine version: 2017.2.0f3 (46dda1414e51)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
    Vendor:   NVIDIA
    VRAM:     1992 MB
    Driver:   21.21.13.7633
Begin MonoManager ReloadAssembly
- Completed reload, in  0.039 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object 'gTitleScreen') is missing!
 
(Filename:  Line: 1753)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 19c4 -> priority: 1 
  Thread -> id: 87c -> priority: 1 
UnloadTime: 1.266650 ms
Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

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(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

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(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' loaded

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(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Narrator turn to Willikins.000101 cannot find Sorting Map to follow!

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(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 6039.
Total: 8.949866 ms (FindLiveObjects: 0.773091 ms CreateObjectMapping: 1.462866 ms MarkObjects: 6.652327 ms  DeleteObjects: 0.060676 ms)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File read: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_4.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.294120 ms
The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2948 unused Assets to reduce memory usage. Loaded Objects now: 6448.
Total: 10.945836 ms (FindLiveObjects: 0.420807 ms CreateObjectMapping: 0.725697 ms MarkObjects: 6.346532 ms  DeleteObjects: 3.451893 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6445.
Total: 8.004407 ms (FindLiveObjects: 0.326322 ms CreateObjectMapping: 0.417789 ms MarkObjects: 7.246409 ms  DeleteObjects: 0.013584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6447.
Total: 7.534696 ms (FindLiveObjects: 0.406921 ms CreateObjectMapping: 0.572648 ms MarkObjects: 6.541541 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6449.
Total: 6.895031 ms (FindLiveObjects: 0.306398 ms CreateObjectMapping: 0.427449 ms MarkObjects: 6.147599 ms  DeleteObjects: 0.013282 ms)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'MusicEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.160391 ms

Unloading 3384 unused Assets to reduce memory usage. Loaded Objects now: 4525.
Total: 9.879930 ms (FindLiveObjects: 0.345038 ms CreateObjectMapping: 0.506841 ms MarkObjects: 4.794916 ms  DeleteObjects: 4.232531 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4525.
Total: 5.398658 ms (FindLiveObjects: 0.262023 ms CreateObjectMapping: 0.342019 ms MarkObjects: 4.784652 ms  DeleteObjects: 0.009659 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4525.
Total: 5.466579 ms (FindLiveObjects: 0.321794 ms CreateObjectMapping: 0.422015 ms MarkObjects: 4.712203 ms  DeleteObjects: 0.009659 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4527.
Total: 8.429743 ms (FindLiveObjects: 0.228818 ms CreateObjectMapping: 0.446165 ms MarkObjects: 7.743289 ms  DeleteObjects: 0.011169 ms)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.787279 ms
The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerStart 'fromMaze' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Warning: Changing to new SortingMap with no ConstantID - change will not be recognised by saved games.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1937 unused Assets to reduce memory usage. Loaded Objects now: 6495.
Total: 8.466269 ms (FindLiveObjects: 0.220365 ms CreateObjectMapping: 0.447372 ms MarkObjects: 6.220048 ms  DeleteObjects: 1.577878 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6495.
Total: 7.987804 ms (FindLiveObjects: 0.402091 ms CreateObjectMapping: 0.631211 ms MarkObjects: 6.937595 ms  DeleteObjects: 0.016301 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6495.
Total: 7.048986 ms (FindLiveObjects: 0.335076 ms CreateObjectMapping: 0.476955 ms MarkObjects: 6.223671 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6495.
Total: 6.994649 ms (FindLiveObjects: 0.336585 ms CreateObjectMapping: 0.441335 ms MarkObjects: 6.203143 ms  DeleteObjects: 0.013282 ms)

Warning: Changing to new SortingMap with no ConstantID - change will not be recognised by saved games.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.975948 ms
The sprite child of 'CleverRuse' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2991 unused Assets to reduce memory usage. Loaded Objects now: 5724.
Total: 10.440806 ms (FindLiveObjects: 0.331152 ms CreateObjectMapping: 0.646305 ms MarkObjects: 5.322888 ms  DeleteObjects: 4.139856 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5724.
Total: 6.101715 ms (FindLiveObjects: 0.334472 ms CreateObjectMapping: 0.302776 ms MarkObjects: 5.451183 ms  DeleteObjects: 0.012376 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5724.
Total: 5.871086 ms (FindLiveObjects: 0.277419 ms CreateObjectMapping: 0.306097 ms MarkObjects: 5.274589 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5724.
Total: 5.838182 ms (FindLiveObjects: 0.335680 ms CreateObjectMapping: 0.346245 ms MarkObjects: 5.142973 ms  DeleteObjects: 0.012376 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.648214 ms
PlayerStart 'From Entrance' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2950 unused Assets to reduce memory usage. Loaded Objects now: 4603.
Total: 10.629476 ms (FindLiveObjects: 0.469107 ms CreateObjectMapping: 0.509256 ms MarkObjects: 6.250839 ms  DeleteObjects: 3.399669 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4602.
Total: 8.377519 ms (FindLiveObjects: 0.758903 ms CreateObjectMapping: 0.431977 ms MarkObjects: 7.175168 ms  DeleteObjects: 0.010263 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4602.
Total: 7.427230 ms (FindLiveObjects: 0.218856 ms CreateObjectMapping: 0.352887 ms MarkObjects: 6.844921 ms  DeleteObjects: 0.009659 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4602.
Total: 5.308398 ms (FindLiveObjects: 0.211007 ms CreateObjectMapping: 0.327529 ms MarkObjects: 4.757786 ms  DeleteObjects: 0.011169 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.821994 ms
The sprite child of 'Great Aunt Petuna' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1914 unused Assets to reduce memory usage. Loaded Objects now: 6547.
Total: 8.283637 ms (FindLiveObjects: 0.338095 ms CreateObjectMapping: 0.454919 ms MarkObjects: 6.348645 ms  DeleteObjects: 1.141977 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6547.
Total: 7.020006 ms (FindLiveObjects: 0.335680 ms CreateObjectMapping: 0.337793 ms MarkObjects: 6.332948 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6547.
Total: 7.134415 ms (FindLiveObjects: 0.346849 ms CreateObjectMapping: 0.308512 ms MarkObjects: 6.464564 ms  DeleteObjects: 0.014187 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6547.
Total: 6.904993 ms (FindLiveObjects: 0.330850 ms CreateObjectMapping: 0.319983 ms MarkObjects: 6.240575 ms  DeleteObjects: 0.013282 ms)

Could not find menu of name 'Skip Video'

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.310421 ms
PlayerStart 'From Drawing Room' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 3179 unused Assets to reduce memory usage. Loaded Objects now: 4801.
Total: 9.134611 ms (FindLiveObjects: 0.325114 ms CreateObjectMapping: 0.610684 ms MarkObjects: 5.580384 ms  DeleteObjects: 2.617522 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4801.
Total: 5.512463 ms (FindLiveObjects: 0.291607 ms CreateObjectMapping: 0.198631 ms MarkObjects: 5.011659 ms  DeleteObjects: 0.009961 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 4802.
Total: 8.226282 ms (FindLiveObjects: 0.386696 ms CreateObjectMapping: 0.691284 ms MarkObjects: 7.116303 ms  DeleteObjects: 0.031092 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4800.
Total: 6.185635 ms (FindLiveObjects: 0.272891 ms CreateObjectMapping: 0.387602 ms MarkObjects: 5.504916 ms  DeleteObjects: 0.019319 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.829239 ms
The sprite child of 'CleverRuse' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1902 unused Assets to reduce memory usage. Loaded Objects now: 8565.
Total: 10.039318 ms (FindLiveObjects: 0.319681 ms CreateObjectMapping: 0.536726 ms MarkObjects: 8.065385 ms  DeleteObjects: 1.116620 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8565.
Total: 9.150610 ms (FindLiveObjects: 0.428958 ms CreateObjectMapping: 0.504728 ms MarkObjects: 8.199415 ms  DeleteObjects: 0.017206 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1828 unused Assets to reduce memory usage. Loaded Objects now: 8565.
Total: 10.831729 ms (FindLiveObjects: 0.434090 ms CreateObjectMapping: 0.809919 ms MarkObjects: 8.442120 ms  DeleteObjects: 1.144996 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8565.
Total: 9.464254 ms (FindLiveObjects: 0.527972 ms CreateObjectMapping: 0.546084 ms MarkObjects: 8.372689 ms  DeleteObjects: 0.017206 ms)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'MusicEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject frame_apngframe1 was not saved because its ConstantID has not been set!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.468903 ms
The sprite child of 'Clever Ruse Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of '999 Operator Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'StuffBringers' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Other 999 Operator Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'DR_Gesund' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Activist' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'SV_Operator' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Computer Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 4965 unused Assets to reduce memory usage. Loaded Objects now: 6466.
Total: 13.055008 ms (FindLiveObjects: 0.693397 ms CreateObjectMapping: 0.807504 ms MarkObjects: 6.208577 ms  DeleteObjects: 5.344925 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6466.
Total: 7.291388 ms (FindLiveObjects: 0.337793 ms CreateObjectMapping: 0.452202 ms MarkObjects: 6.488110 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6466.
Total: 7.170941 ms (FindLiveObjects: 0.440429 ms CreateObjectMapping: 0.506539 ms MarkObjects: 6.210388 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6466.
Total: 7.010950 ms (FindLiveObjects: 0.355603 ms CreateObjectMapping: 0.319379 ms MarkObjects: 6.322684 ms  DeleteObjects: 0.012678 ms)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.112394 ms
The sprite child of 'CleverRuse' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerStart 'from Dressing Room' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2917 unused Assets to reduce memory usage. Loaded Objects now: 8300.
Total: 16.572105 ms (FindLiveObjects: 0.412657 ms CreateObjectMapping: 1.087338 ms MarkObjects: 8.425517 ms  DeleteObjects: 6.645686 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8300.
Total: 9.681903 ms (FindLiveObjects: 0.562385 ms CreateObjectMapping: 0.626985 ms MarkObjects: 8.471401 ms  DeleteObjects: 0.019923 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8300.
Total: 9.040729 ms (FindLiveObjects: 0.702755 ms CreateObjectMapping: 0.502916 ms MarkObjects: 7.818153 ms  DeleteObjects: 0.016301 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8300.
Total: 9.122235 ms (FindLiveObjects: 0.454013 ms CreateObjectMapping: 0.587440 ms MarkObjects: 8.063573 ms  DeleteObjects: 0.016301 ms)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject frame_apngframe1 was not saved because its ConstantID has not been set!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_5.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject frame_apngframe1 was not saved because its ConstantID has not been set!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_5.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File read: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1842 unused Assets to reduce memory usage. Loaded Objects now: 8340.
Total: 10.519293 ms (FindLiveObjects: 0.546688 ms CreateObjectMapping: 0.671662 ms MarkObjects: 8.208773 ms  DeleteObjects: 1.091564 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8340.
Total: 9.567494 ms (FindLiveObjects: 0.629098 ms CreateObjectMapping: 0.804183 ms MarkObjects: 8.117307 ms  DeleteObjects: 0.016301 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8340.
Total: 9.338374 ms (FindLiveObjects: 0.531292 ms CreateObjectMapping: 0.518010 ms MarkObjects: 8.272166 ms  DeleteObjects: 0.016602 ms)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File read: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.206879 ms
The sprite child of 'Clever Ruse Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of '999 Operator Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'StuffBringers' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Other 999 Operator Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'DR_Gesund' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Activist' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'SV_Operator' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Computer Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 4685 unused Assets to reduce memory usage. Loaded Objects now: 6496.
Total: 11.523919 ms (FindLiveObjects: 0.498690 ms CreateObjectMapping: 0.809617 ms MarkObjects: 6.263518 ms  DeleteObjects: 3.951489 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6496.
Total: 7.881847 ms (FindLiveObjects: 0.399676 ms CreateObjectMapping: 0.427147 ms MarkObjects: 7.040533 ms  DeleteObjects: 0.013886 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6496.
Total: 7.209279 ms (FindLiveObjects: 0.340208 ms CreateObjectMapping: 0.321190 ms MarkObjects: 6.533390 ms  DeleteObjects: 0.013584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6496.
Total: 7.170338 ms (FindLiveObjects: 0.334774 ms CreateObjectMapping: 0.276815 ms MarkObjects: 6.544559 ms  DeleteObjects: 0.013886 ms)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.013380 ms
The sprite child of 'CleverRuse' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerStart 'from Dressing Room' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2914 unused Assets to reduce memory usage. Loaded Objects now: 8314.
Total: 15.717811 ms (FindLiveObjects: 0.379149 ms CreateObjectMapping: 0.767355 ms MarkObjects: 8.151720 ms  DeleteObjects: 6.418981 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8314.
Total: 9.658659 ms (FindLiveObjects: 0.786071 ms CreateObjectMapping: 0.775204 ms MarkObjects: 8.080478 ms  DeleteObjects: 0.016301 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8314.
Total: 9.565381 ms (FindLiveObjects: 0.823201 ms CreateObjectMapping: 0.720263 ms MarkObjects: 8.005312 ms  DeleteObjects: 0.016301 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8314.
Total: 9.088425 ms (FindLiveObjects: 0.432580 ms CreateObjectMapping: 0.543065 ms MarkObjects: 8.095874 ms  DeleteObjects: 0.016602 ms)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject frame_apngframe1 was not saved because its ConstantID has not been set!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.896654 ms

Unloading 5064 unused Assets to reduce memory usage. Loaded Objects now: 4569.
Total: 10.318851 ms (FindLiveObjects: 0.406016 ms CreateObjectMapping: 0.754677 ms MarkObjects: 5.199725 ms  DeleteObjects: 3.957224 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4569.
Total: 5.928139 ms (FindLiveObjects: 0.283154 ms CreateObjectMapping: 0.333567 ms MarkObjects: 5.300852 ms  DeleteObjects: 0.009961 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 4573.
Total: 7.110265 ms (FindLiveObjects: 0.315153 ms CreateObjectMapping: 0.367074 ms MarkObjects: 6.401171 ms  DeleteObjects: 0.026262 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4571.
Total: 5.305380 ms (FindLiveObjects: 0.291003 ms CreateObjectMapping: 0.246930 ms MarkObjects: 4.749333 ms  DeleteObjects: 0.017508 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.741998 ms
PlayerStart 'FromBallroom' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1904 unused Assets to reduce memory usage. Loaded Objects now: 4564.
Total: 6.827111 ms (FindLiveObjects: 0.176896 ms CreateObjectMapping: 0.415072 ms MarkObjects: 5.007433 ms  DeleteObjects: 1.227104 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4564.
Total: 5.477144 ms (FindLiveObjects: 0.238779 ms CreateObjectMapping: 0.464881 ms MarkObjects: 4.763220 ms  DeleteObjects: 0.009659 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4566.
Total: 5.569517 ms (FindLiveObjects: 0.295229 ms CreateObjectMapping: 0.393639 ms MarkObjects: 4.869780 ms  DeleteObjects: 0.009961 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4568.
Total: 5.512463 ms (FindLiveObjects: 0.252062 ms CreateObjectMapping: 0.355905 ms MarkObjects: 4.894533 ms  DeleteObjects: 0.009357 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.740791 ms
PlayerStart 'fromDiningRoom' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1940 unused Assets to reduce memory usage. Loaded Objects now: 6284.
Total: 7.758382 ms (FindLiveObjects: 0.265042 ms CreateObjectMapping: 0.372810 ms MarkObjects: 5.836069 ms  DeleteObjects: 1.284158 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6284.
Total: 7.096681 ms (FindLiveObjects: 0.329642 ms CreateObjectMapping: 0.445561 ms MarkObjects: 6.307591 ms  DeleteObjects: 0.013282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6284.
Total: 6.758284 ms (FindLiveObjects: 0.329039 ms CreateObjectMapping: 0.422015 ms MarkObjects: 5.993947 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6284.
Total: 6.896541 ms (FindLiveObjects: 0.356811 ms CreateObjectMapping: 0.439222 ms MarkObjects: 6.087527 ms  DeleteObjects: 0.012678 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.847049 ms
NullReferenceException: Object reference not set to an instance of an object
  at RavingBots.Water2D.Water2DSplashFX.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2814 unused Assets to reduce memory usage. Loaded Objects now: 5844.
Total: 9.172345 ms (FindLiveObjects: 0.313643 ms CreateObjectMapping: 0.686756 ms MarkObjects: 5.846936 ms  DeleteObjects: 2.324405 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5844.
Total: 7.048080 ms (FindLiveObjects: 0.475748 ms CreateObjectMapping: 0.556046 ms MarkObjects: 6.003607 ms  DeleteObjects: 0.012376 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5844.
Total: 6.517089 ms (FindLiveObjects: 0.336284 ms CreateObjectMapping: 0.456730 ms MarkObjects: 5.710792 ms  DeleteObjects: 0.012376 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5844.
Total: 6.161787 ms (FindLiveObjects: 0.302776 ms CreateObjectMapping: 0.360735 ms MarkObjects: 5.486200 ms  DeleteObjects: 0.011772 ms)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.217445 ms

Unloading 2197 unused Assets to reduce memory usage. Loaded Objects now: 6487.
Total: 9.594964 ms (FindLiveObjects: 0.269570 ms CreateObjectMapping: 0.588950 ms MarkObjects: 6.442829 ms  DeleteObjects: 2.292709 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6487.
Total: 6.706060 ms (FindLiveObjects: 0.482691 ms CreateObjectMapping: 0.284966 ms MarkObjects: 5.924819 ms  DeleteObjects: 0.013282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6487.
Total: 6.989819 ms (FindLiveObjects: 0.316360 ms CreateObjectMapping: 0.297644 ms MarkObjects: 6.362229 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6489.
Total: 6.717230 ms (FindLiveObjects: 0.316662 ms CreateObjectMapping: 0.364961 ms MarkObjects: 6.022323 ms  DeleteObjects: 0.012678 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.265238 ms

Unloading 3222 unused Assets to reduce memory usage. Loaded Objects now: 4769.
Total: 8.913038 ms (FindLiveObjects: 0.352887 ms CreateObjectMapping: 0.616118 ms MarkObjects: 5.160482 ms  DeleteObjects: 2.783249 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4769.
Total: 5.546876 ms (FindLiveObjects: 0.318171 ms CreateObjectMapping: 0.313945 ms MarkObjects: 4.904193 ms  DeleteObjects: 0.010263 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4769.
Total: 6.197710 ms (FindLiveObjects: 0.399375 ms CreateObjectMapping: 0.505633 ms MarkObjects: 5.282136 ms  DeleteObjects: 0.009961 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4771.
Total: 5.964967 ms (FindLiveObjects: 0.278023 ms CreateObjectMapping: 0.324209 ms MarkObjects: 5.351264 ms  DeleteObjects: 0.010565 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.657776 ms
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1948 unused Assets to reduce memory usage. Loaded Objects now: 4779.
Total: 10.477333 ms (FindLiveObjects: 0.521330 ms CreateObjectMapping: 0.893235 ms MarkObjects: 6.866656 ms  DeleteObjects: 2.195506 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4778.
Total: 5.769959 ms (FindLiveObjects: 0.507444 ms CreateObjectMapping: 0.348660 ms MarkObjects: 4.901476 ms  DeleteObjects: 0.010565 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4778.
Total: 5.367263 ms (FindLiveObjects: 0.237572 ms CreateObjectMapping: 0.256288 ms MarkObjects: 4.862837 ms  DeleteObjects: 0.010565 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4778.
Total: 5.421298 ms (FindLiveObjects: 0.221573 ms CreateObjectMapping: 0.255382 ms MarkObjects: 4.933475 ms  DeleteObjects: 0.010263 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.711509 ms
The sprite child of 'CleverRuse' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1904 unused Assets to reduce memory usage. Loaded Objects now: 8543.
Total: 10.029055 ms (FindLiveObjects: 0.269872 ms CreateObjectMapping: 0.513784 ms MarkObjects: 7.937995 ms  DeleteObjects: 1.306798 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8543.
Total: 9.266831 ms (FindLiveObjects: 0.388507 ms CreateObjectMapping: 0.297946 ms MarkObjects: 8.562868 ms  DeleteObjects: 0.017206 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1828 unused Assets to reduce memory usage. Loaded Objects now: 8543.
Total: 10.778902 ms (FindLiveObjects: 0.384281 ms CreateObjectMapping: 0.891726 ms MarkObjects: 8.360916 ms  DeleteObjects: 1.141675 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8543.
Total: 8.828514 ms (FindLiveObjects: 0.434392 ms CreateObjectMapping: 0.494464 ms MarkObjects: 7.882451 ms  DeleteObjects: 0.016602 ms)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'MusicEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject frame_apngframe1 was not saved because its ConstantID has not been set!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.464979 ms
The sprite child of 'Clever Ruse Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of '999 Operator Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'StuffBringers' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Other 999 Operator Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'DR_Gesund' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Activist' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'SV_Operator' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Computer Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 4688 unused Assets to reduce memory usage. Loaded Objects now: 6703.
Total: 11.957707 ms (FindLiveObjects: 0.521029 ms CreateObjectMapping: 0.789996 ms MarkObjects: 6.684024 ms  DeleteObjects: 3.962356 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6703.
Total: 7.799738 ms (FindLiveObjects: 0.380357 ms CreateObjectMapping: 0.487823 ms MarkObjects: 6.917974 ms  DeleteObjects: 0.013282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6703.
Total: 9.207664 ms (FindLiveObjects: 0.515293 ms CreateObjectMapping: 0.537631 ms MarkObjects: 8.139645 ms  DeleteObjects: 0.013886 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6703.
Total: 7.950070 ms (FindLiveObjects: 0.460353 ms CreateObjectMapping: 0.705170 ms MarkObjects: 6.770057 ms  DeleteObjects: 0.014187 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.142279 ms
The sprite child of 'CleverRuse' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 3033 unused Assets to reduce memory usage. Loaded Objects now: 5800.
Total: 12.073928 ms (FindLiveObjects: 0.357716 ms CreateObjectMapping: 0.607666 ms MarkObjects: 5.344925 ms  DeleteObjects: 5.763318 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5800.
Total: 6.169334 ms (FindLiveObjects: 0.288286 ms CreateObjectMapping: 0.287984 ms MarkObjects: 5.577969 ms  DeleteObjects: 0.013886 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5808.
Total: 6.232123 ms (FindLiveObjects: 0.261722 ms CreateObjectMapping: 0.299455 ms MarkObjects: 5.650116 ms  DeleteObjects: 0.020829 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5808.
Total: 5.845125 ms (FindLiveObjects: 0.285267 ms CreateObjectMapping: 0.284664 ms MarkObjects: 5.262514 ms  DeleteObjects: 0.012074 ms)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.618329 ms

Unloading 2729 unused Assets to reduce memory usage. Loaded Objects now: 5162.
Total: 8.600300 ms (FindLiveObjects: 0.348962 ms CreateObjectMapping: 0.876934 ms MarkObjects: 5.599704 ms  DeleteObjects: 1.773793 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5162.
Total: 5.927535 ms (FindLiveObjects: 0.327529 ms CreateObjectMapping: 0.354698 ms MarkObjects: 5.232931 ms  DeleteObjects: 0.010565 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5167.
Total: 7.010648 ms (FindLiveObjects: 0.224591 ms CreateObjectMapping: 0.291003 ms MarkObjects: 6.482978 ms  DeleteObjects: 0.011471 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5169.
Total: 6.340495 ms (FindLiveObjects: 0.378546 ms CreateObjectMapping: 0.389111 ms MarkObjects: 5.561064 ms  DeleteObjects: 0.010867 ms)

Warning: Changing to new SortingMap with no ConstantID - change will not be recognised by saved games.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Warning: Changing to new SortingMap with no ConstantID - change will not be recognised by saved games.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Warning: Changing to new SortingMap with no ConstantID - change will not be recognised by saved games.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.761922 ms
The sprite child of 'Clever Ruse Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of '999 Operator Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'StuffBringers' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Other 999 Operator Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'DR_Gesund' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Activist' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'SV_Operator' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Computer Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1912 unused Assets to reduce memory usage. Loaded Objects now: 7095.
Total: 9.655338 ms (FindLiveObjects: 0.352887 ms CreateObjectMapping: 0.677398 ms MarkObjects: 7.218335 ms  DeleteObjects: 1.406114 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7095.
Total: 8.508229 ms (FindLiveObjects: 0.487823 ms CreateObjectMapping: 0.703660 ms MarkObjects: 7.302255 ms  DeleteObjects: 0.013886 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7095.
Total: 7.890300 ms (FindLiveObjects: 0.371904 ms CreateObjectMapping: 0.492955 ms MarkObjects: 7.010346 ms  DeleteObjects: 0.014187 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7095.
Total: 7.574241 ms (FindLiveObjects: 0.358018 ms CreateObjectMapping: 0.335680 ms MarkObjects: 6.866052 ms  DeleteObjects: 0.014187 ms)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_5.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_5.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.085225 ms
The sprite child of 'CleverRuse' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerStart 'from Dressing Room' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2928 unused Assets to reduce memory usage. Loaded Objects now: 8710.
Total: 18.248998 ms (FindLiveObjects: 0.569328 ms CreateObjectMapping: 0.971118 ms MarkObjects: 9.116197 ms  DeleteObjects: 7.591447 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8710.
Total: 12.364026 ms (FindLiveObjects: 0.500501 ms CreateObjectMapping: 0.574158 ms MarkObjects: 11.271253 ms  DeleteObjects: 0.017206 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8710.
Total: 9.875100 ms (FindLiveObjects: 0.455523 ms CreateObjectMapping: 0.699736 ms MarkObjects: 8.702030 ms  DeleteObjects: 0.017508 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8710.
Total: 10.136521 ms (FindLiveObjects: 0.587742 ms CreateObjectMapping: 0.443448 ms MarkObjects: 9.087218 ms  DeleteObjects: 0.017508 ms)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject frame_apngframe1 was not saved because its ConstantID has not been set!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.568219 ms
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 4577 unused Assets to reduce memory usage. Loaded Objects now: 5470.
Total: 13.306466 ms (FindLiveObjects: 0.671964 ms CreateObjectMapping: 0.584120 ms MarkObjects: 8.340087 ms  DeleteObjects: 3.709087 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5469.
Total: 9.011448 ms (FindLiveObjects: 0.478767 ms CreateObjectMapping: 0.565404 ms MarkObjects: 7.954296 ms  DeleteObjects: 0.012074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5466.
Total: 8.958017 ms (FindLiveObjects: 0.324813 ms CreateObjectMapping: 0.420807 ms MarkObjects: 8.199717 ms  DeleteObjects: 0.012074 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5466.
Total: 10.370169 ms (FindLiveObjects: 0.503218 ms CreateObjectMapping: 0.575063 ms MarkObjects: 9.278906 ms  DeleteObjects: 0.011772 ms)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.811126 ms
PlayerStart 'FromBallroom' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1905 unused Assets to reduce memory usage. Loaded Objects now: 5455.
Total: 8.077158 ms (FindLiveObjects: 0.255684 ms CreateObjectMapping: 0.437108 ms MarkObjects: 6.387285 ms  DeleteObjects: 0.996475 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5455.
Total: 7.358101 ms (FindLiveObjects: 0.392733 ms CreateObjectMapping: 0.498086 ms MarkObjects: 6.455508 ms  DeleteObjects: 0.011471 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5457.
Total: 6.982876 ms (FindLiveObjects: 0.268363 ms CreateObjectMapping: 0.389715 ms MarkObjects: 6.312421 ms  DeleteObjects: 0.011772 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5459.
Total: 6.975329 ms (FindLiveObjects: 0.262023 ms CreateObjectMapping: 0.404205 ms MarkObjects: 6.296422 ms  DeleteObjects: 0.011471 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.743206 ms
PlayerStart 'fromDiningRoom' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1940 unused Assets to reduce memory usage. Loaded Objects now: 7174.
Total: 10.147690 ms (FindLiveObjects: 0.307908 ms CreateObjectMapping: 0.627589 ms MarkObjects: 7.794607 ms  DeleteObjects: 1.417283 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7174.
Total: 8.496456 ms (FindLiveObjects: 0.539745 ms CreateObjectMapping: 0.452806 ms MarkObjects: 7.488811 ms  DeleteObjects: 0.014489 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7174.
Total: 8.374802 ms (FindLiveObjects: 0.387602 ms CreateObjectMapping: 0.489332 ms MarkObjects: 7.483378 ms  DeleteObjects: 0.014187 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7174.
Total: 8.626864 ms (FindLiveObjects: 0.442240 ms CreateObjectMapping: 0.505935 ms MarkObjects: 7.663595 ms  DeleteObjects: 0.014489 ms)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.205370 ms
NullReferenceException: Object reference not set to an instance of an object
  at RavingBots.Water2D.Water2DSplashFX.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2825 unused Assets to reduce memory usage. Loaded Objects now: 6733.
Total: 10.738451 ms (FindLiveObjects: 0.367980 ms CreateObjectMapping: 0.540046 ms MarkObjects: 7.569109 ms  DeleteObjects: 2.260107 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6733.
Total: 8.398046 ms (FindLiveObjects: 0.481182 ms CreateObjectMapping: 0.675285 ms MarkObjects: 7.226788 ms  DeleteObjects: 0.013886 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6733.
Total: 8.700219 ms (FindLiveObjects: 0.395752 ms CreateObjectMapping: 0.465786 ms MarkObjects: 7.825096 ms  DeleteObjects: 0.013584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6733.
Total: 8.359709 ms (FindLiveObjects: 0.385790 ms CreateObjectMapping: 0.426241 ms MarkObjects: 7.533488 ms  DeleteObjects: 0.013584 ms)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.083716 ms
The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Warning: Changing to new SortingMap with no ConstantID - change will not be recognised by saved games.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2386 unused Assets to reduce memory usage. Loaded Objects now: 7374.
Total: 11.649799 ms (FindLiveObjects: 0.459749 ms CreateObjectMapping: 0.672568 ms MarkObjects: 8.123042 ms  DeleteObjects: 2.393835 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7374.
Total: 9.645377 ms (FindLiveObjects: 0.552121 ms CreateObjectMapping: 0.729018 ms MarkObjects: 8.348841 ms  DeleteObjects: 0.014791 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7374.
Total: 10.944931 ms (FindLiveObjects: 0.463371 ms CreateObjectMapping: 0.578082 ms MarkObjects: 9.886873 ms  DeleteObjects: 0.015697 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7374.
Total: 9.086010 ms (FindLiveObjects: 0.412053 ms CreateObjectMapping: 0.522236 ms MarkObjects: 8.136023 ms  DeleteObjects: 0.015093 ms)

GameObject cam_nick was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject cam_nick was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'gTitleScreen') is missing!
 
(Filename:  Line: 1753)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.356607 ms
Narrator turn to Willikins.000101 cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2997 unused Assets to reduce memory usage. Loaded Objects now: 7002.
Total: 12.354064 ms (FindLiveObjects: 0.686152 ms CreateObjectMapping: 0.782147 ms MarkObjects: 6.914351 ms  DeleteObjects: 3.970507 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7002.
Total: 8.126061 ms (FindLiveObjects: 0.607967 ms CreateObjectMapping: 0.549404 ms MarkObjects: 6.953896 ms  DeleteObjects: 0.014187 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7007.
Total: 8.215716 ms (FindLiveObjects: 0.374621 ms CreateObjectMapping: 0.536424 ms MarkObjects: 7.289275 ms  DeleteObjects: 0.014489 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7009.
Total: 9.556929 ms (FindLiveObjects: 0.420506 ms CreateObjectMapping: 0.539745 ms MarkObjects: 8.580376 ms  DeleteObjects: 0.015395 ms)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'MusicEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Willikins idle - stand forward cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'gTitleScreen') is missing!
 
(Filename:  Line: 1753)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.271479 ms
New player prefab found - Willikins deleted

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1553 unused Assets to reduce memory usage. Loaded Objects now: 6227.
Total: 7.337574 ms (FindLiveObjects: 0.408733 ms CreateObjectMapping: 0.480578 ms MarkObjects: 5.807693 ms  DeleteObjects: 0.639966 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6227.
Total: 6.235444 ms (FindLiveObjects: 0.326020 ms CreateObjectMapping: 0.377338 ms MarkObjects: 5.518500 ms  DeleteObjects: 0.012678 ms)

Narrator turn to Willikins.000101 cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6245.
Total: 6.773378 ms (FindLiveObjects: 0.297040 ms CreateObjectMapping: 0.405110 ms MarkObjects: 6.045567 ms  DeleteObjects: 0.024753 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.812734 ms
The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2955 unused Assets to reduce memory usage. Loaded Objects now: 6629.
Total: 10.863426 ms (FindLiveObjects: 0.567819 ms CreateObjectMapping: 0.778524 ms MarkObjects: 6.504712 ms  DeleteObjects: 3.011765 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6626.
Total: 7.934071 ms (FindLiveObjects: 0.474239 ms CreateObjectMapping: 0.504426 ms MarkObjects: 6.941520 ms  DeleteObjects: 0.013584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6626.
Total: 9.481461 ms (FindLiveObjects: 0.686152 ms CreateObjectMapping: 0.435901 ms MarkObjects: 8.345219 ms  DeleteObjects: 0.013886 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6626.
Total: 7.560959 ms (FindLiveObjects: 0.500199 ms CreateObjectMapping: 0.482087 ms MarkObjects: 6.564483 ms  DeleteObjects: 0.013282 ms)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File read: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_5.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'MusicEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.401586 ms
The sprite child of 'Clever Ruse Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of '999 Operator Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'StuffBringers' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Other 999 Operator Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'DR_Gesund' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Activist' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'SV_Operator' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Computer Voice' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2987 unused Assets to reduce memory usage. Loaded Objects now: 6645.
Total: 11.292988 ms (FindLiveObjects: 0.384583 ms CreateObjectMapping: 0.839804 ms MarkObjects: 6.787264 ms  DeleteObjects: 3.281034 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6645.
Total: 7.756571 ms (FindLiveObjects: 0.434392 ms CreateObjectMapping: 0.450995 ms MarkObjects: 6.856996 ms  DeleteObjects: 0.013584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6645.
Total: 7.741175 ms (FindLiveObjects: 0.367074 ms CreateObjectMapping: 0.448278 ms MarkObjects: 6.912238 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6645.
Total: 7.507226 ms (FindLiveObjects: 0.391526 ms CreateObjectMapping: 0.473333 ms MarkObjects: 6.628781 ms  DeleteObjects: 0.013282 ms)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'MusicEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.171258 ms
The sprite child of 'CleverRuse' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerStart 'from Dressing Room' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2883 unused Assets to reduce memory usage. Loaded Objects now: 8487.
Total: 15.943912 ms (FindLiveObjects: 0.523745 ms CreateObjectMapping: 0.735055 ms MarkObjects: 8.004105 ms  DeleteObjects: 6.680099 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8487.
Total: 10.091844 ms (FindLiveObjects: 0.633325 ms CreateObjectMapping: 0.756186 ms MarkObjects: 8.685126 ms  DeleteObjects: 0.016904 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8487.
Total: 9.500177 ms (FindLiveObjects: 0.455523 ms CreateObjectMapping: 0.559064 ms MarkObjects: 8.467779 ms  DeleteObjects: 0.017206 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 8487.
Total: 9.215211 ms (FindLiveObjects: 0.448580 ms CreateObjectMapping: 0.544575 ms MarkObjects: 8.204547 ms  DeleteObjects: 0.016904 ms)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject frame_apngframe1 was not saved because its ConstantID has not been set!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.444451 ms

Unloading 5077 unused Assets to reduce memory usage. Loaded Objects now: 4738.
Total: 10.043846 ms (FindLiveObjects: 0.407827 ms CreateObjectMapping: 0.738677 ms MarkObjects: 5.115201 ms  DeleteObjects: 3.781536 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 4750.
Total: 8.718029 ms (FindLiveObjects: 0.229421 ms CreateObjectMapping: 0.422317 ms MarkObjects: 8.010142 ms  DeleteObjects: 0.054638 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4748.
Total: 5.881349 ms (FindLiveObjects: 0.439825 ms CreateObjectMapping: 0.358018 ms MarkObjects: 5.064789 ms  DeleteObjects: 0.017508 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4745.
Total: 5.614193 ms (FindLiveObjects: 0.278626 ms CreateObjectMapping: 0.301870 ms MarkObjects: 5.023130 ms  DeleteObjects: 0.009961 ms)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.859728 ms
PlayerStart 'FromBallroom' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1905 unused Assets to reduce memory usage. Loaded Objects now: 4732.
Total: 6.953594 ms (FindLiveObjects: 0.225195 ms CreateObjectMapping: 0.440127 ms MarkObjects: 5.237761 ms  DeleteObjects: 1.050208 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4732.
Total: 5.961043 ms (FindLiveObjects: 0.235157 ms CreateObjectMapping: 0.484200 ms MarkObjects: 5.230214 ms  DeleteObjects: 0.010565 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4734.
Total: 5.766638 ms (FindLiveObjects: 0.268966 ms CreateObjectMapping: 0.371603 ms MarkObjects: 5.115503 ms  DeleteObjects: 0.009659 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4736.
Total: 5.786260 ms (FindLiveObjects: 0.262929 ms CreateObjectMapping: 0.430467 ms MarkObjects: 5.081995 ms  DeleteObjects: 0.009961 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.647211 ms
PlayerStart 'fromDiningRoom' has no Camera On Start

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 1940 unused Assets to reduce memory usage. Loaded Objects now: 6450.
Total: 10.744187 ms (FindLiveObjects: 2.442738 ms CreateObjectMapping: 0.507143 ms MarkObjects: 6.327212 ms  DeleteObjects: 1.466186 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6450.
Total: 7.335763 ms (FindLiveObjects: 0.348358 ms CreateObjectMapping: 0.601326 ms MarkObjects: 6.372493 ms  DeleteObjects: 0.013282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6450.
Total: 7.025440 ms (FindLiveObjects: 0.396658 ms CreateObjectMapping: 0.450391 ms MarkObjects: 6.164806 ms  DeleteObjects: 0.012980 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6450.
Total: 6.882051 ms (FindLiveObjects: 0.329944 ms CreateObjectMapping: 0.300965 ms MarkObjects: 6.237557 ms  DeleteObjects: 0.013584 ms)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.857313 ms
NullReferenceException: Object reference not set to an instance of an object
  at RavingBots.Water2D.Water2DSplashFX.Awake () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2824 unused Assets to reduce memory usage. Loaded Objects now: 6007.
Total: 10.086108 ms (FindLiveObjects: 0.437108 ms CreateObjectMapping: 0.764638 ms MarkObjects: 6.264423 ms  DeleteObjects: 2.619635 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6007.
Total: 7.157961 ms (FindLiveObjects: 0.396054 ms CreateObjectMapping: 0.381564 ms MarkObjects: 6.367059 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6007.
Total: 7.017893 ms (FindLiveObjects: 0.320284 ms CreateObjectMapping: 0.391526 ms MarkObjects: 6.293101 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6007.
Total: 6.991026 ms (FindLiveObjects: 0.343830 ms CreateObjectMapping: 0.393035 ms MarkObjects: 6.241783 ms  DeleteObjects: 0.012074 ms)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.062381 ms
The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2386 unused Assets to reduce memory usage. Loaded Objects now: 6648.
Total: 10.280211 ms (FindLiveObjects: 0.317568 ms CreateObjectMapping: 0.784562 ms MarkObjects: 6.697306 ms  DeleteObjects: 2.480472 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6648.
Total: 7.720044 ms (FindLiveObjects: 0.526764 ms CreateObjectMapping: 0.665323 ms MarkObjects: 6.514070 ms  DeleteObjects: 0.013282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Warning: Changing to new SortingMap with no ConstantID - change will not be recognised by saved games.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6648.
Total: 7.760495 ms (FindLiveObjects: 0.275608 ms CreateObjectMapping: 0.374017 ms MarkObjects: 7.096983 ms  DeleteObjects: 0.013282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6648.
Total: 8.277902 ms (FindLiveObjects: 0.429562 ms CreateObjectMapping: 0.560876 ms MarkObjects: 7.273577 ms  DeleteObjects: 0.013282 ms)

Warning: Changing to new SortingMap with no ConstantID - change will not be recognised by saved games.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject cam_nick was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved screenshot: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.jpg

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

File written: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GameObject cam_nick was not saved because it does not have a 'Constant ID' script - please exit Play mode and attach one to it.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'gTitleScreen') is missing!
 
(Filename:  Line: 1753)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.376229 ms
Narrator turn to Willikins.000101 cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2997 unused Assets to reduce memory usage. Loaded Objects now: 6277.
Total: 11.382945 ms (FindLiveObjects: 0.490238 ms CreateObjectMapping: 0.947270 ms MarkObjects: 5.941421 ms  DeleteObjects: 4.002807 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6279.
Total: 6.581086 ms (FindLiveObjects: 0.451900 ms CreateObjectMapping: 0.350170 ms MarkObjects: 5.765129 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6281.
Total: 7.497566 ms (FindLiveObjects: 0.427750 ms CreateObjectMapping: 0.435901 ms MarkObjects: 6.620027 ms  DeleteObjects: 0.013282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6283.
Total: 6.585312 ms (FindLiveObjects: 0.337491 ms CreateObjectMapping: 0.611288 ms MarkObjects: 5.622948 ms  DeleteObjects: 0.012980 ms)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Deleting Sound object 'MusicEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Willikins idle - stand forward cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'gTitleScreen') is missing!
 
(Filename:  Line: 1753)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.891424 ms
New player prefab found - Willikins deleted

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 821 unused Assets to reduce memory usage. Loaded Objects now: 6233.
Total: 6.159372 ms (FindLiveObjects: 0.162708 ms CreateObjectMapping: 0.283758 ms MarkObjects: 5.403488 ms  DeleteObjects: 0.308512 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6233.
Total: 6.133411 ms (FindLiveObjects: 0.259608 ms CreateObjectMapping: 0.343227 ms MarkObjects: 5.516991 ms  DeleteObjects: 0.012980 ms)

Narrator turn to Willikins.000101 cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 6247.
Total: 6.608556 ms (FindLiveObjects: 0.229119 ms CreateObjectMapping: 0.567215 ms MarkObjects: 5.786562 ms  DeleteObjects: 0.025055 ms)

File read: C:/Users/Fransesc/AppData/LocalLow/Pinhead Games/The Adventures of Nick and Willikins\NickWillikins_0.save

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.801263 ms
The sprite child of 'Nick' is not positioned at (0,0,0) - is this correct?

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerPrefs Key 'AC_NickWillikins_0' saved

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Load cannot display because its size is Automatic, while its Element TitleLabel's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu New Phone Number cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Murder Weapon Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Proof Of Sanity cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Witness Found cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Alert - Motive Discovered cannot display because its size is Automatic, while its Element Label's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Gallery Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Underbed Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Cellar Back cannot display because its size is Automatic, while its Element Button's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Menu Conversation cannot display because its size is Automatic, while its Element DialogueList's Position is set to Relative

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2956 unused Assets to reduce memory usage. Loaded Objects now: 6633.
Total: 11.195182 ms (FindLiveObjects: 0.345038 ms CreateObjectMapping: 0.682529 ms MarkObjects: 6.805678 ms  DeleteObjects: 3.361331 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6630.
Total: 8.235942 ms (FindLiveObjects: 0.339906 ms CreateObjectMapping: 0.423826 ms MarkObjects: 7.457115 ms  DeleteObjects: 0.014791 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6630.
Total: 7.751137 ms (FindLiveObjects: 0.430467 ms CreateObjectMapping: 0.444353 ms MarkObjects: 6.862128 ms  DeleteObjects: 0.013282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6630.
Total: 7.274181 ms (FindLiveObjects: 0.450089 ms CreateObjectMapping: 0.462164 ms MarkObjects: 6.348343 ms  DeleteObjects: 0.012980 ms)

Deleting Sound object 'AmbienceEngine (UnityEngine.GameObject)' as it is not currently playing any sound.

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'gTitleScreen') is missing!
 
(Filename:  Line: 1753)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.287781 ms
Narrator turn to Willikins.000101 cannot find Sorting Map to follow!

 -> AC debug logger
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 2990 unused Assets to reduce memory usage. Loaded Objects now: 6242.
Total: 10.899348 ms (FindLiveObjects: 0.490540 ms CreateObjectMapping: 0.768563 ms MarkObjects: 5.820975 ms  DeleteObjects: 3.818666 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6244.
Total: 6.494449 ms (FindLiveObjects: 0.353188 ms CreateObjectMapping: 0.369188 ms MarkObjects: 5.757582 ms  DeleteObjects: 0.014187 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6246.
Total: 6.403284 ms (FindLiveObjects: 0.363754 ms CreateObjectMapping: 0.385790 ms MarkObjects: 5.640758 ms  DeleteObjects: 0.012678 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6248.
Total: 6.784547 ms (FindLiveObjects: 0.394243 ms CreateObjectMapping: 0.403903 ms MarkObjects: 5.972816 ms  DeleteObjects: 0.013282 ms)

