PARTE 2... [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ [STREET FIGHTER: The Movie (c) Capcom [ [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ PLAY AS AKUMA: At the player select screen (Street Battle, VS, Trial, Battle) press Up, R1, Down, L2, Right, L1, Left, R2 [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ [TEKKEN -demo disc- (c) Namco[ [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ (TRICKS): (Pick which character's demo you see): *about a 2/10 rating (but still a trick) If you want to see a particular fighter during the Tekken demo, before either time it says Tekken, either after Kazuya punches out the flame, or when he starts punching and kicking during the cinamas, hold the following directions until the vs screen comes up: >>Down-Nina >>Up-Kazuya >>Left-Yoshimitzu >>Right-Law >>Down/left-King >>Down/right-Paul >>Up/left=Michelle >>Up/right- Jack [[[[[[[[[[[[[[[[[[[ [TEKKEN (c) Namco [ [[[[[[[[[[[[[[[[[[[ (TRICKS): #1-> DOUBLE FIREPOWER IN GALAga: While the game is loading, hold TRI+X+UP+L1 simultaneosly on Controller 2. When Galaga appears you will have double firepower. #2->PLAY AS DEVIL KAZUYA: Perform the "double firepower" trick as seen in #1 (for an atvantage), then you must get a PERFECT score on all eight bonus stages. If you happen to miss any ships, you can restart the stage by pressing Select. Keep repeating until you get a perfect score. Now at the title screen choose "arcade mode". When the player selection screen appears, highlight Kazuya and select him with the start button. You will now be playing as Devil Kazuya! #3->PLAY THE BOSS CHARACTERS: Select a character and beat all opponents, including Heiachi. Then when you you restart, go to the character select creen and you can select the boss you just defeated by moving the cursor off the screen to the left of the list. #4-> NAMES WITHOUT FACES: Instead of the having portraits of each character in a one player game, you can have just the names. Press and hold L1+R1 simutaneously while selecting Arcade from the title screen. , , ; , .. . . ...m o v e s... . . . , ; ; , F = Forward LP = Left Punch (square) D = Down RP = Right Punch (triangle) B = Back LK = Left Kick (cross) U = Up RK = Right Kick (circle) , = denotes an individual press + = designates these must be pressed simultaneously / = alternative movement f.ex. U/UF, you can either press U or UF [] = Movements written in these means that they are optional, i.e. KAZUYA MISHIMA Throws: Double Kick hold: LP + LK Hip Toss: RP + RK Headbutt: F, F + LP + RP Moves: Dragon Punch: F, D, DF + LP Lunging Uppercut: F, D, DF + RP Spinning Backhand: F + RP Double Punch, Spinning Backhand: LP, RP, RP Double Jab, Power Punch: LP, LP, RP Double Walking Uppercut: DF + LP, RP Somersault: (hold)UF + RK, LK Heavy Axe Kick: F, F + LK Double Axe Kick: (crouch)D, (release)D, RK, RK Axe Kick: F, RK Jump Kick: F, F, F + LK (Stuns Blocking/Standing) Foot Sweep, [sweep]: F, D, DF(hold) + RK, [RK] Flying Roundhouse, Low Sweep: (tap)UF + RK, RK Hard Pounce: Hopback Punch - U/UF/UB + RP + RK 10-Attack String: (tap)F, F + RP, LP, RP, RP, LK, RK, RK, LP, RP, LP Right Jab, Left Jab, Right Jap, Hand Swipe, High Kick, Axe Kick, Low Kick, Left Punch, Uppercut and Dragon Punch Pull-off rating: 4 PAUL PHOENIX Throws: Shoulder Throw: LP + LK T-Flip: RP + RK Rollback Toss: B + LP + LK Forearm Smash: F, F + LP + RP Moves: Hammer Fist, [Power Punch]: D + LP, [F + RP] Elbow Rush: D(crouch), F + RP Ground Punch: D + RP Power Punch: D, DF, F + RP Punch, High Kick: RP, LK Punch, Sweep: RP, D + LK Double Jump Kick: U/UF/UB(tap) + LK, RK Lunging Jump Kick, [Jump Kick], [Roundhouse]: F, F + LK, [RK], [RK] Lunging Jump Kick, [Jump Kick, Sweep]: F, F + LK, [D(hold) RK, RK] Forward Flip: F, F + RK Foot Sweep, [Elbow Rush]: D + RK, [RP] MARSHALL LAW Throws: Death From Above: LP + LK Face Smash: RP + RK Knee Bash: F, F + LK + RK Moves: Punch, Backhand: RP, RP Punch, Elbow, [Backhand]: F(hold) + RP, RP, [RP] Punch, Punch, Elbow, [Backhand]: F(hold) + LP, RP, RP, [RP] Machine Gun Punch, [Punch], [Punch], [Punch], [Punch], [Backhand]: LP, LP, [LP], [LP], [LP], [RP], [RP] (This could be the first 7-hits of the 10-hitter) Head Kick, Head Kick, [Head Kick]: LK, LK, [LK] Jump Kick: F, F, F + LK (Stuns Blocking/Standing) Flipkick: D(crouch), U/UF/UB + RK Power Flipkick: D(crouch), U/UF/UB + LK + RK Lightning Flip: D(crouch), (tap)U/UF/UB(not an attack move) Lightning Kickflip: D(crouch), (tap)U/UF/UB + RK High Kick, Lightning Kickflip: RK, U + LK Roundhouse, Roundhouse, [Roundhouse]: RK, LK, [RK] Low Kick, [Head Kick], [Head Kick], [Head Kick]: D + LK, [LK], [LK], [LK] Low Kick, [Head Kick], [Body Kick]: D + LK, [F(hold) + LK], [LK] NINA WILLIAMS Throws: Arm Throw: LP + LK Reverse Toss: RP + RK Handstand Toss: F + LP + LK Elbow Smash: DF, DF + LP + RP Chin Bash: D, DF, F + LP + RP -During Chin Bash: a) Leg Scissors Arm Snap - LK, RK, LK, LP + RP b) Sidestep Arm Snap - LP, LK, RP, LP -During Sidestep Arm Snap: a) Falling Arm Snap - RP, LP, LK, RK, LP + RP b) Double Arm Snap - LK, LP, RK, LP + RP, LP + RP Moves: Chi Release: F, F + LP + RP Punch, Roundhouse: RP, RK Punch, High Kick: RP, LK Punch, Low Sweep: RP, D + LK Flip Tumble: F, F + RK (Stuns Blocking/Standing) Double Punch, Roundhouse: LP, RP, RK Double Punch, High Kick: LP, RP, LK Double Punch, Low Sweep: LP, RP, D + LK Mid Kick, Roundhouse: DF + LK, RK Triple Kick, [Roundhouse]: DF + LK, LK, LK, [RK] Mid Kick, Spinning Chop, [Double Punch]: DF + LK, LP, [RP] Triple Kick, [Spinning Chop]: DF + LK, LK, LK, [LP] Mid Kick, Punch, [Roundhouse]: DF + LK, RP, [RK] Mid Kick, Punch, [Punch]: DF + LK, RP, [LP] Mid Kick, Punch, [High Kick]: DF + LK, RP, [LK] Mid Kick, Punch, [Low Sweep]: DF + LK, RP, [D + LK] Triple Kick, [Punch]: DF + LK, LK, LK, [RP] Flying Kick: F, F, F + LK (Stuns Blocking/Standing) Hop Kick, Low Sweep, [High Kick]: UF + RK, LK, [RK] 10-Attack String: LP, RP, LP, RP, LK, LK, RP, LP, RP, RP Left Jab, Right Jab, Left Jab, Right Jab, Low Kick, High Kick, Spinning Chop, Left Jab, Right Jab and Right Jab Pull-off rating: 4 Unblockable Attack: Crane Chop: DB, LP + RP (tap U, U to abort attack) JACK Throws: Blanket: LP + LK (Still does damage if the opponent isn't grabbed) Lifter: RP + RK Backbreaker: D, DB, B + RP Piledriver: D, DF, F + LP Moves: Sandwich Clap: F, F + LP + RP Power Punch: B, DB, D, DF + RP Punch, Elbow Rush: RP, LP Double Hammer: DF + LP + RP Double Slap, [Hammer]: LP, LP, [LP] Sitting Uppercut, [Uppercut], [Uppercut], [Uppercut]: (crouch)D, DF + LP, [RP], [LP], [RP] Sitting Uppercut, [Uppercut], [Uppercut], [Uppercut] (crouch)D, DF + RP, [LP], [RP], [LP] Crouching Double Slap, [Uppercut], [Uppercut], [Uppercut] (crouch)D + LP, LP, [LP], [RP], [LP] Windmill Swing, [Swing], [Swing]: (crouch)D, F + LP, [RP], [LP] Cop a Squat: D + LK + RK (can be followed with sitting punches) Sitting Punches: LP, RP, LP, RP Upwards Hammer, [Down Hammer], (crouch)D, B + LP + RP, [LP + RP] Triple Drill Punch, [Power Punch]: DB + LP, LP, LP, [B, DB, D, DF + RP] Unblockable Attack: Windup Punch: Rotate controller counterclockwise, starting with B until Jack reaches the count of 5, then tap LP. - if the count is at 1 the punch can be blocked - if count is at 2, 3 or 4, the punch can't be blocked - if count reaches 5, it's an instant 1-hit kill Hard Pounce: Cannonball: UF + LK + RK (can be followed with sitting punches) KING Throws: Knee Bash: LP + LK Suplex: RP + RK Piledriver: D, DF, F + LP Whirlwind Toss: F, B, DB, D, DF, F + LP Scissor Flip: DF + LK + RK DDT: DB(tap), DB + LP + RP Moves: Kidney Punch: DF, RP Hammer Elbow: DF, LP (Stuns Blocking/Standing) Punch, Uppercut: RP, LP Jumping Hammer: UF + LP + RP Forward Dive: F, F + LP + RP High Uppercut: F, F + RP Low Uppercut: F, F, RP Crouching Uppercut: D, F + RP Punt: F, F + RK Drop Kick: F, F + LK + RK (Stuns Blocking/Standing) Spinning Drop Kick: F, F, F + LK + RK (Stuns Blocking/Standing) Triple Slide Kick: (crouch)D, DF + RK, RK, RK (Stuns Unblocking/Standing) YOSHIMITSU Throws: Flying 69 Slam: LP + LK Trip Smash: RP + RK Moves: Tornado Spin, [Spin], [Spin], [Spin], [Spin]: B + LP, [LP], [LP], [LP], [LP] (If done 5 times, Yoshimitsu will collapse) Tornado Sweep, [Sweep], [Sweep], [Sweep], [Sweep]: DB + LK, [LK], [LK], [LK], [LK] (If done 5 times, Yoshimitsu will collapse) Tornado Spin, Spin, Sweep, [Sweep], [Sweep] B + LP, LP, DB + LK, [LK], [LK] (If done 5 times, Yoshimitsu will collapse) Twist Hit: F + RP Knee Rush: F, F + RK Punch, High Kick: RP, LK Punch, Low Sweep: RP, D + LK Roundhouse, Sneaky Mid Kick: LK, RK Kick, Roundhouse, [Roundhouse]: RK, RK, [RK] Forward Cartwheel, [Diving Corkscrew]: F, F + LK + RK, [LP + RP] Hard Pounce: Hopback Stomp: UF + LK + RK MICHELL CHAN Throws: Bridge Slammer: LP + LK Hook Slammer: RP + RK Reverse Checklift: RP, B (RP must hit opponent) + LP + RP Sky Uppercut: DF + RP, LP (RP must hit opponent) Moves: Double-Fisted Body Blow: F, F + LP + RP Uppercut, [Hammer], [Uppercut]: (crouch)D, (release)D + RP, [LP], [LP] Hammer, [Uppercut]: DF + LP, [LP] Flying Kick: F, F, F + LK (Stuns Blocking/Standing) Power Snap Kick: (crouch)D, (release)D + RK Sleep Sweep, [Flying Jump Kick]: (crouch)D, DF + RK, [LK] Sweep Kick, [Low Kick]:D(hold) + RK, [RK] Sweep Kick, [High Kick]:D + RK, [RK] Sweep Kick, [Uppercut]:D + RK, [LP] High Kick, [Sweep Kick], [Low Kick]: F + RK, [D(hold) + RK], [RK] High Kick, [Sweep Kick], [High Kick]: F + RK, [D + RK], [RK] High Kick, [Sweep Kick], [Uppercut]: F + RK, [D + RK], [LP] Unblockable Attack: Running Uppercut: B, B, B(hold till her left leg rises) Tap LP as her leg is in the air to run/uppercut Hard Pounce: Hopback Stomp: UF + LK + RK LEE CHOW LANG (derivative of Law) Throws: Neck Takedown: LP + LK Face Smash: RP + RK Knee Bash: F, F + LK + RK Moves: Punch, Backhand: RP, RP Punch, Elbow, [Backhand]: F(hold) + RP, RP, [RP] Punch, Punch, Elbow, [Backhand]: F(hold) + LP, RP, RP, [RP] Machine Gun Punch, [Punch], [Punch], [Punch], [Punch], [Backhand]: LP, LP, [LP], [LP], [LP], [RP], [RP] (This could be the first 7-hits of the 10-hitter) Head Kick, Head Kick, [Head Kick]: LK, LK, [LK] Jump Kick: F, F, F + LK (Stuns Blocking/Standing) Flipkick: D(crouch), U/UF/UB + RK Power Flipkick: D(crouch), U/UF/UB + LK + RK Lightning Flip: D(crouch), (tap)U/UF/UB(not an attack move) Lightning Kickflip: D(crouch), (tap)U/UF/UB + RK High Kick, Lightning Kickflip: RK, U + LK Roundhouse, Roundhouse, [Roundhouse]: RK, LK, [RK] Low Kick, [Head Kick], [Head Kick], [Head Kick]: D + LK, [LK], [LK], [LK] Low Kick, [Head Kick], [Body Kick]: D + LK, [F(hold) + LK], [LK] Non Law Moves: Backflip: B, B, B (no attack move) Axe Kick: F, F + LK Double Axe Kick: (crouch)D, (release)D, LK, LK Low Heel Kick, [Low Heel Kick], [Low Heel Kick], [Mid Heel Kick]: D(hold) + RK, [RK], [RK], [RK] Low Heel Kick, [High Kick], [Roundhouse], [Roundhouse]: D + RK, [RK], [LK], [RK] Lunging Jump Kick, [Jump Kick], [Roundhouse]: F, F, LK, [RK], [RK] Lunging Jump Kick, [Jump Kick, Sweep]: F, F, LK, [D(hold) RK, RK] Spinning Slide: F, F, LK + RK Multikicks: (crouch)D, (release)D, LK, D + LK, LK....(repeat pressing) As long as you keep pressing LK, Lee will continue to kick, and You can do the following attacks: - High Attack: hold U (Axe kick, Chest Kick, Head Kick) - Mid Attack: Release D-Pad or F (Chest Kick, Head Kick) - Low Attack: hold D (Low Kick, Chest Kick, Head Kick) Unblockable Attack: Dashing Fist: DB + LP + RP (tap U, U to abort attack) KUMA (derivative of Jack) Throws: Blanket: LP + LK (Still does damage if the opponent isn't grabbed) Bear Hug: RP + RK Headbutt: F + RP + RK Moves: Sandwich Clap: F, F + LP + RP Power Punch: B, DB, D, DF + RP Punch, Elbow Rush: RP, LP Double Hammer: DF + LP + RP Double Slap, [Hammer]: LP, LP, [LP] Sitting Uppercut, [Uppercut], [Uppercut], [Uppercut]: (crouch)D, DF + LP, [RP], [LP], [RP] Sitting Uppercut, [Uppercut], [Uppercut], [Uppercut] (crouch)D, DF + RP, [LP], [RP], [LP] Crouching Double Slap, [Uppercut], [Uppercut], [Uppercut] (crouch)D + LP, LP, [LP], [RP], [LP] Windmill Swing, [Swing], [Swing]: (crouch)D, F + LP, [RP], [LP] Cop a Squat: D + LK + RK (can be followed with sitting punches) Sitting Punches: LP, RP, LP, RP Upwards Hammer, [Down Hammer], (crouch)D, B + LP + RP, [LP + RP] WANG GIN LEI: (derivative of Michelle) Throws: Spin Toss: LP + LK Backlash: RP + RK Reverse Check: RP, B (RP must hit opponent), LP + RP Sky Uppercut: DF + RP (RP must hit opponent), LP Moves: Chi Release: F, F + LP + RP Uppercut, [Hammer], [Uppercut]: (crouch)D, (release)D + RP, [LP], [LP] Hammer, [Uppercut]: DF + LP, [LP] Flying Kick: F, F, F + LK (Stuns Blocking/Standing) Power Snap Kick: (crouch)D, (release)D + RK Sleep Sweep, [Flying Jump Kick]: (crouch)D, DF + RK, [LK] Sweep Kick, [Low Kick]:D(hold) + RK, [RK] Sweep Kick, [High Kick]:D + RK, [RK] Sweep Kick, [Uppercut]:D + RK, [LP] High Kick, [Sweep Kick], [Low Kick]: F + RK, [D(hold) + RK], [RK] High Kick, [Sweep Kick], [High Kick]: F + RK, [D + RK], [RK] High Kick, [Sweep Kick], [Uppercut]: F + RK, [D + RK], [LP] Non Michelle Moves: Power Punch: D, DF, F + RP Palm Rush: F + RP Bowler Smash: DF + LP + RP Hard Pounce: Hopback Stomp: UF + LK + RK ANNA WILLIAMS (derivative of Nina) Throws: Arm Throw: LP + LK Reverse Toss: RP + RK Handstand Toss: F, F + LP + LK Elbow Smash: DF, DF + LP + RP Chin Bash: D, DF, F + LP + RP -During Chin Bash: a) Leg Scissors Arm Snap - LK, RK, LK, LP + RP b) Sidestep Arm Snap - LP, LK, RP, LP -During Sidestep Arm Snap: a) Falling Arm Snap - RP, LP, LK, RK, LP + RP b) Double Arm Snap - LK, LP, RK, LP + RP, LP + RP Moves: Chi Release: F, F + LP + RP Punch, Roundhouse: RP, RK Punch, High Kick: RP, LK Flip Tumble: F, F + RK (Stuns Blocking/Standing) Double Punch, Roundhouse: LP, RP, RK Double Punch, High Kick: LP, RP, LK Double Punch, Low Sweep: LP, RP, D + LK Mid Kick, Roundhouse: DF + LK, RK Triple Kick, [Roundhouse]: DF + LK, LK, LK, [RK] Mid Kick, Spinning Chop, [Double Punch]: DF + LK, LP, [RP] Triple Kick, [Spinning Chop]: DF + LK, LK, LK, [LP] Mid Kick, Punch, [Roundhouse]: DF + LK, RP, [RK] Mid Kick, Punch, [Punch]: DF + LK, RP, [LP] Mid Kick, Punch, [High Kick]: DF + LK, RP, [LK] Mid Kick, Punch, [Low Sweep]: DF + LK, RP, [D + LK] Triple Kick, [Punch]: DF + LK, LK, LK, [RP] Flying Kick: F, F, F + LK (Stuns Blocking/Standing) Hop Kick, Low Sweep, [High Kick]: UF + RK, LK, [RK] Non Nina Moves: Knife Strike: (crouch)D, F + LP Side Knife Strike: (crouch)D, F + RP Flipkick: D(crouch), U/UF/UB + RK Hand Sweep: (crouch)D, DF + RP Slap, [Slap], [Slap]: B + LP, [LP], [LP] Lightning Kickflip: D(crouch), (tap)U/UF/UB + RK Unblockable Attack: Crane Chop: DB, LP + RP (tap U, U to abort attack) P. JACK (derivative of Jack) Throws: Blanket: LP + LK One Arm Lifter: RP + RK Moves: Sandwich Clap: F, F + LP + RP Power Punch: B, DB, D, DF + RP Punch, Elbow Rush: RP, LP Double Hammer: DF + LP + RP Double Slap, [Hammer]: LP, LP, [LP] Sitting Uppercut, [Uppercut], [Uppercut], [Uppercut]: (crouch)D, DF + LP, [RP], [LP], [RP] Sitting Uppercut, [Uppercut], [Uppercut], [Uppercut] (crouch)D, DF + RP, [LP], [RP], [LP] Crouching Double Slap, [Uppercut], [Uppercut], [Uppercut] (crouch)D + LP, LP, [LP], [RP], [LP] Windmill Swing, [Swing], [Swing]: (crouch)D, F + LP, [RP], [LP] Cop a Squat: D + LK + RK (can be followed with sitting punches) Sitting Punches: LP, RP, LP, RP Upwards Hammer, [Down Hammer], (crouch)D, B + LP + RP, [LP + RP] Triple Drill Punch, [Power Punch]: DB + LP, LP, LP, [B, DB, D, DF + RP] Non Jack Moves: Lightning Hammer, Power Punch: D + LP, [F + RP] Winding Uppercut: B, DB, D, DF + LP Unblockable Attack: Windup Punch: Rotate controller counterclockwise, starting with B until P. Jack reaches the count of 5, then tap LP. - if the count is at 1 the punch can be blocked - if count is at 2, 3 or 4, the punch can't be blocked - if count reaches 5, it's an instant 1-hit kill Hard Pounce: Cannonball: UF + LK + RK (can be followed with sitting punches) ARMOR KING (derivative of King) Throws: Knee Bash: LP + LK Suplex: RP + RK Piledriver: D, DF, F + LP Whirlwind Toss: F, B, DB, D, DF, F + LP Scissor Flip: DF + LK + RK DDT: DB(tap), DB + LP + RP Moves: Kidney Punch: DF, RP Hammer Elbow: DF, LP (Stuns Blocking/Standing) Punch, Uppercut: RP, LP Jumping Hammer: UF + LP + RP Forward Dive: F, F + LP + RP High Uppercut: F, F + RP Low Uppercut: F, F, RP Crouching Uppercut: D, F + RP Punt: F, F + RK Drop Kick: F, F + LK + RK (Stuns Blocking/Standing) Spinning Drop Kick: F, F, F + LK + RK (Stuns Blocking/Standing) Triple Slide Kick: (crouch)D, DF + RK, RK, RK (Stuns Unblocking/Standing) Non King Moves: Dragon Punch: F, D, DF + LP Power Uppercut: F, D, DF + RP Crouching Uppercut: D, F + RP Hard Pounce: Elbow Drop: U/UF/UB + RP + RK Knee Drop: U/UF/UB + LK + RK GANRYU (derivative of Jack) Throws: Crescent Throw: LP + LK Shoulder Throw: RP + RK Reverse Toss: B + RP + RK Moves: Sandwich Clap: F, F + LP + RP Power Palm: B, DB, D, DF + RP Punch, Elbow Rush: RP, LP Double Hammer: DF + LP + RP Double Slap, [Hammer]: LP, LP, [LP] Sitting Uppercut, [Uppercut], [Uppercut], [Uppercut]: (crouch)D, DF + LP, [RP], [LP], [RP] Sitting Uppercut, [Uppercut], [Uppercut], [Uppercut] (crouch)D, DF + RP, [LP], [RP], [LP] Crouching Double Slap, [Uppercut], [Uppercut], [Uppercut] (crouch)D + LP, LP, [LP], [RP], [LP] Windmill Swing, [Swing], [Swing]: (crouch)D, F + LP, [RP], [LP] Upwards Hammer, [Down Hammer], (crouch)D, B + LP + RP, [LP + RP] Non Jack Moves: Sumo Palm Rush: D + RP Double Palm Rush: D + RP, RP Rising Palm: DF + RP Hundred Hand Slap: LP, RP, [LP], [RP], [LP], [RP], [LP], [RP] Sumo Foot Stomp: D + RK Hard Pounce: Cannonball: UF + LK + RK KUNIMITSU (derivative of Yoshimitsu) Throws: Flying 69 Slam: LP + LK Trip Smash: RP + RK Moves: Tornado Spin, [Spin], [Spin], [Spin], [Spin]: B + LP, [LP], [LP], [LP], [LP] (If done 5 times, Yoshimitsu will collapse) Tornado Sweep, [Sweep], [Sweep], [Sweep], [Sweep]: DB + LK, [LK], [LK], [LK], [LK] (If done 5 times, Yoshimitsu will collapse) Tornado Spin, Spin, Sweep, [Sweep], [Sweep] B + LP, LP, DB + LK, [LK], [LK] (If done 5 times, Yoshimitsu will collapse) Twist Hit: F + RP Knee Rush: F, F + RK Punch, High Kick: RP, LK Punch, Low Sweep: RP, D + LK Roundhouse, Sneaky Mid Kick: LK, RK Kick, Roundhouse, [Roundhouse]: RK, RK, [RK] Forward Cartwheel, [Diving Corkscrew]: F, F + LK + RK, [LP + RP] Hard Pounce: Hopback Stomp: UF + LK + RK HEIHACHI MISHIMA (derivative of Kazua, his dad actually) Throws: Noogie Cracker: LP + LK Piledriver: RP + RK Headbutt: F, F + LP + RP Moves: Dragon Punch: F, D, DF + LP Lunging Uppercut: F, D, DF + RP Spinning Backhand: F + RP Double Punch, Spinning Backhand: LP, RP, RP Double Jab, Power Punch: LP, LP, RP Double Walking Uppercut: DF + LP, RP Somersault: (hold)UF + RK, LK Heavy Axe Kick: F, F + LK Double Axe Kick: (crouch)D, (release)D, RK, RK Axe Kick: F, RK Jump Kick: F, F, F + LK (Stuns Blocking/Standing) Flying Roundhouse, Low Sweep: (tap)UF + RK, RK Non Kazua Moves: Hammer Fist, [Power Punch]: D + LP, [F + RP] Power Punch: D, DF, F + RP Super Uppercut: F, F + RP Back Sidestep Jog: B, B, B (always counterclockwise) Flying Kick, Power Roundhouse: (tap)UF + LK (LK must hit opponent), RK Power Mid Kick F, D, DF + LK Power Low Kick: F, D, DF(hold) + LK Sweep, [Sweep], [Sweep], [Sweep], [Kick], [Axe Kick]: F, D, DF(hold) + RK, [RK], [RK], [(release)DF + RK], [RK] (You don't have to do 3 sweeps to do the last two kicks) Hard Pounce: Hopback Punch - UF + RP + RK Controlling the bosses: Semi-bosses: Complete the game on ultra-hard without changing character and using continues. Best played on Time-Attack setting Heihachi: After getting all the S-B, complete the game on easy without loosing a single round. Best played on T-A setting Super Kazua: You can meet him by playing a Heihachi, and to control him you have to complete the Galaga bit without using a single continue. This is best done by completing the first stage in under some 18 odd sec. coz then you will receive an extra ship to make it easier. Since I'm useless at Galaga I haven't got him yet, so this is unconfirmed. There is now an easier way to get two ships, just press and hold on joypad 2: Up on the D-pad, RP(Triangle), LK(Cross) and L1(first shoulder button). Do this while the Playstation is booting, and keep holding untill Galaga starts, and you now have two ships. But you cannot use this cheat to get Devil Kazua. Note: Kazua can only be controlled in arcade mode, by selecting Kazua and pressing start instead of a punch/kick button. THIS CONTAINS THE BASIC MOVES...FOR MORE COMPLETE NFO GET THE FAQ. [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ [TOTAL ECLIPSE (c) Crystal Dynamics [ [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ WATCH THE CRYSTAL DYNAMICS COMMERCIAL: Unknown to some there is a Crystal Dynamics commerial on the Total Eclipse cd. Just let the intro play once, then title screen comes up again. After that the Commercial will play. Watch as they beat the hell out of that guy with a ball..haha (PASSWORDS): Don't bother...get a memory card ;) [[[[[[[[[[[[[[[[[[[[[[[[[ [TWISTED METAL (c) Sony [ [[[[[[[[[[[[[[[[[[[[[[[[[ (LEVEL PASSWORDS): ================== 1. Warehouse District Warfare: CIR, TRI, SQ, CIR, CIR ------------------------------ 2. Freeway Free For All: X, SQ, SQ, CIR, TRI ------------------------ 3. River Park Rumble: X, TRI, SQ, CIR, SQ --------------------- 4. Assult On Cyburbia: X, SQ, TRI, TRI, TRI ---------------------- 5. Rooftop Combat: SQ, TRI, X, CIR, X ------------------ (TRICKS): ========= ARENA LEVEL W/ MORE ENEMIES: SQ, TRI, CIR, SQ, SQ ---------------------------- HELICOPTER VIEW IN ARENA LEVEL: CIR, CIR, TRI, X, blank ------------------------------- INVULNERABLE: SQ, TRI, X, blank, CIR ------------- INFINITE WEAPONS: TRI, blank, SQ, CIR, CIR ----------------- FIGHT MINION: TRI, X, CIR, SQ, TRI ------------- UNKNOWN: TRI, X, TRI, TRI, CIR -------- [[[[[[[[[[[[[[[[[[[ [WARHAWK (c) Sony [ [[[[[[[[[[[[[[[[[[[ (TRICKS): OOO XTXX = Warhawk A-La Mode (Infinate Weapons, Invincible) TTOTSTTX = Infinate Weapons (Non-Invincible) SOSSTXTT = Thor Mode (9999 Flash-Bombs) XOOSXTOT = Kali Mode (Super Swarmers, Ultra-Lockons) Everything SS OSXST = Preview Epilog Text S OSTXXS = Check Special Upgrades Text TX OOXTS = Preview Movies (LEVEL PASSWORDS): TSXTXXSS = Desert Level TSXTOSOX = Pyramid Has Risen TOXTOOXS = Desert All But Done OTTXOOSO = Canyon Level OSOSXOOT = In Canyon with Amber OTXSOOTT = In Canyon with Belle OSTSTTTS = In Canyon with Crystal OOOSTTST = Approaching Uma XTXSSTST = Airship Level XOTTOOOX = Post Transformation Airship XSTOXTSS = Airship Rear Hanger Open STXXXTOS = Volcano Level SSXOTOST = Volcano Boss is Active TOTOTXSS = Gauntlet Level TOXTOXTS = East Gauntlet Boss TOOSTOOX = West Gauntlet Boss TOOTTXST = In with the Gatekeeper TXTSOXOO = Stormland TXXSOSOX = Above 1st Force Field TXTTTXOT = Above 2nd Force Field TXSOTXTS = Above 3rd Force Field TXSTOSXX = Kreel's Door is Open TXTSSSXT = Face to Face with Kreel T = Triangle S = Square X = X O = O = Space [[[[[[[[[[[[[[[[[[[[[[[[ [WIPEOUT (c) Psygnosis [ [[[[[[[[[[[[[[[[[[[[[[[[ (TRICKS): ACCESS HIDDEN TRACK "FIRESTAR" Highlight 'one player' Press and Hold L1,R1,Right,Start,SQ and CIR. Press X to select option. Then tell the octopus to give you the pad back. Firestar should be at the bottom of the track list. ACCESS RAPIIER CLASS: Highlight 'one player' Press and Hold L2,R2,Left, Start and Select. Press X to pick the option. EXTRA LAPS: As you cross the finish line hit one of the air brakes and steer the same way to do a 180, the game will ignore that lap and let you do another one! The trick is for your ship to be facing backwards when crossing the line. TURBO START: accelerate as the light turns orange (possibly slightly different depending on the vehicle) or as the announcer says "one". *tip: Vehicles/Drivers setup: The best overall vehicle/driver set-up for all tracks looks to be the Feisar Team, using Paul Jackson as the driver. Next best seems to be AG Systems, using John Dekka as the driver. [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ [ZERO DIVIDE (c) Zoom -Japanese: [ [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ (TRICKS): Hidden game: There's full game of Phalanx hidden in this game to access it: Turn on the system, then hold down the Select and Start buttons on controller 2. You will see a screen come up called bonus game. Enjoy... <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< MANU'S SWAPPER de GOBLINS... ;D . ]##L `""" .#[ `"###. ]##[ ]##"' n#F""7#. J#/ ###. ###L .###[ ]## J#F 7[ .### J[7## #`##.J'##[ ]## ##[ #"##L ]#nJ##L # 7##F ##[ ]## ##[ #### JLnJ##. .# `##. # `##' ##[ ]## `##. J#F]F 7## `' """"" `' """""""""' """""' " """ E-Mail: manu's@ciber.es CUA: 030